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Another [Final Fantasy] Thread is done before FF XIII Versus
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Whether or not it actually saves them money (which, no shit, that's the point of milking a franchise); you want to hate it so bad that you just don't care that it's thematically exactly what the previous game told you would happen in the plot. You don't care, you just want to be able to bitch about it and act like it doesn't make sense.
-Caius has another word for this phenomenon: Chaos. This might be the cause of some confusion, because he uses the word as a proper noun, to describe this whole wacky Not-Time thingy. And not just the general dictionary meaning of chaos.
-Related tangent, Caius is also doing this so Yeul will never have to die again. Important bit to keep in mind.
-At the end, Caius gets exactly what he wants: Plunging the world into Chaos. Which as we see visually, means turning it into Valhalla.
-So now basically the entire world is in this state of fucked up Not-Time. That nobody ages is perfectly relevant to the story.
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But when the previous installment of a series spent like...50% of the plot setting up something being surprised that the sequel is actually following up on that seems...
...
dumb.
Snuggles...
Has that ever been a concern really for a FF? Serious question.
FFVI is the only mainline FF game that has an ending that can differ based on what you did during the game. Every other one is a set ending. Even as far as secondary games...I never played Crisis Core so maybe there; Dirge didn't really have a different ending, but you could get an added scene with Genesis. I still haven't finished After Years, but afaik it's a set ending. X-2 had a different ending if you 100%'d the game, so that increased replay.
Yeah, pretty much all of the FF games and any companion games have set endings with a handful of (granted, notable) exceptions. That XIII-2 had so many options was actually pretty unique for the whole series; plus the way it played out, fucking with you the whole time, was pretty awesome. There was still one 'true' ending either way; it's not surprising that the third game that is closing the series would have a set ending for some finality.
As far as replay; well, why does anyone replay Final Fantasy games? I know that nothing will change no matter how many times I've played through FFIV; I've done back to back playthroughs of IV. I do it because I love it.
Having said all of that, single ending aside, given the nature of the time loop in the game, I wouldn't be surprised of there's some either/or content each playthrough. Maybe not, of course; but we'll see.
Given the whole notion of a time limit and everything, I'm guessing they're doing something similar to DQ.
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Welp, I'll concede then....I certainly didn't imagine this kind of scenario after FFXIII-2's ending, but if the writing's on the wall, then I guess I'll go with the notion that they planned this all along.
What? People have been pairing those two since the first game, and now it's actually plausible since the age gap has been shortened (not counting any centuries of still-aging).
Would you prefer I go with the lesbians instead?
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Personally, it would be great if you don't ship here. This thread goes to fairly poor places constantly, but we don't have to stoop that low.
Speaking of whom, I wonder if Fang and Vanille will be in this one.
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// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
When you save a memo file (Quicksave, not to memory card) and die, the game immediately reloads to your memo file. Two interesting things happen:
1. Any levels you gained are retained (I quicksaved at level 35, it loaded at 38)
2. However any Esper Stat Adjustments are not retained (Died at Vigor 72, loaded at 66)
Doing the soft reset and loading the memo file from the main menu loads you at the correct level.
If you don't care about stats, this is a great bug for levelling up in. However I do care about stats, so L1L2R1R2SelectStart for me!
That has easily been my favorite thing about XIII-2 thus far. Save for a little bit of tension around Snow it hasn't remotely touched on that in the portion I've played. Everything else ever goes that direction; its pretty refreshing when it gets sidestepped gracefully.
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It was 50% of the entire plot at that point, to get them out before Cocoon fell. And the other 50% was to stop Caius in the meantime.
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Naw, VI always did this. If you died, it took you back to your last save point, but you kept all your levels. I don't know if the esper stat bug was in it too, but I wouldn't be surprised.
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I'll be honest, that pairing just kind of creeps me out. Probably the whole 'surrogate mom' thing. I dunno.
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
MEGAMAN MEGAMAN!Lightning, those things are called behemoths, stagger them before they stand up to...*rage*
*WHACK* I already know this!!![/Sequelitis]
So the bug I discovered was on the SNES as well. But hey, I discovered it myself, with no hinting. 8-)
I figured it might be. "Mwahaha, I'm leaving Narshe at level 99 and I've only taken 200 steps!"
We got many self imposed challenge takers in here, FFV fiesta not withstanding? I'm not much of one myself, except for keeping my level low in games until it's beneficial to level up (1, 6, 8, arguably 10). I'm thinking of taking on Kefka with a beserker team though (Gau/Gogo rages, Mog dances and Umaro)
I only really do natural magic games for FFVI at this point. It spreads out the usefulness of the characters and their abilities pretty nicely.
I prefer not running ever and maxing out everyone though. What fun is the esper system if you don't use it?
Yeah, but the Esper System usually requires you start at a low level to get the best use out of it, so for the first half of the game it's a low-level run until you can get to Dinosaur Island and cut loose.
Or maybe they're repurposing Versus' corpse.
Well duh, she's engaged to Snow. I would've been in tears if they tried to break those two up.
I mean the fangirls.
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SHUT YOUR GOSLING MOUTH!
Versus still exists you know.
LR probably promotes multiple playthrough the same way Dragon quarter did in that you'll probably fail miserably the first time if you don't look up how to do things 'right'.
Which I'm fine with, I loved DQ.
My Backloggery
live-action but it uses the ATB...
I think I remember an older RPG that worked that way. You could move and attack freely but you had a limited number of actions each time you did or something. Forgot what it was or if I made it up in my head.
For some of us that's a plus!
Parasite Eve? Chrono Cross maybe?
The first thing that came to mind was Secret of Mana. Not exactly the same sort of system; but it had an effective ATB meter; if you didn't wait for it to be at 100% before attacking you'd pretty much always miss and wasn't worth it. The magic system didn't have the same meter though (although there was an invisible internal timer that you could abuse the living shit out of). Anyway, it worked well enough to make SoM avoid just being a straight button masher adventure game. Could be something similar?