Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
First off I am a long time PA forum reader, but this is my first post (first post on any forum actually).
I first got into pen and paper games before I actually knew they existed. I found a ten sided die laying on the floor at my middle school and found it to be an incredibly efficient way of creating percentages. I proceeded to make games revolving around fantasy worlds and played them by myself to much satisfaction. I soon discovered however the whole wonderful wide world of D&D but for the life of me could find no one to participate. I would read the books and design whole worlds and characters to be used in them, but those senarios would lay unused. And so it has been for quite some time, trying computer games such as Neverwinter Nights but finding it lacked the inherit imagination of what is possible with pen and paper.
So I found a group of friends who are very enthusiastic about the television show Firefly. I discovered that though they would all find D&D a far to "nerdy" endeavour, they all showed intrest in participating in the Firefly RPG. My wife purchased the core rulebook for me as a gift and I have been creating a scenario for them all to play in, and so far I think it will work out.
I however have numerous questions in regards to running a campaign. First, how far out should one prepare for the PC's to go beyond the setting I have created. For example if I say "the mission goes to this moon" and they say "no, we are going to this moon" what am I as a GM to do? Tell them no? or just wing it. I can't easily come up with the material for a whole new setting, but I am not keen to having such a linear storyline.
Second, how important is it to follow the rules? If in a fire fight one of the PC's is about to get shot in the head and be dead dead dead can I just fudge it and say that the bullet grazed their cheek? After all the Television characters often break the rules ie getting stabbed through the abdomen and continuing to fight.
Third, it looks like it will only be three PC's to start with the fourth on a trip to Boston, leaving the ship in a bit of a predicament. The ship "Bosephus" is in dire need of a medic and a mechanic, roles none of the crew is currently filling. Is it okay for me to have a character? For this campaign I created a boy genius who is a mechanical empath and has pretty decent medic abilities. I designed him so that he can logically stay on the ship during any missions but I have instances were he will be present for action. From your experience is it better to have a GM who is completly seperated from the party or would it be an effective way solving the ships lack of neccisary crew? Also if I do use the character would you suggest I play him like a PC or like an NPC?
Fourth, do you have any suggestions on how to use miniatures to represent peoples locations. I am currently using predrawn maps using a sharpie and graph paper and small micro machine Star Wars figures.
Lastly if you have any experience with the Firefly game ruleset do you have any suggestions to moddifing it (especially the overly complicated, and yet strangly undercomplicated spaceship rules)?
Thank you very much for your time.
Also I apoligize now for my grammer and spelling they are not something I excel at.