http://gamasutra.com/view/news/173392/Sony_to_acquire_cloud_gaming_studio_Gaikai_for_380M.php
Sony to acquire cloud gaming studio Gaikai for $380M
Sony Computer Entertainment put a significant foot forward into the cloud gaming space today, as it revealed that it has signed an agreement to acquire game streaming service Gaikai.
Gaikai, along with OnLive, is one of the biggest players in the burgeoning cloud gaming market. Various publishers and even Sony have previously predicted that game streaming will play a huge role in the industry's future, as it allows consumers to play titles almost immediately without installation.
Through this acquisition, Sony is planning to build its own new cloud gaming service using Gaikai's resources. The deal cost Sony approximately $380 million, subject to "certain regulatory approvals and customary closing conditions."
It was rumored earlier this month that Gaikai was looking for a buyer, although the reports indicated that the company was looking for well over $500 million. It was also rumored that Sony would reveal its acquisition of Gaikai at E3, but no such announcement was made at the event, and Gaikai declined to comment on those rumors to Gamasutra.
Andrew House, president and CEO of SCE, explained that the company will now look to deliver cloud gaming and other streaming content on "a variety of internet-connected devices."
He added that SCE is planning to "aggressively expand" its entertainment offerings through the introduction of this technology.
http://www.mcvuk.com/news/read/sony-confirms-gaikai-acquisition/098844
"By combining Gaikai's resources including its technological strength and engineering talent with SCE's extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences," SCE CEO Andrew House stated.
"SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices."
Gaikai’s Perry added: "SCE has built an incredible brand with PlayStation and has earned the respect of countless millions of gamers worldwide.
"We're honoured to be able to help SCE rapidly harness the power of the interactive cloud and to continue to grow their ecosystem, to empower developers with new capabilities, to dramatically improve the reach of exciting content and to bring breathtaking new experiences to users worldwide."
If you don't know much about Gaikai, it is basically a cloud service that uses cloud computing to demo games. The demos can be embedded in other websites such as Facebook. It is a US company headquartered in California. The name is just there for geekery, I guess.
This is really exciting news. Cloud gaming has been pushed as the Next Big Thing in videogames and Sony buying such a company for $380M suggests they agree to a decent extent.
I hope they realize the potential to put some of that stuff on the PS3 or any PS4. The fact that SCE is talking about it makes it really likely though they can always be stupid and decide to just put it on PCs, TV boxes, etc.
This could be a really fucking big deal. With this, Sony is one of the first major gaming companies to jump into cloud gaming other than just putting up their games on OnLive.
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I got a little excited when I saw your ship.
I would also assume that they'll be trying to integrate this into the Vita, PS4, possibly PS3 and other devices.
edit: and PC as well, I guess.
I can't see streaming being the big hook of the next console, since too much of the audience would not have access.
edit: or yeah, it could just be the hook for the next sony TVs - PS3 games streaming.
I'm confused as to how this is going to work, off-hand it seems like it's going to be limited by a variety of factors.
@plufim Unless the PS4 game in question is 'downsized' to accommodate PS3 hardware, it won't be possible. The game still needs to be rendered via a gpu, etc.
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My understanding is that it's basically an interactive video feed.
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this is what i assumed, since we've not really heard about the remote play option and it's still not around. plus, they said it would only be available for select titles; if they have this streaming service i can see it making the process of making those games remote play compatible much easier.
what i really hope this means is, renting new games straight from the service. we're still far away from buying digital games day one on console, but imagine if you could rent a new game without leaving your house, and instantly? that would sell me on a PS4.
I'd think it'd work in reverse; PS4 games would use streaming to play PS3 titles.
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Interesting! but the game software has to be run somewhere, and then the rendered output fed to the user, right? So...I assume they'll have server farms somewhere, running copies of the game for people playing them through their service. And won't that mean latency-based input delays? Also, if the feed is delayed to the user (because of latency, for example) the game itself is still going on wherever it's running, so the feed will need to be sped up to re-sync with the user (or he'll continue to fall further behind) or the game will have to 'auto-pause' while the client's feed catches up.
I'm curious to see if they pull this off.
Currently playing: GW2 and TSW
Yes, latency is an issue.
You do realize that they're already doing this, right? Gaikai and OnLive services already exist, it isn't some hypothetical future thing.
It makes business sense to let you play PS4 games through a streaming service on your PS3. What cloud gaming allows is increased casual user base through cheap streaming hardware/software. With a user base that has been increased in this manner, game publishers are more likely to make games for the system that is being streamed. Also, while the casual audience is playing their games through cloud gaming, the hardcore audience will go out and buy the expensive PS4 hardware because they want the best possible performance for their games.
Holy crap. No, I did not know! Wow. So anybody here use either of those services?
Currently playing: GW2 and TSW
You can try it yourself. I used it for the Mass Effect 3 demo long ago, worked out just fine.
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So...PS4 games on PS3?
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Maybe it was $380 mil to change the name from the worst name ever conceived for any company ever in history.
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Yeah, I actually played Arkham Asylum all the way through to the end via OnLive, and didn't have any problems whatsoever.
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I have a couple of games with OnLive. The experience varies, but the technology works.
I have to laugh, of course, at all the forum "experts" who posted long, detailed explanations of how something like OnLive couldn't possibly work, ever. I mean it's impossible, because PHYSICS!
It's a very interesting acquisition and you'd hope Sony have some pretty good plans for it. Improving remote play, giving access to demos without downloading them and adding backwards compatibility are all things that could improve their products right now.
Pretty cool for people with a good connection though.
I'm fairly sure I'd rage if my game was stopped because my isp dropped out again.
I've always found Gaikai and OnLive's focus on twitchy FPS/Action/Racing games a bit much. I know the services want to prove they can handle it, but at the same time there's nothing wrong with just going around such skepticism and throwing a ton of turn based games out there. Playing an RPG and being able to seamlessly take turns on whatever device I have nearby? Sounds great. Push that more. Play out a few turns of Civilization on my phone, or Vita, or whatever, then maybe when I get home just switch over to my computer without issue and finish my conquest.
I keep forgetting that perhaps I'm not who this sort of stuff is for.
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If that happens and Gaikai doesn't have patents to defend itself, I can see this ending badly for Sony.
I was skeptical about whether I'd care. Then I read this. This would be awesome.
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It doesn't work as the OnLive team originally marketed it, and for all of the reasons that the tech experts were saying at the time: video compression and the way that ISPs handle data packets. There are also limitations in terms of the location of the data center streaming the video vs where it's being streamed to, because of the speed of light.
OnLive does work. Nobody said, "This cannot work."
OnLive has very large latency issues & artifacting video issues. That's what all of the experts said at the time, and what the OnLive team repeatedly denied. Games that require sensitive cursor movement are almost unplayable,a lot of the FPS offering look terrible because of all of the artifacts
Gaikai being bought by Sony is actually the first time I've heard of it.
I get what you're saying, but I just thought this was funny to point out!
or sony could squander it in sonyesque fashion
gaikai will become the greatest Playstation Home distribution platform ever designed