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Android/Iphone/Ipod versions
We haven't really heard much about these versions of the game.
I would really like to know prices and what differences it will have to PC and Xbox versions.
I want the android version because it'll be portable so I really want to know more information about.
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Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Will it support *all* Android versions? I'm not sure, as I'm less knowledgeable about Android, but I do know that Tinker's doing the best they can to support as many iterations of Android and Iphone as they can.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
You are working on ridiculous resolutions for your SNES style game, right?
I haven't seen the builds of RS3 on mobile yet though but I can only assume that they plan to leverage only highest resomolutions.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
http://penny-arcade.com/comic/2012/04/02
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
(plus I watched my buddy play some on the Xbox the other day, and it looked really cool, but I'm traveling all month, so Xbox isn't an option, and my laptop is Mac)
I can sorta answer your questions. The iOS/Android versions weren't released simultaneously with the PC/XBox versions because the iOS/Android/Mac versions are developed by taking the C#/XNA game code/assets and porting them to Unity, which is then used to produce the iOS/Android/Mac versions of the games. Since it takes some time to rewrite the code in Unity and tweak the assets to function well on those environments, those versions weren't able to be released at the same time as the initial launch. Also, we don't have a set time frame yet because, well, because of the nature of this type of thing and the multitude of platforms and devices to support, it can be a little hard to nail down an exact date projection.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Really appreciate you taking the time to give an explanation and update!
Out of curiosity, is there a reason why they are not going the same way the Bastion guys did? That is, taking MonoGame and extending it (and probably modifying their own code slightly) so that the original code works on multiple platforms (at least OSX and Linux)? I guess since you're not in charge of the port you may or may not know their reasoning, but I'm curious about their reasons.
Rainslick3 is still in development for these platforms though, no doubt about that.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Ok, a little of my cash money.
Alright, I'll meet you half way with some of my cash money.
I loved playing the PC version of Episode 3, and I can't wait to get my hands on the Android port.
The Mac port of Bastion was made using MonoGame (though they modified it in-house I think). I have no idea about the support for mobile devices (probably none? I guess it targets architectures which support .NET/XNA). Makes sense then they would port to Unity so they can target all other platforms. Thanks - now I feel slightly stupid since I probably could've reached that conclusion by myself if I had just spent some time thinking about it :S
So.... I want it. Make it happen. Get a whip, poker, anal nitrate (as either a threat or a reward, not sure of the THG staff and their sexual orientations. You could bring in some rabbits, flashlights, whatever it would take.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
3DS Friend Code: 3737-9749-7483
That's good.