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[PA Comic] Wednesday, November 28, 2012 - New Lang Syne
Posts
That is all.
Carry on with your Video Game Web Comics.
Steam | Origin: MazPA | 3DS: 1848-2888-3654
Nice comic though.
Pretty sure that's intentional, there also isn't any punctuation in that speech bubble of Gabe's character.
Steam | Origin: MazPA | 3DS: 1848-2888-3654
Also, what's that between the "h" and "i" in "This" on the second panel?
But yeah, first panel is Gabe talking in game, so the lack of punctuation and possibly even the spelling error are possibly intentional. Blame Gabe for his lack of in game spelling and grammar.
https://twitter.com/cwgabriel/status/273842814750699521
I'm pretty sure it's meant to be the refer a friend Onyx Guardian mount. Since he says that it's a mount but nobody's riding it.
I stand corrected! That'll teach me to defend Tychpos.
Anyway, how was Mists of Pandaria received? I haven't followed the coverage for it at all.
Steam | Origin: MazPA | 3DS: 1848-2888-3654
'Mixed' is a nice way to put it.
'Polarizing' is more accurate.
But, the battlechest is dirt cheap and the expansion is $20 for the holidays ....
If you have the cash to spare, check it out. Worse thing? You don't play again till the next patch.
Or do you mean the people who just hate the pandas.
The Nightwing makes a lot more sense though. I just wasn't reading panel 2 as a transition; I thought they were still talking about the Cloud Serpent.
I just remembered/fact-checked myself on another source of confusion. The Nightwing doesn't actually have horns. It's got a sorta dorky helm/faceplate thing, but not Tauren/Charr/Wyvern-sized horns. So that wasn't helping with my recognition issues.
Of course, seeing as they haven't played in a while, I can't really blame him for not getting it perfect.
It is Quite Good. However, it was not quite as revolutionary as some of the previous expansions. There's now an exhausting amount of dailies at level 90 that got boring after week 2, though.
There is always stuff like that. I still say it's by far their best expansion. I haven't seen anyone complaining other than small nit-picky gripes.
Yeah, I'm considering taking another look myself. I quit at the beginning of Cata for real-life time constraint reasons. I was a healer in a good semi-competitive guild from vanilla through WotLK (server firsts, multiple nights of 3 hr raids per week, etc), and work kicked my ass soon after Cata came out, so I quit "for a while" and haven't really looked back until now.
I don't like a lot of the changes I've read about (some of the talent tree revamps, some of the reductions in difficulty, the change to make 10-man raids have the same or more rewards per capita than 25-man, etc.), and I've had friends quit over them, but to be fair I haven't actually tried them.
My guild just disbanded a few weeks ago since they'd dropped to server 2nd after I quit (unrelated, honest, even I don't have that big of an ego) and they were a 25-man. Recruiting during Cataclysm for 25 man guilds that weren't server first, or world top X has been brutal, apparently. They transitioned, kicking and screaming, into a 10-man guild towards the end of Cata, as the server first 25-man poached a lot of their good players once they weren't able to consistently field enough people for their scheduled 25-man raids. Once they did that, though, nobody seemed to be having nearly as much fun, so things just kind of snowballed, and even the 10 man was just disbanded recently.
That being said, the raid finder level of commitment might be more my speed now-a-days when I have less time to spend. And while I always liked putting points in talent trees, and playing around with "non-standard" builds for specific purposes, ultimately people gravitated to cookie cutter specs anyway, so the change might not feel as draconian as it seems reading about it. I might be able to find enough of the old crew still playing to try the challenge dungeons, which sound roughly like the timed baron run before we overgeared it, which was probably the most fun I've had in 5-man dungeons.
So yeah, I'd probably be like Gabe and Tycho in the comic if/when I do go back. So much has changed, I can't even imagine.
http://us.battle.net/wow/en/services/recruit-a-friend/
First or nothing, eh? Man, remind me why I quit, why doncha...
(Very much a 'casual' player here - I was there to play tourist and level alts, not grind the endgame.)
Good luck to you, though, if you end up liking MoP.
Steam: Megajoule
Heh. I went and reread my message, and yeah, it comes off that way. To clarify a bit : Our guild was number one on the server off and on for a couple of expansions (we were jockeying back and forth with another guild most of that time, so it changed week to week sometimes.). The reason it disbanded was lack of people and lack of interest because the people who were left wanted to still do 25 mans, but couldn't get enough players on a regular basis to do that, so had to settle for doing 10-mans which caused hurt feelings, etc.
The reason *that* happened is that (apparently -- remember I quit towards the beginning of Cataclysm) 25-man interest is way down among people looking for guilds, so only the top guild on a server, or top few on some of the more competitive / highly ranked in the world servers get a steady stream of applicants these days. So through natural attrition (me, people like me, guild-hoppers, people getting bored with the game, etc) the size of the guild shrank quicker than new people were coming in through Cataclysm and eventually was too small. Switching to a 10-man guild meant that less people could raid together, the raids were smaller and had a different sort of tone than the bigger 25-man ones did, etc. And that's why the guild disbanded. If that makes sense.
It wasn't because "Oh man, we're server 2nd, our e-peens are being stroked enough. That's it, no sense hanging around with these losers any more." It was more because of the changing nature of 25-man guild recruiting / retention, and the fact that the guild had a pretty strict set of requirements to join / remain a member, which included essentially "don't be a dick" which disqualifies more applicants than you'd think.
Like I said, I'm pretty sure I'll find things I enjoy if/when I go back. I don't have the time to spend on 3-4 hr raids any more, especially not multiple times per week, but it seems like the game has changed to accommodate that more than it ever did back in vanilla / BC, or even in Wrath. So bad changes for my ex-guild / online friends, but possibly good changes for me.