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Diablo III: Thread over, much like windup wizard
Posts
Diablo III is a game of threshholds. There are certain threshholds of gearing where one previously viable strategy no longer becomes viable, and vice versa. I think using two Hand Crossbows could provide the highest amount of damage and critical stats above any other weapon, but they tend to be hard to get. You can get from two hand crossbows things you could only dream of with a single weapon: significant amounts of crit damage (150%+ per weapon), significant amounts of LoH (900+ per weapon), and the highest possible hatred regeneration and dex totals will come from 2 hand crossbows. I think the best geared DHs will eventually switch to hand crossbows at some point. However, those weapons are extremely rare and expensive. And hand crossbows without those unbelievable qualities will suffer significantly. As such, up until they get to start seeing weapons of that caliber, most people would get higher total values (perhaps from the higher average?) by using a Bow and Quiver (or Xbow and Quiver).
You're welcome.
wra
I know that same feeling. A couple of weeks ago, a sold a 350ish damage, 100+ int, +6% crit, +10 ap on crit orb for about 200k because I had read somewhere that orbs with less than 400 damage didn't sell. I never bothered to check the AH prices. Nowadays, that same orb would fetch several (ten?) million.
That's fair. Yesterday I found a hand xbow, with only 700 DPS, but +904 LoH. I started to wonder if it was worth finding another one, and ditch my cross bow.
My problem is really one of resources. I have a very small, and finite amount of gold to work with. It's difficult to be sure if my large purchases will pay off in game, thus my hesitation. The AH only shows you what you have currently, and doesn't bother with if it's an upgrade/sidegrade with a stat comparison. I'm guessing they expect you to do the complex math.
I think my amulet is something like:
160 Str
50 Vit
4.5% crit chance
33% crit damage
90 regen/sec
And I paid 5m for it a week or so ago. But yea, multiple damage boosters and high primary stat, preferably with some extra gravy.
| Steam: Pookie | DOTA 2 Pookie |
Sorry, Evasive Fire does not do more damage than Hungering Arrow against a single target. When I say math I mean actual math, not the figure on your stat screen. You get in 2 shots before the first hungering arrow hits, then we're hitting 1 for 1 because I have a line of arrows in the air. Except every hungering arrow has a 35% chance to do double damage (add an additional 70% for devouring), your hits don't. Whatever initial advantage in damage you've built up quickly evaporates the longer the fight takes. People use evasive fire for the aoe (and the hatred generation that goes with it), not for the single target dps. If you're killing trash in 2 shots, than cool. You're right. If you're not (like for example, against things that matter?), then no. Like I said before, the math is really simple.
Also I find that maybe we're playing on different difficulty levels (or you're overgeared as hell?) if your trash is dying in 2 shots and you don't kite. I measure builds by how they perform in late Inferno.
Edit: Sorry, didn't respond to your point about Cluster Arrows. You're right about the cluster bombs, it's a bit harder to aim but when you can it's superior to LFB.
Currently playing: Animal Crossing: New Leaf, FFXII: Zodiac Edition
3DS: 2766-8409-2693 (add me, pm me so I can add you)
Now it's about efficiency. Waiting for HA to connect is slow and inefficient. If there's anything that requires more single target damage, I have Cluster Bombs to kill it.
I know the math on HA. But it still hasn't been done in a simulation style. The numbers they've done is a single target firing a succession of arrows. Over 10,000 successive arrows, HA w/ Devouring will absolutely, 100% out damage Evasive Fire single target. In a real scenario, when trash is dead in a couple of seconds, the extra second it takes HA to reach its target and pierce do matter.
Probably the best advantage HA has is the range, which is especially nice in A3/4 if you've got high crit and are using Explosive Teeth.
I think the difference is this: you use your primary for single target damage and your secondary for AoE damage. I use my primary for AoE damage, and my secondary for single target damage and AoE damage.
Whether I use HA or Evasive is actually less important to me than the secondary choice. Cluster Bombs is the absolute most powerful single target attack in the game, so I don't need a single target attack on my primary. I would do more damage to bosses if I had Cluster Bombs AND HA/Devouring but I'd be weaker on trash.
So what build are you using then, the one you posted on the last page but with Cluster Arrow/Cluster Bombs instead of Elemental Arrow/Frost Arrow?
Currently playing: Animal Crossing: New Leaf, FFXII: Zodiac Edition
3DS: 2766-8409-2693 (add me, pm me so I can add you)
You don't
you alpha strike the crap out of things with 3 cluster bombs
then laugh as the 1/8 hp elites try to reach you
Got this on my barb a couple of days ago, what would you say it's worth?:
Adds 15-46 damage
112 Str
102 Vit
46 Resist All
46% Crit Damage
A lot.. pretty ideal amulet for Barbs only stat it's really missing is LoH which isn't that big of a deal for Barbs. As far as prices go I would say.. Bannanas.
That is tough because it has 4 things worth searching for, but some of the rolls are a bit low for an Amulet. That would sell quite nicely if it were a ring! I'd search 100 Str, 45 Resall, crit damage, then browse for one with vit as well. My guess would be 1.5-2 mil but I could be way off. If I wasn't at work I'd look it up and give you a much better estimate.
| Steam: Pookie | DOTA 2 Pookie |
time: 61 minutes
elites killed: 37
bosses: kulle+belial
That includes salvaging, stashing, everything. From the moment of entering the game to the moment of leaving.
Counting 1 boss = 2 elites:
ilvl63: 61/(41*.093)=16
ilvl62: 61/(41*.186)=8
Let's see your coefficients.
time: 25 minutes
Which passive do you drop for Grenadier? Archery?
ed: nevermind, you'd probably drop cull the weak probably since you wouldn't have frost arrow slows anymore
I prefer taking Vengeance (+25 hatred and gain hatred/disc for health globes) instead of Grenadier
both get you to the 3 shot cluster opening
but Vengeance will help you out more in the long run, with globes giving you hatred and disc
con...gratulations?
maybe you'd like to enlighten us plebes as to your spec and stats?
you know, instead of just e-peening your data?
Steam: Jacobontap
LoL: FutureBlues
can you maybe take a screen of their stats and your completed tab showing bank? Is a big request, but would like to see.
eeeeenteresting
They should introduce "user created levels" for the lawls. With a monthly blizzard-chosen winner.
Obviously, remove item drops or levelling from it.
Used to love creating my own tracks on excitebike.
That's never ending end-game for ya.
wra
At the moment I think crafting is not profitable, and so have avoided it.
Does anyone have detailed data of their crafting experience that lists:
- Each item made
- What each item sold for
- How many materials you used
- How much gold you spent crafting items, leveling your BS, and buying patterns?
So far all I've seen are random posts of "I just sold X for YM, so Crafting is totally awesome!". But that does not indicate all of the other data that is required to discern if one actually turned a profit.
Does anyone have the data required to present a complete summary of their crafting experience?
I know I've seen some big boys talking about crafting 6-affix shit and getting a lot of easily 1+ mil items, but I don't see much talk about 5-affix crafting. Obviously the extra affix roll of a 6er gives you a better chance of a non-shit item, but the gold and mat cost are higher too. Not having any recipes, I'm wondering how the cost compares between crafting a 5 item vs. a 6 item. Is a 5 cheap enough, relatively speaking, that they're still worth making? Or should I just hold out for a 6-affix plan?
I'd be happy to start compiling this data for you guys. Levelling blacksmith is negligible (like what, 590k from 1-10 back at launch, less now). From my experience so far, I suspect the 5 affix patterns are probably the most profitable overall due to lower mat and gold requirements. Weapons and shields are never worth crafting.
Part of me wonders how much decent gear I just disenchant, or vendor. Some things leap out at me - Crit %, and Crit Damage - resist all. But the rest, maybe it's good for alts. Or whatever.
_J_ here is the thing. You can make some fantastic shit crafting.
You WILL also make a LOT of actual shit crafting.
Basically only do it if you have a solid amount of completly disposable income.ll
Like you can burn 5 mill like it aint no thang.
so close. should still be worth some decent cash
Other comparable two-handed weapons always have more stats or more damage. To use a Daibo I'd gain 1) modest amount of attack speed, 2) a small amount of LpSS or 3) some amount of Spirit Regen. And to do that, I'd have to trade about 1-200 listed DPS on the weapon and about 100-150 of a stat bonus.
That really doesn't seem worth it.
Also, the iLvl 63 Daibo is basically a board with nails in it. That is not really what I envision as some kind of epic weapon.
PA D3 Battletags Form
PA D3 Battletags List
+77 Dex
+48 Int
+74 Vit
+14% Magic Find
+22 Physical Resist
+381 Damage to Melee Attackers
wow, how's that e-peening? It's just a piece of data I've collected to try to put a number on run efficiency. I have a lot more. I've invited others to do the same several times, but I guess it's much easier to just play theorycraft and say "that's, like, your opinion man" when somebody disagrees instead of facing some cold hard numbers.
I've posted my specs and give my thoughts on skills all the time, I haven't kept anything secret.
I did cave and buy the game over the weekend. I beat it yesterday, which is about on par for Diablo games for me. I did start wondering into Nightmare, and dabbled with a few other characters some too.
So I loved the skill system.
I also loved the random events. It also strongly brought back what I loved about the first Diablo. Random quests. And its another thing Diablo II lacked. I actually really enjoyed how much stronger the narrative, and your characters role in the narrative was in this game. I greatly enjoyed the journals (another thing Diablo 1 had that 2 left out I think). I recall Diablo 1 having only a handful, and I was always super excited when I found one. I don't recall Diablo II having any, but I could be wrong.
So yeah, plus 1 for the story telling and world building.
But to touch on the character design, characters feel even more pigeonholed. In Diablo 1 none of the items were class specific. Diablo 2 introduced some class specific stuff, but they were the exception, not the rule. Diablo 3 feels like the vast majority of items worth a damn are class specific. And the skills you have seem to completely negate what you equipped. I think keying all the skills of weapon damage was a fantastic idea. But I really hate equiping my monk with a sword, and then watching him punch everything to death. It makes the items feel even more like they exists purely to convey higher numbers and nothing else. I realize that's all they ever were, but I pretended it wasn't true. I still derived some satisfaction around equipping my character with a huge ass sword, and watching him actually attack with said huge ass sword. Not defaulting to a punching animation cause he's a monk and that's what he does.
So, minus 1 for character customization.
I don't think I'll ever get to end game content cause that's just not what I do with games. I have things to do, even if they are other games that grabbed my attention. What can I say, I have a short attention span for games.
So that's a HEY LOOK OVER THERE! for end game.
I refuse to touch the RMAH on principle. I dabbled in the gold AH some, and it definitely turns the game into easy mode. I bought a respectable bow for my demon hunter towards the end of Act 2, and again towards the end of Act 3, and nothing lasted more than 2 hits. The difficulty in the game completely vanished. In fact, I don't think I've ever found items in this game that were remotely decent for my character. I've found plenty of items that were good for other characters, and shopped them out. But I rarely to never find good items for my character. Go figure. I blame the insane amount of class specific items. I also feel like there are more just useless modifiers. Like why does every item seem to have that stupid increased radius to pick up gold modifier? And too many modifiers seem to do the same thing, but different. Life on hit, life on kill, extra life from globes.
So, I'm pretty meh about the items in this game.
The crafters are fun I guess. I really have an affinity for the idea of crafting. In general I love crafting in games. But very quickly the effectiveness of the crafted items falls off from what you can just grab at the AH. There are only a few items I sat there crafting over and over until I got a good set of attributes. I think 2 actually.
So crafting ended up being something awesome that I think got ruined by the AH.
All in all I loved the game. It made me want to go back and play Diablo 1 again. But not Diablo 2. In fact it made me almost averse to grinding through Diablo 2 again. Fretting about building my character into a dead end. Needing to have my skill tree planned out before I even create the guy. And then its just a soulless exercise of playing through until it becomes the build.
Which at first glance is a blacksmith fodder, but then I noticed that getting a weapon of that damage at lvl 50 would be hilarious.
Too bad it's almost impossible to search properly for items like that but it may be funny to list anyways and see if anyone tries to find it
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