Graphics and Atmosphere:
Improved Atmosphere -- adds more ambiance to the game world and a lot more, I highly recommend it. This mod changes a lot of things in regards to what characters wear and what they're doing in game, so you may want to read through before you install.
Dragon Age Redesigned -- Another major overhaul of the game in terms of graphics, all good in my opinion.
JB Textures -- Improves the look of the game, giving it a more high-res appearance.
Circles Be Gone -- Removes the targeting circles from the game. Makes it a hell of a lot easier to take screen shots and enjoy the view of the game.
Shale Retextured HD -- Improves Shale's bodily textures to a high-res quality.
No Helmet Hack 1.6 - This mod makes helmets invisible "
by placing helmets in the cloak slot. Each character maintains their own visibility setting. The helmets are visible on the inventory paperdoll for comparison and easy swapping."
Personal Annoyance Remover -- Removes/reduces the visual effects from many of the sustained modes. Note that there is an option to download a version of Combat Tweaks with this file already installed
Character Generator:
More Hairstyles -- Adds more hairstyle options to the character generator.
Pineappletree's Vibrant Colors -- Adds more colors and tones options for the character generator.
Items & Related:
Camp Chest - This adds an invaluable chest to the player camp for all the pack rats out there.
Leliana's True Sacred Ashes Armor - This mod gives you an armor for Leliana modeled after the one she wore in the Sacred Ashes CG trailer.
Gray Warden Runic Armor - This mod gives you a powerful set of armor, three shields, and several swords as a variant of the Warden armor.
Madd Gift Guide - This mod edits the item description for gifts with the name of the companion it is intended for.
Gift Guide - Awakening - This is a companion mod to Madd Gift Guide that adds support for The Stone Prisoner, Return to Ostagar and Awakening.
Gameplay & Combat:
Extra Dog Slot -- Makes Dog a permanent 5th member by allowing him to be summoned by the Warden. Keep in mind he counts as a Summon so if your Warden is a Ranger, you won't be able to have Dog and one of your summoned animals out at the same time.
Full Combatant Dog -- Improves Dog's base stats and gives him access to more abilities, making him more of a contributing party member. I was never able to get it to work exactly how it states in the description, but it works well enough for me.
Advanced Tactics -- Gives you a ton of new tactics options for setting up your AI. A must-have.
Combat Tweaks -- Overhauls a lot of the spells, talents and formulas in the game. Most of the changes are well-balanced in my opinion and apply to all creatures, not just your party.
No Automatic Deactivation -- Stops the automatic deactivation of certain sustained abilities at the end of combat, such as Berserk and Blood Magic. Really useful.
Skip the Fade - This mod teleports you directly to your companions instead of going through the entire dungeon, as well as giving you all the attribute points, experience points, and codex entries you would have normally earned if you completed the Fade.
Lock Bash - This mod allows you to bash or force locked doors and chest opens, with a number of configuration options such as item breakage and stat requirements.
Special:
The Winter Forge -- Adds a new crafting skill, "Enchantment" to game, to be used in conjunction with the new Winter Forge added to the campsite. A pretty in-depth system that allows you to create entirely new items or modify existing ones with custom stats, effects and abilities.
Awakening in the OC -- Adds the resources, specializations, spells, skills and talents of the Awakening campaign to the OC. Love it.
slinks s3 RAVAge -- Totally overhauls the game world, mostly in terms of combat encounters, weapons, armor and items. Definitely not for everyone, but good if you're seeking more variety in the game or a bigger challenge.
Morrigan Restoration Patch Dialogue Fixpack -- Restores lines and scenes that were cut from the game before release. Fleshes her character out a lot more, making her seem less one-dimensional. Worth checking out if only just to see the missing scenes, such as ratting her out to the Templars at the Circle Tower, or the post-Flemeth encounter scene.
Dragon Age Rules Fixpack -- A set of tweaks and bug fixes, but most importantly a modified events manager file that allows it to take on more of a load without crashing the game. The tweaks and bug fix files are entirely module and don't have to be added, but the Core Files folder does need to be installed for anything to work, as it also includes the events manager files. Very useful.
Character Respecialization - "
This addon allows the player to reset the base attributes, specialization points, spells, talents and skills of the hero character and any of the party members to the default values and returns the remaining points so they can be spent again. The addon takes into account every bonus point the characters receive during the game including CE and DLC items, tomes, bonus points from the Fade, etc."
Dialogue Tweaks - This mod "
changes companion dialogues for consistency, bug fixing, and adds new minor options. All dialogue is voiced by original game voice actors; these are changes to scripting, text, and dialogue conditions to make use of or correct existing dialogue." The creator suggests using the following two mods in conjunction with Dialogue Tweaks:
Alistair Dialog Patch - This mod "
fixes many endgame dialogue issues relating to Alistair and his status, as well as some other adjustments to Alistair's general dialogue and romance-related dialogue."
Endgame Dialogue Fixes - This mod makes "
corrections to endgame dialogue issues relating to Alistair and his status, as well as optional endgame slideshow changes to expand on the original story."
Posts
We know that isn't happening
Are they talking actual gameplay zones here is it more "the map screen for Orlais covers more ground than the map screen for Ferelden"?
I'm so happy they're taking their time with this one, totes excited for the result.
Keep Sten and Morrigan and Dog with me at all times.
"Help us! Our little town of Redcliffe is being attacked by zombies!"
"Does this help us kill darkspawn?"
"N-no. Not really. But we could really use the help."
"Sorry, gotta go fight darkspawn. Good luck with that."
Morrigan approves +10
Sten approves +15
Dog approves +90000
not everyone is born with horns
All the qunari in DA2 had horns, yet none of them did in DAO.
Is this like a Klingon ret-con thing or something?
Not that I'm complaining. As far as DA1 was concerned I thought the Qunari were just a bunch of tall black dudes.
Same way that elves actually look somewhat different from human now instead of being slightly shorter with pointy ears.
Well, they left themselves an out with the whole "regular folks can be qunari, too" thing they put in DA2, but Sten is definitely part of a genetically-separate race, further evidenced by the few other qunari in DAO looking exactly like him.
I've got an explanation in my mind for this, but it's just something I made up, not anything really supported by canon.
every qunari looking like Sten, and everyone in general looking very human-like, is due to development constraints
It is, but it does a great job of giving that setting a lot of texture and depth. To me, that's more important than being uber-creative for novelty's sake.
I know that DA rips straight from our cultures when giving certain nations their own texture, like the way Orlais, Antiva, and Ferelden are clearly analogues for France, Spain, and Britain, but they don't stop there and shorthand everything. It's a complex world with a deep history and constantly-shifting political realities. It's a testament to that complexity that you can have a game like DA2 that tells a completely different story than DAO, but still comfortably fits within that world.
That's the great part about Dragon Age, at least for me anyway. I love fantasy worlds with a consistent mythology that subvert the trappings of the genre while using them to tell interesting stories. The whole idea of the Grey Wardens is fascinating; clearly, there's parallels to the Jedi there as they're both para-military forces with questionable methods and motive, but the Wardens pay a high price for their supernatural gifts.
If anyone has ever researched Tolkien's notion of a "secondary world," Thedas fits that bill to T; it's not just stories about guys in armor fighting faceless orcs, it's about the relationships you cultivate and the political dynamics that you have to account for, and how your struggles and progress must fit within that framework.
I thought the Grey Wardens were basically the Night's Watch...
:rotate:
Ferelden = Britain
Orlais = France
Antiva = Italy but with Spanish accents
Rivain = Spain
Anderfels = Holy Roman Empire
Tevinter = Byzantine Empire
Qunari = Ottoman Empire
Seheron = Cyprus
Nevarra = Prussia
Free Marches are the most original, they incorporate elements of some of the above but otherwise aren't so obviously tied to one country
Kinda, except they have supernatural abilities, are allowed to have sexual relationships, and generally have a lot more political freedom.
But I love all the political reality that DA infuses into its mythology. You can look at something like most fantasy works where wizards are just cool dudes with beards who are beloved by everyone, but in DA they're feared and held prisoner because magic is fucking terrifying.
it tends to be best when it's either super-feared or super-casual
I'm pretty sure that the official explanation is that some Qunari are born without horns and are therefore considered special.
I guess the same could probably be said for many feudal realms but I had some fun comparing the two and I agree it's great how so much in Dragon age can be compared to real world history/politics.
Hey, Sten, I heard Qunari had horns?
It is a long story and we do not share it with outsiders.
But its aesthetic was never super captivating
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
DA2 is a lot more aesthetically challenging than DAO. People and places look downright dashing in that game.
Eh, other than the chantry and deep road maps, the environmental design wasn't that impressive.
I would go so far as to say that there is nowhere in DA2 that looks good! Or at least looks even vaguely impressive
The environmental design in that game is utter garbage and yes I know eight months but them's the facts
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
EDIT: I do wonder if Frostbite will allow them to have removable roofs, something that inexplicably became impossible between DAO and 2 even though they used the same engine
Otherwise, no, it's not a visually-impressive landscape.
Is there a particular origin that's super cool? I was thinking a female dwarf commoner who bashes the shit out of people with her hammer, but my wife played human noble about a year ago and really enjoyed it.
Xbox Live: GZOTP | Origin: Khuutra