Starting a Mobile Game Portfolio, but don't know where to begin...
I've done a bit of 3D work using Maya and recently, I've been wanting to be able to enter the mobile games/apps area with artwork. Does anyone here know of a good tutorial or two on the art development process involved in mobile games?
I want to be able to develop a good mobile artwork portfolio, so I'm wondering what the general specs in creating artwork for an iPhone (figured I'd focus on this one device first) are? Also, I presume that generally, Illustrator is used over Photoshop?
Origin: DustBunny777
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Good luck !
Another tip is to look up mobile gaming jobs for artists. After checking out a dozen or two of them, you get a better idea of what they're looking for, overall (and the range of things they might be looking for, too).
Work on open source projects, provide artwork, etc.
This goes for a lot of fields. Programming is another one that benefits highly.