Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
One does not simply walk into Cydonia [X-Com LP Final Missions]
Above the skies of Earth, a secret war is being waged.
A war humanity is losing - will lose, unless someone can stop it.
X-Com alone has the will, skill and technology to oppose our invaders.
We are a top-secret multi-national military task force assembled to investigate, interdict and oppose an unknown enemy threat of extra-terrestrial origin.
Our operatives are recruited from the best and brightest individuals worldwide, representing the very best Earth has to offer.
We are an elite unit, made up of the cream of the crop, and Earth's greatest resource for defending against the unknown enemy.
As a shadowy semi-autonomous top secret paramilitary organisation that no government on Earth will publicly acknowledge, it is no longer possible to join X-Com.
Trust us when we say you'll live longer this way.
Science Team Xenology (Alien Psychology, Alien Biology, Alien Interrogation and related fields)
Team lead: Dr. Monsterror
Research Fellow: Dr. Z0re (Xenology)
Applied Sciences (Armors, Craft and other original technologies arising from X-Com research)
Team lead: Dr. Computer Generated Faggotry
Research Fellow: MrMonroe (Quantum Gravitational Fields)
Xenotechnology (Understanding and investigation of alien technologies, science and strategies)
Team lead: Dr. Green
Research Fellow: chrishallett83 'Numbers' (Intelligence Analysis)
Weapons Research (Reverse-engineering and original weapon research)
Team lead: Dr. Zyrelax
Research Fellow: Dr. Melding (Plasma Technology)
Conventional Earth-based Weapons
Weapons based on conventional Earth-based chemical/projectile technology.
Heavy Cannon
Spoiler:
A large unwieldy personal projectile weapon capable of firing different types of ammunition. While more powerful than an Auto Cannon, its slow rate of fire and small magazine generally sees it considered less optimal than that weapon. The expense of ammunition suggests that it be deployed in limited numbers.
Auto Cannon
Spoiler:
Similar to the Heavy Cannon, except using smaller, belt-fed ammunition and an efficient loading mechanism to sustain higher rates of fire. Explosive ammunition can be particularly effective against groups of aliens. Like all heavy weapons, ammunition is expensive, so it is suggested to limit use to the role of support weapon.
Rocket Launcher
Spoiler:
The most powerful Earth-based explosive projectile weapon, but also the slowest and heaviest. High cost of ammunition and significant collateral damage generally makes this weapon a restricted use item in the field. However, in the right circumstances its use can be devastating.
Enhanced Earth-based Weapons
Weapons developed on Earth utilising advanced alien engineering techniques.
Laser Pistol
Spoiler:
A compact and light sidearm that allows free use of one hand. Powerful in close quarters, what it lacks in punch and accuracy it makes up for in speed. Popular with scouts and grenadiers, or as a secondary weapon for users of Cannons and Launchers. An excellent weapon for those wishing to improve their skills.
Laser Rifle
Spoiler:
The standard issue weapon of the X-Com front-line soldier. Versatile, accurate, and with unlimited ammunition, the X-Com Laser Rifle is the workhorse of the alien conflict.
Heavy Laser
Spoiler:
Not as versatile as a Laser Rifle or destructive as a Heavy Plasma, but its limitless ammunition, ease of manufacture and high accuracy recommend it for the role of sniper weapon. Can be comfortably used in limited numbers throughout X-Com squads.
Alien Weapon Technology
Alien weapons that have been reverse engineered by X-Com scientists for use by terrestrial soldiers.
Plasma Rifle
Spoiler:
What appears to be a stock mass-produced firearm in use with Extra-terrestrial forces. Common throughout standard crew deployments, the weapon is somewhat simpler and easier to manufacture, use and maintain then the more formidable weapons favoured by Alpha elite combat teams. Like all off-world weapons, its reliance on rare Elerium-based ammunition is a potential weakness for mass-deployment. Availability will depend on supply of sufficient ammunition.
Heavy Plasma
Spoiler:
The most powerful direct-damage firearm encountered in Extra-terrestrial forces. Extremely effective and powerful, but its reliance on rare Elerium-based ammunition restricts deployment amongst X-Com forces to limited use as a Squad Support Weapon. Availability will depend on supply of sufficient ammunition.
Blaster Launcher
Spoiler:
The Blaster Launcher is a tactical munition launcher capable of being deployed on a local engagement scale. Making use of both Elerium-accelerated ammunition and advanced alien micronavigation systems, the wielder of a Blaster Launcher can direct a projectile more accurately and with greater manoeuverability than Earth-based fly-by-wire technologies. The munition carries a charged Plasma field suspended inside an Elerium powered containment vessel. On impact, the Plasma containment field collapses and the Elerium vessel is consumed by the Plasma reaction, causing an uncontrolled Elerium reaction; a high-energy Plasma wave, enriched with Elerium anti-gravitons, causes molecular disintegration of nearby objects, vapourising nearby objects on an atomic scale. The effect is localised by the extremely high rate of decay of the particles involved, most only lasting fractions of millionths of a second. The effect is devastatingly precise and destructive against all known substances.
Owing to the weapon's destructive power and X-Com's conflicting need for well-preserved artifacts for research and intelligence, it is recommended that the weapon sees limited use and deployment as a weapon of last resort.
Miscellaneous Equipment
Special equipment that usually performs a specific purpose
Stun Rod
Spoiler:
Continued research on Extra-terrestrial activities requires study of live alien subjects. Capable of delivering a high-energy jolt capable of rendering an alien unconscious, the Stun Rod is a inelegant yet effective non-lethal weapon that has been proven in the field.
Medikit
Field medical kit capable of treating wounds from high-energy weapons and similar alien technologies. X-Com mission guidelines recommend deploying between 2 and 4 in a standard 8-man squad.
Motion Scanner
Spoiler:
A hand held device capable of providing a tactical intelligence advantage on the battlefield, the motion scanner allows X-Com units to locate and assess enemy numbers and positions without unnecessary risk.
Explosives
Grenade: Conventional personal thrown explosive device. Smoke Grenade: Thrown device capable of creating large smoke cloud that obstructs vision. Alien Grenade: Powerful alien explosive device; available in limited quantities. High Explosive: Powerful military-grade explosive with timed detonator.
Should any soldier wish to request a change to their equipment, they may do so by submitting a requisition form to Captain Cthulu in maintenance. While you're there, remember to get him to service your rifles. X-Com weaponry is state-of-the-art equipment that needs to be delicately handled and thoroughly cleaned on a regular basis by an expert professional.
Intercept and Interdict Craft
Craft designed to fulfill a tactical engagement and combat role against orbit-capable craft.
Interceptor
Spoiler:
Based on a Standard Earth template with several tactical and mechanical enhancements designed to elevate craft performance to a level capable of engaging suspected UFO performance profiles, the X-Com Interceptor is the workhorse of the X-Com engagement fleet. Although unable to match the top speed of even the slowest Alien craft, its formidable payload and widespread use gives the X-Com fleet Interdiction capability over more than half the globe.
Firestorm
Spoiler:
The first earth-designed craft utilising Alien Elerium-Graviton technology, the Firestorm is a small fighter craft with a performance profile unmatched by any prior craft built on Earth. Capable of engaging UFOs during transorbital descent/ascent, the Firestorm is capable of engaging almost every known UFO vessel. The only drawback is the fuel requirement of the graviton powerplant: the ship consumes considerable amounts of rare Elerium to attain its incredible performance, and with a limited supply of the precious materiel, deployment of the craft is necessarily limited.
Avenger
Spoiler:
The Avenger is a supreme craft. Design estimates and simulations speculate that an Avenger operating in Earth orbit could be an even match for a Battleship-class craft, although the risk of failure or time and expense of required repairs following such an engagement would be prohibitive to operational status. Still, if worst comes to worst and the scale of this conflict escalates into a planet-wide engagement, the development of the Avenger could delay Earth's capitulation by as much as a year. However, the most important point is that the Avenger is an armed military transport craft, capable of delivering an entire Platoon of soldiers to another planet with enough armour and armament to deter counter-attack. That is to say, we finally have a craft capable of transporting a Contact Team to Mars to engage the enemy on their home turf for once.
Enhanced Directed Energy Weapons
Weapons based on particle or focused beam technology.
Plasma Beam
Spoiler:
Capable of shredding alien alloys into molten slag in seconds, the Plasma Beam has become the main air-to-air weapon deployed against UFOs. A single Plasma Beam is frequently all that's required against all but the largest alien craft encountered, although many pilots choose to supplement the weapon with additional weapons for variety.
Laser Cannon
Spoiler:
Replacing the common cannon as the most basic weapon in the arsenal of air-to-air weapons, the Laser Cannon shares many of the same benefits of the Plasma Beam: a high rate of fire, nil time-to-target and an essentially limitless supply of ammunition. While it lacks the superior performance and punching power of the Plasma weapon, this is balanced out by the low cost of manufacture, granting X-Com an essentially unlimited number of these weapons for internal distribution.
Conventional Missile Weapons
Weapons based on conventional Earth-based chemical/projectile technology.
Stingray
Spoiler:
Based on mass-produced missile technology used widely around the globe, the Stingray is a readily available all-purpose missile capable of being deployed in high numbers. A single hardpoint can take 6 of these weapons; a payload large enough to score significant damage on a large number of the alien fleet - provided all of the missiles hit. However, even a small number of these missile can bring down smaller craft, and the high number of missiles on a hardpoint means there are more opportunities to hit.
Avalanche
Spoiler:
The superior earth-based missile weapon, the Avalanche has (at present) the longest range of any weapon in the X-Com arsenal. Combined with its high explosive payload and excellent accuracy, this is a highly useful ranged weapon, whose only drawback is the relatively small number of missiles a craft is capable of carrying: a single hardpoint can only carry 3 of these bulky munitions: enough to bring down a small UFO, but not enough to inflict critical damage against the larger spacecraft.
So, you guys, ever since we've started doing these psi-tests, I've started experimenting with various psychedelic drugs to sort of free-up the mind, you know? I've got to tell you guys, a lot of these things that that Rankenphile fella has to say make a lot of sense.
I'm going to tell him to work up some pamphlets after my session in the isolation chamber.
Maybe they're, uh, upgrading the software too. You know. New generation of AIs or something. Just thinking aloud. I'm certainly not the one about to pull the plug on you guys. Haha! Whoah, look at the time.
4 years, and I only just realised that the primary contact teams are named for "the last resort".
Not every flower can say love, but a rose can. Not every plant survives thirst, but a cactus can. Not every vegetable can read, but bless, look at you having a little go...
The last resort. Short form for the metaphor "The Last Resort of Kings and Common Men" referring to the act of declaring war; used in the names the French sniper rifle PGM Ultima Ratio and the fictional Reason weapon system. Louis XIV of France had Ultima Ratio Regum ("last argument of kings") cast on the cannons of his armies; motto of the 1st Battalion 11th Marines; motto of the Artilleriregementet.
Except we've got Ultima Ratio Terra - the last argument of Earth.
The last resort. Short form for the metaphor "The Last Resort of Kings and Common Men" referring to the act of declaring war; used in the names the French sniper rifle PGM Ultima Ratio and the fictional Reason weapon system. Louis XIV of France had Ultima Ratio Regum ("last argument of kings") cast on the cannons of his armies; motto of the 1st Battalion 11th Marines; motto of the Artilleriregementet.
Except we've got Ultima Ratio Terra - the last argument of Earth.
Or (loosely) "Earth's Last Chance".
Not every flower can say love, but a rose can. Not every plant survives thirst, but a cactus can. Not every vegetable can read, but bless, look at you having a little go...
Ahhh. The sweet bells of victory are prepared to ring. I'm excited to see how Cydonia turns out even if I don't make it onto the assault teams ( and let's face it, I probably won't.)
I'm really curious to see the results of the psionic training, and how many rounds of said training the Director is going to go through before taking the fight directly to the aliens.
We have long suspected that the Alien forces were orchestrated from a central location; the command structure seems to be a strict heirarchy, with clear rank and chains of command. However, until we encountered the Ethereal race, we never suspected the extent and depth of that command.
From the data recovered by Contact Team Terra, we now understand that the Alien 'empire' is a psychic tyranny, with all actions and activities directly orchestrated from a single, central points of command. There is a single point of authority within this entire Solar System; it commands the Ethereals, who disseminate these commands through the Alien force, from the Mutons to the Sectoids. The control is absolute; all signs of alternate command structures or redundant control mechanisms are treated the same as an insurrection or heresy.
A strike against this central authority would send the enemy force into disarray; the entire command structure would break down, and without a central authority directing their efforts, the Alien invasion of Earth would not just stop; it would collapse completely.
And we have found the location of the Alien command center.
It will still take time to ready and assemble the team, build and equip an Avenger, and prepare a plan of assault, but we now have our target and know that there is a central command weakness that, if neutralised, will effectively cause the dissolution of organised opposition and coordination in the invasion of Earth. For all intents and purposes, it will see an end to the conflict, with all Alien forces ceasing to function and no longer threatening the planet; a complete and total victory for the forces of X-Com and Earth.
All we have to do is protect our forces and survive until we are ready to strike.
The last resort. Short form for the metaphor "The Last Resort of Kings and Common Men" referring to the act of declaring war; used in the names the French sniper rifle PGM Ultima Ratio and the fictional Reason weapon system. Louis XIV of France had Ultima Ratio Regum ("last argument of kings") cast on the cannons of his armies; motto of the 1st Battalion 11th Marines; motto of the Artilleriregementet.
Except we've got Ultima Ratio Terra - the last argument of Earth.
I wish that awesome-ing this post paid some sort of 'awesome' dividends to Fishman. So fucking cool...
I know its Bill Pullman and its hack kneed writing, but I still get goosebumps... movie came out when i was 13.
Too bad there is no more 'MURIKA! anymore...
"Advanced incompetence is indistinguishable from malice."
"Humor can be dissected, as a frog can, but it dies in the process." Imagine all of my posts being spoken by Alec Baldwin
GamerTag: MunkusBeaver ||||| Steam: munkus
Posts
Wubble Woo Base
Soldiers - Contact Team Ultima
Col. Bedlam [Heavy Plasma, Grenade]
Col. Moriveth [Laser Rifle, Alien Grenade]
Capt. msuitepyon [Heavy Plasma, Alien Grenade]
Capt. Synthetic Orange [Laser Rifle, Grenade, Medikit]
Capt. Indie Winter [Heavy Laser, Smoke, Medikit]
Capt. Woodroez [Heavy Laser/Blaster Launcher, Laser Pistol, Alien Grenade]
Sgt. Burning Organ [Laser Rifle, Grenade, Medikit]
Sgt. Volucrisus Aedrius ('Volyu') [Laser Rifle, Grenade]
Sgt. Nartwak [Laser Rifle, Alien Grenade]
Sgt. DracoGriffin [Laser Rifle, Alien Grenade]
Sgt. gurusloth [Laser Rifle, Alien Grenade]
Sgt. Jedoc [Laser Rifle, Alien Grenade]
Sgt. Mr. Mojo Risin [Laser Rifle, Alien Grenade]
Sgt. staleghoti [Laser Rifle, Alien Grenade]
Corporal Carl [Laser Rifle, Alien Grenade]
Pvt. Echilda [Laser Rifle/Blaster Launcher, Alien Grenade, Motion Scanner]
Pvt. Caulk Bite 6 [Laser Rifle, AC-Incendiary, Stun Rod]
Pvt. Campion [Laser Rifle, Alien Grenade]
Pvt. Viscount Islands [Laser Rifle, Alien Grenade]
Pvt. rantlar [Laser Rifle, Medikit]
Theidar System/Launcher
Pilots
Capt. Bogey (Firestorm-1) [Plasma Beam, Laser Cannon]
Lt. MechMantis (Interceptor-4) [Plasma Beam, Avalanche Missiles]
Science Team
Xenology
(Alien Psychology, Alien Biology, Alien Interrogation and related fields)
Team lead: Dr. Monsterror
Research Fellow: Dr. Z0re (Xenology)
Applied Sciences
(Armors, Craft and other original technologies arising from X-Com research)
Team lead: Dr. Computer Generated Faggotry
Research Fellow: MrMonroe (Quantum Gravitational Fields)
Xenotechnology
(Understanding and investigation of alien technologies, science and strategies)
Team lead: Dr. Green
Research Fellow: chrishallett83 'Numbers' (Intelligence Analysis)
Weapons Research
(Reverse-engineering and original weapon research)
Team lead: Dr. Zyrelax
Research Fellow: Dr. Melding (Plasma Technology)
Operational Staff
Lt. Iolo - C&C Officer
Chief of Martian Operations, Project Ares - Chiasaur11
Capt. Cthulu - Quartermaster
Spc. Goatmon - Lead Engineer
Ribaldry Base
Soldiers - Contact Team Ratio
Cmdr. Fallout [Auto Cannon-HE, Laser Pistol]
Col. Karl [Laser Rifle, Alien Grenade]
Capt. Veretas [Laser Rifle, Alien Grenade]
Capt. Rankenphile [Laser Rifle, Alien Grenade]
Sgt. Ivar [Plasma Rifle, Smoke, Medikit]
Sgt. Dubh [Laser Rifle, Alien Grenade]
Sgt. tech_hunter [Laser Rifle, Alien Grenade, Medikit]
Sgt. Dux [Heavy Laser, Laser Pistol, Alien Grenade]
Sgt. Tuesday [Laser Rifle, Alien Grenade]
Pvt. Qonas [Laser Rifle, Alien Grenade]
Pvt. Just_Bri_Thanks [Laser Rifle, Alien Grenade]
Pvt. Spectre-x [Laser Rifle, Alien Grenade]
Pvt. Munkus Beaver [Laser Rifle, Alien Grenade]
Pvt. alternatingAberration [Laser Rifle, Alien Grenade]
Aedan-class Plasma Hovertank
Antimatter-class Laser Tank
Pilots
Lt. Beef Avenger (Firestorm-2) [Plasma Beam, Laser Cannon]
Lt. timspork's ghost (Interceptor-3) [Plasma Beam, Stingray Missiles]
Flight R&D Test Team
Cpt. Larington
Happenstance Base
Soldiers - Contact Team Terra
Pvt. Sticks [Plasma Rifle, Alien Grenade]
Pvt. ASimPerson [Plasma Rifle, Alien Grenade]
Pvt. Supraluminal [Plasma Rifle, Alien Grenade]
Pvt. Hobnail [Plasma Rifle, Alien Grenade]
Pvt. GrimmyTOA [Laser Rifle, Alien Grenade] [injured]
Pvt. Kainy [Laser Rifle, Alien Grenade]
Pvt. Hullis [Laser Rifle, Alien Grenade]
Pvt. Nova_C [Plasma Rifle, Alien Grenade]
Pvt. Rainfall [Plasma Rifle, Alien Grenade]
Pvt. big l
Pvt. APODionysus
Pvt. Ion2Atom
Pvt. Tiphareth
Pvt. Astraphobia
Pvt. Forar
Pvt. chrisnl
Pvt. Jeep-Eep
Pvt. bwanie
Pvt. Decius
Pvt. Marikir
Pvt. Baidol
Pvt. Erlec
Pvt. Chases Street Demons
Pvt. El Mucho
Antimatter-class Laser Tank
Pilots
Lt. BlitzAce1981 (Interceptor-5) [Plasma Beam]
Glossolalia Base
Pilots
Lt. The Judge (Interceptor-6) [Plasma Beam, Laser Cannon]
Soldiers - Garrison
Linksville Base
Pilots
Lt. Fedora (Interceptor-7) [Plasma Beam, Laser Cannon]
Soldiers - Garrison
Former Members
Deceased, WIA or MIA
ForceVoid
YerMum
Rius
see317
El Guaco
Flay
Imperfect
Decomposey
Jintor
Agent Vesago
AMP'd
NotASenator
RabidDeathMoose
Tommy2Hands
snap
Vivixenne
sarukun
Lockout
Seta 3000
Orikaeshigitae
Dsmart
Ten
Der Waffle Mous
Cliffjumper
One Thousand Dicks
ByToady
Wallhitter
Zombies tossed my Salad!
Futore
Tofystedeth
Naporeon
QuestionMarkMan
babyeatingjesus
Dynagrip
Bendery
Khavall
Raneados
J3p
Peter Ebel
Dee Kae
lostwords
Kayne Red Rose
Agent Cooper
PotU
Meta T. Dust
Weaver
Druhim
Zombiemambo
TheLawinator
Mister Longbaugh
Snowbeat
Discharged
arod_77
Cold Salmon and Hatred
Kahziim
ikkonoishi
Conventional Earth-based Weapons
Weapons based on conventional Earth-based chemical/projectile technology.
Heavy Cannon
A large unwieldy personal projectile weapon capable of firing different types of ammunition. While more powerful than an Auto Cannon, its slow rate of fire and small magazine generally sees it considered less optimal than that weapon. The expense of ammunition suggests that it be deployed in limited numbers.
Auto Cannon
Similar to the Heavy Cannon, except using smaller, belt-fed ammunition and an efficient loading mechanism to sustain higher rates of fire. Explosive ammunition can be particularly effective against groups of aliens. Like all heavy weapons, ammunition is expensive, so it is suggested to limit use to the role of support weapon.
Rocket Launcher
The most powerful Earth-based explosive projectile weapon, but also the slowest and heaviest. High cost of ammunition and significant collateral damage generally makes this weapon a restricted use item in the field. However, in the right circumstances its use can be devastating.
Enhanced Earth-based Weapons
Weapons developed on Earth utilising advanced alien engineering techniques.
Laser Pistol
A compact and light sidearm that allows free use of one hand. Powerful in close quarters, what it lacks in punch and accuracy it makes up for in speed. Popular with scouts and grenadiers, or as a secondary weapon for users of Cannons and Launchers. An excellent weapon for those wishing to improve their skills.
Laser Rifle
The standard issue weapon of the X-Com front-line soldier. Versatile, accurate, and with unlimited ammunition, the X-Com Laser Rifle is the workhorse of the alien conflict.
Heavy Laser
Not as versatile as a Laser Rifle or destructive as a Heavy Plasma, but its limitless ammunition, ease of manufacture and high accuracy recommend it for the role of sniper weapon. Can be comfortably used in limited numbers throughout X-Com squads.
Alien Weapon Technology
Alien weapons that have been reverse engineered by X-Com scientists for use by terrestrial soldiers.
Plasma Rifle
What appears to be a stock mass-produced firearm in use with Extra-terrestrial forces. Common throughout standard crew deployments, the weapon is somewhat simpler and easier to manufacture, use and maintain then the more formidable weapons favoured by Alpha elite combat teams. Like all off-world weapons, its reliance on rare Elerium-based ammunition is a potential weakness for mass-deployment. Availability will depend on supply of sufficient ammunition.
Heavy Plasma
The most powerful direct-damage firearm encountered in Extra-terrestrial forces. Extremely effective and powerful, but its reliance on rare Elerium-based ammunition restricts deployment amongst X-Com forces to limited use as a Squad Support Weapon. Availability will depend on supply of sufficient ammunition.
Blaster Launcher
The Blaster Launcher is a tactical munition launcher capable of being deployed on a local engagement scale. Making use of both Elerium-accelerated ammunition and advanced alien micronavigation systems, the wielder of a Blaster Launcher can direct a projectile more accurately and with greater manoeuverability than Earth-based fly-by-wire technologies. The munition carries a charged Plasma field suspended inside an Elerium powered containment vessel. On impact, the Plasma containment field collapses and the Elerium vessel is consumed by the Plasma reaction, causing an uncontrolled Elerium reaction; a high-energy Plasma wave, enriched with Elerium anti-gravitons, causes molecular disintegration of nearby objects, vapourising nearby objects on an atomic scale. The effect is localised by the extremely high rate of decay of the particles involved, most only lasting fractions of millionths of a second. The effect is devastatingly precise and destructive against all known substances.
Owing to the weapon's destructive power and X-Com's conflicting need for well-preserved artifacts for research and intelligence, it is recommended that the weapon sees limited use and deployment as a weapon of last resort.
Miscellaneous Equipment
Special equipment that usually performs a specific purpose
Stun Rod
Continued research on Extra-terrestrial activities requires study of live alien subjects. Capable of delivering a high-energy jolt capable of rendering an alien unconscious, the Stun Rod is a inelegant yet effective non-lethal weapon that has been proven in the field.
Medikit
Field medical kit capable of treating wounds from high-energy weapons and similar alien technologies. X-Com mission guidelines recommend deploying between 2 and 4 in a standard 8-man squad.
Motion Scanner
A hand held device capable of providing a tactical intelligence advantage on the battlefield, the motion scanner allows X-Com units to locate and assess enemy numbers and positions without unnecessary risk.
Explosives
Grenade: Conventional personal thrown explosive device.
Smoke Grenade: Thrown device capable of creating large smoke cloud that obstructs vision.
Alien Grenade: Powerful alien explosive device; available in limited quantities.
High Explosive: Powerful military-grade explosive with timed detonator.
Should any soldier wish to request a change to their equipment, they may do so by submitting a requisition form to Captain Cthulu in maintenance. While you're there, remember to get him to service your rifles. X-Com weaponry is state-of-the-art equipment that needs to be delicately handled and thoroughly cleaned on a regular basis by an expert professional.
Intercept and Interdict Craft
Craft designed to fulfill a tactical engagement and combat role against orbit-capable craft.
Interceptor
Firestorm
Avenger
Enhanced Directed Energy Weapons
Weapons based on particle or focused beam technology.
Plasma Beam
Laser Cannon
Conventional Missile Weapons
Weapons based on conventional Earth-based chemical/projectile technology.
Stingray
Avalanche
It's always so nice before rookie blood gets all over everything.
That didn't come out as I'd intended it. Goddamn painkillers. Can't wait for them to get my new spleen installed.
Steam: Feriluce
maybe my smell sense is broken.
Amazon wish list | My dumb deviantArt page | Steam Wishlist
3DS Friend Code - 3437-3066-2510
"'Mechwarriors, you should have a visual on us. Form up and look sharp. We have an invasion to go to."
I'm going to tell him to work up some pamphlets after my session in the isolation chamber.
Seems Contact Team Terra is, um...flat, as far as rank structure goes. Room for advancement!
I always imagined it would be something like this:
only instead of peaceful villagers there's sectoids running round
3DS Friend Code - 3437-3066-2510
Fighty time tra la la Fighty time!!
One express elevator to hell, going down!
The time has come to make things riiiiiiight
Additionally our HWP sub-units are in optimal condition and remain ready to assist X-Com.
Apparently the Director has failed to mention our latest upgraded model as well. Unless I received this message from the engineers in error:
Wii Friend Code: 0072 4984 2399 2126
PSN ID : Theidar
Facebook
Behold the annhilation of the extraterrestrial and the rise of the machines.
Hail Satan!
WISHLIST
(I bet the over on how many of you would be mind raped)
Except we've got Ultima Ratio Terra - the last argument of Earth.
Or (loosely) "Earth's Last Chance".
Decius wants big boom.
I never finish anyth
SE++ Forum Battle Archive | PST = Pacific Standard Time | DRUNKSTUCK: A Homestuck recap
EYES ONLY - UNAUTHORISED ACCESS RISKS TERMINATION
Sir - we have it.
We have long suspected that the Alien forces were orchestrated from a central location; the command structure seems to be a strict heirarchy, with clear rank and chains of command. However, until we encountered the Ethereal race, we never suspected the extent and depth of that command.
From the data recovered by Contact Team Terra, we now understand that the Alien 'empire' is a psychic tyranny, with all actions and activities directly orchestrated from a single, central points of command. There is a single point of authority within this entire Solar System; it commands the Ethereals, who disseminate these commands through the Alien force, from the Mutons to the Sectoids. The control is absolute; all signs of alternate command structures or redundant control mechanisms are treated the same as an insurrection or heresy.
A strike against this central authority would send the enemy force into disarray; the entire command structure would break down, and without a central authority directing their efforts, the Alien invasion of Earth would not just stop; it would collapse completely.
And we have found the location of the Alien command center.
It will still take time to ready and assemble the team, build and equip an Avenger, and prepare a plan of assault, but we now have our target and know that there is a central command weakness that, if neutralised, will effectively cause the dissolution of organised opposition and coordination in the invasion of Earth. For all intents and purposes, it will see an end to the conflict, with all Alien forces ceasing to function and no longer threatening the planet; a complete and total victory for the forces of X-Com and Earth.
All we have to do is protect our forces and survive until we are ready to strike.
This means me, right?
Steam
Good luck on the Mars mission brah's
Wii Friend Code: 0072 4984 2399 2126
PSN ID : Theidar
Facebook
Behold the annhilation of the extraterrestrial and the rise of the machines.
Hail Satan!
WISHLIST
This closes the book on most remaining questions from Aquatic. Well, the ones I want answers for.
We needed something that could unseat a species of priest-kings bordering on gods. The Ethereals seem to fit the bill nicely.
And now we have to wipe them out.
They say God protects fools, children, and the United States of America. We're already down to one for three.
Let's hope the fools part holds a little longer.
I wish that awesome-ing this post paid some sort of 'awesome' dividends to Fishman. So fucking cool...
I know its Bill Pullman and its hack kneed writing, but I still get goosebumps... movie came out when i was 13.
Too bad there is no more 'MURIKA! anymore...
MechWarrior Online Thread
"If you don't know who Kendra is, I'm officially not speaking to you."
"Humor can be dissected, as a frog can, but it dies in the process."
Imagine all of my posts being spoken by Alec Baldwin
GamerTag: MunkusBeaver ||||| Steam: munkus