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[PbP] Flash Point: Fire Rescue - Game 2 Begins!

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Posts

  • ArcSynArcSyn Registered User regular
    Ha! I'm sitting here talking about rolling your smoke/fire and I miss a hotspot! Good catch and thank you!
    POI 1:6 - Positive
    POI 3:8 - Positive

    False: 1/5
    Rescued: 1/7 Our first rescue!

    The hotspot markers along the left side are the possible additions. You'll notice there are 5 now. I've also noted in the bottom corner how many POI rescued and how many false POIs we've found.

    Zn9WF.jpg
    @Daemonis

    Roles and Turn Order:
    Spoiler:

    steam_sig.png
    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • blahmcblahblahmcblah You know the story about the scorpion and the frog? Registered User regular
    Hey MrT, want to continue our dynamite rescuing partnership while the rest of the crew handles the fire? If you rescue the victim at 1:8, I'll drive us to 3/4:9, which should let you rescue the vic at 3:8. I'll also identify the POI at 6:5 and the other new one, which will let us decide where to drive to next. Sound good? Plans in this game can go up in flames (sorry) rather quickly, but I think it's good to have a tentative plan nonetheless.

    Hosting: Game 87 of Chaos in the Old World

    Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
    "Caprica" Six in Exodus Game 12 of Battlestar Galactica
  • DaemonisDaemonis Registered User regular
    Gun! Ready! Fire! errr... I mean - Water! :)
    1:5 = 6:5. I reroll d8: 8. Target space - 6:8. Not good.
    Fire again - 3:7 = 4:7. Reroll d6: 5. Ok, 5:7. 0 AP
    Smoke at 2:7

  • blahmcblahblahmcblah You know the story about the scorpion and the frog? Registered User regular
    Hooray, good shooting!

    Hosting: Game 87 of Chaos in the Old World

    Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
    "Caprica" Six in Exodus Game 12 of Battlestar Galactica
  • MrTLiciousMrTLicious Registered User regular
    blahmcblah wrote: »
    Hey MrT, want to continue our dynamite rescuing partnership while the rest of the crew handles the fire? If you rescue the victim at 1:8, I'll drive us to 3/4:9, which should let you rescue the vic at 3:8. I'll also identify the POI at 6:5 and the other new one, which will let us decide where to drive to next. Sound good? Plans in this game can go up in flames (sorry) rather quickly, but I think it's good to have a tentative plan nonetheless.

    I like this plan.

    Edit: can you put out the smoke by the door before leaving on your turn? It costs me double.

    MrTLicious on
  • ArcSynArcSyn Registered User regular
    Starting at 3:0
    Moving to 3:2 (2 AP)
    Fire to Smoke 4:2 (1 AP)
    Fire cleared 3:3 (2 AP)
    Smoke 2:4

    Tayrun, that should allow you to finish off the smoke and the fire in that room on your turn!

    False: 1/5
    Rescued: 1/7

    (Imgur is down, so sorry if Photobucket messes up anyone's view.)
    Map07.png
    @Tayrun

    Roles and Turn Order:
    Spoiler:

    steam_sig.png
    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • ArcSynArcSyn Registered User regular
    Love seeing the coop discussion. I'll probably head south next if that POI turns out to be positive. Will try to stay out of Daemonis' quadrant though. Looking at that Northeastern room he may need to hit that next. Don't like that much smoke buildup.

    steam_sig.png
    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • TayrunTayrun Registered User regular
    Ayup, I got this.

    Clear smoke at 4,2.
    Move to 3,3.
    Extinguish fires, clear smoke at 3,4, 4,3.

    Smoke at 1,4. Not too bad.

    @MrTLicious

    steam_sig.png
    Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.

    Oh, cute, you think you're a Netrunner? Come join us!
  • MrTLiciousMrTLicious Registered User regular
    Head to victim at 1:8 (1AP)

    Carry victim to ambulance (6AP)

    Smoke at 2:6 D:

    If blahdeblah moves the ambulance to the right side, I'll ride along

  • ArcSynArcSyn Registered User regular
    False: 1/5
    Rescued: 1/7

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    @MrTLicious

    Roles and Turn Order:
    Spoiler:

    steam_sig.png
    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • MrTLiciousMrTLicious Registered User regular
    Tayrun, was the door already open?

  • blahmcblahblahmcblah You know the story about the scorpion and the frog? Registered User regular
    Yes, it was blown open during setup. Turn incoming in a sec...

    Edit: Or maybe it just started open? Either way, Arc said it was open earlier.

    blahmcblah on
    Hosting: Game 87 of Chaos in the Old World

    Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
    "Caprica" Six in Exodus Game 12 of Battlestar Galactica
  • blahmcblahblahmcblah You know the story about the scorpion and the frog? Registered User regular
    New POI at 1:4, which I think means it ends up at 3:4!

    Extinguish smoke at 1:6.
    Identify POI at 6:5.
    Drive to 3/4:9.

    Smoke at 4:2 - flare up! Smoke at 5:2.

    Phew. @Daemonis

    Hosting: Game 87 of Chaos in the Old World

    Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
    "Caprica" Six in Exodus Game 12 of Battlestar Galactica
  • ArcSynArcSyn Registered User regular
    blahmcblah wrote: »
    Yes, it was blown open during setup. Turn incoming in a sec...

    Edit: Or maybe it just started open? Either way, Arc said it was open earlier.

    Correct. During set up they say to process explosions normally, which is why we start with damaged walls and blown open doors if explosions happen in adj squares.

    steam_sig.png
    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • ArcSynArcSyn Registered User regular
    POI @ 6:5 Positive
    Sorry I missed your turn there when I posted MrTLicious, I didn't check for new posts between seeing Tayrun's turn and posting the update.

    False: 1/5
    Rescued: 2/7

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    @Daemonis

    Roles and Turn Order:
    Spoiler:

    steam_sig.png
    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • ArcSynArcSyn Registered User regular
    Daemonis, if you drive to the north or south spots, I'll go whichever way you don't.

    Is anyone concerned about the hazmats? I'm not sure at this point about bothering to lug them out. 2:4 is the only one I'm slightly concerned about.

    ArcSyn on
    steam_sig.png
    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • DaemonisDaemonis Registered User regular
    Drive south, move to 6:3, 0 AP
    Smoke at 2:8

    Or should I fire the gun?

    Daemonis on
  • ArcSynArcSyn Registered User regular
    I think that will work. You can grab the POI there and bring it to the outside while Tayrun gets in there to take care of the smoke/fire. I'll start north, and if that north room ever lights, you can easily jump back in the engine and drive around to use the gun.

    steam_sig.png
    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • ArcSynArcSyn Registered User regular
    Extinguish Smoke 4:2 (1 AP)
    Move 1:3 (3 AP)
    Open Door (1 AP)
    Smoke: 4:8

    btw: MrTLicious, you can consider yourself in 4:9 where blahmcblah is on the map. You don't have to move down, I just put you there for ease of seeing where people were on the map rather than have you guys share a space.

    False: 1/5
    Rescued: 2/7

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    @Tayrun

    Roles and Turn Order:
    Spoiler:

    ArcSyn on
    steam_sig.png
    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • TayrunTayrun Registered User regular
    Arc where were you assuming I'd go? Not clear on the overall plan!

    Hmm, I'm pretty useless without fire to put out, only have 3AP otherwise. Hmm.

    Move to 3,4, reveal POI. 1AP

    If victim, start dragging towards 3,0.
    If not, move to 4,4.

    Out of AP, sadly I can't save my 3 unused extinguish AP.

    Smoke at 4,7.

    steam_sig.png
    Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.

    Oh, cute, you think you're a Netrunner? Come join us!
  • TayrunTayrun Registered User regular
    Also, @MrTLicious, come on down!

    steam_sig.png
    Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.

    Oh, cute, you think you're a Netrunner? Come join us!
  • ArcSynArcSyn Registered User regular
    Sorry, I was thinking it'd be closer for you to get to the southern room where there's smoke than to go around to the northern room.

    steam_sig.png
    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • ArcSynArcSyn Registered User regular
    There was a POI there.

    False: 1/5
    Rescued: 2/7

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    @MrTLicious

    Roles and Turn Order:
    Spoiler:

    ArcSyn on
    steam_sig.png
    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • MrTLiciousMrTLicious Registered User regular
    Grab the victim at 3:8 and bring it back to the ambulance. Save 1AP.

    Can someone roll fire for me? I'm on a phone.

  • blahmcblahblahmcblah You know the story about the scorpion and the frog? Registered User regular
    I think you can't save extra movement AP, but I'm not clear on how that works.

    Smoke at 5:5, new POI at 6:2!

    Hosting: Game 87 of Chaos in the Old World

    Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
    "Caprica" Six in Exodus Game 12 of Battlestar Galactica
  • blahmcblahblahmcblah You know the story about the scorpion and the frog? Registered User regular
    Identify POI at 6:2.
    Drive South.
    Save 1 AP.

    Smoke at 3:7. Not bad!

    Hosting: Game 87 of Chaos in the Old World

    Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
    "Caprica" Six in Exodus Game 12 of Battlestar Galactica
  • MrTLiciousMrTLicious Registered User regular
    blahmcblah wrote: »
    I think you can't save extra movement AP, but I'm not clear on how that works.

    I use the movement AP first and save a regular AP :)

  • MrTLiciousMrTLicious Registered User regular
    Also, I stay on the ambulance and ride it south.

  • blahmcblahblahmcblah You know the story about the scorpion and the frog? Registered User regular
    MrTLicious wrote: »
    I use the movement AP first and save a regular AP :)

    Derp, of course. :) I haven't had any coffee today.

    Hosting: Game 87 of Chaos in the Old World

    Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
    "Caprica" Six in Exodus Game 12 of Battlestar Galactica
  • ArcSynArcSyn Registered User regular
    False: 1/5
    Rescued: 3/7

    mjCBw.jpg
    @Daemonis

    Roles and Turn Order:
    Spoiler:

    steam_sig.png
    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • DaemonisDaemonis Registered User regular
    Move to 6:5, pick up the victim, bring it back to 6:3
    Smoke at 3:6

  • MrTLiciousMrTLicious Registered User regular
    I believe it takes 2 AP to move a victim, so you can only get it back to 6:4

  • ArcSynArcSyn Registered User regular
    Move to 2:5 (3 AP)
    Extinguish smoke 1:4 and 2:4 along the way (2 AP)
    Smoke: 6:4

    False: 1/5
    Rescued: 3/7

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    @Tayrun

    Roles and Turn Order:
    Spoiler:

    steam_sig.png
    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • TayrunTayrun Registered User regular
    Drag victim to 3,2. 2AP
    Feel bad that I can't do anything else useful.
    Save 1AP.

    Smoke at 5,6.
    Oops, hot spot!

    Fire at 1,7.
    Hot spot at 1,7.

    I am a menace! Four smokes ignite!

    steam_sig.png
    Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.

    Oh, cute, you think you're a Netrunner? Come join us!
  • TayrunTayrun Registered User regular
    Ever forgetful, me:

    @MrTLicious, save us!

    steam_sig.png
    Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.

    Oh, cute, you think you're a Netrunner? Come join us!
  • MrTLiciousMrTLicious Registered User regular
    Tayrun, you should just leave the victim and head for the fire. We'll pick it up later.

    Dat room...

  • blahmcblahblahmcblah You know the story about the scorpion and the frog? Registered User regular
    Daemonis might also want to consider ditching his vic and getting back on deck gun duty. We can handle the victims. :)

    Hosting: Game 87 of Chaos in the Old World

    Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
    "Caprica" Six in Exodus Game 12 of Battlestar Galactica
  • MrTLiciousMrTLicious Registered User regular
    Go to victim at 6:2 and drag it to ambulance (6AP)

    Save 2AP


    New POI at 6:1, Smoke at 3:4 (Joint roll)

  • ArcSynArcSyn Registered User regular
    Don't feel useless! We've just been rolling the opposite side of the house so you haven't been able to make it over there yet. Depending on how things go between now and your next turn, might have to drop the victim to help put out some of these fires as it is.

    And that was a convenient POI roll.. :D

    False: 1/5
    Rescued: 4/7

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    @blahmcblah

    Roles and Turn Order:
    Spoiler:

    ArcSyn on
    steam_sig.png
    Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
  • MrTLiciousMrTLicious Registered User regular
    ArcSyn, I'm not sure if you did this (but I think you did since I got a notification from this post), but if you edit in an "@", like @blahmcblah, it doesn't show up as a notification.

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