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Diablo III: Thread over, much like windup wizard

24567104

Posts

  • mato-andrewmato-andrew Registered User
    3lwap0 wrote: »
    Fair points everyone - I guess I should give Smoke Screen another look. I just enjoy teleporting away and out of everything. I use the speed passive after a vault/smoke screen. I haul a lot of ass.

    Anywho, weapons. Outside of life on hit, is there any compelling argument for two hand xbows, versus a two hander? How do I assess the DPS of both bows, versus a two-handed bow? I realize I can't take two 500 DPS hand xbows, and assume it's a 1000 DPS versus my 935 DPS two-handed xbow. Outside of adding the passive boosts of each weapon, is it a viable tactic? I'm looking for Pro/Con's really - thanks in advance my fellow DH's. *fistbump*

    Diablo III is a game of threshholds. There are certain threshholds of gearing where one previously viable strategy no longer becomes viable, and vice versa. I think using two Hand Crossbows could provide the highest amount of damage and critical stats above any other weapon, but they tend to be hard to get. You can get from two hand crossbows things you could only dream of with a single weapon: significant amounts of crit damage (150%+ per weapon), significant amounts of LoH (900+ per weapon), and the highest possible hatred regeneration and dex totals will come from 2 hand crossbows. I think the best geared DHs will eventually switch to hand crossbows at some point. However, those weapons are extremely rare and expensive. And hand crossbows without those unbelievable qualities will suffer significantly. As such, up until they get to start seeing weapons of that caliber, most people would get higher total values (perhaps from the higher average?) by using a Bow and Quiver (or Xbow and Quiver).

    They're gathered like wolves on the boardwalk below, howling for answers no wolves can know!
  • MMMigMMMig Registered User regular
    Pookiepoo wrote: »
    I'd spent days looking for upgrades at the 25m level and couldn't find anything I was happy with. Finally, I found a massive upgrade priced at 99k. Then, this morning I found a big weapon upgrade for 2.5m. The AH definitely rewards patience and persistence. Eventually someone will come along and horribly misprice something.

    You're welcome.



    :(

    Witty signature comment goes here...

    wra
  • mato-andrewmato-andrew Registered User
    edited July 2012
    MMMig wrote: »
    Pookiepoo wrote: »
    I'd spent days looking for upgrades at the 25m level and couldn't find anything I was happy with. Finally, I found a massive upgrade priced at 99k. Then, this morning I found a big weapon upgrade for 2.5m. The AH definitely rewards patience and persistence. Eventually someone will come along and horribly misprice something.

    You're welcome.



    :(


    I know that same feeling. A couple of weeks ago, a sold a 350ish damage, 100+ int, +6% crit, +10 ap on crit orb for about 200k because I had read somewhere that orbs with less than 400 damage didn't sell. I never bothered to check the AH prices. Nowadays, that same orb would fetch several (ten?) million. :(

    mato-andrew on
    They're gathered like wolves on the boardwalk below, howling for answers no wolves can know!
  • bobsbarricadesbobsbarricades Registered User regular
    what stats would a 4-5 mil amulet have?

  • JarsJars Registered User regular
    + crit +crit damage minimum

  • 3lwap03lwap0 Registered User regular
    3lwap0 wrote: »
    Fair points everyone - I guess I should give Smoke Screen another look. I just enjoy teleporting away and out of everything. I use the speed passive after a vault/smoke screen. I haul a lot of ass.

    Anywho, weapons. Outside of life on hit, is there any compelling argument for two hand xbows, versus a two hander? How do I assess the DPS of both bows, versus a two-handed bow? I realize I can't take two 500 DPS hand xbows, and assume it's a 1000 DPS versus my 935 DPS two-handed xbow. Outside of adding the passive boosts of each weapon, is it a viable tactic? I'm looking for Pro/Con's really - thanks in advance my fellow DH's. *fistbump*

    Diablo III is a game of threshholds. There are certain threshholds of gearing where one previously viable strategy no longer becomes viable, and vice versa. I think using two Hand Crossbows could provide the highest amount of damage and critical stats above any other weapon, but they tend to be hard to get. You can get from two hand crossbows things you could only dream of with a single weapon: significant amounts of crit damage (150%+ per weapon), significant amounts of LoH (900+ per weapon), and the highest possible hatred regeneration and dex totals will come from 2 hand crossbows. I think the best geared DHs will eventually switch to hand crossbows at some point. However, those weapons are extremely rare and expensive. And hand crossbows without those unbelievable qualities will suffer significantly. As such, up until they get to start seeing weapons of that caliber, most people would get higher total values (perhaps from the higher average?) by using a Bow and Quiver (or Xbow and Quiver).

    That's fair. Yesterday I found a hand xbow, with only 700 DPS, but +904 LoH. I started to wonder if it was worth finding another one, and ditch my cross bow.

    My problem is really one of resources. I have a very small, and finite amount of gold to work with. It's difficult to be sure if my large purchases will pay off in game, thus my hesitation. The AH only shows you what you have currently, and doesn't bother with if it's an upgrade/sidegrade with a stat comparison. I'm guessing they expect you to do the complex math.

    I think Pringles original intention was to make tennis balls... but on the day the rubber was supposed to show up a truckload of potatoes came. Pringles is a laid-back company, so they just said, "Fuck it, cut em up!".
  • JibbaJibba Registered User regular
    3lwap0 wrote: »
    Fair points everyone - I guess I should give Smoke Screen another look. I just enjoy teleporting away and out of everything. I use the speed passive after a vault/smoke screen. I haul a lot of ass.

    Anywho, weapons. Outside of life on hit, is there any compelling argument for two hand xbows, versus a two hander? How do I assess the DPS of both bows, versus a two-handed bow? I realize I can't take two 500 DPS hand xbows, and assume it's a 1000 DPS versus my 935 DPS two-handed xbow. Outside of adding the passive boosts of each weapon, is it a viable tactic? I'm looking for Pro/Con's really - thanks in advance my fellow DH's. *fistbump*
    As far as damage goes, you only switch to 1h Xbows when you can get absurd amounts of crit damage. I mean in the 150+ range. Even with two 90+ crit damage 1hs, my damage was worse than my regular 95 crit damage Xbow (which gets another +50 from the passive.)

  • PookiepooPookiepoo Registered User regular
    what stats would a 4-5 mil amulet have?

    I think my amulet is something like:
    160 Str
    50 Vit
    4.5% crit chance
    33% crit damage
    90 regen/sec

    And I paid 5m for it a week or so ago. But yea, multiple damage boosters and high primary stat, preferably with some extra gravy.

    Love,

    | Steam: Pookie | DOTA 2 Pookie |
  • LanrutconLanrutcon Registered User regular
    edited July 2012
    Jibba wrote: »
    Lanrutcon wrote: »
    Jibba wrote: »
    If you're running with a group and you want to use Frost Arrow, should be something like this:

    http://us.battle.net/d3/en/calculator/demon-hunter#fRYjXV!Yec!bZZYZb

    Smokescreen, Caltrops and Prep are just so, so good. You really don't need Vault if you're playing with other people. Sharpshooter is like a 3-8% DPS boost overall for most people which is ok but not as good as the other abilities. Plus in multiplayer games, things stay alive for much longer so SS loses effectiveness since it's all about upfront damage.

    Marked for Death is especially useful against champs, but you could replace it with something else.

    As for your main attack, Evasive Fire is just awesome. With Frost Arrow, you can consider switching it for Hungering Arrow w/ Devouring, but in general Evasive Fire is just a great skill to use - especially solo. When people talk about DPS, they're only looking at the paperdoll and aren't looking at actual DPS. Evasive Fire is an instant hit without travel time, so its true DPS is actually higher than any of the other Hatred builders that take time to make it to their target.

    The problem with Loaded for Bear is that it doesn't do anything particularly well. It's got good damage, no doubt, but its damage per hatred is much, much lower than any of the Elemental Arrow attacks because you'll never hit a target with more than one or two of the grenades. I would either go with one of the Elemental Arrow variants or Razor Disc chakram, or if you're really dedicated to blowing the shit out of champions, get Cluster Bombs (w/ Grenadier passive.)

    Gonna disagree on a few points there: for single target damage, Evasive Fire is worse the Hungering arrow (35% base chance to do double damage, before you even add a rune). The travel time is mitigated by the fact that the arrows will auto-correct in flight to almost assure that almost every arrow hits. The math is pretty clearcut on it, hence everyone toting Devouring as the cookiecutter choice for glass cannons.
    No, it's not mitigated by it. When you have 3 or more targets on the screen, Evasive Fire will do more damage than every HA shot except Exploding Teeth. Even on single targets, the advantage of HA w/ Devouring is lessened because the arrow takes so long. I can fire 2 Evasive Shots before a HA hits, and most trash is dead by then. The math is based on paper doll DPS. It is not based on an actual simulation, where Evasive Shot autotargets and instahits 3 things at a time.
    The idea with Cluster Arrow is that you're going to spend your time kiting in Inferno. You'll have very little 'shooty' time when you're dodging a pack of rare Shamans or flying dinosaurs in Act 3, so you need that maximize that one shot you get every now and then while weaving between fireballs. That one shot is Cluster Arrow with Loaded for Bear. It's the freight train of burst damage.
    The damage of LFB doesn't come close to Cluster Bombs. Nothing in the game does. It's harder to aim, but it makes up for it when you demolish a champion pack stuck in Caltrops. And there really isn't that much kiting needed anymore. The range of Ball Lightning and others are so big that you can spam them all over the place to kill champions on the bridge and fortress in A3.

    Your overall damage is severely limited by using LFB because individually it doesn't hit significantly harder than a Ball Lightning hitting twice, but you still have the huge hatred penalty. Cluster Bombs shares the hatred penalty, but when you're hitting for a million at a time it doesn't matter so much.

    To me, kiting seems so passe. I'd rather just have things die when I look at them.

    Sorry, Evasive Fire does not do more damage than Hungering Arrow against a single target. When I say math I mean actual math, not the figure on your stat screen. You get in 2 shots before the first hungering arrow hits, then we're hitting 1 for 1 because I have a line of arrows in the air. Except every hungering arrow has a 35% chance to do double damage (add an additional 70% for devouring), your hits don't. Whatever initial advantage in damage you've built up quickly evaporates the longer the fight takes. People use evasive fire for the aoe (and the hatred generation that goes with it), not for the single target dps. If you're killing trash in 2 shots, than cool. You're right. If you're not (like for example, against things that matter?), then no. Like I said before, the math is really simple.

    Also I find that maybe we're playing on different difficulty levels (or you're overgeared as hell?) if your trash is dying in 2 shots and you don't kite. I measure builds by how they perform in late Inferno.

    Edit: Sorry, didn't respond to your point about Cluster Arrows. You're right about the cluster bombs, it's a bit harder to aim but when you can it's superior to LFB.

    Lanrutcon on
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  • JibbaJibba Registered User regular
    edited July 2012
    I've cleared Inferno. I'm sitting at 75k non-SS DPS with 100m to spend on upgrades. I think I might be ahead. :P

    Now it's about efficiency. Waiting for HA to connect is slow and inefficient. If there's anything that requires more single target damage, I have Cluster Bombs to kill it.

    I know the math on HA. But it still hasn't been done in a simulation style. The numbers they've done is a single target firing a succession of arrows. Over 10,000 successive arrows, HA w/ Devouring will absolutely, 100% out damage Evasive Fire single target. In a real scenario, when trash is dead in a couple of seconds, the extra second it takes HA to reach its target and pierce do matter.

    Probably the best advantage HA has is the range, which is especially nice in A3/4 if you've got high crit and are using Explosive Teeth.

    I think the difference is this: you use your primary for single target damage and your secondary for AoE damage. I use my primary for AoE damage, and my secondary for single target damage and AoE damage.

    Whether I use HA or Evasive is actually less important to me than the secondary choice. Cluster Bombs is the absolute most powerful single target attack in the game, so I don't need a single target attack on my primary. I would do more damage to bosses if I had Cluster Bombs AND HA/Devouring but I'd be weaker on trash.

    Jibba on
  • NaphtaliNaphtali Null Registered User regular
    @Jibba

    So what build are you using then, the one you posted on the last page but with Cluster Arrow/Cluster Bombs instead of Elemental Arrow/Frost Arrow?

    B.net Tag: Naphtali#1830 | Steam | LoL: El Naphtali | Wish List
  • LanrutconLanrutcon Registered User regular
    Damn straight you're ahead :P thanks for the tip on cluster bombs, giving it a solid try now.

    Capture.jpg
    Currently playing: Animal Crossing: New Leaf, FFXII: Zodiac Edition
    3DS: 2766-8409-2693 (add me, pm me so I can add you)
  • EnderEnder Registered User regular
    Jibba wrote: »
    Lanrutcon wrote: »
    Jibba wrote: »
    If you're running with a group and you want to use Frost Arrow, should be something like this:

    http://us.battle.net/d3/en/calculator/demon-hunter#fRYjXV!Yec!bZZYZb

    Smokescreen, Caltrops and Prep are just so, so good. You really don't need Vault if you're playing with other people. Sharpshooter is like a 3-8% DPS boost overall for most people which is ok but not as good as the other abilities. Plus in multiplayer games, things stay alive for much longer so SS loses effectiveness since it's all about upfront damage.

    Marked for Death is especially useful against champs, but you could replace it with something else.

    As for your main attack, Evasive Fire is just awesome. With Frost Arrow, you can consider switching it for Hungering Arrow w/ Devouring, but in general Evasive Fire is just a great skill to use - especially solo. When people talk about DPS, they're only looking at the paperdoll and aren't looking at actual DPS. Evasive Fire is an instant hit without travel time, so its true DPS is actually higher than any of the other Hatred builders that take time to make it to their target.

    The problem with Loaded for Bear is that it doesn't do anything particularly well. It's got good damage, no doubt, but its damage per hatred is much, much lower than any of the Elemental Arrow attacks because you'll never hit a target with more than one or two of the grenades. I would either go with one of the Elemental Arrow variants or Razor Disc chakram, or if you're really dedicated to blowing the shit out of champions, get Cluster Bombs (w/ Grenadier passive.)

    Gonna disagree on a few points there: for single target damage, Evasive Fire is worse the Hungering arrow (35% base chance to do double damage, before you even add a rune). The travel time is mitigated by the fact that the arrows will auto-correct in flight to almost assure that almost every arrow hits. The math is pretty clearcut on it, hence everyone toting Devouring as the cookiecutter choice for glass cannons.
    No, it's not mitigated by it. When you have 3 or more targets on the screen, Evasive Fire will do more damage than every HA shot except Exploding Teeth. Even on single targets, the advantage of HA w/ Devouring is lessened because the arrow takes so long. I can fire 2 Evasive Shots before a HA hits, and most trash is dead by then. The math is based on paper doll DPS. It is not based on an actual simulation, where Evasive Shot autotargets and instahits 3 things at a time.
    The idea with Cluster Arrow is that you're going to spend your time kiting in Inferno. You'll have very little 'shooty' time when you're dodging a pack of rare Shamans or flying dinosaurs in Act 3, so you need that maximize that one shot you get every now and then while weaving between fireballs. That one shot is Cluster Arrow with Loaded for Bear. It's the freight train of burst damage.
    The damage of LFB doesn't come close to Cluster Bombs. Nothing in the game does. It's harder to aim, but it makes up for it when you demolish a champion pack stuck in Caltrops. And there really isn't that much kiting needed anymore. The range of Ball Lightning and others are so big that you can spam them all over the place to kill champions on the bridge and fortress in A3.

    Your overall damage is severely limited by using LFB because individually it doesn't hit significantly harder than a Ball Lightning hitting twice, but you still have the huge hatred penalty. Cluster Bombs shares the hatred penalty, but when you're hitting for a million at a time it doesn't matter so much.

    How do you get over Cluster Bomb's range? I tried that for a while after watching Athene abuse it, and I couldn't make it work. You need some pretty absurd defenses to stay alive long enough to hurt that hard.

    You don't

    you alpha strike the crap out of things with 3 cluster bombs

    then laugh as the 1/8 hp elites try to reach you

    eahenryii wrote: »

    i've resorted to reading your posts in William Shatner's voice.

    I am now using the Christopher Walken voice.
  • bobsbarricadesbobsbarricades Registered User regular
    so the +198dex, 700dps 1 hand crossbow w/ hatred regen I put up with starting bid like 20k, buyout 1mil... was maybe too hopeful? is worth 1mil?

  • mato-andrewmato-andrew Registered User
    Pookiepoo wrote: »
    what stats would a 4-5 mil amulet have?

    I think my amulet is something like:
    160 Str
    50 Vit
    4.5% crit chance
    33% crit damage
    90 regen/sec

    And I paid 5m for it a week or so ago. But yea, multiple damage boosters and high primary stat, preferably with some extra gravy.

    Got this on my barb a couple of days ago, what would you say it's worth?:

    Adds 15-46 damage
    112 Str
    102 Vit
    46 Resist All
    46% Crit Damage


    They're gathered like wolves on the boardwalk below, howling for answers no wolves can know!
  • SirsonSirson Registered User regular
    Pookiepoo wrote: »
    what stats would a 4-5 mil amulet have?

    I think my amulet is something like:
    160 Str
    50 Vit
    4.5% crit chance
    33% crit damage
    90 regen/sec

    And I paid 5m for it a week or so ago. But yea, multiple damage boosters and high primary stat, preferably with some extra gravy.

    Got this on my barb a couple of days ago, what would you say it's worth?:

    Adds 15-46 damage
    112 Str
    102 Vit
    46 Resist All
    46% Crit Damage


    A lot.. pretty ideal amulet for Barbs only stat it's really missing is LoH which isn't that big of a deal for Barbs. As far as prices go I would say.. Bannanas.

  • PookiepooPookiepoo Registered User regular
    Pookiepoo wrote: »
    what stats would a 4-5 mil amulet have?

    I think my amulet is something like:
    160 Str
    50 Vit
    4.5% crit chance
    33% crit damage
    90 regen/sec

    And I paid 5m for it a week or so ago. But yea, multiple damage boosters and high primary stat, preferably with some extra gravy.

    Got this on my barb a couple of days ago, what would you say it's worth?:

    Adds 15-46 damage
    112 Str
    102 Vit
    46 Resist All
    46% Crit Damage


    That is tough because it has 4 things worth searching for, but some of the rolls are a bit low for an Amulet. That would sell quite nicely if it were a ring! I'd search 100 Str, 45 Resall, crit damage, then browse for one with vit as well. My guess would be 1.5-2 mil but I could be way off. If I wasn't at work I'd look it up and give you a much better estimate. :)

    Love,

    | Steam: Pookie | DOTA 2 Pookie |
  • JibbaJibba Registered User regular
    edited July 2012
    Naphtali wrote: »
    @Jibba

    So what build are you using then, the one you posted on the last page but with Cluster Arrow/Cluster Bombs instead of Elemental Arrow/Frost Arrow?
    Yeah, I take Grenadier as well (so you can fire 3 Cluster Bombs instead of 2.) I've seen a theoretical build that takes Grenadier plus the one that raises your max Hatred, and takes the Prep which refills Hatred. It would be hilarious to fire off 9 Cluster Bombs in a row but I'm pretty sure that'll only work on Azmodan/Diablo.

    Jibba on
  • JarsJars Registered User regular
    I wouldn't take a skill just to kill white mobs faster

  • SensationalSensational Registered User regular
    A lot of e-peen swinging and bold advice being thrown around, but no data results are posted. I disagree with about 90% of DH related advice in this thread so far, and I'm not afraid to post mine. Today's act2 run:

    time: 61 minutes
    elites killed: 37
    bosses: kulle+belial

    That includes salvaging, stashing, everything. From the moment of entering the game to the moment of leaving.

    Counting 1 boss = 2 elites:

    ilvl63: 61/(41*.093)=16
    ilvl62: 61/(41*.186)=8

    Let's see your coefficients.

  • JibbaJibba Registered User regular
    I crafted 2 shoulders that will sell for 10+m, 3 that'll sell for 7m+, 6 that have sold for 1m+ and a bunch in the 200-500k range.

    time: 25 minutes

  • NaphtaliNaphtali Null Registered User regular
    edited July 2012
    Jibba wrote: »
    Naphtali wrote: »
    @Jibba

    So what build are you using then, the one you posted on the last page but with Cluster Arrow/Cluster Bombs instead of Elemental Arrow/Frost Arrow?
    Yeah, I take Grenadier as well (so you can fire 3 Cluster Bombs instead of 2.) I've seen a theoretical build that takes Grenadier plus the one that raises your max Hatred, and takes the Prep which refills Hatred. It would be hilarious to fire off 9 Cluster Bombs in a row but I'm pretty sure that'll only work on Azmodan/Diablo.

    Which passive do you drop for Grenadier? Archery?

    ed: nevermind, you'd probably drop cull the weak probably since you wouldn't have frost arrow slows anymore

    Naphtali on
    B.net Tag: Naphtali#1830 | Steam | LoL: El Naphtali | Wish List
  • EnderEnder Registered User regular
    Naphtali wrote: »
    Jibba wrote: »
    Naphtali wrote: »
    @Jibba

    So what build are you using then, the one you posted on the last page but with Cluster Arrow/Cluster Bombs instead of Elemental Arrow/Frost Arrow?
    Yeah, I take Grenadier as well (so you can fire 3 Cluster Bombs instead of 2.) I've seen a theoretical build that takes Grenadier plus the one that raises your max Hatred, and takes the Prep which refills Hatred. It would be hilarious to fire off 9 Cluster Bombs in a row but I'm pretty sure that'll only work on Azmodan/Diablo.

    Which passive do you drop for Grenadier? Archery?

    ed: nevermind, you'd probably drop cull the weak probably since you wouldn't have frost arrow slows anymore

    I prefer taking Vengeance (+25 hatred and gain hatred/disc for health globes) instead of Grenadier

    both get you to the 3 shot cluster opening

    but Vengeance will help you out more in the long run, with globes giving you hatred and disc

    eahenryii wrote: »

    i've resorted to reading your posts in William Shatner's voice.

    I am now using the Christopher Walken voice.
  • EnderEnder Registered User regular
    A lot of e-peen swinging and bold advice being thrown around, but no data results are posted. I disagree with about 90% of DH related advice in this thread so far, and I'm not afraid to post mine. Today's act2 run:

    time: 61 minutes
    elites killed: 37
    bosses: kulle+belial

    That includes salvaging, stashing, everything. From the moment of entering the game to the moment of leaving.

    Counting 1 boss = 2 elites:

    ilvl63: 61/(41*.093)=16
    ilvl62: 61/(41*.186)=8

    Let's see your coefficients.

    con...gratulations?

    maybe you'd like to enlighten us plebes as to your spec and stats?

    you know, instead of just e-peening your data?

    eahenryii wrote: »

    i've resorted to reading your posts in William Shatner's voice.

    I am now using the Christopher Walken voice.
  • Future BluesFuture Blues Registered User
    Anybody interested in this? Can't get it to sell on the AH despite the fact that it looks like it could be useful for a Diabo Monk...

    e8Ua9.png

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  • bobsbarricadesbobsbarricades Registered User regular
    Jibba wrote: »
    I crafted 2 shoulders that will sell for 10+m, 3 that'll sell for 7m+, 6 that have sold for 1m+ and a bunch in the 200-500k range.

    time: 25 minutes

    can you maybe take a screen of their stats and your completed tab showing bank? Is a big request, but would like to see.

  • MMMigMMMig Registered User regular
    3clipse wrote: »

    eeeeenteresting

    They should introduce "user created levels" for the lawls. With a monthly blizzard-chosen winner.
    Obviously, remove item drops or levelling from it.

    Used to love creating my own tracks on excitebike.


    That's never ending end-game for ya.

    Witty signature comment goes here...

    wra
  • _J__J_ Pedant Registered User regular
    One of my friends tried to convince me to take up crafting, since the other night he made something that sold for 3M.

    At the moment I think crafting is not profitable, and so have avoided it.

    Does anyone have detailed data of their crafting experience that lists:
    - Each item made
    - What each item sold for
    - How many materials you used
    - How much gold you spent crafting items, leveling your BS, and buying patterns?

    So far all I've seen are random posts of "I just sold X for YM, so Crafting is totally awesome!". But that does not indicate all of the other data that is required to discern if one actually turned a profit.

    Does anyone have the data required to present a complete summary of their crafting experience?

    Wydrion wrote: »
    ...Or you can sit around in the thread calling _J_ a cocksucker, you know, whatever's more constructive.
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  • fortyforty Registered User regular
    So... crafting. I've got a decent pile of Inferno mats built up, but still no worthwhile plan drops. Obviously 4-affix crafts are a waste of gold, but what about 5-affix crafts?

    I know I've seen some big boys talking about crafting 6-affix shit and getting a lot of easily 1+ mil items, but I don't see much talk about 5-affix crafting. Obviously the extra affix roll of a 6er gives you a better chance of a non-shit item, but the gold and mat cost are higher too. Not having any recipes, I'm wondering how the cost compares between crafting a 5 item vs. a 6 item. Is a 5 cheap enough, relatively speaking, that they're still worth making? Or should I just hold out for a 6-affix plan?

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  • ShenShen Registered User regular
    _J_ wrote: »
    One of my friends tried to convince me to take up crafting, since the other night he made something that sold for 3M.

    At the moment I think crafting is not profitable, and so have avoided it.

    Does anyone have detailed data of their crafting experience that lists:
    - Each item made
    - What each item sold for
    - How many materials you used
    - How much gold you spent crafting items, leveling your BS, and buying patterns?

    So far all I've seen are random posts of "I just sold X for YM, so Crafting is totally awesome!". But that does not indicate all of the other data that is required to discern if one actually turned a profit.

    Does anyone have the data required to present a complete summary of their crafting experience?

    I'd be happy to start compiling this data for you guys. Levelling blacksmith is negligible (like what, 590k from 1-10 back at launch, less now). From my experience so far, I suspect the 5 affix patterns are probably the most profitable overall due to lower mat and gold requirements. Weapons and shields are never worth crafting.

  • 3lwap03lwap0 Registered User regular
    You know, it'd be kind of rad for us to have our own informal Diablo 3 trading center. I might have some gear other guys want, and vice versa. My Act I runs net me an entire stash tab full of rares, plus a bit of overflow into my inventory.

    Part of me wonders how much decent gear I just disenchant, or vendor. Some things leap out at me - Crit %, and Crit Damage - resist all. But the rest, maybe it's good for alts. Or whatever.

    I think Pringles original intention was to make tennis balls... but on the day the rubber was supposed to show up a truckload of potatoes came. Pringles is a laid-back company, so they just said, "Fuck it, cut em up!".
  • TransporterTransporter Registered User regular
    _J_ wrote: »
    One of my friends tried to convince me to take up crafting, since the other night he made something that sold for 3M.

    At the moment I think crafting is not profitable, and so have avoided it.

    Does anyone have detailed data of their crafting experience that lists:
    - Each item made
    - What each item sold for
    - How many materials you used
    - How much gold you spent crafting items, leveling your BS, and buying patterns?

    So far all I've seen are random posts of "I just sold X for YM, so Crafting is totally awesome!". But that does not indicate all of the other data that is required to discern if one actually turned a profit.

    Does anyone have the data required to present a complete summary of their crafting experience?

    _J_ here is the thing. You can make some fantastic shit crafting.

    You WILL also make a LOT of actual shit crafting.

    Basically only do it if you have a solid amount of completly disposable income.ll

    Like you can burn 5 mill like it aint no thang.

  • JarsJars Registered User regular
    clipboard02efq.jpg

    so close. should still be worth some decent cash

  • GoodKingJayIIIGoodKingJayIII Registered User regular
    Does anyone else think Daibo's are just horribly under-valued in terms of attribute distribution?

    Other comparable two-handed weapons always have more stats or more damage. To use a Daibo I'd gain 1) modest amount of attack speed, 2) a small amount of LpSS or 3) some amount of Spirit Regen. And to do that, I'd have to trade about 1-200 listed DPS on the weapon and about 100-150 of a stat bonus.

    That really doesn't seem worth it.

    Also, the iLvl 63 Daibo is basically a board with nails in it. That is not really what I envision as some kind of epic weapon.

  • Crazed LlamaCrazed Llama Registered User regular
    i found boots with 14% MF, i cant find anything on the AH more than 12% ... am i missing something or are they worth anything.

    +77 Dex
    +48 Int
    +74 Vit
    +14% Magic Find
    +22 Physical Resist
    +381 Damage to Melee Attackers

    tf2_sig.png
  • SensationalSensational Registered User regular
    Ender wrote: »
    A lot of e-peen swinging and bold advice being thrown around, but no data results are posted. I disagree with about 90% of DH related advice in this thread so far, and I'm not afraid to post mine. Today's act2 run:

    time: 61 minutes
    elites killed: 37
    bosses: kulle+belial

    That includes salvaging, stashing, everything. From the moment of entering the game to the moment of leaving.

    Counting 1 boss = 2 elites:

    ilvl63: 61/(41*.093)=16
    ilvl62: 61/(41*.186)=8

    Let's see your coefficients.

    con...gratulations?

    maybe you'd like to enlighten us plebes as to your spec and stats?

    you know, instead of just e-peening your data?

    wow, how's that e-peening? It's just a piece of data I've collected to try to put a number on run efficiency. I have a lot more. I've invited others to do the same several times, but I guess it's much easier to just play theorycraft and say "that's, like, your opinion man" when somebody disagrees instead of facing some cold hard numbers.

    I've posted my specs and give my thoughts on skills all the time, I haven't kept anything secret.

  • NamrokNamrok Herndon, VARegistered User regular
    Ok, so to deviate from end game discussion a bit.

    I did cave and buy the game over the weekend. I beat it yesterday, which is about on par for Diablo games for me. I did start wondering into Nightmare, and dabbled with a few other characters some too.
    Spoiler:

    All in all I loved the game. It made me want to go back and play Diablo 1 again. But not Diablo 2. In fact it made me almost averse to grinding through Diablo 2 again. Fretting about building my character into a dead end. Needing to have my skill tree planned out before I even create the guy. And then its just a soulless exercise of playing through until it becomes the build.

  • DelphinidaesDelphinidaes Pink is In MWO:Endgame Registered User regular
    Hmmm found this

    oidgT.jpg

    Which at first glance is a blacksmith fodder, but then I noticed that getting a weapon of that damage at lvl 50 would be hilarious.

    Too bad it's almost impossible to search properly for items like that but it may be funny to list anyways and see if anyone tries to find it :D

    t7pXRdE.png
    Delphin Twitch Stream: check.php?c=delphinidaes NNID: delphinidaes Oosiks Live! check.php?c=theoosiks
  • Crazed LlamaCrazed Llama Registered User regular
    you can set the cap on your search in the AH to level 50 and see what the DPS on items of that level are

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This discussion has been closed.