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9:35: Okay, first official group of details on the PSP game:
-It's not a port. In the words of director Cory Barlog (who is involved with the PSP game along with developer Ready at Dawn), "It is its own story that connects to the overall story. God of War, God of War 2, and then if all the stars align God of War 3 will be the telling of a trilogy. This PSP story will be a further fleshing out."
-The developers are not sure what's going to happen to the roll that was previously on the right analog stick yet -- various ideas like a toggle are being thrown around, but we don't know any more than that. "There are plusses and minuses to all of it," says Barlog.
-There's no word on where this sits in the overall story yet.
-There's no word on PSP/PS2/PS3 connectivity features. Ready at Dawn was one of the few developers to do PSP/PS2 connectivity with Daxter and Jak X, but Barlog says: "As far as the connectivity and stuff, it sounds awesome, but really kind of just found out about Home ourselves... Home was in development [during GOW2], but nobody really on our development team was knowledgeable about it, so there wasn't much we could do about it."
-The goal is for this version to be just as epic as the others, despite being on PSP. Barlog: "It is epic. It is big. There are hooks in the PSP story that I actually wrote from one of my first stories for God of War 2, so there are a lot of elements -- we're going to keep connecting all this stuff. To me, it's a persistent world... I want the PSP version to not feel like the PSP version... it's just as big. It's just as epic. It's God of War."
-You may revisit some general areas, but none of the same levels from previous games. Barlog: "We're not reusing any levels. We're not doing any of that stuff. It's all original content. And the game will ship with a second analog nub -- totally kidding! Not true at all!"
On if we'll see hints of God of War PSP in the special features disc for God of War 2:
"No, I'm smart. We took out any references to stuff we don't want out yet... But there are some things in there that may relate to a future game if we do it, but you'll have to keep your eye open for that."
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9:40: Did Barlog just confirm that God of War 3 will be in 1080p with Sixaxis and VIBRATION functions on PS3? He sure did! Whoa! Well, technically he didn't confirm GOW3, but he confirmed Sixaxis and vibration for the future of God of War.
On if God of War could ever go episodic or use downloadable content as a major component:
"You know, I used to have an interest in that. I was a big proponent of that and started pitching ideas around to people. And I wrote a couple episodic scripts that I put in everybody's hands to try to get the ball rolling. But you know -- the game's too big. I think the game's way too big. There are too many art assets. We're talking like a gig and a half, two gig download for one episode. It's too much. And this isn't a dig on people that are doing episodic content... but I question people's willingness to wait. I think in order for it to work, you gotta have four episodes in the can, and then release them two months apart or a month apart... I don't know if it's viable for this game..."
"I can see creating the game and leaving hooks. When I was writing, I was jotting down little ideas like that... but I don't want to end up doing shit like the horse armor. It needs to be worthwhile. It needs to be substantial, as opposed to some tiny little thing that takes 20 minutes."
On support for PS3 online:
"We do want to have support for the network platform -- I think it's huge. And I'm looking at a lot of stuff right now that if I do end up doing anything with 3, I want to utilize that. [I'm thinking] 'what else is there? How can you explore creating more of a community with players?'"
On user created levels ala LittleBigPlanet in God of War:
"I think conceptually user created levels is awesome. User created levels for God of War -- I don't think it's a realistic proposition. We don't design levels with a level editor the way that like Unreal and Doom [do it] -- they have their own editors... there isn't much possibility of user created stuff for God of War."
On possibly putting co-op in God of War 3:
"I've been looking into it. I really dug playing Gears, and I really like the concept of the co-op. Does co-op have a place in God of War? If we can do something unique with it, yeah, but it is really an early exploration of that in my head really. It's not even a discussion with the team. We're not even moving on to do the game yet. I'm thinking how can we incorporate this without damaging what happens in the game -- without having it feel silly -- where it's just like 'we threw two Kratoses in there and now you can run around through the world.' It's gotta be something more than that. It's gotta have a true purpose, kinda like Four Swords. I don't want to necessarily make a game like Four Swords, but how it really had a meaning to how people play it."
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3DS: Span_Wolf - 4854-6434-9883/WiiU:Span_Wolf
Steam: http://steamcommunity.com/id/Span_Wolf/
How would this flesh out on the PSP?
3DS: Span_Wolf - 4854-6434-9883/WiiU:Span_Wolf
Steam: http://steamcommunity.com/id/Span_Wolf/
Cast Army of the Dead (preferably fully upgraded...preferably you have enough magic to cast it twice).
Run to the opposite side of the hall where the archers stand...right by the barrier. Kill the archers and then just whittle away at the harpies using Square.
As for killing Ares, you're on your own, baby.
3DS: Span_Wolf - 4854-6434-9883/WiiU:Span_Wolf
Steam: http://steamcommunity.com/id/Span_Wolf/
It shipped today so most of us are probably getting it tomorrow.
Not me because I don't have any money, but if I was getting it, it would be tomorrow.
3DS: Span_Wolf - 4854-6434-9883/WiiU:Span_Wolf
Steam: http://steamcommunity.com/id/Span_Wolf/
It's pretty awesome, and I'm really excited about the sequel. Getting it tomorrow! That thread about the LARP ad campaign only increased my excitement.
As to the spinning vertical columns everyone always complains about, I had much more trouble with the horizontal spinning things right before them, only enhanced by my need to collect as many red orbs as possible.
PSN ID : Xander51 Steam ID : Xander51
People who've played God Mode- are
(Also, I can only afford to buy one game over Easter break... should I get GoW 2, or Final Fantasy XII?)
Good thing I haven't played SotC, Jak & Daxter or most of the Ratchet and Clank series. I'm too poor for anything but bargain bin gaming.
Also, I was sooo proud of myself for getting to the clone war in God Mode. Then, after many failures, I was less proud of myself... It was quite a ride though.
I had no magic when I hit the conveyor and decided after many tries that it was impossible. (For my meager skillz.) I ended up backtracking all the way to the cliffs of madness to find the one and only magic box left unopened. I went back and thumped the ever-loving crap out of that room using a combo of rage of the gods (For two free army casts) and then depleting my magic bar.
Heres a question for everyone... Have you found that if you're good at the horizontal blade pillars in Hades, you're bad at the vertical? My girlfriend and I are at polar opposites on that. She couldn't do the horizontal pillars to save her soul, while I bunny hopped across them. Meanwhile, I fell off the vertical repeatedly while she scooted up them like nothing. I don't get it.
I would think FF12 would give you more play time. But you'll need a guide, especially to see what's on the licsense board.
Prepare for pain.
Oh, and for the love of Zeus, make sure you go into the
Also, its still mostly luck. The only consolation I can offer you is that you will feel like a god after you've beaten it.
I'd contemplated the wait, but utimately, I caved-in and paid full price and I don't regret it now.
The set pieces in this game are simply amazing and everything is so well done (so far). The Colossus battle from the demo disc (which I hadn't played yet - the full game is my first hands-on) is just fantastic - not in the same light as, say, SotC, but in its own right. And it's just the beginning (literally). The game just keeps throwing fucking great action in your face at all times. And the story is wonderful so far - I love the direction they are taking it:
Corey Barlog is definitely getting his Christmas bonus this year. There's no doubt.
Defender: Mind not acting like a 13 year old? We don't know the context that the question was asked in. For all we know, he just asked Barlog (the Balrog) what he thought of it. Personally, I'm hoping we get a few LBP levels created with a GoW theme. :lol:
As soon as I heard Zeus, and he stopped speaking to me, you know how they're like "Go with the Gods, Kratos. Go forth in the name of Olympus."...Well, in my head the voice just continued on and went "En Taro Adun, Executor!" I guess my brain couldn't help it, they used exactly the same distortion effect as the one they used on Aldaris' voice.
So hey, how did you guys handle the second stage of the final boss battle? (Why are we spoiler-tagging this, the sequel is already out?)
My method was basically:
I'm sorry, but that question is FUCKING RETARDED, especially since they actually showed you what it takes to make levels in GOW in the "extras" section. It's an idiotic question and it takes up face time and wastes space when an intelligent question could've been asked.
Good fucking GOD that was one of the hardest parts of the game. I haven't even played through on God (just Spartan, and Normal for comparison purposes), but when I first got there it was just like "WHAT THE FUCK IS THIS SHIT?"
The only thing that I found that really helped was that you can quickly grab-and-throw the archers, and once they're done, if you keep moving around, the harpies don't dive-bomb you. So I basically went back and forth between conveyor belts doing the Roll + X move (Achilles Flip?) because that could hurt the harpies and it didn't give them much time to attack me.
Come to think of it, I wish the rest of my day was like this.
It would make group-based school work a lot easier.
"You don't know how to put commas into sentences? Now I have to edit the shit out of your 5 page section of this paper??!?"
"YAAARRRRAAAAAAAAAGAH!!!"
*Ripping noises*
At least it's April, not September. I think I wouldn't survive this. (I would, but, you know, it would be just another kick in the nuts - a golden standard for Europe.)
I can't even import because word on the street is it's a dual-layer DVD. Le Sigh. At least it's only a month.
Finished it just now.
Ares' second form, however, was utterly brutal. I'm not used to boss fights where a good half of the guy's attacks are effectively one-hit kills.
I was lucky enough to go into the fight with a nearly-full magic meter, though.
The trick there, I found, was to go about two-thirds of the way into the room (between the archer platforms, so the conveyors are pressing you into the platforms instead of the big rollers o' death) and cast Poseidon's Rage- twice, if you have the opportunity. Assuming your Rage is maxed out, that'll get rid of most of the archers.
There's a safe position near the entrance to the Pandora's Box room- if you stand directly in front of the red barrier, you'll get crispy-fried by the burners, but there's a couple of shallow steps in front of those that you can stand on without worrying about either the conveyors or the burners. Then you just wait for the harpies to come to you, and keep tapping Square until they're all gone. (Try not to move position too much, or you'll end up either under a roller or burned to death.)
Quite frankly, the hades vertical columns thing is child's play, the same with the horizontal ones (on later playthroughs I wanted to see how many shortcuts could I take here, so there were many deaths).
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