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[Board Games] Saving the world from Monopoly and Life, one person at a time

jergarmarjergarmar inside your hollow manRegistered User regular
edited April 2013 in Critical Failures
Hey there! This thread is about board games. Let me tell you about them!

But first, story time! Once upon a time a member of my family announced a GAME NIGHT! Oh, that sounds fun! I come over to discover... Guitar Hero and Life. Nothing intrinsically wrong with either of these (I lied, Life is horrible horrible), but I knew deep in my soul that there must be something better-suited for hanging out with family and friends. Thus began my journey (helped by previous incarnations of this thread) into board games that are actually fun.

The first thing to say about board games is that there’s this wonderful website called BoardGameGeek.com.
See how I didn’t make that site a link yet? There’s a reason for that. You can’t just go running there and expect things to just work out. The site is huge and daunting, and if you just start buying the top rated games, you will very likely be disappointed. So consider this your introduction into what is possible in cardboard, and then AFTERWARDS you can go and make irresponsible financial decisions.

Oh, and I promise some Wil Wheaton! The famous superstar! It's a new age in cardboard, I'm telling you.

GREAT GAMES TO INTRODUCE TO JUST ABOUT ANYONE (including those new to games):

Settlers of Catan
Spoiler:
Ah, the grandfather of what’s called the “euro-game”. Little direct confrontation, trading, grabbing valuable resources or positions before your opponent, a bit abstract, and you win by accumulating the most points. You accumulate and trade to get certain combinations of resources to get cities and roads. Your cities help you gather more resources. It’s a bit grey around the temples these days, and there are probably better expressions of these mechanics, but it has stood the test of time and one huge reason to include it here is that you may have already played it. If you want an expansion, get “Seafarers”.

Ticket to Ride
Spoiler:
Quite possibly one of the best entry-level games. Draw cards into your hands, claim a route between two cities with your train cars by laying down same-color cards that match a route on the board. Simple, intuitive. Kids can grasp it, adults can play it more cut-throat and get into deeper strategies. Many versions have been made; they are pretty much all great, but check to see how many people can play. There’s also plenty of expansion maps, including a highly-rated Asia map for team play up to 6.

Dominion
Spoiler:
This genre-defining game is played entirely with cards. Hey, I thought we were talking about board games! We are, shut up, it’s a problem of semantics, whatever. Anyway, in this game you build up your own personal deck by accumulating money cards (to buy things), action cards (to make cool stuff happen), and victory point cards (which give you points but clog up your deck). Each game has different action cards to buy so every game is different. There are a TON of expansions; good ones are Seaside (adds effects which carry over into later turns), Intrigue (a lot more interaction between players), and Prosperity (adds higher-value money and victory point cards). It plays fast, but some of the expansions slow it down a bit. Don’t buy Village.

Carcassonne
Spoiler:
Another older game, which has aged well because of its short length and wide appeal. Pick up a tile, add it to the tiles already placed so that you match the road, castle, or field. You may optionally “claim” a road, castle, or field with one of your followers or “meeples”, which gives you points. A great, quick game for pretty much all ages, but it is especially good for a younger crowd.

Small World
As promised, Wil Wheaton! In this very spoiler! But if you let him out you'll have to say his name three times to put him back.
Spoiler:
Choose from the randomized races, spread out, hold key areas, gain points every round. Once you have extended as much as you can, put the race into decline (i.e. you can’t do anything with it but it still gives you points), and choose a new race. You get the good feeling from wiping someone out without as much of the hurt feelings, because they can just get a new race and ethnic-cleanse you in return. Popular, has a bunch of expansions.

REALLY GOOD TWO-PLAYER GAMES:

Twilight Struggle
Spoiler:
Probably the best epic 2-player game. Epic because of its length and scope. Intensely confrontational without being a wargame. Imagine a game about the Cold War where the mechanics take, at face value, the rhetoric of both sides. In other words, it’s the USA versus the USSR, and all the other nations in the world are just pawns to be influenced one way or the other. Influence is what you “spend” every round, to control a nation or even cause an uprising in a less-stable nation. Influence tends to spread through a region like a virus. You can use an event card for the event (which is some historical event or concept), or use it for influence, or even put it towards the space race. The only possible downside is that it’s long for a 2-player game, so it is hard to introduce to a casual gaming group.

Memoir '44
Spoiler:
This is simply the easiest introduction into a whole family of light wargames: Commands & Colors: Ancients, Commands & Colors: Napoleonics, BattleLore, BattleCry. Most can be played within an hour, but can feel suitable epic. The basic idea is that the battlefield is divided into a left, center, and right flank. You play a card that “orders” units in a flank (or flanks), which allows it to move and attack. You attack by rolling dice, which can cause hits or retreats. You win by wiping out a set number of units (and maybe occupying critical points). A brilliant system that each game has a special “spin” on. Memoir is a bit simpler and has a very appealing theme. Ancients is also highly regarded here (and is my favorite); it has a priority on melee attacks and gives additional benefits if your units are lined up.

Summoner Wars
Spoiler:
Think of this as some strange asymmetric chess variant where the pieces are cards. Each player chooses a faction, and your goal is to kill the enemy summoner. Your units are ranged or melee, and have different attack strengths, and different hit points. You attack with dice. You bring new units out of your hand onto the board if you can pay the cost in magic. You gain magic by killing units or by dumping cards from your hand. Each faction plays VERY differently, and in fact every single card has some special ability (like moving extra spaces or attacking in a different way). There are a TON of factions for this game -- I think 16 right now -- so there’s a lot of combinations to try.

Battle Line
Spoiler:
This SOUNDS like another combat game, but it’s not. It’s an abstract game where you’ve got 9 flags in a row, and you take turns playing one card in front of a flag. You need a better “set” of three cards in front of a flag to “claim” that flag as yours. Get 5 total flags or 3 adjacent flags to win. It’s a game where you’re working through the odds of finishing a “set”, against a bit of guessing as to what your opponent is holding onto in his hand.

Hive
Spoiler:
This is an abstract game where the entire game is 22 hexagon pieces of bakelite. There’s not even a board. The pieces are bugs, each of which moves in a particular way. The winner is the one that surrounds the enemy queen. It looks pretty nice as the game plays itself out, too.

Lost Cities
Spoiler:
Probably one of the best “husband and wife” games. You play cards, one at a time, in same-color and increasing-value stacks. The trick is that if you place even a single card down of a particular color, you need 20 points in that color to break even, so you can’t get too aggressive or you’ll end up deep in the hole. Also, each color has its own shared discard pile, so you often have to hang onto cards you’ll never play yourself to keep them away from your opponent.

BattleCON (War of Indines)
Spoiler:
Round 1! Fight! Yes, another "fighting game simulation" where you have a movement track and play attacks simultaneously, and try to out-think/out-maneuver your opponent. Your "hand" is made up of a few "styles" (unique to your character) and "bases" (mostly the same for everyone). Each card has modifiers for power (how much damage it does), range (spaces on the movement track to your opponent), and priority (who hits first). You combine one style with one base to form your attack for the round (or "beat"). For example, "Grapnel" style + "Strike" base = "Grapnel Strike". Any attack you do is on "cooldown" for 2 beats, which means that neither card can be used. The game comes with 18 characters, and they are all QUITE different to play. This one will inevitably get compared to Yomi (and Flash Duel), but I think that this is somewhat easier and/or more fun to learn. The print-and-play comes with 4 characters and is pretty easy to put together, if you want to try it out.

Android: Netrunner
Spoiler:
Newer asymmetric game that is very geeky and very good. The "corporation" player must defend and score their agendas. The "hacker" player must steal agendas from the "corporation". The agendas are worth points, and first to 7 points wins. What really sets this one apart is that almost everything the corporation does is hidden information (i.e. face-down cards), so there's ample room for bluffing and traps. This is a "Living Card Game", which means that there are numerous expansions, each of which is a fixed number of cards so you know what you're buying. Still allows for spending a lot on the game, but the base game comes with a LOT of stuff to try out (i.e. multiple hacker and corporation "identities").

BIG-GROUP FUN (6+ players):

Dixit (Odyssey)
Spoiler:
A party game! Well, sort of. In this game everybody is given a hand of imaginative, surreal, and evocative cards. The active player puts a card face down, and give a phrase, word, or noise that goes with it. Everyone else ALSO puts in a card that best goes with that “clue”. They are mixed up, shown, and people get points for picking the active player’s card, or for getting people to choose their card. But if the clue is too obvious, the active player gets NO points. So there are serious demands made on the imagination of the players -- dull clues or simply half-hearted ones diminish the game experience. But knowing that caveat, it’s a GREAT game. There are a couple of versions of this one, but Odyssey plays up to 12.

Time’s Up! (Title Recall)
Spoiler:
Another party game, but you might call this one a “proper” party game. You start with a small stack of cards with short phrases or titles on them. You play in pairs, and you have 30 seconds at a time to make your partner guess what’s on the cards. In the first round, you can use just about any clues, gestures, and noises. In the second round, you are limited to ONE WORD for a clue and one guess. In the third round, NO talking but gestures and noises still allowed. Absolute hilarity ensues. The genius of this game is that even when it’s not your turn, you care very much about each hint and guess, because you’ll probably run into that card again in a later round. The "Title Recall" version is the best, because even if you don't know the movie/book/song, you can give hints one word at a time (i.e. "Devil With the Blue Dress On" is easier than "Rutherford B. Hayes" if you are unfamiliar with both).

Citadels
Spoiler:
Straight-forward, almost bare-bones social game that is also great and plays up to 8. Pass around the role cards, pick one secretly, the king calls out the roles in order. A good way to introduce the “social” type of board games.

7 Wonders
Spoiler:
VERY popular game these-a-days for a group of up to 7. You build up a civilization, which really just means you play cards that produce some product, or provide military strength, or give you points directly, or improves your science. So multiple win paths, which is always cool. Each player has a hand, but you only play ONE card before passing your hand to the adjacent player. You can also trade with your neighbors, so overall you are VERY interested in what other players are doing, and you often have to change your strategy to thwart theirs. Highly recommended by this thread.

EPIC IN SCOPE/LENGTH/THEME:

Twilight Imperium (3rd edition)
Spoiler:
Ah, the game that defines epic space expansion and warfare. In a nutshell, the hex-based “board” is made up of planetary systems, which can be conquered. You “spend” command tokens to activate a system and move stuff there or build stuff. Then there’s technology research, trading, dice-based warfare, secret objectives, phase selection, a hand of action cards,... and on and on. Pretty intense. Pretty long. But there’s something about the theme that makes it almost irresistible.

Eclipse
Spoiler:
This game LOOKS similar to Twilight Imperium. Sci-fi space exploration with hexes, dice combat, and tech research. However, it is QUITE different in scope and "feel". This is a premier mechanic-centered euro in the same class as Power Grid and Agricola. This means that it’s a bit more indirect than you might expect in the genre; it has been described as “intensely passive-aggressive”. Many of your thoughts are about optimizing your actions or making other people’s actions sub-optimal, rather than "space ship battle pew pew". However, direct conflict has a definite place in this game, and furthermore it has awesome stuff like exploration-produced initial maps, and also customizing your own spacecraft blueprints.

Arkham Horror
Spoiler:
In many ways this is on the other end of the spectrum from the sterile spaceships and abstracted planet-conquering of Twilight Imperium or Eclipse. This game is all about the atmosphere, and trying to hold it together while you avoid being devoured by nameless horrors. Those horrors are of the Lovecraftian kind, and the rulebook kind. Seriously, the FAQ has its own FAQ. But if you can pierce through the “rule crust” into the pulsing black heart of the game, you’ll probably... uh... go insane. But madmen are often happy, right?

Risk: Legacy
Spoiler:
This has consistently been one of the most-talked-about games since it came out. It’s a streamlined version of Risk with a huge twist -- after each game you will permanently alter the board (naming a continent, adding a city), the cards (ripping up(!) one of them), and/or the rule book itself. It comes with packets that you will open after meeting certain criteria. It’s meant to be played over 15 games with the same group of people, producing a totally unique map which is also a testament to each previous battle. Not all groups can make this kind of commitment, but we can dream, can’t we?

And here are some common board game categories, and some representative games for each:

DECK-BUILDING:
Spoiler:

ECONOMIC:
Spoiler:

HIDDEN TRAITOR:
Spoiler:

ABSTRACT:
Spoiler:

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jakobaggerRhesus PositiveGeth
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Posts

  • jergarmarjergarmar inside your hollow manRegistered User regular
    edited April 2013
    WORKER-PLACEMENT:
    Spoiler:

    NEGOTIATION:
    Spoiler:

    COOPERATIVE:
    Spoiler:

    AREA CONTROL:
    Spoiler:

    RACING:
    Spoiler:

    DEXTERITY:
    Spoiler:

    TACTICAL MINIATURES:
    Spoiler:

    FILLER:
    Spoiler:

    jergarmar on
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  • jergarmarjergarmar inside your hollow manRegistered User regular
    edited April 2013
    good places to find out more about games:
    -- BoardGameGeek
    -- The Dice Tower (also has The Dice Tower podcast)
    -- Shut Up and Sit Down
    -- Critical Failures PbP Gaming Index

    And finally, here are some previous incarnations of this thread (newest to oldest):
    -- Discussions of Wil Wheaton's cardboard nerd-cred...
    --
    Risk Legacy is Neat...
    -- Space Alert Owns...
    -- Citadels For > 5 People...


    NOTES:
    -- New thread! It looks strangely similar to the old thread! Suggestions welcome, but I'm already working on adding the obvious Android: Netrunner, X-Wing Miniatures, Lords of Waterdeep, Eclipse, Yinsh, and Bohnanza.
    -- My goal is to fit everything into 2 main posts, and with the new stuff I'm adding they will be quite full. If you have a suggestion for something to add, it would be very helpful to have a suggestion for something to remove, as well.
    -- I added spoiler tags for the "category" sections, trying to make it easier to find stuff

    jergarmar on
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  • PMAversPMAvers You wouldn't have heard of it, anyway...Registered User regular
    edited December 2012
    SMERSH get!

    Oh my goodness, this is a heavy box full of stuff.

    PMAvers on
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  • mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
  • VyolynceVyolynce Registered User regular
    edited December 2012
    Holy shit, dude. Now I see why the new thread was taking so long. Excellent work!

    EDIT: Oh... just a copy of the old thread? Still, impressive. I came into that thread LTTP.

    Suggestions...

    Two-Player/Abstracts: Yinsh, Zertz
    Deck-building: Ascension, Eminent Domain
    Epic: Android, Fury of Dracula
    Economy: It pains me to see Power Grid up there, but that's just bias; Power Grid: The First Sparks is PG goodness without nearly as much math
    Worker Placement: Alien Frontiers
    Dexterity: Tier Auf Tier (Animal Upon Animal) (also: awesome for kids)
    Co-op: Sentinels of the Multiverse

    Vyolynce on
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    Glad I suggested editing, or else you might never have stopped. :P

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  • Custom SpecialCustom Special Registered User regular
    Formula D needs to be appended to Big-Group Fun post haste!

    Also, sudden awesome things on BGG. I got two different PMs for trades that I'm excited for.
    Trading away Levaithans and Fearsome Floors for Pitchcar and Extension #1 (he's paying shipping!).
    Trading away Dixit Odyssey and Bohnanza for Castle Panic and Wizards Tower expansion (no free shipping on this one).

    Pretty much trading away a few games I don't play for games that I will totally play (and one thats hard to find and expensive!).

    Also winning a local geeklist auction for Mystery of the Abbey, my sole bid stands at $15!
    I had another winning (at the time) bid for Battlelore at $39, but she had left it up on the marketplace and someone snatched it up before the auction ended. :( Super sad.

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  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    edited December 2012
    Again, for X-Wing fans, for the new thread, and because the TIE Interceptor pics got posted.

    TIE Interceptor: http://boardgamegeek.com/article/10748680#10748680
    A-Wing: http://boardgamegeek.com/article/10744490#10744490
    Slave 1: http://boardgamegeek.com/thread/896021/runner-up-in-kessel-run-event-in-western-australia/page/1

    Daredevil pretty much lets a ship with Boost do a 1 K-turn, at the expense of their action. That could be wicked.

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  • jergarmarjergarmar inside your hollow manRegistered User regular
    Vyolynce wrote: »
    Suggestions...

    Two-Player/Abstracts: Yinsh, Zertz
    Deck-building: Ascension, Eminent Domain
    Epic: Android, Fury of Dracula
    Economy: It pains me to see Power Grid up there, but that's just bias; Power Grid: The First Sparks is PG goodness without nearly as much math
    Worker Placement: Alien Frontiers
    Dexterity: Tier Auf Tier (Animal Upon Animal) (also: awesome for kids)
    Co-op: Sentinels of the Multiverse

    I don't want to make the thread TOO long, so I am trying to be really picky and choose things that are not redundant in their category, easily available, have some kind of wide appeal, and have shown themselves to have staying power.

    That being said, there are some good recommendation. Yinsh would be a nice addition. Doesn't look like many other abstracts. It pains me to add Power Grid, also, for a similar bias. Sentinels of the Multiverse would be an interesting addition, but I'm curious how it stands up against the new Marvel game. Also, is SotM that much of a generally-audience co-op? I mean, I wanted to add Ghost Stories to that category as well, but it's difficult enough (and the art is unusual enough) for it to have a somewhat narrow appeal.
    Formula D needs to be appended to Big-Group Fun post haste!

    It's actually already in the thread, under "racing games", but that might be a nice place to move it. Let me take a look at that.

    When I was a child, I had a fever...

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  • ObiFettObiFett Use the Force As You WishRegistered User regular
    InkSplat wrote: »
    Again, for X-Wing fans, for the new thread, and because the TIE Interceptor pics got posted.

    TIE Interceptor: http://boardgamegeek.com/article/10748680#10748680
    A-Wing: http://boardgamegeek.com/article/10744490#10744490
    Slave 1: http://boardgamegeek.com/thread/896021/runner-up-in-kessel-run-event-in-western-australia/page/1

    Daredevil pretty much lets a ship with Boost do a 1 K-turn, at the expense of their action. That could be wicked.

    Man...

    I'm gonna be happy with no matter what I get if I finish top 4 this Saturday

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  • Custom SpecialCustom Special Registered User regular
    jergarmar wrote: »
    Formula D needs to be appended to Big-Group Fun post haste!

    It's actually already in the thread, under "racing games", but that might be a nice place to move it. Let me take a look at that.

    Ah, my bad. Didn't read all of the sections; racing sounds like a decent place for it, I just seem to break it out with big groups for a quick lap or two.

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  • BrainleechBrainleech Registered User regular
    Well I would like to tell a story that pretains to the current thread title
    On OKC there was a girl who said she liked board games. i made the mistake of asking which ones. She replied with what do you like to play after I told her the ones I was playing at the time {creationary, omega virus, the d&d ones and hero quest} and then gave her suggestions of what other ones were out there in the vast and confusing world of board gaming. I did get a reply of thank you and it was something she did not need to know as she was going to stay within the easy realm

    A.jpg
  • MrBodyMrBody Registered User regular
    I must lodge a protest to the OP calling Memoir 44 brilliant
    =\

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  • eelektrikeelektrik Registered User regular
    Brainleech wrote: »
    Well I would like to tell a story that pretains to the current thread title
    On OKC there was a girl who said she liked board games. i made the mistake of asking which ones. She replied with what do you like to play after I told her the ones I was playing at the time {creationary, omega virus, the d&d ones and hero quest} and then gave her suggestions of what other ones were out there in the vast and confusing world of board gaming. I did get a reply of thank you and it was something she did not need to know as she was going to stay within the easy realm

    That does not surprise me in the least. Most people wouldn't know a good board game if it slapped them in the face, and aren't interested in actually learning what makes a good board game. Thus continuing the sales of Monopoly and its multitude of themed versions.

    At least Target with its partnership with Geek and Sundry are getting some good board games on their shelves, like Settlers of Catan, Ticket to Ride, Dixit, Pandemic, and a few of the smaller FFG games. I am honestly amazed they aren't selling the Game of Thrones game yet given the increase in popularity since the release of the TV show. But hopefully these will help get the awareness that life exists beyond Life.

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  • The_TuninatorThe_Tuninator Registered User regular
    edited December 2012
    Anybody here ever played the Advance Wars board game?

    It's a fanmade print-and-play that captures the essence of the GBA games quite well while translating them into a more group-friendly tabletop format. I've obtained a copy and played a few games and am looking to discuss tweaking some mechanics. If you haven't played the board game but you are familiar with the video game series input is still welcome, as the two play very similar.

    The_Tuninator on
  • BrainleechBrainleech Registered User regular
    ToyrS has a lot of games I really don't expect to see in a store like that. They have the D&D games the new D&D mini game they had the Warcraft adventure game from FFG {I got most of the figures for it but not the main game}. Still it's the only place I have seen Battleship Galaxies. I would be neat if they had a sub. with fast attack ships {like a submarine} and a carrier! but I don't see that comming out

    I pointed her in the direction of Boardgame geek but I think that was a fruitless advice

    A.jpg
  • jakobaggerjakobagger KøbenhavnRegistered User regular
    Great OP, jergamar. A bit of unreasonable pedantry: Chaos in the Old World is about the Warhammer fantasy chaos gods, not the Warhammer 40k ones. I mean, they are basically the same but since CiTOW takes place in the Warhammer fantasy world it doesn't make sense to mention 40k. Same gods, different settings.

  • NamrokNamrok Herndon, VARegistered User regular
    Isn't there speculation that fantasy is actually taking place inside the eye of chaos in 40k and that Sigmar was one of the lost primarchs?

    Just sayin.

  • DarkewolfeDarkewolfe Registered User regular
    Namrok wrote: »
    Namrok wrote: »
    Isn't there speculation that fantasy is actually taking place inside the eye of chaos in 40k and that Sigmar was one of the lost primarchs?

    Just sayin.

    There was support for that during the really early editions, but eventually GW decided to try to shore up some "less silly" fluff and all of those hints went away.

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  • jergarmarjergarmar inside your hollow manRegistered User regular
    edited December 2012
    jakobagger wrote: »
    Great OP, jergamar. A bit of unreasonable pedantry: Chaos in the Old World is about the Warhammer fantasy chaos gods, not the Warhammer 40k ones. I mean, they are basically the same but since CiTOW takes place in the Warhammer fantasy world it doesn't make sense to mention 40k. Same gods, different settings.

    That's okay, I'm a bit of an unreasonable pedant, myself. CitOW entry fixed per your suggestion.
    MrBody wrote: »
    I must lodge a protest to the OP calling Memoir 44 brilliant
    =\

    In my defense, I called the system brilliant. My personal adoration of Ancients has been expressed often and with enthusiasm.

    EDIT: I need a table of contents! Eureka! That probably means the post is TOO LONG. Heh.

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  • jakobaggerjakobagger KøbenhavnRegistered User regular
    Namrok wrote: »
    Isn't there speculation that fantasy is actually taking place inside the eye of chaos in 40k and that Sigmar was one of the lost primarchs?

    Just sayin.

    Maybe, but that's really a stretch in my opinion. Plus, it makes the fantasy setting kind of meaningless (or significantly less epic) if it's just one planet among thousands. But apart from that there's things like magic not existing in 40k.

    I feel like it makes more sense to just view it as different settings with similar themes. At most, parallel universes. But of course this is a discussion that will quickly approach Zelda chronology levels of pointlessness.

  • VyolynceVyolynce Registered User regular
    jergarmar wrote: »
    Sentinels of the Multiverse would be an interesting addition, but I'm curious how it stands up against the new Marvel game. Also, is SotM that much of a generally-audience co-op? I mean, I wanted to add Ghost Stories to that category as well, but it's difficult enough (and the art is unusual enough) for it to have a somewhat narrow appeal.

    I'd like to think that "comic book superheroes" is becoming as "general audience" as it's going to get thanks to all of the brilliant movies we've been getting lately. Besides, is it really any less general-audience than, say, Pandemic? Given the choice between "we're a team of doctors and scientists trying to prevent outbreaks over the world" and "we're a team of super heroes working together to kick a villain's ass" I know what I'd pick just about every time.

    And as much as I enjoy having Ghost Stories rip my face off a few times a year, I have a hard time recommending it to people who aren't hardened veterans of co-ops. That game is just demoralizing 9 times out of 10.

  • NamrokNamrok Herndon, VARegistered User regular
    I can see why Memoir 44 would be in the OP and not Ancients. Ancients is very much a gamer's game, and any ol' person who wonders in here and is curious about all these new games they've heard of could actually pick up and play Memoir 44.

  • TayrunTayrun Registered User regular
    Namrok wrote: »
    I can see why Memoir 44 would be in the OP and not Ancients. Ancients is very much a gamer's game, and any ol' person who wonders in here and is curious about all these new games they've heard of could actually pick up and play Memoir 44.

    Seconded. I actually needed to choose between these for a wargame about a year back. I chose Memoir '44 based on this thread, partly due to its description in the old OP. I would have been unhappy with C&C Ancients. OP is good.

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  • jergarmarjergarmar inside your hollow manRegistered User regular
    edited December 2012
    Vyolynce wrote: »
    jergarmar wrote: »
    Sentinels of the Multiverse would be an interesting addition, but I'm curious how it stands up against the new Marvel game. Also, is SotM that much of a generally-audience co-op? I mean, I wanted to add Ghost Stories to that category as well, but it's difficult enough (and the art is unusual enough) for it to have a somewhat narrow appeal.

    I'd like to think that "comic book superheroes" is becoming as "general audience" as it's going to get thanks to all of the brilliant movies we've been getting lately. Besides, is it really any less general-audience than, say, Pandemic? Given the choice between "we're a team of doctors and scientists trying to prevent outbreaks over the world" and "we're a team of super heroes working together to kick a villain's ass" I know what I'd pick just about every time.

    And as much as I enjoy having Ghost Stories rip my face off a few times a year, I have a hard time recommending it to people who aren't hardened veterans of co-ops. That game is just demoralizing 9 times out of 10.

    My concern about the general-audience appeal of SotM is definitely not the theme. I just don't know if it deserves to stand next to Pandemic and Space Alert, because I haven't played it. Also, how do you get it? Availability seems to be a issue with some Kickstarter games.

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  • BrainleechBrainleech Registered User regular
    Is Space Alert the one that needs a CD player? It looked like a teamwork survival thing?

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  • VyolynceVyolynce Registered User regular
    jergarmar wrote: »
    My concern about the general-audience appeal of SotM is definitely not the theme. I just don't know if it deserves to stand next to Pandemic and Space Alert, because I haven't played it. Also, how do you get it? Availability seems to be a issue with some Kickstarter games.

    Fair enough. The in-store availability has been weird lately if my LGS is any indication, but you can pretty reliably get it directly from their website.

  • NamrokNamrok Herndon, VARegistered User regular
    Vyolynce wrote: »
    jergarmar wrote: »
    My concern about the general-audience appeal of SotM is definitely not the theme. I just don't know if it deserves to stand next to Pandemic and Space Alert, because I haven't played it. Also, how do you get it? Availability seems to be a issue with some Kickstarter games.

    Fair enough. The in-store availability has been weird lately if my LGS is any indication, but you can pretty reliably get it directly from their website.

    Actually if you follow through, their store says they are out of stock of the Enhanced Edition, but are expecting more in December. Which is now. Nowish.

    If only board games hadn't been stricken from the budget. Man, once they are back on, I am going on a spree. It'll probably be a year long purchasing spree.

  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    I will also suggest that SotM is not nearly as strong a game as Pandemic or Space Alert.
    The theme is fine - in fact, it's better than fine. They've done very well putting together their little world. But when it comes down to playing, things are ... less refined. The volume of effects to track is not user-friendly (depending on characters being played, of course), and the randomness of how villains and heroes each play can make things boring.

    It's a great game for those who like it. But I don't think Sentinels has the same 'good introduction' game as Pandemic, because a lot of the villains basically require you to game them or develop specific strategies against them, rather than reacting to the situation as it evolves.

  • VyolynceVyolynce Registered User regular
    edited December 2012
    Yeah I noticed that when I verified the URL, but in general terms that seems to be the most efficient non-Kickstarter path. Gotta remember that this company is literally just three guys. Supply issues are gonna happen.

    Vyolynce on
  • jergarmarjergarmar inside your hollow manRegistered User regular
    edited December 2012
    jergarmar wrote: »
    Formula D needs to be appended to Big-Group Fun post haste!

    It's actually already in the thread, under "racing games", but that might be a nice place to move it. Let me take a look at that.

    I was thinking about the difficulty in finding stuff, so I put spoiler tags around all the "category" sections. I think it makes it a bit more difficult to read, but easier to navigate. How does that look?

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  • HenslerHensler Registered User regular
    New deck builder, need something with equal parts theme and gameplay. Should I get Marvel Legendary (has anyone actually played this?), the Resident Evil deck building game, or Nightfall + expansions? I've seen good reviews of all 3, but haven't had a chance to play any of them yet. I'm going to be trying some different deck builders at my game shop to lure in some Magic/Yu-Gi-Oh/Pokemon/etc. card players (Netrunner is already on the list and ordered).

    Also, my Zombicide order got cancelled because it was out of stock, so I just ordered Flashpoint: Fire Rescue, which looks fantastic :D.

  • VyolynceVyolynce Registered User regular
    jergarmar wrote: »
    jergarmar wrote: »
    Formula D needs to be appended to Big-Group Fun post haste!

    It's actually already in the thread, under "racing games", but that might be a nice place to move it. Let me take a look at that.

    I was thinking about the difficulty in finding stuff, so I put spoiler tags around all the "category" sections. I think it makes it a bit more difficult to read, but easier to navigate. How does that look?

    Looks good; any plans on doing that to the stuff in the first post, just for consistency?

  • jergarmarjergarmar inside your hollow manRegistered User regular
    edited December 2012
    Vyolynce wrote: »
    jergarmar wrote: »
    jergarmar wrote: »
    Formula D needs to be appended to Big-Group Fun post haste!

    It's actually already in the thread, under "racing games", but that might be a nice place to move it. Let me take a look at that.

    I was thinking about the difficulty in finding stuff, so I put spoiler tags around all the "category" sections. I think it makes it a bit more difficult to read, but easier to navigate. How does that look?

    Looks good; any plans on doing that to the stuff in the first post, just for consistency?

    I'm thinking about it, but the first couple of sections are more general, so you can see the "cream of the crop", as it were. It was my attempt at a middle ground. I'm open to changing it if it looks weird.

    EDIT: I just realized that the 2-player section will have to be messed with quite a bit, since I'll be adding X-Wing AND Netrunner to that section. I'll probably be moving several games out of there, which should make it easier to read.

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  • DarkewolfeDarkewolfe Registered User regular
    I insist that Small World should not be in the "great games for anyone" section. Puerto Rico was commonly held in that place before all you whippersnappers came along. Yeah, the best players have broken it, but it's one of the simplest to learn "role-based worker placement" games.

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  • The_TuninatorThe_Tuninator Registered User regular
    Hensler wrote: »
    New deck builder, need something with equal parts theme and gameplay. Should I get Marvel Legendary (has anyone actually played this?), the Resident Evil deck building game, or Nightfall + expansions? I've seen good reviews of all 3, but haven't had a chance to play any of them yet. I'm going to be trying some different deck builders at my game shop to lure in some Magic/Yu-Gi-Oh/Pokemon/etc. card players (Netrunner is already on the list and ordered).

    Also, my Zombicide order got cancelled because it was out of stock, so I just ordered Flashpoint: Fire Rescue, which looks fantastic :D.

    I've played Resi extensively. I find the game to be a lot of fun, though I would only recommend it for fans of the series; if you haven't played the video games, there are probably DBGs you will enjoy more.

  • descdesc the '87 stick up kids Registered User regular
  • jergarmarjergarmar inside your hollow manRegistered User regular
    Darkewolfe wrote: »
    I insist that Small World should not be in the "great games for anyone" section. Puerto Rico was commonly held in that place before all you whippersnappers came along. Yeah, the best players have broken it, but it's one of the simplest to learn "role-based worker placement" games.

    Ha! I was actually just looking at Small World, asking myself if it really belonged there. I totally get your point. My only concern is that playing Puerto Rico with an experienced player can really feel like a flogging. The section is intended to be for satisfying games that you could still introduce to non-gaming friends, so they should be immediately understandable, appealing, and light. (I think I'll modify the title somewhat to support that).

    When I was a child, I had a fever...

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  • DarkewolfeDarkewolfe Registered User regular
    Carcassone might fit that spot well, then. It's so fundamentally simplistic, yet it's a decently strategic worker placement game.

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  • jergarmarjergarmar inside your hollow manRegistered User regular
    Darkewolfe wrote: »
    Carcassone might fit that spot well, then. It's so fundamentally simplistic, yet it's a decently strategic worker placement game.

    True. Which is why it's already in that section. Directly above Small World.

    When I was a child, I had a fever...

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