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[Industry Thread] Read the OP, or you'll see more red than 38 Studios.

StericaSterica YesRegistered User, Moderator mod
edited July 2012 in Games and Technology
Welcome back to the Video Game Industry. This is for discussing the business side of the games market. This includes sales figures, changes in publishers/developers, goings-on with important people in the business, and similar things.

Now, let's get to business: Behavior has to improve for this thread to continue. This is a thread with a broad topic, and that topic can turn into a spectacle that can easily go off the tracks in terms of discussion. The original intent was to offer a bit of slack and hope that the thread, while elastic, will snap back fairly quickly. This has never proven to work all that well. so we're trying something different.

Here's how it'll break down:

1. All infractions will be serious. We're past the point where minor infractions alone aren't enough, so maybe bumping things up will be a bit more effective.

2. The following shit will get infracted. This is not comprehensive, but it is most of the posts that we won't bother warning you about. Go directly to jail. Do not collect $200. Responding to any of the following is just as bad: it propagates bad behavior. Do not reply, even to yell at them to knock it off: you have a report button for a reason.
-Content-less posts: posts that are just a stupid image macro, YouTube clip, or other irrelevant meme will be treated in hostile manner. This stuff tends to get the thread derailed a bit and it isn't funny to begin with. Playful banter is fine, but here's a concept: joke around using the power of your own wit.
-Chatty Posts: Posts that are basically the digital equivalent of shooting the breeze. Telling people about your personal life, gossiping, and other shit that isn't even remotely on-topic. Even tangentially on-topic things like "Oh, I bought game X from this company we're discussing, and it is so cool!" is still a chat post. Do not reply to chat posts. Report it, and move on.
-Posting VGChartz: it's an unreliable source of data, and we don't need discussion based on bullshit figures. Read more here.
-Posting Lists: Holy crackers, IGN is doing their Top 15 games featuring Charles Barkley! Nobody fucking cares. This is brutally off-topic, a catalyst for shitty behavior, and breathtakingly irrelevant. Just to be absolutely clear: sales figures are not lists.
-Fluff articles from other sites: Yes, sometimes Kotaku or Destructoid will do a painfully stupid article about gaming snacks or something. This isn't really a thread for commenting on games journalism. If Kotaku went out of business or was caught selling reviews to publishers, then yeah it's a fair topic. Whining about how an inane article Kotaku pushed out, however, doesn't really add much to the thread.
-Backseat modding: Dictating what should and shouldn't be discussed based on your personal preferences. If someone is veering off-topic, then it's fine to give them a nudge so long as you're not a dick about it. If someone is blatantly breaking a rule, then report it. Yelling at them will just cause a fight which further derails the thread. It's an action wholly counterproductive to your aims. Don't do it.
-Console war crap: being a cheerleader for a company, piece of hardware, or whatever is a no-go. Shit like "lol sony" is an example of this.

Having said all that: do enjoy the thread. That is, ultimately, the goal of all this.

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    EVOLEVOL Registered User regular
    edited July 2012
    It's back!

    Media Create Sales: Week 26, 2012 (Jun 25 - Jul 01)

    01./01. [NDS] Pokemon Black 2 / White 2 <RPG> (Pokemon Co.) {2012.06.23} (¥4.800) - 420.780 / 1.982.518 (-73%)
    02./00. [PS3] Atelier Ayesha: The Alchemist of the Land of Twilight <RPG> (Gust) {2012.06.28} (¥7.140) - 60.548 / NEW
    03./00. [3DS] Culdcept <TBL> (Nintendo) {2012.06.28} (¥4.800) - 55.469 / NEW
    04./00. [PS3] Robotics;Notes # <ADV> (5pb.) {2012.06.28} (¥7.140) - 54.753 / NEW
    05./02. [3DS] Dragon Quest Monsters: Terry's Wonderland 3D # <RPG> (Square Enix) {2012.05.31} (¥5.490) - 45.207 / 766.381 (-22%)
    06./00. [PS3] Resident Evil Chronicles HD Selection <STG> (Capcom) {2012.06.28} (¥4.990) - 33.393 / NEW
    07./00. [WII] Fatal Frame 2: Wii Edition <ADV> (Nintendo) {2012.06.28} (¥6.800) - 25.280 / NEW
    08./00. [PSV] Metal Gear Solid HD Edition <ADV> (Konami) {2012.06.28} (¥4.980) - 20.139 / NEW
    09./00. [PS3] .hack: Sekai no Mukou ni + Versus - Hybrid Pack # <ETC> (Bandai Namco Games) {2012.06.28} (¥7.140) - 17.446 / NEW
    10./00. [PS3] The Idolmaster: Gravure For You! Vol.9 <ETC> (Bandai Namco Games) {2012.06.28} (¥9.980) - 16.139 / NEW
    11./03. [PSV] Persona 4 Golden <RPG> (Atlus) {2012.06.14} (¥7.329) - 15.497 / 181.866 (-47%)
    12./00. [360] Robotics;Notes # <ADV> (5pb.) {2012.06.28} (¥7.140) - 14.908 / NEW
    13./07. [WII] Mario Party 9 <ETC> (Nintendo) {2012.04.26} (¥5.800) - 14.049 / 461.175 (+5%)
    14./05. [PS3] Tokyo Jungle <ADV> (Sony Computer Entertainment) {2012.06.07} (¥4.980) - 12.391 / 177.404 (-34%)
    15./08. [3DS] Mario Tennis Open <SPT> (Nintendo) {2012.05.24} (¥4.800) - 11.500 / 209.548 (-12%)
    16./04. [PSP] Kenka Bancho Bros: Tokyo Battle Royale <ADV> (Spike) {2012.06.21} (¥5.229) - 11.298 / 33.095 (-48%)
    17./00. [3DS] Detective Jinguuji Saburo: Ronde Revenge <ADV> (Arc System Works) {2012.06.28} (¥5.040) - 6.834 / NEW
    18./00. [PSP] Strike Witches: Shirogane no Tsubasa # <STG> (Kadokawa Shoten) {2012.06.28} (¥6.279) - 6.698 / NEW
    19./11. [3DS] Super Mario 3D Land # <ACT> (Nintendo) {2011.11.03} (¥4.800) - 6.423 / 1.637.781 (-16%)
    20./00. [PSP] Dies Irae: Amantes Amentes # <ADV> (Views) {2012.06.28} (¥7.140) - 5.669 / NEW
    21./09. [PS3] Dragon's Dogma <ACT> (Capcom) {2012.05.24} (¥7.990)
    22./16. [WII] Wii Sports Resort with Wii Remote Plus # <SPT> (Nintendo) {2010.11.11} (¥5.800)
    23./12. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
    24./00. [PSP] Arabians Lost: The Engagement on the Desert # <ADV> (QuinRose) {2012.06.28} (¥6.300)
    25./17. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800)
    26./10. [PS3] Lollipop Chainsaw # <ACT> (Kadokawa Games) {2012.06.14} (¥7.980)
    27./21. [WII] Wii Party # <ETC> (Nintendo) {2010.07.08} (¥4.800)
    28./19. [PSV] Mobile Suit Gundam Seed: Battle Destiny <ACT> (Bandai Namco Games) {2012.06.07} (¥5.980)
    29./00. [PSP] Unending Bloody Call # <ADV> (Asgard) {2012.06.28} (¥6.090)
    30./06. [PS3] K-On! After School Live!! HD Ver. <ACT> (Sega) {2012.06.21} (¥5.229)
    31./18. [3DS] Fire Emblem: Awakening <SLG> (Nintendo) {2012.04.19} (¥4.800)
    32./13. [PSP] Akiba's Trip Plus <ADV> (Acquire) {2012.06.14} (¥3.990)
    33./20. [3DS] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2012.03.01} (¥4.800)
    34./35. [WII] Taiko no Tatsujin Wii: Definitive Edition # <ACT> (Bandai Namco Games) {2011.11.23} (¥5.040)
    35./00. [PS3] Hakuoki: Reimeiroku Nagorigusa # <ADV> (Idea Factory) {2012.06.28} (¥7.140)
    36./00. [PSP] Generation of Chaos 6 # <RPG> (Idea Factory) {2012.06.28} (¥6.090)
    37./22. [PS3] World Soccer Winning Eleven 2012 <SPT> (Konami) {2011.10.06} (¥7.980)
    38./24. [WII] Just Dance Wii <ACT> (Nintendo) {2011.10.13} (¥5.800)
    39./36. [PS3] Gran Turismo 5 XL Edition <RCE> (Sony Computer Entertainment) {2012.02.02} (¥4.980)
    40./25. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends <ETC> (Nintendo) {2011.02.26} (¥4.800)
    41./23. [WII] Mario Kart Wii <RCE> (Nintendo) {2008.04.10} (¥5.800)
    42./27. [PSP] Monster Hunter Freedom 3 (PSP the Best) <ACT> (Capcom) {2011.09.22} (¥2.990)
    43./28. [NDS] Pokemon Black / White # <RPG> (Pokemon Co.) {2010.09.18} (¥4.800)
    44./26. [PSP] World Soccer Winning Eleven 2012 <SPT> (Konami) {2011.11.03} (¥4.980)
    45./34. [WII] Kirby's Return to Dream Land <ACT> (Nintendo) {2011.10.27} (¥5.800)
    46./30. [3DS] Harvest Moon: A New Beginning <SLG> (Marvelous AQL) {2012.02.23} (¥5.040)
    47./00. [PSP] Hakuisei Renai Shoukougun Re:Therapy # <ADV> (CyberFront) {2012.06.28} (¥5.040)
    48./32. [PS3] Battlefield 3 <ACT> (Electronic Arts) {2011.11.02} (¥7.665)
    49./38. [PSP] Pro Baseball Spirits 2012 <SPT> (Konami) {2012.03.29} (¥5.980)
    50./29. [PS3] Jissen Pachislot Secrets! Fist of the North Star F: Seikimatsu Kyuuseishu Densetsu <TBL> (Sega) {2012.05.31} (¥5.544)

    Top 50

    PS3 - 14
    3DS - 11
    PSP - 11
    WII - 8
    PSV - 3
    NDS - 2
    360 - 1

    SOFTWARE
    --------------------------------------------------------------------------
    |System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
    --------------------------------------------------------------------------
    |  ALL  |  1.117.000 |  2.005.000 |    733.000 | 23.650.000 | 21.538.000 |
    --------------------------------------------------------------------------
    

    HARDWARE
    ----------------------------------------------------------------------------------------
    |System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |     LTD     |
    ----------------------------------------------------------------------------------------
    | 3DS # |     66.391 |     68.056 |     30.233 |  2.136.845 |  1.188.335 |   6.418.988 |
    |  PSV  |     25.636 |     13.589 |            |    364.753 |            |     804.739 |
    |  PS3  |     17.292 |     15.680 |     26.441 |    636.569 |    627.030 |   8.272.954 |
    | PSP # |     10.674 |      8.954 |     29.878 |    443.682 |  1.131.208 |  19.173.066 |
    |  WII  |      6.987 |      6.127 |     12.423 |    255.226 |    327.716 |  12.418.447 |
    | NDS # |      1.568 |      1.604 |      9.605 |     45.917 |    496.099 |  32.854.403 |
    |  PS2  |      1.250 |      1.065 |      1.222 |     30.638 |     40.980 |  21.804.745 |
    |  360  |      1.156 |      1.073 |      2.244 |     39.292 |     64.403 |   1.575.337 |
    ----------------------------------------------------------------------------------------
    |  ALL  |    130.954 |    116.148 |    112.046 |  3.952.922 |  3.875.771 | 103.322.679 |
    ----------------------------------------------------------------------------------------
    |  3DS  |     66.391 |     68.056 |     30.233 |  2.136.845 |  1.188.335 |   6.418.988 |
    | DSiLL |        728 |        704 |      4.963 |     26.179 |    255.368 |   2.320.498 |
    |  DSi  |        840 |        900 |      4.504 |     19.738 |    221.713 |   5.853.788 |
    |  PSP  |     10.674 |      8.954 |     29.871 |    443.682 |  1.115.846 |  18.997.079 |
    ----------------------------------------------------------------------------------------
    

    Vita got a pretty big bump, hopefully it'll last.

    EVOL on
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    DehumanizedDehumanized Registered User regular
    78929 more PSVitas need to be sold to match YTD PSP sales. Wonder if it will close that gap before another system-seller release. I have no idea when the next big Vita game is on the horizon for Japan, though.

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    Mr_GrinchMr_Grinch Registered User regular
    As someone relatively unfamiliar with sales stats, I'm assuming that when the 3DSxl gets released it'll get separate sales figures, like the DS? It'll be interesting to see which is the more popular.

    (also huzzah for the return of the thread)

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    I'm going to attribute the PSV bump to the MGS HD collection. And let's be frank, it's not much of a pump. It damn near doubled week on week but compared to the 3DS - which I still see people slam for "poor performance" - it's... yeah.

    Is there a list of upcoming titles for the PSV? I want an idea of what it has coming to bolster its sales.

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    EVOLEVOL Registered User regular
    edited July 2012
    78929 more PSVitas need to be sold to match YTD PSP sales. Wonder if it will close that gap before another system-seller release. I have no idea when the next big Vita game is on the horizon for Japan, though.

    There isn't anything that would bump Vita sales in any significant amount in the next few months, but apparently there's going to be some big announcments in the next Vita Game Heaven.

    Henroid wrote: »
    I'm going to attribute the PSV bump to the MGS HD collection. And let's be frank, it's not much of a pump. It damn near doubled week on week but compared to the 3DS - which I still see people slam for "poor performance" - it's... yeah.

    Is there a list of upcoming titles for the PSV? I want an idea of what it has coming to bolster its sales.

    But MGS sold only 20k copies. The sales bump is most likely the result of the new color.

    Here's a pretty nice thread on NeoGAF that has a comprehensive list of the titles that are coming out for the Vita.

    http://www.neogaf.com/forum/showthread.php?t=472361



    edit: Assassin's Creed Movie coming, starring Michael Fassbender.
    Michael Fassbender will star in and co-produce "Assassin's Creed," the bigscreen adaptation of Ubisoft's videogame franchise, through his DMC Film.

    While Fassbender's profile has risen with roles in "X-Men: First
    Class," "Shame," "Haywire," "Prometheus," and will next be seen in "The Counselor" and "Twelve Years a Slave," thesp also has spent the past year developing films with Conor McCaughan. Together, they produced the short "Pitch Black Heist."

    "Assassin's Creed" is the duo's most high-profile project, given that the game is Ubisoft's biggest franchise, selling over 30 million units since 2007. A third "Assassin's Creed" game bows Oct. 30 and is set during the American Revolution. First two take place during the Crusades and Renaissance.

    Plot revolves around a man who learns his ancestors were trained assassins after he is kidnapped by a secret org with ties to the Knights Templar, and sent back in time to retrieve historical artifacts.

    "Michael Fassbender was our first choice" to play the franchise's iconic hooded hero, said Jean-Julien Baronnet, CEO of Paris-based Ubisoft Motion Pictures. "Michael (Fassbender) is an extremely smart, talented, versatile and committed actor."

    Last fall, Ubisoft was in talks with Sony to develop a series of "Assassin's" pics (Daily Variety, Oct. 20, 2011). But the companies have since put negotiations on hold.

    Ubisoft execs now plan to stick to their initial plan and develop the film independently in order to maintain greater creative control. Last year, Ubisoft invested in launching UMP, headed by Baronnet, former CEO of Luc Besson's EuropaCorp, to adapt the company's games into films, TV shows and digital projects.

    While Sony could still wind up distribing the films, UMP will package the project with a writer and director before resuming talks with the studio.

    "We're open to re-discuss with the key studios once the production package is finalized," Baronnet told Variety.

    Ubisoft also is looking to raise financing for the tentpole through foreign presales and co-production deals, which again could again involve Sony.

    "Whatever the financial model, UMP will limit its risk investment," and will save on production costs by turning to its 26 in-house game studios like Hybride Technologies, to handle visual effects work, Baronnet said.

    Ubisoft sees adaptations as a way to turn its games into larger brands that will get the titles in front of more consumers while creating lucrative new revenue sources for the company. One of its first projects is an animated TV series based on the "Raving Rabbids" franchise that will air on Nickelodeon. Ubisoft chief Yves Guillemot also wants to develop films for the games "Tom Clancy's Splinter Cell" and "Tom Clancy's Ghost Recon."

    By controlling more of the creative through UMP, Ubisoft hopes it doesn't wind up with another "Prince of Persia: The Sands of Time," adapted by Disney and Jerry Bruckheimer. Pic earned a disappointing $335 million worldwide, with just $91 million of that in the U.S. last year, ending any franchise dreams.

    http://www.variety.com/article/VR1118056333

    EVOL on
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    One has to wonder if the upcoming software for the vita is going to be too little, too late. Especially without a price drop in sight. It was interesting with GAME Australia being closed to hear how many people came in asking if the PSvita was on sale (it wasn't). There is some definite interest in the system, just nobody wants to pay for the amount they are asking for.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    "Too little too late" doesn't really make much sense in this case. It's a statement that can apply to software and developers, sure. But hardware has definitely had instances of slow starts and rolling to something better. It also doesn't make much sense because Sony applies 10 year plans to everything! Trust me, according to them, 'the best is yes to come' or some such.

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    HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    edited July 2012
    That's what they said about my PSPGo when I bought it and then 2 days later dropped all support for it. Sony can eat a bag of rotting dicks until something substantial comes out. At least, that's how I feel as a customer being burned. The current VITA is nice hardware don't get me wrong (sexy actually) but the investment is a lot to ask for considering the past.

    HallowedFaith on
    I'm making video games. DesignBy.Cloud
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    SigtyrSigtyr Registered User regular
    Vita's pretty boned. Unless Monster Hunter 4 happens to be a timed exclusive, it honestly has no killer software to move large numbers of Vita's. It certainly doesn't help that the bloody thing quite literally puts the PORT in PORTable, releasing either current generation hand-me-downs or previous generation titles with slight upgrades. Why would I want to buy a 300+ handheld for games I can already play on the consoles I own?

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    cloudeaglecloudeagle Registered User regular
    On the one hand, 25,000 is a GREAT week for Vita in Japan. We really haven't seen anything like that for the system in, well, most of the system's life.

    On the other, 25,000 is still fairly weak for a new system in Japan. I dunno.

    (Yay thread's back!)

    Switch: 3947-4890-9293
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    RenzoRenzo Registered User regular
    Oh, that .hack movie + game Hybrid pack released in Japan. Is that Bandai Namco's thing now?

    Didn't they do that for Tekken also? Is it working for them?

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    AutomaticzenAutomaticzen Registered User regular
    As Telltale's Walking Dead comes to retail:

    http://www.theverge.com/gaming/2012/7/6/3141748/telltale-walking-dead-season-two

    Activision announces a Walking Dead FPS:

    http://www.theverge.com/gaming/2012/7/6/3141430/activision-announces-fps-the-walking-dead-amc-tv-series

    By Terminal Reality, who have previously done Ghostbusters, BloodRayne, and Def Jam Rapstar.

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    skeldareskeldare Gresham, ORRegistered User regular
    Well this is interesting, finally.

    Wii U and 3DS getting a 'unified account system'
    Nintendo's been taking baby steps into the 21st century for a while now, but is taking perhaps its first major big-boy walk with the news that unified accounts are coming to Wii U. The company has confirmed that users will have one account across their Wii U and 3DS systems, just like Xbox Live and PSN offered ten thousand years ago.

    "A unified account system will be implemented later this year with the launch of the Wii U. Eventually this same account system will be made compatible with Nintendo 3DS systems," said customer service rep David Marshall to Nintendo World Report. "At this time we have no additional details to offer and nothing to indicate how or if this will work outside the United States and Canada. In the meantime, if the system has a problem, taking it to an Authorized Service Center will maintain the Nintendo eShop account. If the system is stolen, we can transfer the account to a new system once we are provided with a valid police report."

    A valid police report? Okay, so maybe we're not entirely in the modern day just yet.

    In any case, it's neat to see Nintendo at least attempting to create an acceptable online service that doesn't look woefully prehistoric. Whether it manages to pull that off with the final product remains to be seen, but I certainly hope it does.

    Nintendo Console Codes
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    maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    That's what they said about my PSPGo when I bought it and then 2 days later dropped all support for it. Sony can eat a bag of rotting dicks until something substantial comes out. At least, that's how I feel as a customer being burned. The current VITA is nice hardware don't get me wrong (sexy actually) but the investment is a lot to ask for considering the past.

    I still love my PSP Go, but the PSP software support on the playstation store is the redheaded stepchild of Sony's gaming division. So many titles are removed and don't come back for no apparent reason.

    FU7kFbw.png
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    cloudeaglecloudeagle Registered User regular
    edited July 2012
    I thought it was a little odd that we'll be getting two different Walking Dead series simultaneously (Telltale's confirmed they'll do a second season). Has that ever happened for a single licensed property before? (Edit: Just thought of the Lord of the Rings extravaganza that went on for a while.) Ah well. At least the two games are completely different (conversation-based adventure vs. FPS).

    Anyway, let's catch up with some Sony stuff:

    Seth Killian landed at Sony Santa Monica as a game designer. Interesting. Was what he was doing at Capcom literal designing, or was he more an advocate for the community? At any rate, he'll be working on PlayStation All-Stars Crazy Fun Time Third-Party Words Battle Royale. Cool I guess, but since the game is coming out in October it's got to be feature-locked at this point.

    http://www.joystiq.com/2012/07/02/street-fighters-seth-killian-is-now-lead-game-designer-at-sony/

    Speaking of which, the next third-party dude for Sony Smash Bros. is Tekken’s Heihachi Mishima. Er, yay? Kind of amazing that Sony's going to the trouble to make all these third-party partnerships, yet are getting characters relatively few people care about. This also means that Namco is involved in Sony Smash Bros. AND Actual Smash Bros.

    While we're on the subject of fighting games, the good news is that Capcom has figured out it's futile to sit on the 12 moneyhatted Street Fighter X Tekken characters til the fall, and they're releasing them this month. The bad news is that they're still charging 20 bucks.

    http://www.ign.com/articles/2012/07/06/street-fighter-x-tekken-gets-character-dlc-this-month

    cloudeagle on
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    skeldare wrote: »
    Well this is interesting, finally.

    Wii U and 3DS getting a 'unified account system'
    Nintendo's been taking baby steps into the 21st century for a while now, but is taking perhaps its first major big-boy walk with the news that unified accounts are coming to Wii U. The company has confirmed that users will have one account across their Wii U and 3DS systems, just like Xbox Live and PSN offered ten thousand years ago.

    "A unified account system will be implemented later this year with the launch of the Wii U. Eventually this same account system will be made compatible with Nintendo 3DS systems," said customer service rep David Marshall to Nintendo World Report. "At this time we have no additional details to offer and nothing to indicate how or if this will work outside the United States and Canada. In the meantime, if the system has a problem, taking it to an Authorized Service Center will maintain the Nintendo eShop account. If the system is stolen, we can transfer the account to a new system once we are provided with a valid police report."

    A valid police report? Okay, so maybe we're not entirely in the modern day just yet.

    In any case, it's neat to see Nintendo at least attempting to create an acceptable online service that doesn't look woefully prehistoric. Whether it manages to pull that off with the final product remains to be seen, but I certainly hope it does.

    What? I thought this was already announced back in 2011. I guess another tack on the matter helps make it reality.

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    skeldareskeldare Gresham, ORRegistered User regular
    Henroid wrote: »
    skeldare wrote: »
    Well this is interesting, finally.

    Wii U and 3DS getting a 'unified account system'
    Nintendo's been taking baby steps into the 21st century for a while now, but is taking perhaps its first major big-boy walk with the news that unified accounts are coming to Wii U. The company has confirmed that users will have one account across their Wii U and 3DS systems, just like Xbox Live and PSN offered ten thousand years ago.

    "A unified account system will be implemented later this year with the launch of the Wii U. Eventually this same account system will be made compatible with Nintendo 3DS systems," said customer service rep David Marshall to Nintendo World Report. "At this time we have no additional details to offer and nothing to indicate how or if this will work outside the United States and Canada. In the meantime, if the system has a problem, taking it to an Authorized Service Center will maintain the Nintendo eShop account. If the system is stolen, we can transfer the account to a new system once we are provided with a valid police report."

    A valid police report? Okay, so maybe we're not entirely in the modern day just yet.

    In any case, it's neat to see Nintendo at least attempting to create an acceptable online service that doesn't look woefully prehistoric. Whether it manages to pull that off with the final product remains to be seen, but I certainly hope it does.

    What? I thought this was already announced back in 2011. I guess another tack on the matter helps make it reality.

    I think this is the first time they've mentioned that it would be universal between both Wii U and 3DS.

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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    Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    Henroid wrote: »
    Is there a list of upcoming titles for the PSV? I want an idea of what it has coming to bolster its sales.

    There's a Hatsune Miku rhythm game coming out late August in Japan, that's the one I figure will give the JP market a little boost. Also LittleBigPlanet at the end of September

    For NA, the next big releases are Playstation Smash Bros and Assassins Creed Liberation, at the end of October.

    EU's list is tiny, we got no release dates for most of the random stuff the US is getting, so it amounts to LittleBigPlanet (same time as JP) Playstation Smash Bros and AC:L, around about the same time as their NA releases.

    Oh brilliant
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Sigtyr wrote: »
    Vita's pretty boned. Unless Monster Hunter 4 happens to be a timed exclusive, it honestly has no killer software to move large numbers of Vita's. It certainly doesn't help that the bloody thing quite literally puts the PORT in PORTable, releasing either current generation hand-me-downs or previous generation titles with slight upgrades. Why would I want to buy a 300+ handheld for games I can already play on the consoles I own?

    While I understand you've probably been looking for an excuse forever to use that phrasing, the Vita really doesn't have many ports at all.

    I mean you can make the argument that the offerings it does have aren't differentiated enough from their console brethren, re: things like Touch my Katamari, Uncharted, Wipeout, and so on and so forth.

    But the fact remains that they are all new games distinct from the console games in their respective series.

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    cloudeaglecloudeagle Registered User regular
    Speaking of Nintendo, there was a LOT of comments from their top execs last week.

    First off, Iwata says the Wii U network will be free.
    "We have a wide variety of consumers, from the ones who enthusiastically play video games to those playing more casually, who are not always interested in them but try to play a game only when it has become a public topic or play it just during certain periods, like a year-end season and summer vacation," Iwata said, "We therefore believe that services which ask our consumers to obtain paid memberships are not always the best. We cannot promise here that Nintendo will always provide you with online services free of charge no matter how deep the experiences are that it may provide, but at least we are not thinking of asking our consumers to pay money to just casually get access to our ordinary online services."

    Given some of Nintendo's recent financial struggles, and considering these remarks came during an investor Q&A, Iwata was careful to comment on how his company intends to benefit from constructing an online entity that is free. "Even if we will not directly get paid by such online services, they will help build the circumstance where consumers are more constantly playing games on our platforms, which will increase the sales potential of new games, or a consumer who has played two games a year would be inclined to try three or four games a year. In short, we expect that online services will contribute to our profits in the form of increasing the number of games to be sold for one platform... while we are not considering asking our consumers to pay periodic subscription fees, we are going to make it so that more software can be sold through the services."

    http://www.ign.com/articles/2012/07/03/nintendo-intends-free-online-for-wii-u-3ds

    Sounds like they're betting heavily online. It could work, but a lot of it depends on how intelligently the system is designed. Remember, the first major 360 dash revision resulted in significantly better sales of online stuff, simply because there were more notifications that online stuff existed.

    While we're on the subject, Iwata talks a bit about trying to achieve a balance when it comes to censoring Miiverse comments:
    Miiverse will be Nintendo’s virtual community for its next console, and will allow users to post their opinion of games. Nintendo is concerned that this could lead to “negative campaigns on the internet in which false opinions are deliberately posted to ruin the reputation of a product.”

    But Iwata has acknowledged the inherent danger of censoring negative comments, saying:

    “It is very difficult to tell consumers' real complaints from those that are posted as part of a negative campaign. If we were to delete anything negative about our games, it could constitute a suppression of free speech and you would not able to believe in even a good reputation.”

    Furthermore, Iwata is confident in the community of Miiverse to limit the scope of these malicious campaigns, stating that a “…number of users with fair opinions exist, opinions posted just for the purpose of a negative campaign will be gradually overwhelmed by the majority of posts of fair impressions.” This will in part be done by allowing users to flag inappropriate comments.


    In his closing remarks Iwata also raises the point that they cannot totally rely on the community to make the right choices:

    “We cannot afford to always act on 'the ethical doctrine that human nature is fundamentally good.' At the same time, however, we would like to believe in the possibility of 'the wisdom of crowds,' which could create a very interesting and fascinating world, and make efforts for the services to realize it in one way or another.”

    http://www.ign.com/articles/2012/07/05/nintendo-talks-about-censoring-miiverse

    Normally I'd say that's a pretty good way of looking at it, but I wonder how that policy will stand up when 4chan or Anonymous decides to run rampant on it (and they will).

    Next up, he says the 3DS is a little disappointing in the U.S. and Europe:
    “Sales of the Nintendo 3DS are constant in Japan and in fact we could say the sales volume is exceeding our forecast at the start of this fiscal year,” Iwata said. “After the beginning of this calendar year, the average unit sales have been 83,000 units on a weekly basis. This means that about 55 percent of all gaming hardware sales in Japan consist of the Nintendo 3DS.”

    Unfortunately, the situation isn’t quite as good for the European and U.S. markets. Iwata commented that the "momentum in the U.S. and Europe is currently weak.” Rather than the 55 percent hardware domination the 3DS is seeing in Japan, the system only accounts for 20 percent of sales in these territories. Iwata noted that one of the causes of this situation is that, while handheld gaming is the key focus in Japan, in the U.S. console gaming prevails.

    “In the U.S., ‘video games’ means home console video games,” he said. “However, in Japan, those who say that video games mean home console games are only about half of all respondents, and handheld-type games have more significant appeal.”


    Even though the system isn’t picking up steam overseas as fast as in Japan, don’t count the 3DS out just yet. Iwata was quick to point out that this situation is relatively normal. “As it was the case with the Nintendo DS, it took a much longer time for the platform to gain sales momentum in the U.S. than in Japan,” he said. “The Nintendo DS gained momentum within a year in Japan; however, it took more than two years in the U.S. and in the end the total sales of the Nintendo DS exceeded the Wii there.”

    As for what Nintendo intends to do to turn this situation around, Iwata pointed to forthcoming software and the 3DS XL. “With the Nintendo 3DS XL I just spoke about and our key titles, such as New Super Mario Bros. 2, to be released globally this summer, one of our immediate top-priority missions is to create sales momentum which can wipe this type of concern away at an early stage.” Iwata also mentioned the importance of providing unique software experiences to set any dedicated portable gaming device apart from competitors like smartphones and social games. “In order for dedicated video game hardware to be needed continuously, it is necessary to provide games with fun elements unique to a certain video game system which cannot be realized on smartphone devices,” he said. “We would like to introduce such games one after another.”

    http://www.ign.com/articles/2012/07/03/nintendo-3ds-momentum-weak-in-us-europe

    Of course it could only be "weak" in comparison to its absolute domination in Japan, which is the land of the portables.

    Finally, Miyamoto said the two games he'd love to see on Wii U are Starfox and Metroid.
    "With Metroid it's very easy to imagine some interesting implementation for Wii U," Miyamoto mentioned. "I think that having another screen with the gyro built in really gives you a lot of interesting opportunities for development, and we can bring a lot of our games to life in a completely unique way with that."

    "I feel like the possibilities of the GamePad for Metroid could be really fantastic," Miyamoto told me at a different point in our conversation. "There's certainly a lot that you could do there for that game."

    http://www.ign.com/articles/2012/07/06/miyamoto-discusses-metroid-on-wii-u

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    skeldareskeldare Gresham, ORRegistered User regular
    Apparently 'next gen' is going to fail if it's not digital only. At least that's what this guy says.
    Codemasters co-founder David Darling, who is now head of mobile gaming company Kwalee, believes that the next-generation of games consoles will fail unless they are digital only. Darling looks towards things such as Steam, Facebook, and Apple’s AppStore as proof that boxed games are now history.

    “Consoles have become like dinosaurs heading for extinction as their natural retail habitat begins to change. These ancient beasts must now adapt to a new environment where platforms like Steam, Facebook and Apple’s App Store are pushing innovation. People are already playing more games through digital download than physical media. For instance, Angry Birds has had more than one billion downloads, a sales figure totally beyond what can be achieved by boxed games sold in the likes of Game and GameStop.”

    “With digitally distributed games we can cut out physical production, warehouses, distributors and retailers. We can publish our own games, reducing our costs so that we can deliver fun experiences to players for far less cost than a console game. Therefore it is no longer necessary to charge people huge prices to play video games.”

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    JihadJesusJihadJesus Registered User regular
    My real problem with the PS portable line is my game collection for the PSP: 3x PS1 download, 2x PS1 ports, 1 DS port, 1 PSP game.

    I love my PSP, but it's because it's a portable PlayStation - the actual system library utterly failed to capture my attention. It already does what I want, and if that's the case why buy a Vita?

    They seem to be having trouble answering that for a lot of people. Although I guess in my case the answer is simple - make it a portable PS2.

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited July 2012
    skeldare wrote: »
    Apparently 'next gen' is going to fail if it's not digital only. At least that's what this guy says.
    Codemasters co-founder David Darling, who is now head of mobile gaming company Kwalee, believes that the next-generation of games consoles will fail unless they are digital only. Darling looks towards things such as Steam, Facebook, and Apple’s AppStore as proof that boxed games are now history.

    “Consoles have become like dinosaurs heading for extinction as their natural retail habitat begins to change. These ancient beasts must now adapt to a new environment where platforms like Steam, Facebook and Apple’s App Store are pushing innovation. People are already playing more games through digital download than physical media. For instance, Angry Birds has had more than one billion downloads, a sales figure totally beyond what can be achieved by boxed games sold in the likes of Game and GameStop.”

    “With digitally distributed games we can cut out physical production, warehouses, distributors and retailers. We can publish our own games, reducing our costs so that we can deliver fun experiences to players for far less cost than a console game. Therefore it is no longer necessary to charge people huge prices to play video games.”

    Spoken like a true someone-who-doesn't-understand-bandwidth-use-and-caps-work. (him, not you Skeldare)

    Edit - I mean, let me make this point more clear than ever. BLU. FUCKING. RAY. As much as I give Sony shit about pushing it too fast, mass data storage on physical mediums is the shit and super practical compared to digital mediums. Digital content delivery is meant to support the bigger projects. But not be THE delivery means of those big projects. When you do DD content that big, you're doing it on the PC, a medium built for it.

    Henroid on
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    CouscousCouscous Registered User regular
    edited July 2012
    So how shit is it for new retail games?
    http://www.mcvuk.com/news/read/games-retail-analysis-the-only-way-is-up/099147
    It will come as a surprise to absolutely no-one that the UK games retail market has suffered one of its worst six months in history.

    Sales of video games reached 13.7m for the first half of the year, that’s almost 7m fewer games than compared with this point in 2011. The likes of Tesco, GAME, HMV and Amazon made £321.5m from software sales so far in 2012, which is 33 per cent down compared with the £480.1m made during the same period last year.

    Game sales on every platform have suffered double-digit declines, with the exception of Nintendo 3DS, which was only on sale for part of H1 2011.

    The market has struggled in the face of the economic recession, reduced family spending, fewer original titles and the collapse and closure of hundreds of games stores. To rub salt into the wounds, consumers are increasingly turning their back on boxed games in favour of mobile, social and digital download titles.

    But on a note of optimism, the UK trade has worked tirelessly to prevent games retail from collapsing entirely. One industry bigwig told MCV that this year he has “never seen the industry work harder and closer together”.

    Top industry analysts predict the traditional retail games market will grow again next year, with the prospect of a new Xbox and PlayStation.

    And that growth could even begin as early as this Christmas, thanks to a combination of new titles based on top gaming brands and the arrival of Nintendo’s new home console, Wii U.

    It’s certainly been a six-month period to forget for many of us. But there’s still hope that that the market decline won’t be nearly as severe come Christmas.

    All data is courtesy of GfK Chart-Track and UKIE

    http://www.mcvuk.com/news/read/npd-3-4bn-spent-in-us-during-q1-2012-nearly-half-via-digital/098910
    Telling signs of the consumer shift to digital in the US have arrived courtesy of NPD’s latest report.

    The report covers Q1 2012, with over $3.4bn spent on gaming for the period. Out of that total $1.38bn, just over 40 per cent, was linked to digital purchases across all platforms.

    New physical gaming sales accounted for just over $1.5bn for the same period, and sales of used titles and rentals brought in the remaining $525m.

    Along with full game sales, digital has seen a significant boost during the period from subscription services and DLC, along with the mobile and social game markets.

    "The declines in the physical market for new physical software are well documented," stated Anita Frazier, industry analyst, The NPD Group. "But, a broader view of the games industry shows that other physical content sales (the combination of used and rental) declined by just five percent and digital format content sales grew by 10 percent as compared to Q1 2011. While the growth in digital format sales does not yet offset the declines in physical format sales, clearly the changes occurring within the industry are reflected in the trends we are seeing in the research."

    For info regarding Europe's impact during Q1 2012 check out MCV's breakdown here.
    So a lot of it could be people going over to used games and rentals in these shit economic times.

    http://venturebeat.com/2012/07/06/the-deanbeat-even-grand-theft-auto-v-wont-save-2012-retail-game-sales/
    “I am not confident that it will be out this year, and even if it did, we would still likely see a modest decline in console software sales,” said Colin Sebastian, an analyst at Robert W. Baird & Co.

    Michael Pachter, an analyst at Wedbush Securities, said that the release of GTA V could generate $700 million, but that’s less than 10 percent of the expected overall software sales this year. And the industry is trending down more than that, year to date.
    “Given the current momentum of the market, I doubt any major releases, even one of GTA V’s size, would push the physical markets back into the positives,” said Jesse Divnich, an analyst at market researcher EEDAR. “The traditional gaming sector is under an enormous amount of downward pressure at the moment, and it will require a strong catalyst to shift that momentum.”

    “I don’t think this is an issue of value but rather an issue of habit,” Divnich said. “Our entertainment consumption is habitual. After playing one great game, we instantly start looking for other games to play. The same goes for music and movies–hence why studios release back-to-back-to-back blockbuster titles in the summer. It is a form of unwritten collaboration.”

    Divnich believes that Sony, Microsoft, and Nintendo have to do something to get consumers back into the stores. That usually means hardware price cuts, but they could also use more creative tactics to accomplish the same thing.

    “For instance, they could just make one popular digital game free for a weekend,” Divnich said. “The cost would be relatively small if they could work out an agreement with the developer ahead of time. If you think about it, even a top rated triple-A digital title like Flower, Braid, Limbo, Castle Crashers, and such….these games at this point are doing less than $150,000 a weekend. I am sure any one of the developers would accept, say, a $400,000 payment in order to distribute the game for free for a limited time.”

    Couscous on
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    maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited July 2012
    I've said it before, but I honestly think that the Wii made up such a big chunk of software sales that in its decline it has made the rest of the industry look bad alongside it.

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    cloudeaglecloudeagle Registered User regular
    You know, I wonder how much longer we'll be able to use "shit economy" as an excuse... in the US at least, the economy seems to be getting better. It's a slow improvement, but consumers are feeling better enough about things to commit to buying houses more (to use one example).

    Then again the UK just went into recession again.

    http://www.thisismoney.co.uk/money/news/article-1616085/Economy-watch-How-long-Britains-recession-last.html

    At any rate, it's becoming a fairly obvious bet that 2012 as a whole will be fairly crap for overall video game sales largely because so many releases have fled to 2013.

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    Capt HowdyCapt Howdy Registered User regular
    skeldare wrote: »
    Apparently 'next gen' is going to fail if it's not digital only. At least that's what this guy says.
    Codemasters co-founder David Darling, who is now head of mobile gaming company Kwalee, believes that the next-generation of games consoles will fail unless they are digital only. Darling looks towards things such as Steam, Facebook, and Apple’s AppStore as proof that boxed games are now history.

    “Consoles have become like dinosaurs heading for extinction as their natural retail habitat begins to change. These ancient beasts must now adapt to a new environment where platforms like Steam, Facebook and Apple’s App Store are pushing innovation. People are already playing more games through digital download than physical media. For instance, Angry Birds has had more than one billion downloads, a sales figure totally beyond what can be achieved by boxed games sold in the likes of Game and GameStop.”

    “With digitally distributed games we can cut out physical production, warehouses, distributors and retailers. We can publish our own games, reducing our costs so that we can deliver fun experiences to players for far less cost than a console game. Therefore it is no longer necessary to charge people huge prices to play video games.”

    Angry Birds is a $1 or free. Batman Arkham City would have been bought by everyone and their mother if it was $1. Not to mention its on a device that 90% of people own. Time and size of the DL is an issue as well; how many people could download a 30GB game to their phone, or would wait for it? Apples to pineapples comparisson.

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    Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    Molyneux gives another reason why he left MS...and you'll never guess what it is:
    Peter Molyneux has said that the much-celebrated Peter Molydeux Twitter account was one of the reasons that he left his position as creative director at Microsoft Games Studios - and that Molyneux's a big fan of the off-the-wall ideas that the Twitter parody account has become famous for.

    "Smart guy," Molyneux said when asked his opinion of Molydeux during a developer session at Rezzed, the PC and indie game show in Brighton. "I tell you one thing: he's far funnier, far more daring and far more engaging than I will ever be. He just comes up with an endless supply of amazing and incredible ideas."

    The Peter Molydeux account began as a mysterious parody that played on Molyneux's reputation for getting a little overenthusiastic when presenting new games - and has since gone on to spawn a successful game jam, What Would Molydeux?, inspired by the eccentric game concepts that emerged on the parody account.

    Molyneux revealed himself to be a fan of the account - and also revealed that it was one of the reasons he decided to leave his post as creative director at Microsoft Game Studios and start up his own indie outfit, 22 Cans.

    "And he's another reason why I left Microsoft," Molyneux said at Rezzed. "I have to tell you, he is. He was out there, and I was watching and laughing at his tweets probably harder than anyone. This guy, he can do all this stuff, he can be that free, he can explore these ideas like throwing babies into pits - you couldn't do that with the corporate PR machine at Microsoft."

    "I think he's fantastic, and I'd love to see some of those ideas turned into games. I hope he goes on going for a long time."

    http://www.eurogamer.net/articles/2012-07-06-molydeux-one-of-the-reasons-molyneux-left-microsoft

    At least he has a sense of humor about himself.

    It's interesting that an outside source would give him the motivation to get out of a company like MS...but to be honest, MS has used him as a Fable machine for a while.

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    cloudeaglecloudeagle Registered User regular
    Come to think of it, did Molyneux get to work on anything besides Fable during the time Lionhead was owned by Microsoft? Besides Milo, I mean.

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    cloudeagle wrote: »
    Come to think of it, did Molyneux get to work on anything besides Fable during the time Lionhead was owned by Microsoft? Besides Milo, I mean.

    Didn't he do some work on the XBLA Perfect Dark? I know they put his face in there :P

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    Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    Milo was a smoke and mirrors demonstration that Molyneux thought could be a game.

    It probably didn't take a whole lot of time from his Fable series for him to create what was essentially a scripted conversation.

    But for actual games, yea, MS only allowed him to do Fable games, and he's mentioned in interviews that he felt smothered by MS, and to be honest, he seemed to be, he really had no creative freedom.

    It's similar to what an ex-Rare guys said recently:
    Grant Kirkhope: "I think Rare have completely fucked themselves. And - it isn't their fault; it's Microsoft's fault. They have completely ruined that company, and it makes me cry every day of my life."

    http://www.ustream.tv/recorded/13614608

    MS must be a miserable place to work for if you have any grand ideas as a developer.

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited July 2012
    Brainiac 8 wrote: »
    Milo was a smoke and mirrors demonstration that Molyneux thought could be a game.

    It probably didn't take a whole lot of time from his Fable series for him to create what was essentially a scripted conversation.

    But for actual games, yea, MS only allowed him to do Fable games, and he's mentioned in interviews that he felt smothered by MS, and to be honest, he seemed to be, he really had no creative freedom.

    It's similar to what an ex-Rare guys said recently:
    Grant Kirkhope: "I think Rare have completely fucked themselves. And - it isn't their fault; it's Microsoft's fault. They have completely ruined that company, and it makes me cry every day of my life."

    http://www.ustream.tv/recorded/13614608

    MS must be a miserable place to work for if you have any grand ideas as a developer.

    As for Molyneux, keeping him limited to the Fable series was a good thing; even with just that to do, he never really delivered on anything he said his games would have. The guy should be thankful that Microsoft was willing to keep him hired instead of replacing him with somebody who wasn't just an expert in blowing smoke up people's asses. Preventing him from pulling any other bait-and-switch games is a service to mankind.

    Genuinely feel bad for Rare, but Microsoft is on one major streak of passively suppressing a lot of good things they could really make some money off of. I mean, look at how Microsoft drove the Shadowrun/Mechwarrior stuff into the ground and look at the groundswell of support those IPs got once people found at that new non-Microsoft IPs were being developed from them even though they've been shut away for years. They aren't even trying to keep IPs squashed, but just sitting on them and doing nothing interesting with them is just as bad.

    Ninja Snarl P on
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    Xenogears of BoreXenogears of Bore Registered User regular
    The economy is a terrible excuse considering how 2007-2010 were banner years for the industry.

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    darkwarriorvadarkwarriorva Senior Keyboard Basher, Touch Thingy Specialist Registered User regular
    Capt Howdy wrote: »
    skeldare wrote: »
    Apparently 'next gen' is going to fail if it's not digital only. At least that's what this guy says.
    Codemasters co-founder David Darling, who is now head of mobile gaming company Kwalee, believes that the next-generation of games consoles will fail unless they are digital only. Darling looks towards things such as Steam, Facebook, and Apple’s AppStore as proof that boxed games are now history.

    “Consoles have become like dinosaurs heading for extinction as their natural retail habitat begins to change. These ancient beasts must now adapt to a new environment where platforms like Steam, Facebook and Apple’s App Store are pushing innovation. People are already playing more games through digital download than physical media. For instance, Angry Birds has had more than one billion downloads, a sales figure totally beyond what can be achieved by boxed games sold in the likes of Game and GameStop.”

    “With digitally distributed games we can cut out physical production, warehouses, distributors and retailers. We can publish our own games, reducing our costs so that we can deliver fun experiences to players for far less cost than a console game. Therefore it is no longer necessary to charge people huge prices to play video games.”

    Angry Birds is a $1 or free. Batman Arkham City would have been bought by everyone and their mother if it was $1. Not to mention its on a device that 90% of people own. Time and size of the DL is an issue as well; how many people could download a 30GB game to their phone, or would wait for it? Apples to pineapples comparisson.

    Yeah, some industry guys have been very gung-ho about everything needing to be digital, because "hey lookit all these mobile/social/online players!", but it looks like different audiences to me. I'm not sure you'll ever have a full cross-over between those that primarily play consoles and those that primarily play mobile/social. But physical retail has been declining for a few years now, and when devs see these games that cost under a million to make but rake in many times that, it makes some business sense to move part of your production in that direction. But generally not ALL your production.

    I do think portable players are crossing over to mobile, though. That's a more analogous comparison.

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    ZiggymonZiggymon Registered User regular
    In regards to the drop in UK sales,
    Retailers in the high street (and supermarkets) have started to slow down on the huge excessive price cuts for new games over the last 6 months. Most likely as an act of stability for the retailers.
    So where before new games could have up to 50% discounted after 14 days of release are now retaining near to full RRP.

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    cloudeaglecloudeagle Registered User regular
    Ziggymon wrote: »
    In regards to the drop in UK sales,
    Retailers in the high street (and supermarkets) have started to slow down on the huge excessive price cuts for new games over the last 6 months. Most likely as an act of stability for the retailers.
    So where before new games could have up to 50% discounted after 14 days of release are now retaining near to full RRP.

    Wonder if that has anything to do with GAME being killed.

    Or just losing money hand over fist as game sales slow down.

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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    cloudeagle wrote: »
    Ziggymon wrote: »
    In regards to the drop in UK sales,
    Retailers in the high street (and supermarkets) have started to slow down on the huge excessive price cuts for new games over the last 6 months. Most likely as an act of stability for the retailers.
    So where before new games could have up to 50% discounted after 14 days of release are now retaining near to full RRP.

    Wonder if that has anything to do with GAME being killed.

    Or just losing money hand over fist as game sales slow down.

    How is the pricing of games over there compared to in the US? I know games are outrageously overpriced in Australia thanks to greed and the exchange rate; any chance people are getting fed up with a similar situation in the UK and forgoing purchases of new games until the prices get reasonable?

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    Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    They don't do themselves any favours though - I've yet to see Gravity Rush stocked anywhere around here, Birmingham's sole surviving GAME doesn't have it, neither do any of the supermarkets or HMVs I've checked out. Granted, Vita probably isn't a priority for stocking anyway, but still. That's the Vita's one big thing right now, and they're not bothering with it.

    Plenty of Vita Lego Batman 2 though! Whoo.

    Come to think of it, at least half of each console's display space at GAME is taken up with preorder skin boxes. I gotta wonder how many people still place preorders there, after the ME3 fiasco.

    Oh brilliant
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    darkwarriorvadarkwarriorva Senior Keyboard Basher, Touch Thingy Specialist Registered User regular
    cloudeagle wrote: »
    Ziggymon wrote: »
    In regards to the drop in UK sales,
    Retailers in the high street (and supermarkets) have started to slow down on the huge excessive price cuts for new games over the last 6 months. Most likely as an act of stability for the retailers.
    So where before new games could have up to 50% discounted after 14 days of release are now retaining near to full RRP.

    Wonder if that has anything to do with GAME being killed.

    Or just losing money hand over fist as game sales slow down.

    How is the pricing of games over there compared to in the US? I know games are outrageously overpriced in Australia thanks to greed and the exchange rate; any chance people are getting fed up with a similar situation in the UK and forgoing purchases of new games until the prices get reasonable?

    If I remember right, they were more expensive, generally, but retailers would do very deep discounts after a short time, like 50% off 2-4 weeks after release. I'm sure a UKer could correct me, though. 8)

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited July 2012
    The economy is a terrible excuse considering how 2007-2010 were banner years for the industry.

    I could see it having an impact for new studios / franchises. It's one thing to see high sales of a Call of Duty or Mario game, but people may be less willing to risk buying something they aren't familiar with (see: Kingdoms of Amalur - though that one was probably just a bad model/over budget to begin with)

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