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[PbP] Flash Point: Fire Rescue - Game 2 Begins!
Posts
POI 1:6 - Positive
POI 3:8 - Positive
False: 1/5
Rescued: 1/7 Our first rescue!
The hotspot markers along the left side are the possible additions. You'll notice there are 5 now. I've also noted in the bottom corner how many POI rescued and how many false POIs we've found.
@Daemonis
Roles and Turn Order:
You can swap for 2AP at the Engine.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
1:5 = 6:5. I reroll d8: 8. Target space - 6:8. Not good.
Fire again - 3:7 = 4:7. Reroll d6: 5. Ok, 5:7. 0 AP
Smoke at 2:7
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
I like this plan.
Edit: can you put out the smoke by the door before leaving on your turn? It costs me double.
Moving to 3:2 (2 AP)
Fire to Smoke 4:2 (1 AP)
Fire cleared 3:3 (2 AP)
Smoke 2:4
Tayrun, that should allow you to finish off the smoke and the fire in that room on your turn!
False: 1/5
Rescued: 1/7
(Imgur is down, so sorry if Photobucket messes up anyone's view.)
@Tayrun
Roles and Turn Order:
You can swap for 2AP at the Engine.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Clear smoke at 4,2.
Move to 3,3.
Extinguish fires, clear smoke at 3,4, 4,3.
Smoke at 1,4. Not too bad.
@MrTLicious
Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.
Oh, cute, you think you're a Netrunner? Come join us!
Carry victim to ambulance (6AP)
Smoke at 2:6 D:
If blahdeblah moves the ambulance to the right side, I'll ride along
Rescued: 1/7
@MrTLicious
Roles and Turn Order:
You can swap for 2AP at the Engine.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Edit: Or maybe it just started open? Either way, Arc said it was open earlier.
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
Extinguish smoke at 1:6.
Identify POI at 6:5.
Drive to 3/4:9.
Smoke at 4:2 - flare up! Smoke at 5:2.
Phew. @Daemonis
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
Correct. During set up they say to process explosions normally, which is why we start with damaged walls and blown open doors if explosions happen in adj squares.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Sorry I missed your turn there when I posted MrTLicious, I didn't check for new posts between seeing Tayrun's turn and posting the update.
False: 1/5
Rescued: 2/7
@Daemonis
Roles and Turn Order:
You can swap for 2AP at the Engine.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Is anyone concerned about the hazmats? I'm not sure at this point about bothering to lug them out. 2:4 is the only one I'm slightly concerned about.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Smoke at 2:8
Or should I fire the gun?
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Move 1:3 (3 AP)
Open Door (1 AP)
Smoke: 4:8
btw: MrTLicious, you can consider yourself in 4:9 where blahmcblah is on the map. You don't have to move down, I just put you there for ease of seeing where people were on the map rather than have you guys share a space.
False: 1/5
Rescued: 2/7
@Tayrun
Roles and Turn Order:
You can swap for 2AP at the Engine.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Hmm, I'm pretty useless without fire to put out, only have 3AP otherwise. Hmm.
Move to 3,4, reveal POI. 1AP
If victim, start dragging towards 3,0.
If not, move to 4,4.
Out of AP, sadly I can't save my 3 unused extinguish AP.
Smoke at 4,7.
Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.
Oh, cute, you think you're a Netrunner? Come join us!
Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.
Oh, cute, you think you're a Netrunner? Come join us!
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
False: 1/5
Rescued: 2/7
@MrTLicious
Roles and Turn Order:
You can swap for 2AP at the Engine.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Can someone roll fire for me? I'm on a phone.
Smoke at 5:5, new POI at 6:2!
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
Drive South.
Save 1 AP.
Smoke at 3:7. Not bad!
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
I use the movement AP first and save a regular AP
Derp, of course.
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
Rescued: 3/7
@Daemonis
Roles and Turn Order:
You can swap for 2AP at the Engine.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Smoke at 3:6
Extinguish smoke 1:4 and 2:4 along the way (2 AP)
Smoke: 6:4
False: 1/5
Rescued: 3/7
@Tayrun
Roles and Turn Order:
You can swap for 2AP at the Engine.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)
Feel bad that I can't do anything else useful.
Save 1AP.
Smoke at 5,6.
Oops, hot spot!
Fire at 1,7.
Hot spot at 1,7.
I am a menace! Four smokes ignite!
Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.
Oh, cute, you think you're a Netrunner? Come join us!
@MrTLicious, save us!
Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.
Oh, cute, you think you're a Netrunner? Come join us!
Dat room...
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
Save 2AP
New POI at 6:1, Smoke at 3:4 (Joint roll)
And that was a convenient POI roll..
False: 1/5
Rescued: 4/7
@blahmcblah
Roles and Turn Order:
You can swap for 2AP at the Engine.
Backloggery XBox Live 3DS: 1805-2274-4550 (Jonathan)