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[Mass Effect] OLD THREAD LEAVE GO BYE SEE YA

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Posts

  • WybornWyborn simple as can be Registered User regular
    Atlas rockets will break it immediately, yes, but with max strength it can take multiple shots from the primary cannon before shattering, which is saying a lot. It also lets you last a lot longer against htings like pyros.

    I just don't see a huge need for health on a class that has Energy Drain, at least on Gold. I admit I haven't tried to roll him on Platinum.

    tMK9I.png
    Xbox Live: GZOTP | Origin: Khuutra
  • PreacherPreacher Registered User regular
    I never really use the shield block outside of a 4 cap and I'm protecting someone. Way better to be mobile and debuffing groups of enemies.

  • DarkPrimusDarkPrimus Registered User regular
    An Atlas missile will shatter the shield regardless of strength, but it won't actually hurt you.

    Rock Band DLC | Gamertag: PrimusD | WLD - Thortar
  • MusicoolMusicool Registered User regular
    I love the drop shield for the sheer badassery when you pull it out just in time to catch a rocket.

    The Paladin should have a 'don sunglasses' animation coming out of that.

    Burtletoy wrote: »
    I disagree completely.
    Spoiler:
  • PreacherPreacher Registered User regular
    I think it would be cool if the shield could reflect an enemy attack if you timed the impact at same time as doing the finish to the meele, would make me use the shield for that a lot more.

  • Phoenix138Phoenix138 ArizonaRegistered User regular
    I'm a big fan of the Paladin, but I do wish they would've replaced Incinerate with a full-fledged shield usage power. Something that could be activated immediately (dropping the shield has a very quick animation, but you still have to wait for the heavy melee to register) and wouldn't require you to plant the shield into the ground. Heavy melee could've then been an actual melee similar to the Shadow Broker's shield charge.

  • EnderEnder Registered User regular
    Phoenix138 wrote: »
    I'm a big fan of the Paladin, but I do wish they would've replaced Incinerate with a full-fledged shield usage power something that didn't suck, and didn't have buggy, non-working evolutions.

    ftfy

    eahenryii wrote: »

    i've resorted to reading your posts in William Shatner's voice.

    I am now using the Christopher Walken voice.
  • tastydonutstastydonuts Registered User regular
    So all this talk about paladins makesm e want to actually redeploy my sentinel class characters.

    The only thing is that after I promoted them out I never bothered to roll another one, and now the class is at 20 without any characters in it. Has anybody done something similar before? Would deploying a character bump my N7 rank up 20, which I don't want to happen?

    "a good leader can make an okay group great..."
  • Phoenix138Phoenix138 ArizonaRegistered User regular
    So all this talk about paladins makesm e want to actually redeploy my sentinel class characters.

    The only thing is that after I promoted them out I never bothered to roll another one, and now the class is at 20 without any characters in it. Has anybody done something similar before? Would deploying a character bump my N7 rank up 20, which I don't want to happen?

    I'm almost certain your rank already went up as those characters were gaining in experience. Deploying them shouldn't make a difference. You can still sandbag without worry (so long as no one notices your weapon ranks).

  • tastydonutstastydonuts Registered User regular
    Phoenix138 wrote: »
    So all this talk about paladins makesm e want to actually redeploy my sentinel class characters.

    The only thing is that after I promoted them out I never bothered to roll another one, and now the class is at 20 without any characters in it. Has anybody done something similar before? Would deploying a character bump my N7 rank up 20, which I don't want to happen?

    I'm almost certain your rank already went up as those characters were gaining in experience. Deploying them shouldn't make a difference. You can still sandbag without worry (so long as no one notices your weapon ranks).

    Nah, it didn't. My rank should be 270, but it's 250.

    120 Character Levels
    +60 Promoted two and leveled up two for first promote event.

    180
    +70 Promoted three and rerolled two from second promote event

    250 (Hanging 20 is from the non rerolled Sentinel class)


    tastydonuts on
    "a good leader can make an okay group great..."
  • TheSecretSeventhTheSecretSeventh Registered User regular
    I still haven't watched the new endings. TO YOUTUBE!

    PSN: DW_Drummer22
    XBL: MightyManotaur
    PA: TheSecretSeventh
    wait....
  • Wolf of DresdenWolf of Dresden Registered User regular
    They've buffed the vindicator twice I believe, people still won't use it.

    I wonder how many non-completists have one? Because I generally spend my credits on PSPs, I have almost nothing in the way of uncommon guns.

    Big fan of the Vindicator for SP.

  • Theodore FlooseveltTheodore Floosevelt w o r s h i p c a t g o dRegistered User regular
    So all this talk about paladins makesm e want to actually redeploy my sentinel class characters.

    The only thing is that after I promoted them out I never bothered to roll another one, and now the class is at 20 without any characters in it. Has anybody done something similar before? Would deploying a character bump my N7 rank up 20, which I don't want to happen?

    Do you just really not want any more N7 ranks?
    Kana wrote: »
    Kana wrote: »
    shadow strike is weird. There's times I'll play completely the same and dudes will always beat me to the punch even if supposedly they couldn't see me coming. Other times I'll be solo in the middle of a horde and none of them can keep up with me. I just end up having to play a little defensive until I figure out what mood the baddies are gonna be in today. After a round or two I can usually figure out how weird it's going to be and play accordingly.

    One thing that seems to help is if you're already moving when you start the shadow strike, rather than just standing still.

    The biggest tip I can give for shadow-play is NEVER RUN when you're near enemies. If you're cloaked and walking you can be very close without ever getting aggroed. Also immediately move to the side, out of the enemy's line of fire, because they'll often just shoot blind trying to catch you. Once you get out of the line of fire THEN move up or down-field. Adrenaline modules are super helpful, if you get the speed boost to shadow strike + an adrenaline mod you can sidestep a ton of melee counterattacks. Also, just like vanguarding, try to host if you can.

    My current shadow build has worked super well for me

    skip N7 passive skill
    max fitness for melee and armor damage, obviously
    shadow strike for damage resistance, DoT, and shield drain
    electric slash for radius, tech combos, and damage
    cloak for power damage, recharge speed, and two powers

    a pistol with 200% cooldown and a melee attachment

    If it's a big horde, start with an electric strike to stagger the group, then shadow strike right in. Heavy melee now and then to keep the damage boost bonus and to finish off heavier dudes like pyros. Always be moving sideways to avoid counterfire, and wait to attack shielded enemies until you start taking fire and you need a heal. If shit starts getting crazy just hit cloak, walk away, and then detonate a tech combo on them with electric slash.

    Shadow is by far weakest vs. reapers though, in that case I mostly just help defend our engineer and try set off as many tech combos as possible

    I just promoted, and was thinking of building my shadow similar to this now

    But Melee damage boost for cloak would seem like a no-brainer

    Also, does the power damage boost from the cloak tree affect shadow strike?

    I just found that with this build I'm never really melee'ing from stealth anyway, stealth is almost purely an escape button, so it's more helpful to get back into the fight sooner. Basically my old build (which was just pure cloak->shadow strike x2) just seemed to do waaay more damage per hit than I actually needed vs. most guys, and then I'd run away and hide to wait for cloak to cooldown. This way I'm doing a good bit less damage per hit, but I can keep hitting for a pretty long time, and I feel like I end up doing more actual DPS even against single targets.

    I don't think power damage boost is SUPPOSED to help shadow strike, but it seems to anyway. But as long as you've got the +50% heavy melee bonus active you can kill most mooks just fine. Even if not in the initial hit they'll die from the DoT shortly afterwards. Or for pyros you just shadow strike and immediately heavy melee.

    Still not sure how I want to handle those couple of cloak evolutions... but I'll mess around with it. I was considering cloak duration for more mobility if things get nasty. I'm still leveling right now, but man is there a world of difference with defensive shadow strikes versus straight power. So much more survivable, as long as it's played smart.

    Also, more fun

    I just played a game versus Geth on Dagger, and that map is just a shadow playground

    02YsrWP.jpg
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    you don't really need any special junk for shadow strike to one hit most enemies on gold. Mine one shots nemesis, centurions, combat engineers, marauders and geth rocket troopers, and two shots phantoms and pyros.

    The DoT evolution and the cloaking melee bonus are super key for this; 40% more damage over 5s is huge, and means that most of the mid-level shielded mobs die before they come out of the stagger animation.

    I use the berserker equipment on mine cause I haven't gotten the pure melee one yet, but it only adds +6%. Just get the first four ranks of fitness and a weapon with a +25% melee mod.

    hope? change? busproject.org
    my unofficial autobio will be accompanied with tips on how to smile
    cause I've found that when they don't see you frown, they never know that you're a threat
    and they don't sweat you when you came around
  • KanaKana Registered User regular
    I've ended up switching from the melee bonus to the power cooldown bonus, although I might switch back if I can ever get a berserker V (goddamnit RNG stop giving me ammo IV's and gimme some gold gear)

  • Theodore FlooseveltTheodore Floosevelt w o r s h i p c a t g o dRegistered User regular
    Yeah, that 40% damage is huge

    it also allows for more anime goofiness

    Shadow strike, then move on to the next enemy

    have them all die three seconds after the cut

    you gotta be overflowing style to justify being the dumb-dumb who brings a sword to a space fight

    02YsrWP.jpg
  • KanaKana Registered User regular
    plus if you've got an engineer or something playing support and blasting overloads they'll trigger the tech explosion from the DoT

  • envoy1envoy1 Registered User regular
    Ok, what's going on Origin????

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  • MarkWebsterMarkWebster ScotlandRegistered User regular
    Instead of Incinerate they should have given the Paladin an omni-horse. +300% speed and + 300% melee damage. He would ride it into a group of enemies and batter them with his omni shield. If an enemy "killed" the omni-horse he would fall over (like a stagger) or if it could be cancelled and he'd swing back into action.

    envoy1PLA
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    speaking of the vindicator, did they buff it enough to make it worth carrying? I have a vindicator X for some reason; maybe I'll try it out on my shadow

    hope? change? busproject.org
    my unofficial autobio will be accompanied with tips on how to smile
    cause I've found that when they don't see you frown, they never know that you're a threat
    and they don't sweat you when you came around
  • gjaustingjaustin Registered User regular
    you don't really need any special junk for shadow strike to one hit most enemies on gold. Mine one shots nemesis, centurions, combat engineers, marauders and geth rocket troopers, and two shots phantoms and pyros.

    The DoT evolution and the cloaking melee bonus are super key for this; 40% more damage over 5s is huge, and means that most of the mid-level shielded mobs die before they come out of the stagger animation.

    I use the berserker equipment on mine cause I haven't gotten the pure melee one yet, but it only adds +6%. Just get the first four ranks of fitness and a weapon with a +25% melee mod.

    Yep. And the ability to remain cloaked after you use a power makes it not even matter that they don't die immediately.

    Your belief is not required
  • envoy1envoy1 Registered User regular
    speaking of the vindicator, did they buff it enough to make it worth carrying? I have a vindicator X for some reason; maybe I'll try it out on my shadow

    I used to vindicate a lot. Then I switched to the mattock, and I haven't really gone back to the vindicator.

    steam_sig.png
  • VicktorVicktor Registered User regular
    envoy1 wrote: »
    speaking of the vindicator, did they buff it enough to make it worth carrying? I have a vindicator X for some reason; maybe I'll try it out on my shadow

    I used to vindicate a lot. Then I switched to the mattock, and I haven't really gone back to the vindicator.

    I like the mattock too. But damn if it doesn't make my clicking finger tiered. Which I guess is why they made the Harrier, and why it's so good. It's an auto-mattock.

    I guess you could get a mouse or mouse software that supports a clicking mod or something. I actually have a friend who wired a little 555 chip up as a multistable vibrator for his mouse click signal with a switch on the side for WoW. This was before they removed the capability for auto-targeting heals mods. He was a flash-heal machine in Molten Core! I took it as an indication of something wrong with the gameplay, I feel the same way about these weapons that, by all rights, SHOULD have a burst or automatic mode.

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    Origin: Viycktor
  • SoundsPlushSoundsPlush On the edge. Making a run for it.Registered User regular
    speaking of the vindicator, did they buff it enough to make it worth carrying? I have a vindicator X for some reason; maybe I'll try it out on my shadow

    Not unless you don't have many options. A Tempest would be more effective and wouldn't scratch your cooldown even without any capacity bonus.

    X2F2N.jpg
  • gjaustingjaustin Registered User regular
    Vicktor wrote: »
    envoy1 wrote: »
    speaking of the vindicator, did they buff it enough to make it worth carrying? I have a vindicator X for some reason; maybe I'll try it out on my shadow

    I used to vindicate a lot. Then I switched to the mattock, and I haven't really gone back to the vindicator.

    I like the mattock too. But damn if it doesn't make my clicking finger tiered. Which I guess is why they made the Harrier, and why it's so good. It's an auto-mattock.

    I guess you could get a mouse or mouse software that supports a clicking mod or something. I actually have a friend who wired a little 555 chip up as a multistable vibrator for his mouse click signal with a switch on the side for WoW. This was before they removed the capability for auto-targeting heals mods. He was a flash-heal machine in Molten Core! I took it as an indication of something wrong with the gameplay, I feel the same way about these weapons that, by all rights, SHOULD have a burst or automatic mode.

    I feel the same way about the Mattock.

    The only reason for the Mattock to be semi-automatic would be the real life reason of not panicking and wasting ammo. But we're also not fighting Brutes in real life either.

    Your belief is not required
  • ElendilElendil Registered User regular
    Yeah, that 40% damage is huge

    it also allows for more anime goofiness

    Shadow strike, then move on to the next enemy

    have them all die three seconds after the cut

    you gotta be overflowing style to justify being the dumb-dumb who brings a sword to a space fight
    swords actually make sense in a universe with kinetic shields!

    the most lethal things in ME1 were krogan melee attacks

    Per3th.jpg
  • ElendilElendil Registered User regular
    i always figured the mattock was pretty solid once they buffed it like twice

    problem is clicky-clicky, and I only have one at like III anyway (Viper X though! because I needed that!)

    then last week i got the harrier and i just want to stick it on everything

    is best gun

    Per3th.jpg
  • DVGDVG Registered User regular
    Man, I hate it when I join a public game and I immediately have 2 kick votes for some arbitrary reason

    Diablo 3 - DVG#1857
  • ValiantheartValiantheart Registered User regular
    I do love being able to solo bronze for full extraction on these operations. Such a headache reducer.

    PSN: Valiant_heart PC: Valiantheart99
  • The Dude With HerpesThe Dude With Herpes Registered User regular
    Well, since so many bronze/silvers are needed, I guess it's a good time to finally finish releveling my Engineer from the last promotion event weekend. I think i need another level on Vanguard too. I could probably just solo the bronze/silvers with Kroguard.

    360.png Galedrid - Steam.gif Galedrid - bnet.gif Galedrid#1367 - WoW.gif Benediction
    Origin.png Galedrid - WiiU.gif Galedrid - 3DS.png 3222-6858-1045
    - FFXI.png Kingshand
  • tastydonutstastydonuts Registered User regular
    DVG wrote: »
    Man, I hate it when I join a public game and I immediately have 2 kick votes for some arbitrary reason

    What's your loadout?
    Do you have a mic?
    Have you played with any of the players before?

    edit: I know one time I joined up into a match on my Slayer and there was another slayer in the lobby and before I could even review the other players stuff, I got kicked.

    Seeing as I outgeared everybody (including the other slayer), I asked. Reason: his friend didn't want to play with another slayer.

    Something that's easily unnoticeable in ME3's MP given its weak party system is you can never tell if you're the "pub" or not (although everybody is, really). So while it sucks sometimes, it is what it is?

    I personally avoid players that do this, although I'm not sure if that is possible on the platform you're playing on.

    tastydonuts on
    "a good leader can make an okay group great..."
  • PreacherPreacher Registered User regular
    Elendil wrote: »
    i always figured the mattock was pretty solid once they buffed it like twice

    problem is clicky-clicky, and I only have one at like III anyway (Viper X though! because I needed that!)

    then last week i got the harrier and i just want to stick it on everything

    is best gun

    Yeah its only limitation is ammo, but thanks to the demo class, thats not as much of a problem anymore!

  • DVGDVG Registered User regular
    Yes mic, no familiar public players, I thinks it's just because my n7 rank is in the hundreds and they were all in the thousands :(

    Diablo 3 - DVG#1857
  • gjaustingjaustin Registered User regular
    DVG wrote: »
    Man, I hate it when I join a public game and I immediately have 2 kick votes for some arbitrary reason

    Think of it as them sparing the pain of you having to deal with them.

    The best part is when you're the third person and refuse to vote to kick the new person. Then you start getting kick votes as well. Soon EVERYONE has vote kicks and things start to get strange.

    Your belief is not required
  • The Dude With HerpesThe Dude With Herpes Registered User regular
    Yeah if I join a game and have kicks waiting for me I just save them the trouble and leave. In order to not just assume everyone is shitheads, I just tell myself that they mean for that slot to be for a friend, but made a public game for some reason.

    But in the end, I'd rather just leave than have people pissy with me for not conforming to whatever idea they have in their head of the "right" setup.

    And their loss, whatever. I'm a quite good player and have carried so many games on my shoulders. But they see something, maybe it's my low N7 because I don't give two shits about it, or I'm bringing a slightly underleveled class to gold or something.

    meh.

    360.png Galedrid - Steam.gif Galedrid - bnet.gif Galedrid#1367 - WoW.gif Benediction
    Origin.png Galedrid - WiiU.gif Galedrid - 3DS.png 3222-6858-1045
    - FFXI.png Kingshand
  • Theodore FlooseveltTheodore Floosevelt w o r s h i p c a t g o dRegistered User regular
    Elendil wrote: »
    Yeah, that 40% damage is huge

    it also allows for more anime goofiness

    Shadow strike, then move on to the next enemy

    have them all die three seconds after the cut

    you gotta be overflowing style to justify being the dumb-dumb who brings a sword to a space fight
    swords actually make sense in a universe with kinetic shields!

    the most lethal things in ME1 were krogan melee attacks

    True

    but although Krogans' faces may have been the most damaging, the games would seem to indicate that guns are still the most lethal option

    I suppose that's because it's a shooting game and not a sword-fighting game, though

    It does make me a little disappointed that melee attacks don't bypass shields entirely, that would've been cool

    (the exception to this coolness being the lore-adherent phantom sync kills)

    02YsrWP.jpg
  • KanaKana Registered User regular
    It is a little different with krogan though, just because getting mauled by multi-ton shotgun-wielding dinosaur aliens is a lot less cliche than dancing little gymnast ninjas

    Theodore FlooseveltEgos
  • The Dude With HerpesThe Dude With Herpes Registered User regular
    Elendil wrote: »
    Yeah, that 40% damage is huge

    it also allows for more anime goofiness

    Shadow strike, then move on to the next enemy

    have them all die three seconds after the cut

    you gotta be overflowing style to justify being the dumb-dumb who brings a sword to a space fight
    swords actually make sense in a universe with kinetic shields!

    the most lethal things in ME1 were krogan melee attacks

    Rocket Drones have something to say about this assertion.

    360.png Galedrid - Steam.gif Galedrid - bnet.gif Galedrid#1367 - WoW.gif Benediction
    Origin.png Galedrid - WiiU.gif Galedrid - 3DS.png 3222-6858-1045
    - FFXI.png Kingshand
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    Elendil wrote: »
    Yeah, that 40% damage is huge

    it also allows for more anime goofiness

    Shadow strike, then move on to the next enemy

    have them all die three seconds after the cut

    you gotta be overflowing style to justify being the dumb-dumb who brings a sword to a space fight
    swords actually make sense in a universe with kinetic shields!

    the most lethal things in ME1 were krogan melee attacks

    Rocket Drones have something to say about this assertion.

    alas, poor jenkins!

    i knew him, kaiden

    RxI0N.png
    Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy | blog
  • Theodore FlooseveltTheodore Floosevelt w o r s h i p c a t g o dRegistered User regular
    Elendil wrote: »
    Yeah, that 40% damage is huge

    it also allows for more anime goofiness

    Shadow strike, then move on to the next enemy

    have them all die three seconds after the cut

    you gotta be overflowing style to justify being the dumb-dumb who brings a sword to a space fight
    swords actually make sense in a universe with kinetic shields!

    the most lethal things in ME1 were krogan melee attacks

    Rocket Drones have something to say about this assertion.

    alas, poor jenkins!

    i knew him, kaiden

    If those had been rocket drones, Jenkins would have been liquefied

    02YsrWP.jpg
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