A Guide for the New and Returning Player
As it goes with most things, players enter and exit the game with some regularity. Similarly, the game changes with the introduction of every new set and the costs to play are always in flux due to the various economic conditions and overall popularity of the game. So how you gonna stay on top of a thing?
To start:
Rules Primer for New and Returning Players
If, after reading that primer, you feel the urge to make a post complaining about how [insert card of your choice] is terrible now — don't. No one cares anymore.
Presumably the other thing on your mind, as a new and/or returning player, is "how large my debt grow?" This is understandable and largely why I'm writing this. As a service to you, and the thread, an outline of the fundamental costs associated with the most popular formats on Magic Online:
Limited (Booster Draft / Sealed) - As these formats are wholly dependent on you acquiring unopened product, the cost is nigh indeterminable but can be astronomical for the beginner or bad player. Be very cautious about entering into the game and heading straight to the draft queues. Expenditures of $13 will quickly multiply and you will be broke as fuck.
Standard - Arguably the most popular constructed format, comprised of the two most recent "blocks" + the most recent core set (though there is a brief interval where multiple core sets are legal). As with most constructed formats, Standard has a high cost of entry that is partially exacerbated by the fact that the format rotates frequently and players have to "re-up". This cost can be diminished through quick market decisions and much praying that the core components of your deck are reprinted.
Beyond Limited and Standard, you'll find Block Constructed, Extended, Modern, Legacy, Pauper, and Classic. Besides Pauper, which is exclusively commons (albeit some very expensive commons), the other formats all have similar costs to Standard. Also note that Extended is effectively a dead format that has been supplanted by Modern, and Classic is analogous to Vintage except even fewer people play it.
F.A.Q.
Q: Where can I procure this game?
A:
Right here, at the official Wizards site.
Q: This ish is hells of oogly. What gives?
A: At least it runs well!
Q: No, it doesn't.
A: Oh, right, I forgot.
Q: What is there to do in the game?
A: Everything you can do in Paper Magic but taken to the next level. Except, I guess it's more like a sequel where they've fucked up continuity but things are still so awesome that you don't care that they've forgotten to explain how the main character lost his right arm AND changed gender. Currently, you'll have access to about 90% of every card ever printed. Almost everything worthwhile that's Pre-Mirage has been compiled into four Master's Edition sets, alongside a whole lot of jank no one cares about, while everything Mirage - Current is available, though only Standard-legal sets are purchasable from the official store.
All the major formats are played online, with a constant stream of tournaments in all your favorite flavors: Draft, Sealed, Block Constructed, Standard, Extended, Modern, Legacy, and 100 Card Singleton. The multiplayer room is home to 4-6 player games of 2 and 3-Headed Giant, Emperor, Commander/EDH, FFA, and possibly some other niche game types.
Q: Where's Masques block?
A: It arrived! ...but no one is playing it because it sucks.
Q: How much is this going to cost me?
A: After you get sick of the demo, a new account costs 10 dollars. Every new account comes with a set of gold-bordered cards taken from the Duels of the Planeswalkers game, as well as a mish-mash of cards from the most recent core set (M12) and a booster from that same set. It's suggested that you don't "open" the Planeswalker pack, as the cards can't be used outside of a single specific format and they will clutter your collection.
Q: Where are good places to buy singles?
A: I use the classifieds to find a good deal, but ChaosHat recommends
CardHoarder and
MTGO Traders. He claims they are "consistently cheap" and "pretty nice".
Q: How could anyone pay that much for fake cards?
A: Stop trollin', brah.
Q: I don't trust you. Is there an official explanation of all this?
A: Peep dat
WotC site.
Q: How do I join the PA clan?
A: Add metaghost to your buddies list once you sign up. Then, if you see him online, PM him and ask for a clan invite. He claims to usually be on evenings, EST/EDT.
Q: How come I can't play things at the appropriate time? I'd really appreciate being able to drop a Qasali Ambusher on dat azz.
A: Check your stops. Go into your Gameplay Settings and you'll see a grid of boxes structured according the various timing steps. If the game isn't letting you cast a spell when you want/should be able to, check the appropriate box. Beware of too many stops though, as it can slow your play to a crawl and result in undeserved losses. As a related aside, to respond to your own spell-casting, primarily for the use of a card like Twincast, you must hold the CTL key as you cast the initial spell.
Q: When I'm online, how do I link cards in the chat windows like a pro?
A: Just put the card name in curly brackets. Like this: {Terror}
Posts
Pokemon Black 2: 0519-5108-3139
Even when you're playing against it?
i always liked playing against control, tbh
playing against aggro/burn irritates me the most
i hate red so, so much
My Band "The Wicked Girls" http://soundcloud.com/the-wicked-girls/sets
i'm really not sold on it, myself.
there are some decent counters, but they're all really situational.
i guess it doesn't ever get as good as counterspell/mana leak/remand again.
wizards is pushing blue into not being the best color :<
mainly by not making universal-target counterspells at 2cmc, and pushing them into 3cmc.
i mean, syncopate is force spike for the price of mana leak, and pretty much mana leak for the price of cancel.
are you going to run anything in this set over dissipate, when it comes to counters?
Control v. control is like those scenes in old chop socky films where the guys stay in one pose for like ten hours before anyone makes their first attack.
...which is admittedly kind of neat.
Spoken as someone who was never a judge at an Extended PTQ featuring seven Faeries decks in the Top 8.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
Counter wars are the best.
I'm going to miss them.
Anyway, I ordered a play set of Temporal Mastery, Terminus, Entreat the Angels and Tamiyo. I have a suspicion the format will slow down now that Delver won't be the menace it used to be post rotation and RtR has all these expensive cards. Zombies will be a force I reckon, which is why I think Terminus will be better most of the time than Supreme Verdict. I figure I might as well get Entreat the Angels for $13 a piece before they have a chance to get to Bonfire levels. Tamiyo at $16 is a bargain too I think. Hallowed Fountains still going strong at $23. Oddly, the RtR version is going for $15.
Also shut your face on Duel Decks, they're fun! Also cheap ways to get access to really good and often expensive cards (Izzet vs Golgari has several cards worth $5-10 in it)
Last two cards got spoiled:
Rakdos Ringleader 4BR uncommon
Skeleton Warrior
3/1 with First strike and B: regenerate
Whenever it deals combat damage to a player that player discards a card at random.
Conjured Currency 5U Rare Enchantment
At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own or control.
So you can't get back things other people steal from you with it.
MaRo et. al. have acknowledged many times that one of the most disappointing things in Magic is not getting to cast your cards, whether it's because of counters or discard or mana denial. So it wouldn't surprise me if we're seeing a conscious attempt by design & development to push a control archetype that de-emphasizes counterspells in favor of on-board control.
It concerns me, however, because for years blue has been "balanced" around the fact that it has counterspells. Blue is the weakest of all the colors at permanently getting rid of something that's hit the field.
I'm betting that Syncopate will be better than most people think. But if they really are pushing blue away from counterspells, I hope it's given something to compensate. I'd love to see Pongify in a Core Set, for example.
So the casual room on MTGO has influenced design! No counters, discard, LD, indeed.
Well, I dunno for sure. I'm just hypothesizing.
I love stuff like Pongify.
I'm ok with it.
You mean Swords to Monkeyshares.
Path to Ape-zile.
WangWurm:Armada Wurm 2GGWW
Creature - Wurm (Mythic Rare)
Trample
When Armada Wurm enters the battlefield, put a 5/5 Wurm token with trample onto the battlefield.
5/5
I remain somewhat concerned that not having Snapcasters is going to make the deck unplayable, but I'll cross that bridge when I come to it.
There are seriously a great amount of board wiping effects in this Standard, many of them highly playable.
Restoration Angel's new best friend. Well... second-best, after Thragtusk.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
oh mannnnn.
now i've gotta play with a card that looks like a wang.
:C
28 mono-colored cards of each color
- White has 3 Azorius and 4 Selesnya cards
- Blue has 4 Izzet and 4 Azorius cards
- Black has 4 Rakdos and 3 Golgari cards
- Red has 4 Rakdos and 6 Izzet
- Green has 4 Golgari and 2 Selesnya
14 gold cards of each guild, with the exception of Selesnya, who has a land with a gold activate ability.
15 hybrid mana cards, 3 for each guild, 1 at each rarity.
12 artifacts, with 1 cycle of guild artifacts (Keystones)
13 lands, with 2 cycles of guild lands (Gates and shocklands). The 13th land is, as mentioned above, basically a gold spell for Selesnya.
25 basic lands
Not sure about the mono-colored cards not having the same amount of guild cards per color. Seems like clumsy design, especially since they love love love cycles (who doesn't?).
Ape-or Snag
Love that flavor text: "Some spellcrafting mistakes go on to become spells of their own."
Arguably some of the mono-colored cards could be reasonably be considered to belong to a guild that they don't have the watermark for, as the watermark only shows up on cards that are multi-colored in the guild's colors or have the guild's keyword on them.
Probably due to cards being designed (or included, in the case of reprints) specifically for a guild but not actually being labeled as such (Arrest = Azorius comes to mind). Sometimes that design might just be flavorful as well.
What is more odd to me is the imbalance between total cards per guild, although that probably has the same solution.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
Mono-colored cards with an off color activation cost also get watermarks, I believe. There's only one card of those in each color, anyway, which strikes me as odd, since they could have reversed the colors as well (i.e. White card with a Green ability and vice versa, when only the former exists).
Unstable Mut-ape-shun