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[EVE] A friend is just a spy that hasn't betrayed you yet.

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    chrisnlchrisnl Registered User regular
    So something I've been wondering about the Tengu. With the right subsystems you can put a covert ops cloak on the thing, could you make it into a beastly anomaly finder/clearer that would be capable of evading people trying to catch it? It's probably not a worthwhile use of such an expensive ship, but I was just curious.

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    PapillonPapillon Registered User regular
    V1m wrote: »
    The answer is to level out the moons because they're a bad mechanic for creating alliance level wealth in the first place. They encourage incumbency and AFK landlording, both of which have devastated nullsec because they're utterly toxic modes. Alliance wealth should come from activity and population, you know - players playing the game - not a few dozen towers that are visited by a JF twice a month.

    AFK empires don't really work. Just ask the Northern Coalition (no dot).

    Passive income sources cause fights over those resources, which is, you know is - players playing the game - and, at least in my opinion, the only part of the game worth playing. If people are not fighting over passive income sources, that's what needs to be looked at:
    1) Are the passive income sources not valuable enough to be worth fighting over?
    2) Is the game too unbalanced towards richer players? (Wealth should not provide a devastating advantage)
    3) Is the barrier to entry too high?
    4) Related to the above, is the defender's advantage too high? (The defender should have some advantage to stop ping-ponging; but if it's too high you can get AFK empires).
    5) Is the difficulty of controlling moons spread-out over a large amount of space too low?

    In my (mostly uninformed) opinion, the answer to most of these questions is probably yes.

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    V1mV1m Registered User regular
    The "tech as conflict driver" argument isn't very convincing when 95% of the moons are held by the OTEC.

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    JediNightJediNight Registered User regular
    I think one of the biggest disappointments in EVE is the whole mining sub-game, as others have mentioned. Theres theoretically the ability for a pretty neat mining operations setup when you're talking about having a Rorqual and Orca in the fleet, along with a bunch of barges, etc. The problem is that after you get that many people together, and with how few rocks there are in each belt, you could completely hoover an entire belt in like 30mins. And once you divided the money between everyone involved, it was way less money than just dual-boxing a belt. And of course, the threat of Reds entering the system and putting an end to the entire operation.

    People may disagree with me, but I've always felt that territory was way too porous in EVE -- small gangs can roam through enemy space with relative impunity, and make easy pickings of miners. And yes, you should be paying attention -- but when they can scan down and warp to a miner in 10-15 secs flat, I consider that rather excessive. (Unless things have changed since I played a few years ago) Also -- ratters are self-contained to make money, for the most part -- whereas a miner basically needs a ratter (and hauler) to babysit them to even do their job due to rat spawns and how bulky ore is. (Although I guess that will improve with the ore hold?)

    IMHO mining shouldn't have to contend with rats, but at the same time mechanics for some kind of overload, mercoxite-like gas explosions damaging stuff or even popping your ship, or other money sink/risk elements; would be a great change. It would allow miners to be self-contained similar to ratters, while maintaining an element of risk similar to ratting. (Maybe that is the idea behind the better tank and ore hold? Nullsec miners can now tank rat spawns and not need a hauler?)

    tl;dr: Looking at historic wars like WW2 -- destroying the industry of an enemy country was at least as important as defeating their army when looking for ultimate victory. Mining and industry being a redheaded stepchild looked down upon by CCP/ratters is disappointing to me. It should be an important part of maintaining any war effort/alliance.

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    LochielLochiel Registered User regular
    ... I don't think your tl;dr: matches what you wrote.

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    JediNightJediNight Registered User regular
    It was 3:40am, sue me ;p
    What I meant was: I don't see why mining and industry is so neglected in comparison to combat/ratting by CCP. Then again, at this point it would take pretty much a complete overhaul to fix things IMHO. And the biggest issue (porous territory) will never be changed, since it goes against CCP's design philosophy.

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    CaedwyrCaedwyr Registered User regular
    As an outsider having never played Eve, but enjoying it as a spectator MMO, it seems to me that the game design should encourage people to move to Nullsec in order to get the best rewards. Also, it should be possible to do everything in Nullsec and not need to run back to Highsec in order to obtain certain needed items. I'm not saying there shouldn't be trade between high and Nullsec, but if you want Nullsec to be more heavily populated and competed for, you want players to not have reasons to leave Nullsec because the rewards are higher in Highsec. Also, there should be some sort of reason for alliances to have a NRDS rather than the NBSI. Maybe some sort of mining tax, ratting income or other income source that the controlling Corp gets from players who perform these activities in their space, and not just from renters/corp members.

    Anyways, it seems that there's some decent solutions out there, but it would need a change in focus for how CCP wants their game played. Since it's one of the few good sandboxes, I'd suggest they'd have more success by making the sandbox more open and deeper rather than trying to make a more traditional MMO.

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    LochielLochiel Registered User regular
    I agree that Industry should play more of a role in Sov-Space; but outside of nerfing jump freighters, I'm not sure how it would be done. And nerf'ing jump freighters has major issues.

    @caedwyr The problem, I think, is that the majority of players live in HiSec so an easy way to make the majority of the players happy is to buff HiSec. There is also a fundamental difference in mentality. NullSec dwellers accept that there is a risk/reward model they are subscribed too; and while they might not make smart or optimal choices about how to manage that risk (see AFK cloakers and the use of PvE fits for ratting) they accept it is a part of life. Which turns into them raging and complaining less. HiSec dwellers, on the other hand, have this ideal that the world is shiny and safe and full of rainbows and butterflies. And when reality intrudes upon their fantasy of being in a StarTrek utopia, they complain. Squeeky wheels get the grease.

    Personally I'd like to see industry in HiSec get nerfed in the form of no HiSec POS's, fewer industry slots (or longer production times), and asteroids in HiSec being limited in number to the point that if you want to mine for hours, you either have to mine in out of the way places or search for Grav sites (or move to WH/0.0). Changing roid respawn to several days after it popped would also work. I would also like to see access to L4 and L5 missions limited to pilots in faction warfare. I don't think the FW limit to missions would reduce the number of alt's grinding them, but it would encourage mains to get into PvP and to start thinking differently in terms of how they can get ganked.

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    chrisnlchrisnl Registered User regular
    And to think that just yesterday I was pretty convinced I was going to let my sub expire without renewing, and then I started looking over my skills and I realized that there are a lot of ships I could fly but haven't yet tried. Why am I now tempted to play a terrible spaceship game again? Why do I want to go blow up rats for no discernable reason?

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    V1mV1m Registered User regular
    Lochiel wrote: »
    I agree that Industry should play more of a role in Sov-Space; but outside of nerfing jump freighters, I'm not sure how it would be done. And nerf'ing jump freighters has major issues.

    @caedwyr The problem, I think, is that the majority of players live in HiSec so an easy way to make the majority of the players happy is to buff HiSec. There is also a fundamental difference in mentality. NullSec dwellers accept that there is a risk/reward model they are subscribed too; and while they might not make smart or optimal choices about how to manage that risk (see AFK cloakers and the use of PvE fits for ratting) they accept it is a part of life. Which turns into them raging and complaining less. HiSec dwellers, on the other hand, have this ideal that the world is shiny and safe and full of rainbows and butterflies. And when reality intrudes upon their fantasy of being in a StarTrek utopia, they complain. Squeeky wheels get the grease.

    It is precisely this mentality I hoped to address with my manifesto.

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    LochielLochiel Registered User regular
    edited August 2012
    It was your manifesto that got me thinking about that actually. I think your understanding of the mentality is good, but I disagree with your solution. I don't think much more of the "Growing Up" process should be tied to System Security rating as System Security isn't really a thing outside of HiSec. I also don't think we should force players out of space because they are too old. What is important for players to learn is watching local, learning to use intel channels, as well as working together for protection and how to fight back. Faction War provides the framework for learning those things but there lacks an ingame transition from HiSec carebearing to FW.

    Currently the "advancement path" of EVE is "Learn to do missions and basic industry" -> Read about nullsec and WH's outside of EVE -> "Join FW/NullSec/WH corp/alliance". The fact that it relies on out of game stories, and requires corps to make the transition as a whole hurts the game. I think that if we make the advancement path "Learn to do missions and basic industry" -> "HiSec FW mission running" -> "LowSec FW & Industry" -> "NullSec/WH Corp/Alliance" we will have a lot more people following the upgrade path, and not being held (as far) back by their corp.

    I also agree that the WarDec system needs to be redone, but only because so many people currently live in Hisec. If Hisec was a lot emptier, then I don't think the WarDec system would need to be touched. Or rather, it wouldn't be worth touching.

    Lochiel on
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    DacDac Registered User regular
    I'm wondering we can take the new skiff and make a comedy shitfleet with it. I know it has ridiculous EHP on the test server, but I'm not sure how much its sig radius has been adjusted. If it still has somewhere near its 'larger than destroyer, smaller than cruiser' sig radius, I can imagine it being really annoying to fight. Lack of any kind of punch is, of course, its main drawback. But imagine the comedic potential of dropping a bubble on an enemy fleet, then having a couple dozen of these things warp in to start tackling. It'd be like a Tacklemaller on steroids.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    KiTAKiTA Registered User regular
    edited August 2012
    I'm pretty sure if these mining ships actually become relevant to PVP they'll find some way to fuck them up. They're not for people who actually play the game, after all.

    KiTA on
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    NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Dac wrote: »
    I'm wondering we can take the new skiff and make a comedy shitfleet with it. I know it has ridiculous EHP on the test server, but I'm not sure how much its sig radius has been adjusted. If it still has somewhere near its 'larger than destroyer, smaller than cruiser' sig radius, I can imagine it being really annoying to fight. Lack of any kind of punch is, of course, its main drawback. But imagine the comedic potential of dropping a bubble on an enemy fleet, then having a couple dozen of these things warp in to start tackling. It'd be like a Tacklemaller on steroids.
    If this happens, I will resub so I can train into being able to fly one.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
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    TrekkieTrekkie Registered User regular
    JediNight wrote: »
    It was 3:40am, sue me ;p
    What I meant was: I don't see why mining and industry is so neglected in comparison to combat/ratting by CCP. Then again, at this point it would take pretty much a complete overhaul to fix things IMHO. And the biggest issue (porous territory) will never be changed, since it goes against CCP's design philosophy.

    see what they did was introduce this industry level thing in 0.0 space, and it spawned this big ass mining fields that made it better than mining a system out (Hi, I'm a nut, I did that with three hulks in two hours. a belt will always have 160,000 units of veldspar)

    The industry thing spawns much bigger rocks.

    Then they go respin the drone loot and stop the ability to refine ratting drops so now on of the top earners in high end mining is 1/4 the value it used to be for zydrine (out of the three hot rocks in value, two of them produce that) and it's now impossible to build any volume of ships on mining alone in 0.0, and importation starts, driving the botters nuts who now mine trit 24x7 and other minerals. Mexallon spikes because hey guess what, it comes from Rat Loot, not from mining. There's one stupid rock that isn't everywhere in the game that drops it and oh hey, it's not in the region we owned (either time) and it drops a horrible amount so you can't really feasibly mine it even with 20 people doing it 24x7.

    the last go round I didn't pay attention close enough to figure it out exactly, but they screwed with drones again but not all the way, and the market went nuts. It's now more lucrative to mine Veldspar than A/B/C ore.

    Speaking as someone who enjoyed the mining section of the game, because I could make money low :effort: and then get it all blown up in ships. Other people like to scam, ransom, mining was my thing until it got screwed. Ratting was lucrative when the drops were refinable into something more than 'metal scraps' and 10 minerals, now it's just about the bounties.

    if it wasn't for the idiots I play with in MRCHI and some of GEWNS i'd have walked away when that happened and never came back. I mean mining itself is a holy crap this is boring type of thing, but the value you got paid for stuff that you had fun with if you did it for a few hours once or twice a month (ok, for me, that was 5 t2 fit hulks going non stop with a rorqual boosting, so not a small amount). Time cards were 190m isk for 30 days. Now plex's are 500m for 30days. Somethings broken, but it sure isn't ccp's bank accounts.

    Eve Online: Zareph
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    chrisnlchrisnl Registered User regular
    I really shouldn't be messing around with fits for Tengus, seeing the incredible power that I could train up to in about 10 days is going to encourage me to run L4 missions to be able to afford the damn thing.

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    Anon the FelonAnon the Felon In bat country.Registered User regular
    Plex's are up to 500m?
    God damn.

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    chrisnlchrisnl Registered User regular
    They were selling for 484m in Amarr when I was online earlier, but yeah the price is substantially higher than it was last year.

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    PapillonPapillon Registered User regular
    V1m wrote: »
    The "tech as conflict driver" argument isn't very convincing when 95% of the moons are held by the OTEC.

    Which was a very recent development, made up of members who mostly took them from the DRF who had taken them from the NC.

    And as a member of an alliance which owns tech moons, they seem to need saving pretty frequently.

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    V1mV1m Registered User regular
    edited August 2012
    And lets not forget that shooting (and repairing) POS is intrinsically horrible.

    V1m on
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    WulfWulf Disciple of Tzeentch The Void... (New Jersey)Registered User regular
    edited August 2012
    There is something that EVE does better than any other MMO I've ever played (since Earth & Beyond... RIP).

    Sweeping space vistas. Hell, even astroid belts look cool.

    Wulf on
    Everyone needs a little Chaos!
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    Just Some DudeJust Some Dude Registered User regular
    Papillon wrote: »
    V1m wrote: »
    The "tech as conflict driver" argument isn't very convincing when 95% of the moons are held by the OTEC.

    Which was a very recent development, made up of members who mostly took them from the DRF who had taken them from the NC.

    And as a member of an alliance which owns tech moons, they seem to need saving pretty frequently.

    My understanding of the reasoning behind forming OTEC was to milk as much as possible out of tech before it got nerfed, which was beneficial to all parties.

    None of the alliances involved really likes each other at all (except for goons/test kinda, but if we reset test we'd have 100 goons in 6VDT within the hour most likely)

    Cog in the machine Cog Herder
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    Rawkking GoodguyRawkking Goodguy Registered User regular
    edited August 2012
    I don't think it really argues for or against the Tech as a conflict driver since the nerfs are coming into place very soon (though hopefully tech will still be valuable enough to start fights over after the nerf), but NCdot has violated OTEC agreements by dropping tracking dreads & drakes on us during a tech moon fight with Nulli. So, more war!

    Rawkking Goodguy on
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    V1mV1m Registered User regular
    Well NCdot can't give you a worse fight than -A- did, so at least you might get some fun there.

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    WulfWulf Disciple of Tzeentch The Void... (New Jersey)Registered User regular
    I dunno, they whelped pretty bad out of ED territory.

    Everyone needs a little Chaos!
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    DacDac Registered User regular
    Apparently the CSM minutes report talking about Gallente balancing, which among other things includes the idea that things like the brutix and hyperion just need more armor rep bonuses.

    Gallente ships being terrible for fleet work is just one of those things that isn't going to change, I guess. Hybrids suck, armor sucks, drones suck. The Gallente have a perfect trifecta of shit.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    KiTAKiTA Registered User regular
    Wish they'd redo Drones sometime, but that won't happen. Unless they're mining drones.

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    ZenitramZenitram Registered User regular
    I'd be okay with promoting more active armor tanks, pretty sick of buying 1600mm plates myself.

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    V1mV1m Registered User regular
    Dac wrote: »
    Apparently the CSM minutes report talking about Gallente balancing, which among other things includes the idea that things like the brutix and hyperion just need more armor rep bonuses.

    Gallente ships being terrible for fleet work is just one of those things that isn't going to change, I guess. Hybrids suck, armor sucks, drones suck. The Gallente have a perfect trifecta of shit.

    Not every ship line has to be balanced around big fleet work

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    chrisnlchrisnl Registered User regular
    Hah tried to track down the corporation I was in before time kicked me in the teeth and I stopped logging in to do anything besides update my skill training, and the new corp they formed to consolidate members of several different corps to save on administration headaches is a non-entity, and I missed all the drama of the implosion. Ah well.

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    DacDac Registered User regular
    V1m wrote: »
    Dac wrote: »
    Apparently the CSM minutes report talking about Gallente balancing, which among other things includes the idea that things like the brutix and hyperion just need more armor rep bonuses.

    Gallente ships being terrible for fleet work is just one of those things that isn't going to change, I guess. Hybrids suck, armor sucks, drones suck. The Gallente have a perfect trifecta of shit.

    Not every ship line has to be balanced around big fleet work

    Are you suggesting that Gallente is balanced around other things, like small gangs/ratting?

    Because the other races have ships that do those jobs, too, and do them just as well or better.

    I'm not saying make the entire Gallente line fleet-worthy, but it sure would be nice if they had a few more ships that you could see being part of official fleet composition. Just making drones more fleet friendly and making armor not such a bloody chore would go a long way towards that.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    chrisnlchrisnl Registered User regular
    Hrm I just got the e-mail saying I have six days left active on my account. I think I'm going to let it expire, at least for a little while, because this has been a busy and expensive month anyway. Besides, all I have done lately is update my skill queue, I haven't actually shot a weapon in far too long.

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    JohanFlickJohanFlick Registered User regular
    edited August 2012
    This is why I love EVE. You just can't do this in any other game:



    http://eve-kill.net/?a=kill_detail&kll_id=14210105

    I really should start infiltrating high sec corporations, just like that guy. I might need to start a new character just for that.

    JohanFlick on
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    Anon the FelonAnon the Felon In bat country.Registered User regular
    Holy shit. That is ridiculous.

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    DacDac Registered User regular
    Hahahahahahaahahahahahaa

    hooooo.

    Steam: catseye543
    PSN: ShogunGunshow
    Origin: ShogunGunshow
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    WulfWulf Disciple of Tzeentch The Void... (New Jersey)Registered User regular
    edited August 2012
    ... What the fuuuuuck? I'm Laughing, but I'm not sure what is funnier, his fit, or the fact that he got popped.

    Wulf on
    Everyone needs a little Chaos!
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    LochielLochiel Registered User regular
    Dude needs to lay off his serious internet spaceships.

    Also, PLEX tank best tank.

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    EuphoriacEuphoriac Registered User regular
    This is the best part of EVE. Guys like that deserve what they get, what kind of game was he playing in 0.8?

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    ZenitramZenitram Registered User regular
    I'm not gonna say he deserved it, but he should be more aware of how game mechanics work. Corpmates can explode/pod you at will, I wouldn't let some random new guy next to my 4bil ship.

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    Uber AbgestopptUber Abgestoppt BEERGICIAN Registered User regular
    Is it worth resub to shoot NC.?

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