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Those aren't their only concerns. By your own words
Making a class easier to play is also considered to be 'an unfair advantage'. The game is meant to be a level playing field, particularly PvP. This is the reason they'd look at suspending an account using this mod.
When I was a little kid, about six years old, at my elementary school playground we'd have these huge "battles." Obviously there were no actual fights, because doing so would get you put in time-out (I was in time-out a lot, because I had a habit of just straight-up punching kids, but that's another story) but we'd do this sort of tag thing, and X number of tags meant you were captured and had to go sit in the "cage" which was guarded by your team. You could, of course, break out, but it was considered unsporting. I didn't give a shit.
Anyway the part that reminds me of wuvwuv though is that we considered the various monkey bars and jungle gyms and whatever to be "forts," and once you'd tagged out enough dudes you'd camp the fort, and often kids would send these huge sieges of like ten or twenty kids if they could get them to swarm you and that was when everyone got time'd out by the playground monitors because No Fun Allowed.
So yeah. Wuvwuv feels like a giant elementary school playground battle, in the best possible way.
I doesn't make a class easier to play, it just keeps the mouse in a predictable area for targeting AoE's. The same thing can be done without the software, it just saves me fatigue from holding the right mouse button for hours on end.
Irregardless, if they feel the need to throw out bans for this when they can't even keep their house clean of botters, it's no hair off my ass. I've gotten 300 hours of the game, I can move on.
Nintendo ID: Beltaine
3DS: 2423-2361-7857
Steam: beltane77 PSN: Beltaine-77
Yep: https://forum-en.guildwars2.com/forum/info/news/Refer-a-Friend-Free-Trial-is-Coming
Either you're blind, or you are the kind of person that ignores facts right in front of you to continue trying to prove your point. The idiot who said that in response to the question? Low-grade grunt who just works the forums, when the creator of the mod actually gets a response from a Dev that can be NAMED? I'll take their response instead.
I'm afraid you're wrong, "irregardless" is a perfectly cromulent word.
I see what you did there.
Dungeon difficulty is across the board still. Still a lot of stuff that needs to be toned down (mainly in HP though). Plenty of runs that are actually enjoyable though, and at least a couple I'd call simple enough for farming (AC's Ghost Eater route is good for this - if it weren't for that damned captain with his pull and slay shenanigans it'd be a perfect place to teach people)
Thanks. I had been trying to find any dev comments on difficulty and lack of reward as far as drops and stuff go for dungeons to no avail.
Or they fight him for that bloody waypoint.
He's not that bad; you just need to know the tell for his pull-and-spin attack, and dodge accordingly.
[El]: 2 [En]: 2 [G]: 80 [M]: 31 [N]: 80 [R]: 2 [T]: 2 [W]: 34
Minecraft: Ginjinngear | Steam
And once you're at 80 and have decent gear exploreables are (IMO) about right. Sometimes a group doing one for the first time will hit a brick wall, but if you have one that's more experienced they go much more smoothly.
However, I do think some of the bosses are too HP-spongy.
The drops have been adressed. They said they are "very disappointed" in the general drops in dungeons and plan on an improvement. The last major patch they stated that these changes didn't make it into that last patch, but should be soon. Seems like Nov 15th might be most likely when we see them.
I also think its kind of funny that after a single response to his question you all nosedived RIGHT into said discussion/arguements already
Dont worry Frei, I asked something last page that never got answered either. But I found the answer in game so it was K.
Frankly, I had FUN with Captain Scorpion Wire as an Engineer rocking the Shield. It's super fun to hit the Reflect back at him once you get the hang of predicting the attack.
It's the traps in that dungeon that I can't bloody stand.
Speaking of, anyone wanna do some AC, CM, or TA (story only for now, too low level at present for explorable) runs with me tomorrow for phat points towards the monthly?
Or kite him into the legendary troll and make them kill each other. That was fun.
God, that'd make the Grenade kit so much less annoying to use.
[edit] What does "this program can be assimilated as a third party one" actually mean?
I blew a pug's mind with that one the other night. They thought I hacked the dungeon or something. It was adorable.
A little bit. We didn't get a full server, so eventually randoms showed up. Was fun though. I had to leave to help clear temple of balthazaar.
I really hope we can get more interest in sPVP.
Now that I've got 100% exploration it's time to focus on dungeon running and WvW.
And the joys of trying to find a build i like for each.
May focus on some sort of Elixir gun build for dungeons, although that probably isn't very effective for WvW.
Nintendo ID: Beltaine
3DS: 2423-2361-7857
Steam: beltane77 PSN: Beltaine-77
Perhaps PUGs formed in LA will skip most of the dungeon, but that sounds like a terrible idea if people are still learning
I am enjoying it much more than my Elementalist.
Thanks GW2 thread!
Before we get into all of this again, your best bet is to make a character on another server and just wait it out. Eventually you'll be able to transfer over, since transferring is free for the foreseeable future.
Yup! I'm level 42ish and would love to get in and start doing some of these story modes. If you see Velrich Leway online when you hit these up ping me
Ah cool, that's no problem then. The world choice message said there would be a fee for transferring to other worlds. Guessing they've waived that fee. Nice.
What's warrior mobility like at endgame? I rolled one as an alt, but compared to my Guardian, he feels soooo slow and immobile. My Guardian teleports, charges and speed buffs all over the place, but so far my Warrior only has his warhorn, some GS stuff that's pretty lackluster and my bull charge that's also not so great.
Does it get better?
I take GS too just for extra runfast, sometimes.
But yeah that's about it.
@Frei While I understand that you wanted some information, it doesn't put you in the right to take digs at other people and their conversations. Please do not come into this thread and feel entitled to an answer immediately; somebody, more than likely, will answer your question in time depending on a number of factors (knowledgeable person online, has time to make a post, consideration for volume of information or link requests). If you think it got buried, re-post it. You're posts were not even 3 hours apart before you made those comments.
@Kai_San please do not exacerbate the situation with comments like these.
It was pretty minimal turnout for what a real practice session would be and there was some distraction by folks wanting Balthazar temple open as well. I want to get some more tournaments run, but I'm going to insist on teaming up with experienced sPvP players for those. I'm thinking that next week or the week after I will start putting a group together for regular free (eventually even paid) tourneys. I'm going to be an elitist jerk about it too; your build/role has to fit into the party because 5 glass cannons and 5 tanky-tankertons aren't going to win (though tanky-tankerteam has a better chance lululululz).
Have you seen @Badwrong and his movement rotation? It's pretty boss and I can get like 70% of it consistently.
Check this video at 1:21:00 http://www.twitch.tv/dr_pepper_addiction/b/338360715
Thats the basic rotation. There are ways to make it a bit faster, but ya thats how it looks pretty much.
I actually swap wrong at the end near the tower, you wanna put the horn and GS on with hammer out, so it swaps right back without having to equip shield. With practice though, I use the rotation seconds before I engage in combat, sometime I catch people that I normally wouldnt be able to.