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XCOM: Enemy Unknown (Not the shooter) -- Out Now. Use New Thread.
Posts
Classic is the traditional balls-hard difficulty that evokes the original. Normal is less hard, obviously.
GFWL: Genesius Prime / PSN: Genesius_Prime / Origin: genesiusprime / 3DS: 4871-3718-5715
Normal means that the AI goes easy on you. So, UFOs won't go after the country closest to leaving just because its the closest to leaving--its more random. Enemy groups will generally stay still, and if you trigger too many aliens into a fight at once, some will actually leave the fight.
In Classic, UFOs are going to aim for your weak spot, and alien groups in the tactical maps will be on the move--and if you whoops into a 10 aliens at the same time, you're going to have to fight them all.
Also, some aliens have some extra hp so that you have to fight them differently--Thin Men, for example, get 1 extra HP so that they can't be offed by grenades.
whoa whoa whoa
whoa
when
Via this article, which explains difficulty modes:
Ironman is no quick loads. Presumably the game quick saves all the time.
Can't happen cause your team doesn't start in the Skyranger anymore.
It was pretty retarded because parking your Skyranger 3 feet from an alien ship made no sense and was just pure frustration.
The game is better without it.
Gamertag: Clorfhanger
"That's XCOM, baby!"
or
"XCOM, motherfucker!"
Did we ever decide which we prefer?
First dudes use wheels for cover.
First dudes move away from Skyranger, second dudes use wheels for cover.
February 1, 11:00 PM: Shoot down my second UFO, raid the crash site without casualties
February 2, 12:30 AM: A battleship lands on my starting base while the Skyranger is somewhere over Persia. Game over.
I reloaded, declined to pursue the UFO and met the invading Sectoids head-on with my 8-man team
Turn 2: A blaster bomb zips down the hallway and kills 5 men instantly.
Turns 3-5: The surviving 2 squaddies die fighting back-to-back in the ruins of a hallway as a dozen Sectoids and Cyberdiscs close in from both directions.
I hope the new game can provide similar experiences.
Yeah, that was always pretty stupid. Even with not landing randomly five feet from a large group of aliens, it's still a little silly to not have the map layout revealed (who would ever not do a flyover of the dropzone before landing? It would takes less than a minute.). But that's something I can overlook simply for the sake of gameplay; the game wouldn't be nearly as interesting if you instantly knew the layout of every map, and arguing for something like that gets on a slippery slope of a million other smarter things to do to win that would make the game less fun and tense.
Considering that your soldiers actually level up and gain skills now, it would be one hell of a fatal flaw in a modern game to be able to lose some super-soldier you've been carefully using for hours simply because the dropship pilot is an idiot and landed you in the middle of some 'lids.
It varies location to location, based on how many pre-orders they got for Xcom and Dishonored(They both come out Tuesday).
The review posted earlier in the thread said the game was more "fair", so I doubt occurrences like that will happen. The reviewer complained that in the old X-com he landed, sent his first dude who got Mind Controlled (and was also holding a rocket launcher), and blasted his rocket launcher into the skyranger killing everyone. I thought that was an awesome story, the reviewer didn't and used it as a counter-point that the new X-com doesn't have that =(
SO GOOOOOOOD.
Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons
Tweeter: @MeekinOnMovies
FB: Facebook.com/MeekinOnMovies
Must.
Resist.
Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.
Oh, cute, you think you're a Netrunner? Come join us!
Still a risk though.
Evil had finally slain the forces of Justice. There would be no symbol for children to look up to anymore.
Oh, cute, you think you're a Netrunner? Come join us!
Tweeter: @MeekinOnMovies
FB: Facebook.com/MeekinOnMovies
Gamertag: Clorfhanger
I'll miss you my PC brothers and sisters!
My tactics were to have one interception base, one base just for science, one base just for manufacturing and one radar base. It went pretty well all things considered, although if I play again I'd probably make all the bases a little bigger. Mass producing motion sensors seems to be the only real way to make money.
Laser Cannons. You have to waste time researching the nearly-useless Heavy Laser, but Laser Cannons have a higher ROI than any other item in the game by some ridiculous margin.
At least during the first playthrough.
Currently playing: DI:Riptide, Eador:MotBW, FE:A, MH3U
Welp.
Manage to kill the left Cyberdisc. Two on the right kill a guy each. A sectoid commander tried to mind control one of my people who panics, shoots a civilian then shoots another operative. Three dead, five left.That is turn two.
Turn three. Kill both cyberdiscs. Stunbomb hits two of my people, both go down. Daniel Hagman and Sharpe take the panicked chick and try to keep going. Commence the Mine Rapes. Sharpe panics and drops his gun.
Turn four. Sharpe recovers. Hagman trades fire with the commander. Panic chick dies.
Turn five. Hagman buys it. Sharpe starts to get mind raped every turn till he goes berserk, then gets taken over, then finally gets shot.
Several turns later, the HWP has taken about ten hits but killed three sectoids before finally getting overwhelmed but plasma fire.
Yup. XCom. I can not wait til Tuesday.
I'll be getting it on the 360, too, in a few months ! Going to start on the road to my sixth 100% achievement title. I am nervous about the impossible run, but am dreading the Ironman Classic run.
Normal runthrough first, to learn all the new stuff and get a feel for how the different country bonuses will affect later playthroughs.
Then Ironman Classic.
Hoo-rah !