Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Chaos] CitOW Game 83 - In doldari's 8th Old World, who will be able to destroy it?
Posts
+2VP
- Old World Card Effects
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
Troll Country : Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
Estalia : Strength in Numbers - 1 - If you have more figures than any one other player in this region, the defense value of your figures is increased by one.
Tilea : Warp Token Cache - 2 - If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points.
Battle Dice
Norsca : 1 Dice, 3 Dice
Troll Country : Havoc! +1 Corruption, +1 Corruption, +1 Corruption
Bretonnia : 2 Dice
Estalia : 4 Dice, 1 Dice, 2 Dice
The Border Princes : 2 Dice
Bretonnia: 1 Hit. Rat cultist dies.
Estalia: 4 Hits. Kill Tzeentch's warrior, and a Rat cultist.
Border Princes: 3 Hits, everything dies.
Hey look, good rolls!
2011 PAX Warmachine/Hordes Champion
Horror was already killed by Khorne. :winky:
- Old World Card Effects
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
Troll Country : Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
Estalia : Strength in Numbers - 1 - If you have more figures than any one other player in this region, the defense value of your figures is increased by one.
Tilea : Warp Token Cache - 2 - If you dominate this region, place this card on your power sheet. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points.
Domination Step
Norsca : +7VP
Troll Country : +2VP
Kislev : +3VP
Estalia : +5VP DAC
Tilea : +2VP DAC, Stored Warp Token Cache.
The Border Princes : +1VP
CorruptionStep
Norsca : +1, +3 DAC
Troll Country : +1, +3 DAC, +3 DAC, Ruined
Kislev : +3 DAC
The Empire : +2 DAC
Tilea : +2 DAC
The Badlands : +3, +2, +3 DAC, Ruined
Check for Ruination
Troll Country 2ed : +4VP, +4VP, +4VP, +4VP, +4VP
The Badlands 3rd : +4VP, +4VP, +4VP, +4VP(If your Vermin Lord move from Troll Country by The Under Empire.)
Updated VP
27 + 1 + 4 + 4 = 36VP
14 + 3 + 4 + 4 = 25VP
13 + 2 + 4 + 4 = 23VP
29 + 7 + 4 = 40VP
15 + 7 + 4 + 4 = 30VP
Things that need to happen:
1. @LoserForHireX decide whether or not to move Troll Country by Under Empire.
1. Remove Chaos Cards from the Board.
2. Hero Tokens are resolved.
The Empire - Leper
3. Resolve Old World cards.
4. Score Ruined Regions.
Troll Country : +7VP, +3VP
The Badlands: +7VP, +1VP, +1VP
5. Advance Threat Dials - Khorne ticks twice, other gods tick once.
12 - Upgrade
14 - Draw 2 Chaos Cards
18 - Score 3 VP
21 - Place 2 Warpstones
19 - Upgrade
20 - Summon 1 Warrior
Updated VP
36 + 1 = 37VP
25 + 3 = 28VP
23 + 3 + 7 = 33VP
40 + 7 = 47VP
30 + 1 = 31VP
6. Check for Game end - The game does not end.
Things that need to happen:
1. @LoserForHireX decide whether or not to move your figures from Troll Country to adjacent region. (The above image is the result to move Vermin Load from Troll Country to The Badlands.)
2. @Aegis select an upgrade.
3. @Aegis draw two chaos cards.
4. @susan place two warpstone tokens.
5. @Rius select an upgrade.
6. @LoserForHireX place one warrior(follow adjacency).
Oh~ Sorry~~~ Fixed.
Ffffffffffffffff
Warp Stones to Tilea and Estalia.
2011 PAX Warmachine/Hordes Champion
The Horned One's Due
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in each of Bretonnia and the Empire, or in each of Estalia and Tilea. - Only one Chaos card (rather than two) may be played in any region containing an Event token.
Tzeentch may choose to discard one card before drawing.
Draw 1, 3 in hand, 9 left in deck, 12 discard
Draw 1, 1 in hand, 11 left in deck, 12 discard
Draw 1, 2 in hand, 7 left in deck, 15 discard or Draw 1, 1 in hand, 7 left in deck, 16 discard
Draw 1, 1 in hand, 11 left in deck, 12 discard
Draw 0, 2 in hand, 11 left in deck, 11 discard (LoserForHireX, you draw 2 card Round 5, so don't draw.)
Things that need to happen:
1. @Aegis place Event Token in Estalia and Tilea or The Empire.
2. @susan decide whether or not to discard chaos card.
3. @LoserForHireX decide whether or not to use Warp Token Cache.
No Discard.
2011 PAX Warmachine/Hordes Champion
The Under Empire Upgrade. So Rat is adjacent all region.
- Old World Card Effects
- Upgrade Effects
Lepers - When your Lepers place at least one corruption token in a region during the corruption phase, you may place one additional corruption token in that region.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens.
Rise to Glory - When calculating domination in a region, each noble token adds one to your domination value in that region.
The Council of Thirteen - Once per round during the summoning phase, you may play a Chaos card into a region whose card spaces are full. (Place this third Chaos card near the other card spaces in the region.)
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
@Aegis active.
2011 PAX Warmachine/Hordes Champion
6/7 PP
Tilea. 5/6PP
Greater Daemon to Norsca, 3/6.
2011 PAX Warmachine/Hordes Champion