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[PATV] Tuesday, August 30, 2011 - Extra Credits Season 2, Ep. 1: Amnesia and Story Structure
[PATV] Tuesday, August 30, 2011 - Extra Credits Season 2, Ep. 1: Amnesia and Story Structure
This week, we talk a bit about Three Act Structure, In Medias Res and amnesia as a plot device.
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I've played a few indie horror games that have the character you play not quite remember the actual events that took place, being the actual bad guy in the story rather than the victim as they hallucinate themselves to be. Generally they do not reveal the truth until the climax of the story, but leave ever so subtle hints along the way that what your character is experiencing isn't quite right.
Plus, the whole Fallout 3 vault sequence really cut into replay value, for me - I had to go through a very repetitive, not-that-interesting section every time I headed out to create a new character.
Plus, the whole Fallout 3 vault sequence really cut into replay value, for me - I had to go through a very repetitive, not-that-interesting section every time I headed out to create a new character.