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Captain's log, Stardate 20120712: WE HAVE A OUR OWN STARBASE! [STO]
Posts
Think I'll give it a few days and try again.
Steam, Planetside 2
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
Starbase fleet defence is really fun. About 20 player ships with tons of Klingon attackers in various waves. We also tried to Tholian outside boss with four of us since the instance system is borked right now and the fifth couldn't get to us. The tracker guys are annoying as the pull you into the acid. We really need to stick together to target them when they grab someone. Also after the second set of portals open most of the ground drops away into the acid so stay near the console after that second set. We learned a lot and could probably do it if we try again.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
No problem we are good on all materials for all current projects except fleet marks.
Oddly, everything is funded. The big challenge is going to be fleet marks, which I think we can only get from fleet activities.
I can see this consuming a lot of my time, when I have it.
Steam, Planetside 2
We need fleet marks? What do I do to earn those?
The other hard one isn't bad so long as everyone back against the far wall after the second set of portals to prevent the pullers from dragging you into the acid lake.
Very impressed with this season stuff.
Also everyone on my team was awesome. Hope I didnt seem too bossy.
CP to Zen conversion = 1.25
You had 2,000 cp? you now have 2,500 zen (2,000x1.25 = 2,500)
1 cp cost 345 Dill? you now SHOULD have 1 zen costing 276 Dill (345 divided by 1.25 = 276)
example 4000 CP is now 5000 zen, yesterday if you bought 4000 cp it would have cost you 345x4000 = 1,380,000 dill
today if you tried to buy 5000 zen (4000 cp) it would cost you 303x5000 1,515,000 dill
Recall that 5,000 Zen = 4,000 CP
why? people can't do math.
here's an example RandomJoe@Mouthbreather "Hahaha! I sold all my CP last night for 345 dill each, and I bought it all back today at 303! I made so much!"
(no you sold all your CP at 345, then Today you spent all the Dill you made buying CP/Zen back at about 380)
if he sold 4,000 cp, to get back to where he was yesterday for today (5,000 zen) he would have to spend an extra 135,000 dill
tried to explain to him (and zone) why he in fact lost quite a large chunk of his CP/Zen doing that, but my god they don't get it, calling me the idiot
moral of the story? Don't buy any Zen atm, wait (and pray?) people figure it out and it drops to where it was yesterday (should actually be lower due to the demand for Dill) 276 would be equal to yesterdays 345
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
I was just happy someone had a plan. :rotate:
The indoor Hard is definitely the better of the two even though my frames went to shit, but you really need the full team (for now).
No win, though... No subtlety at all. Wave 5 cleanly demonstrates Gozer's hand in the game.
Wave 1: lol
Wave 2: lol
Wave 3: lol
Wave 4: lol
Wave 5: SWEET JEHOVAH THE UNIVERSE IS ENDING AND ALL THAT REMAINS IS FIRE
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
I think we may need to get one or more (maybe all three?) of the support facilities up and running before the starbase itself can upgrade.
EDIT: Not sure if this is 100% correct but here's a quick rundown about scoring vanilla-flavored Starbase-Exp from SA's thread.
So like someone suggested in the channel, we gotta build one of the outer pieces first before we get to build up the base itself.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
That's pretty much it. Couple side notes:
Subtier upgrades give 1500 to their subtier
Starbase upgrades give 1000 to all three subtiers
Special projects give 5 to all three subtiers. Even at 30 minutes each, they're awful for FXP, but they're mainly there as a continuous resource sink and fleet credit generator. Especially ships, you'll usually get less fleet credit provisioning the base than the stuff you made costs. These also take the bite off the first come first served problem with longer projects.
Tuffli is a fantastic little ship for just messing around. I have a Vulcan engineering 'pirate' who I use for farming and general exchange/quartermaster stuff and she's rapidly becoming joint favourite with my main mostly because of the Tuffli!
As to the Klingon fleet, I will yellout for an invite next time I am on, start working on the starbase alongside Ingrit for the Fed side. Hopefully once the initial stockpile of doffs/dilithium/traces etc are used up the rush will die down a little and we will get a more even spread of contribution to Fleet projects allowing more people to input.
BTW I am Ingrit Tomson in STO.
Supplemental: I've been playing my low level Science officer today. Got him to LTCom and grabbed the Exeter. That is my new favorite looking ship. Whomever designed it did a very good job. I really wish there was a fleet refit version, I'd use it all the time.
The windows project was a good idea. The starry view really changes the feel of the place from a call centre sweatshop to an open plan starbase. Similar Specials might be nice but I agree concentrating on the basics of Starbase functionality and player useable NPC's leaning towards Fleet Ships is maybe the main priority.
Exeter is a classy little ship. All the Oldie Worlde Trek vessels give me goose bumps. Oh and whoever suggested the Dilithium workaround for transferring from one character to another, thanks! Works really well, though I doubt it's supposed to work that way, cough cough.
And apologies for not taking much part in Fleet groups yet as still a relative newb. Hopefully will be Lv 50 soon so we can take part in the Tholian stuff. On the brink of Lv 40 but promised SO I would wait so we can level at about the same time. Once we are both Admirals it should be ok for me to rocket ahead to 50 in a few days soon followed by my Klinky and Vulcan pirate then we can take the remaining Episode missions at a leisurely pace (we are only up to the start of the Romulan one). Enjoying those, probably my favourite part of the game.
That didn't go so well.
I had a really bad run on that, but not that bad. 3/12 freighters saved, 100 damage on all four facilities, 0 fleet marks, still worked out to +2 marks.
The reason I think something was broke is that all 4 facilities in stage three died at the same time.... about a minute into the stage. You would think that if the group there was concentrated at one we could save one of the four facilities....The only reason the shipyard is at 95 is it glitched and stopped taking damage.
Also, those neghvars and the dreadnoughts later were oddly tough. During the last stage just about everyone there combined on one dreadnought and couldnt get its shields down. Ended up killing it via shield penetration even though it had full shields.
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
Any recommendations for where to begin for gearing up from my Mk 9/10 greens to the Mk 11/12 blues and up?
Man I got no clue. I crafted all my stuff before they added in the uncraftable stuff.
There's apparently ways to trick it using spaces. Registry number you still can't get, but 901701 is the usual go-to for a fake Enterprise.
For the gearing up question: Do a look through the mission replays. Lots of mk XI blues around there once you're VA. Other than that, STFs are still the go-to. Use rare borg salvage for weapons, encrypted data chips for a set (Borg deflector/engine and MACO shield is still pretty common, add in the Borg console from replaying Assimilation). My advice is to stick to space STFs - ground is only necessary for mk XII ground set pieces, and ground normal PUGs are worse than space elite ones.