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Mechwarrior Online: New Frozen City (Night)! New camo specs! New thread! (this one's old)

ToxTox I kill threadshe/himRegistered User regular
edited November 2012 in Games and Technology
Our Anthem

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Join the Steam Penny Arcade MechWarriors Group for hot 'Mech wang action
And to play with others in the beta, sign up on the spreadsheet and join the PA vent:

host: vent20.gameservers.com
port: 4384
password: you should probably know already


http://www.youtube.com/watch?v=rkGvP8VFXAI

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Inner Sphere News, the twitter feed for all your official MechWarrior needs

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MechWarrior 5: What's the Scoop?
MechWarrior 5 is a reboot of the classic MechWarrior franchise. It's NOT a MechAssault game, it's a MechWarrior game, which means simulation, customization, blowing off limbs, heatsinks, and a robot female voice playing while you sit inside your mech cockpit furiously pressing buttons to stop your ammunition from exploding while your lancemates fire volleys of 20 missiles into an unending stream of giant enemy robots that are trying to kill you with lasers.

MechWarrior 5 was cancelled and scrapped. It was going to be a reboot of sorts. A single player with multiplayer options, as previous game.

So what's this thread about, then?
This thread is actually about MechWarrior Online. It's a free to play MMO that will follow (in real time) the Clan invasion of the Inner Sphere, which is a thing. We don't know much yet but here is the website.

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I Played MechAssault on my XBOX and It Was Boring. Why do I Care About This?
Yo fuck MechAssault. MechWarrior is a venerable franchise that, as far as videogames go, dates back to MechWarrior, which was fun but was made before graphics were invented, MechWarrior 2, which was sweet but mostly just a prelude to MechWarrior 2: Mercenaries, which is one of the best games ever made. MechWarrior 3 was by all accounts sort of fun and MechWarrior 4 was mostly just a prelude to MechWarrior 4: Mercenaries, which was also pretty sweet and which is FREE TO DOWNLOAD FOR EVERYONE! The MechWarrior games are simulations and damn good ones, too. There aren't too many complicated buttons but there are enough, and the HUD ends up looking a bit like an F-14's HUD looks like if the F-14 was designed to blow off the legs of an enemy F-14. With lasers.

Additional Info
Screw F2P, I'm gonna P2W! How much does MC cost?
Mechwarrior Credits (MC) is the official real-money-based currency (read: funbucks) that you get by paying cash money, in addition to Cbills, the fully in-universe based currency (read: spacebucks) that you earn by playing the game. Here's how many funbucks you can get for your real bucks
  • 25,000 MC: $99.95USD
  • 12,000 MC: $49.95USD
  • 6,500 MC: $29.95USD
  • 3,000 MC: $14.95USD
  • 1,250 MC: $6.95USD

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I Just CAN'T GET ENOUGH MECH STUFF!
Oookay, well, you've got a few options.

MechCommander
MechCommander and MechCommander 2 are free. They're pretty fun; you basically load out your 'mechs and command them in battle. They're pretty good recreations of the MechWarrior games, actually. Certainly worth a look if you enjoy strategy and mechs.

MechWarrior 4
MechWarrior 4 is free too. MekTek, which released tons of awesome mech "paks" and stuff for the game, has been given the rights to release it because god loves MechWarrior and is smiling on us fans or something. The free version comes with MekPak 3.1 which adds even more stuff and adds the new 'mechs into single player. This is probably the best MechWarrior single player experience right now.

MechWarrior: Living Legends
Living Legends is a kickass Crysis Wars MechWarrior mod. It's almost professional quality. The graphics are stupendous and they've done more than just add 'mechs: you get a bunch of the air vehicles and ground vehicles, too, plus Elementals if you're silly enough NOT to want to pilot a giant walking tank. The mod is multiplayer only and it even has Solaris arena matches in there. Definitely check this out if you have Crysis Wars, because it's free (as long as you own Crysis Wars, duh). Here is the Penny Arcade forum thread for this game.

MechWarrior 2
MechWarrior 2 is not free but if you own a copy already (like, say, MW2: Mercenaries woooo) you can get it running on Windows XP (and Vista and 7?) with MechVM. Install MechVM, put your CD in, and tell MechVM to install from the CD. Bada-bing, it runs fine. I'm playing Mercenaries right now and I'm stuck on an early level where I have to escort some people to a prison that the AI keeps blowing up in order to make me lose. An alternative is to use MW2hook which works pretty well but is a bit of work to figure out.

MechWarrior 3
MechWarrior3.org should have everything you need to get up and running with the worst game in the series since MechWarrior 1. That said, it's still a pretty good game. I don't think there's ever been a bad MechWarrior game really.

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Hey I want one of those swanky Oosik Irregulars sigs! How do I get one?
PM @TOGSolid


Odds Und Ends
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Helpful Links and Info
MW:O user Ohmwrecker's master list of all the information you're curious about (this will probably answer 99% of your questions once you understand how to read it) (not fully updated as of 10/23 patch)
Not happy with your framerate or graphics quality? Here are some tweaks and work-arounds you can try
List of confirmed battlemechs, with hardpoint layouts for each variant (Updated to include all playable variants)
How much Cbills/MC does (insert 'mech here) cost?
Engine speed by 'mech weight***
@me if you have any other good links and I'll add them here.

***Engine weights now include both the gyro and the cockpit, but do not include the weight of any mandatory external heatsinks. Also, quick and dirty formula for speed is: (Engine Rating * 16.2) / 'Mech weight

Shamelessly stolen, mostly from @TychoCelchuuu

Twitter! | Dilige, et quod vis fac
Tox on
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Posts

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    ToxTox I kill threads he/himRegistered User regular
    I'm no G&T regular, but nobody else was making a thread. If somebody wants to make another/better one, feel free.

    Twitter! | Dilige, et quod vis fac
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    MvrckMvrck Dwarven MountainhomeRegistered User regular
    Damn haters.

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    AvalonGuardAvalonGuard Registered User regular
    So the letter regarding open beta from Russ wasn't put together very well, but there is a very salient point at the end; be a positive force for the game. Coach new players, utilize Twitter and Facebook to notify people of the game's existence. By all means, give your opinions, but keep emotions out of it. This does not mean, in any way, that we should be yes-men for PGI or blind raging geese. In other words, be clear, concise, and show your love for the franchise in the best way you know how.

    That's what I got out of it, anyways. Rather poignant.

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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    FYI engines aren't actually heavier, they're just including the cockpit (3t) and gyro (engine/100 rounded up) in the weight.

    Also, don't freak out about the mandatory heatsinks in mechs with smaller engines. While those are counted separately from the engine but are still included in the weight.

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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    DocshiftyDocshifty Registered User regular
    Docshifty wrote: »
    I just want to call bullshit on none of them catching it since it took any player about two matches to go "Somethings wonky"

    But hey, maybe they just didn't realize it wasn't working right.

    Keep in mind that we have more playtesters that hop on Vent in a day than they have actual employees. If you did something like, say, build the one Centurion I have, which has 7 DHSes added on outside the engine, then yeah, it would be pretty easy to think the DHS system is working as intended.

    The devs may make this stuff, but we play it a helluva lot more than they do and so are going to have a much better, faster feel for when things aren't right.

    Not saying they aren't actually trying to spin actual developmental intent as an "accident", but when you've got to build and playtest a game getting as complicated as this one, I don't think it's too horribly unreasonable to miss something like that.

    Yeah, I'm totally okay with giving them the benefit of the doubt, it just seems strange it took no time at all to point out there was an issue, nevermind figuring out what it is.

    But hey, that's what beta is for!

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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    Docshifty wrote: »
    Forar wrote: »
    Docshifty wrote: »
    Somebody asked about MC prices while I was at work and that was like four pages ago and I don't remember if it was answered.
    25,000
    $99.95USD

    12,000
    $49.95USD

    6,500
    $29.95USD

    3,000
    $14.95USD

    1,250
    $6.95USD


    Wait wait, did they increase the lowest buy in option price?

    That was me, thanks for the heads up.

    The other half of my question was if anyone had a link to the prices in the shop? Like, people have generalized about the rough $'s for a mech here and there, but I'd love to see a breakdown of what mechs for what points, how much the extra bay slots cost, etc, etc. Google was no help, and while I assume prices remain in flux to some degree or another, it'd be nice to see how things are shaping up for now at least.

    Not perfect but I'm way too lazy to make it all pretty.
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    Mechbay slots are 300 MC by the way.

    Thanks again Doc!

    Since we're going open beta on Monday, I'll have to fire up the game and toy around with some of the starter mechs, see if it's really for me. If it does catch me I could see myself going with the $30 package to get the YLW for the c-bill bonus and hold onto the rest for mech slots or whatever caught my eye.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    FYI engines aren't actually heavier, they're just including the cockpit (3t) and gyro (engine/100 rounded up) in the weight.

    Also, don't freak out about the mandatory heatsinks in mechs with smaller engines. While those are counted separately from the engine but are still included in the weight.

    source for the added cockpit weight hypothesis?

    the needing seperate heatsinks from the engine are most definetly NOT included in the weight of the engine. it tells me i have to have at least 1, i add it in, it costs me a ton.

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    DocshiftyDocshifty Registered User regular
    I think he means the engine itself weighs a ton less now on account of having to put in a heat sink.

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    ToxTox I kill threads he/himRegistered User regular
    FYI engines aren't actually heavier, they're just including the cockpit (3t) and gyro (engine/100 rounded up) in the weight.

    Also, don't freak out about the mandatory heatsinks in mechs with smaller engines. While those are counted separately from the engine but are still included in the weight.

    So, engine weight's are now standard engine weight, plus gyro weight for that engine, plus 3 for the cockpit, then minus the weight of any mandatory external heatsinks (so minus a ton for 225-245, minus two tons for 200-220, etc)?

    Can someone do some numbers and confirm this?

    Twitter! | Dilige, et quod vis fac
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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Docshifty wrote: »
    I think he means the engine itself weighs a ton less now on account of having to put in a heat sink.

    ... then why does the XL245 weigh 3 more tons than it used to AND i have to put at least 1 HS on my mech somewhere? making it 4 tons in practice.

    kx3klFE.png
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    DocshiftyDocshifty Registered User regular
    edited October 2012
    Docshifty wrote: »
    I think he means the engine itself weighs a ton less now on account of having to put in a heat sink.

    ... then why does the XL245 weigh 3 more tons than it used to AND i have to put at least 1 HS on my mech somewhere? making it 4 tons in practice.

    Post above you is what I've been seeing. Weight of cockpit and gyro have been added to engines and the weight of required heat sinks on smaller engines removed. They'll still be heaver now unless you need to somehow put five in or something.

    EDIT: that does seem off though, because my 285 only went up 3 tons (11.5tons to 14.5tons)

    Docshifty on
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    Judge-ZJudge-Z Teacher, for Great Justice Upstate NYRegistered User regular
    Could someone please post the link to the sig generator thing so I can be all officially Oosiky?

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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Docshifty wrote: »
    Docshifty wrote: »
    I think he means the engine itself weighs a ton less now on account of having to put in a heat sink.

    ... then why does the XL245 weigh 3 more tons than it used to AND i have to put at least 1 HS on my mech somewhere? making it 4 tons in practice.

    Post above you is what I've been seeing. Weight of cockpit and gyro have been added to engines and the weight of required heat sinks on smaller engines removed. They'll still be heaver now unless you need to somehow put five in or something.

    EDIT: that does seem off though, because my 285 only went up 3 tons (11.5tons to 14.5tons)

    ok. i think im starting to understand. im looking at an XL weight, but the base weight goes off the standard. so a standard 245 should weigh 22 tons (since xls are half) which includes the cockpit and gyro weight in it minus however may tons the heat sinks (out of the free 10) cant be included in the engine.

    kx3klFE.png
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    CarbonFireCarbonFire See you in the countryRegistered User regular
    Judge-Z wrote: »
    Could someone please post the link to the sig generator thing so I can be all officially Oosiky?

    The sig generator thing is out to sea at the moment....

    @TOGSolid

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited October 2012
    Its half the actual engine weight. A standard 245 engine by itself weighs 12 tons, while an XL weighs 6 tons... its all in a big chart in the rulebooks. The cockpit's always going to be a straight +3 tons, and the gyro depends on your engine rating, in this case its going to be 3 tons.

    So the 245XL all things included should weigh 12 tons, or 11 tons plus a heatsink.

    Also a 285xl weighs 8.5t base, then you add 6 onto that for 14.5

    Edit: in any case, they seem to be following the TT weights now.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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    InfidelInfidel Heretic Registered User regular
    So who's making what for out-of-game Mechlab? The devs themselves doing one?

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    ToxTox I kill threads he/himRegistered User regular
    Okay so somebody willing to strip their 'mech down to just skeleton and confirm that the internal structure no longer factors in cockpit weight? It makes sense, since gyro costs were programmed into engine costs, it was probably easier to just roll cockpit weight in as well, and have IS just be straight up 10/5% based on type.

    Twitter! | Dilige, et quod vis fac
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    Jacks_ColonJacks_Colon Registered User regular
    I've never piloted an assault mech except once and it was a trial atlas. Since we're getting a wipe and I've got an extra 16000 MC to burn I figured I'd try one out? Any particular variants or builds I should be looking at? Also how should I piloting one?

    yIsJU.png
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited October 2012
    My endo cicada weighs 2t when completely stripped down, which is right where it should be.

    Edit: and a naked standard atlas is 10t

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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    ToxTox I kill threads he/himRegistered User regular
    edited October 2012
    I've never piloted an assault mech except once and it was a trial atlas. Since we're getting a wipe and I've got an extra 16000 MC to burn I figured I'd try one out? Any particular variants or builds I should be looking at? Also how should I piloting one?

    "Reaper"
    Atlas D-DC

    Gauss Rifle
    3xSRM-6
    2xMLas
    Lots of ammo.
    Biggest XL engine you can fit.

    Tox on
    Twitter! | Dilige, et quod vis fac
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    ToxTox I kill threads he/himRegistered User regular
    My endo cicada weighs 2t when completely stripped down, which is right where it should be.

    Edit: and a naked standard atlas is 10t

    Works for me. Glad that's sorted. Would have been nice for them to mention that in the patch notes. Ah well.

    Twitter! | Dilige, et quod vis fac
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    Jacks_ColonJacks_Colon Registered User regular
    Tox wrote: »
    I've never piloted an assault mech except once and it was a trial atlas. Since we're getting a wipe and I've got an extra 16000 MC to burn I figured I'd try one out? Any particular variants or builds I should be looking at? Also how should I piloting one?


    "Reaper"
    Atlas D-DC

    Gauss Rifle
    3xSRM-6
    2xMLas
    Lots of ammo.
    Biggest XL engine you can fit.

    Mmmm so much delicious damage. It also seems pretty heat efficient. Also I can't seem to find it in the other thread, is there a way to bind the mouse wheel to zoom?

    yIsJU.png
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    SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    HAHA

    This is mad:
    YaketySax.jpg
    I should not be going that fast in an Awesome.

    Steam - Synthetic Violence | XBOX Live - Cannonfuse | PSN - CastleBravo | Twitch - SoggybiscuitPA
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    FoefallerFoefaller Registered User regular
    Tox wrote: »
    I've never piloted an assault mech except once and it was a trial atlas. Since we're getting a wipe and I've got an extra 16000 MC to burn I figured I'd try one out? Any particular variants or builds I should be looking at? Also how should I piloting one?


    "Reaper"
    Atlas D-DC

    Gauss Rifle
    3xSRM-6
    2xMLas
    Lots of ammo.
    Biggest XL engine you can fit.

    Mmmm so much delicious damage. It also seems pretty heat efficient. Also I can't seem to find it in the other thread, is there a way to bind the mouse wheel to zoom?

    I *think* so, but I belive it requires going into one of the files.

    steam_sig.png
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    ToxTox I kill threads he/himRegistered User regular
    Tox wrote: »
    I've never piloted an assault mech except once and it was a trial atlas. Since we're getting a wipe and I've got an extra 16000 MC to burn I figured I'd try one out? Any particular variants or builds I should be looking at? Also how should I piloting one?


    "Reaper"
    Atlas D-DC

    Gauss Rifle
    3xSRM-6
    2xMLas
    Lots of ammo.
    Biggest XL engine you can fit.

    Mmmm so much delicious damage. It also seems pretty heat efficient. Also I can't seem to find it in the other thread, is there a way to bind the mouse wheel to zoom?

    sort of.

    Bind it to any other non-standard key (like "?"). Exit the client.

    Go to your profile folder in the mechwarrior files and find "actionmaps.xml" Edit it and find this part:
    -<action name="m_toggle_zoom_mode"> <rebind defaultInput="z" index="1" input="?" device="keyboard"/> </action>
    

    Change "?" to "mwheel_up" or "mwheel_down" This will allow you to use scroll to toggle zoom. You can't actually use your wheel to zoom in and out (it will still cycle how it does normally), but it's a bit handier.

    Twitter! | Dilige, et quod vis fac
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    HykuHyku Registered User regular
    Tox wrote: »
    I've never piloted an assault mech except once and it was a trial atlas. Since we're getting a wipe and I've got an extra 16000 MC to burn I figured I'd try one out? Any particular variants or builds I should be looking at? Also how should I piloting one?


    "Reaper"
    Atlas D-DC

    Gauss Rifle
    3xSRM-6
    2xMLas
    Lots of ammo.
    Biggest XL engine you can fit.

    Mmmm so much delicious damage. It also seems pretty heat efficient. Also I can't seem to find it in the other thread, is there a way to bind the mouse wheel to zoom?

    Not right now, that was a patch casualty.

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    Phoenix-DPhoenix-D Registered User regular
    HAHA

    This is mad:
    YaketySax.jpg
    I should not be going that fast in an Awesome.

    You have less firepower than some Jenner builds, soooo...yeah. :P

    Open Beta is going to be a clusterfuck. This should be amusing.

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    SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    edited October 2012
    Phoenix-D wrote: »
    HAHA

    This is mad:
    YaketySax.jpg
    I should not be going that fast in an Awesome.

    You have less firepower than some Jenner builds, soooo...yeah. :P

    Open Beta is going to be a clusterfuck. This should be amusing.

    Technically, yes. I also have 3 times the armor they do. And three times the heat dissipation

    :mrgreen:

    EDIT: Well, probably not 3 times the armor.

    Soggybiscuit on
    Steam - Synthetic Violence | XBOX Live - Cannonfuse | PSN - CastleBravo | Twitch - SoggybiscuitPA
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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Its half the actual engine weight. A standard 245 engine by itself weighs 12 tons, while an XL weighs 6 tons... its all in a big chart in the rulebooks. The cockpit's always going to be a straight +3 tons, and the gyro depends on your engine rating, in this case its going to be 3 tons.

    So the 245XL all things included should weigh 12 tons, or 11 tons plus a heatsink.

    Also a 285xl weighs 8.5t base, then you add 6 onto that for 14.5

    Edit: in any case, they seem to be following the TT weights now.


    derp! sleep depredation for the win. got it.

    kx3klFE.png
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Phoenix-D wrote: »
    HAHA

    This is mad:
    YaketySax.jpg
    I should not be going that fast in an Awesome.

    You have less firepower than some Jenner builds, soooo...yeah. :P

    Open Beta is going to be a clusterfuck. This should be amusing.

    Technically, yes. I also have 3 times the armor they do. And three times the heat dissipation

    :mrgreen:

    EDIT: Well, probably not 3 times the armor.

    8-)

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited October 2012
    We have found an issue with the current DHS implementation where the engine DHSs are acting like single, standard heat sinks. Unfortunately this was missed in testing on all levels of development including myself. We apologize for the oversight and have found the problem.
    I figured this out in two matches by myself via the highly scientific method of "attempting to use an ER PPC and then facepalming after firing it a couple times."

    Obviously PGI needs to hire me.

    TOGSolid on
    wWuzwvJ.png
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    ToxTox I kill threads he/himRegistered User regular
    TOGSolid wrote: »
    We have found an issue with the current DHS implementation where the engine DHSs are acting like single, standard heat sinks. Unfortunately this was missed in testing on all levels of development including myself. We apologize for the oversight and have found the problem.
    I figured this out in two matches by myself via the highly scientific method of "attempting to use an ER PPC and then facepalming after firing it a couple times."

    Obviously PGI needs to hire me.

    seriously. We managed to not only notice a problem, but figure out it was somehow only tied to HS in the engine.

    Twitter! | Dilige, et quod vis fac
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    ToxTox I kill threads he/himRegistered User regular
    Like, the very first way you test DHS is you take any stock 'mech, like the 3xPPC Awesome, and you go run it. Then you roll over to DHS, and you go run it, and you look at how the heat scale changes.

    Twitter! | Dilige, et quod vis fac
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    ToxTox I kill threads he/himRegistered User regular
    edited October 2012
    Actually an ideal testbed would be a 'mech with a 400 rated engine in it, full of HS (since you can store 16 in that engine), and run something like 2 ERPPCs, and just watch how your heat goes. How high does it go on a full Alpha, standing still, on ground, in Forest, and how long does it take to drop back to 0? Then switch to DHS, and repeat.

    Then you repeat the experiment with a smaller 'mech, with a very small engine in it, so that all the heatsinks are outside the engine, if you're really being thorough (not that I'd expect that). And ideally also something in between, like a Cat or Dragon running something between a 250 and a 300.

    Tox on
    Twitter! | Dilige, et quod vis fac
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    Phoenix-DPhoenix-D Registered User regular
    It'd help if the game had a test drive mode, both to test new designs and new features..

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    ToxTox I kill threads he/himRegistered User regular
    Phoenix-D wrote: »
    It'd help if the game had a test drive mode, both to test new designs and new features..

    If they don't have one on the back end, they really should.

    Twitter! | Dilige, et quod vis fac
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    evilbobevilbob RADELAIDERegistered User regular
    Looking forward to tooling around some more in my slow commando once engine dhs is fixed.

    l5sruu1fyatf.jpg

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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    i dont know what happened, or if that 6 PPC awesome got me even though i didnt see him, but i went from standing at the base, surveying the field at 100% CT to almost nothing and Critical warnings. No hit animation, didnt see anything flying across the map. was odd.

    kx3klFE.png
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    ToxTox I kill threads he/himRegistered User regular
    i dont know what happened, or if that 6 PPC awesome got me even though i didnt see him, but i went from standing at the base, surveying the field at 100% CT to almost nothing and Critical warnings. No hit animation, didnt see anything flying across the map. was odd.

    Yeah I've been getting ganked with alarming frequency.

    Twitter! | Dilige, et quod vis fac
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    HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    irmt was odd. i was standing in the upper base on river city, next to the plane area up front with the barracades covering my right side looking out over the center of the map. i took a ouple pot shots with my ERPPCs at the awesome then saw him go behind buildings. kept looking for him. never saw him come out. but suddenly my torso was read and almost gone. no noise, hit animation, cockpit rocking... just full to almost dead instantly with no warning.

    kx3klFE.png
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