As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

Die, monster! You don't belong in this [Dungeon World]! [IC/OOC PbP]

15556575860

Posts

  • Options
    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Quarol will parkour himself up the side of the ruined building- those always have convenient hand and foot-holds, and get to the opposite side of the bridge before they can make off with the caskets and generally just try to stop or stall them.

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • Options
    GlaziusGlazius Registered User regular
    Quarol, the thing about bricks coming loose and leaving you foot holds is that it doesn't happen only to the favored bricks of the gods of Chaos. You feel the tremblings of some serious structural deficiency just as you're most of the way up. The people marching along the stone bridge don't really help either.

    Now for the exciting quiz of two answers! Do you:
    • take it slowly and carefully? Nothing will happen to the building but you'll barely make it up in time to do anything to the guys in the lead - you'll be rolling 3d6l2+stat instead of 2d6+stat.
    • scramble up with a quickness? You'll have plenty of time to confront the convoy, but once you're clear of that wall, it will collapse.

    ---

    tags: @Der Waffle Mous

  • Options
    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Quick and messy, of course.

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • Options
    GlaziusGlazius Registered User regular
    Right, then. You scramble up the side of the building, Quarol, feeling the brickwork coming apart under you, and you get to the top but then... the roof just sort of tilts forward. Brick fragments rain down into the alleyway as it settles at a rather rakish angle. It seems stable enough for now, though.

    Oh, but the stone bridge, which was touching the roof, is now sloping downward, towards you.

    And the two men in front are pelting downhill with a heavy load between them.

    It may well be the most expensive battering ram in history. And guess who's right in the way?

    What are you doing, Quarol?

    ---

    tags: @Der Waffle Mous

  • Options
    jdarksunjdarksun Struggler VARegistered User regular
    edited August 2014
    "Astrafel," began Severik, in a voice soft enough to sound conversational but loud enough to carry to the those carrying the barrels. "Do you remember the time I charged fourteen men because the one man I really wanted to kill was in the middle of all of them?" The battle-scarred elf rushed forward, throwing his shoulder into the nearest shieldbearer and trying to drive passed him.

    ---
    Minion, roll 2d6+3 for Defy Danger (Str)

    Defy Danger (Str):
    2d6+3 7 [2d6=2, 2]

    jdarksun on
  • Options
    GlaziusGlazius Registered User regular
    edited August 2014
    Severik, you run at the shieldbearer. He plants it and braces himself. Just like you planned.

    The top of the shield tilts back as you push against it, and then you run up it and vault off the top.

    Then the fight choreographer decides it's time to pull in for the slow-ass 360 zoom.

    In that moment, foot still planted on the shield for the final push, you see two clear courses of action in front of you.

    In the first, you land in front of Alleyn, and the skirmishers, who are pulling back to protect him, stick you in the back. From there, you can Hack and Slash as normal. However, the lady with the giant crossbow is going to spray those sling bullets all over Astrafel and anybody else in the general area.

    In the second, you land in front of the crossbow lady, take a solid shot to the chest but stopping the bullets from tearing into everybody, and then move over to Alleyn, and the skirmishers don't intercept you.

    Either way sets you up to Hack and Slash Alleyn. However, I'm not moving time forward until everybody else gets in position.

    ---

    Blennid, you are facing down two dudes as a tiger.

    Lojainne, you're standing in defense of Vladire and you've got a shield guy on you and a skirmisher moving around to hit Vladire

    Vladire, you can Called Shot whoever you want in that little corridor.

    Depending on how many moves it takes you to deal with these guys, you'll then Defy Danger to get up to Severik and them.

    ---

    tags: @jdarksun, @wildwood, @GrimmyTOA

    Glazius on
  • Options
    jdarksunjdarksun Struggler VARegistered User regular
    Unwilling to expose Astrafel to the miniature siege weapon, Severik twisted in mid-air as only an elf could, planting himself in the weapon's path.

    ---
    Dude that was an amazing Tough Choice, A++ would roll a 7 again.

  • Options
    wildwoodwildwood Registered User regular
    tiger-Blennid growls and pushes past the shield-bearer, and closes the distance and pounces on the skirmisher.

    --

    Is that auto-do-damage?

  • Options
    wildwoodwildwood Registered User regular
    Lojainne steps back toward the skirmisher heading for Vladire. She puts some weight into him, enough to throw off his attack, but not enough to prevent it.

    --

    Spend one hold to halve the attack's effect or damage

  • Options
    wildwoodwildwood Registered User regular
    After pouncing, tiger-Blennid dodges and feints his way past the remains of the squads, to head up the stairs. He could dodge and position against the slavers all day, but he'd really rather get upstairs before the fighting is over.

  • Options
    wildwoodwildwood Registered User regular
    Geth, roll 3d6k2+2 for Defy Danger Blennid

    Defy Danger Blennid:
    3d6k2+2 13 [3d6k2=[6, 5], 4]

  • Options
    GlaziusGlazius Registered User regular
    edited August 2014
    Blennid, one paw is all it takes to persuade the skirmisher to stop struggling. (he was not in very good health) Take a balance, and you get up to Astrafel in plenty of time.

    Vladire, after you get your shot off, you take a grazing blow from a skirmisher's sword and they're in melee range with you. You've had that opening for a called shot for a while now and I'm not going to take it away from you for not posting.

    Lojainne, so now what? Take care of things down here with Vladire or try and get past these guys knowing they'll be chasing you?

    ---

    Geth, roll 1d6/2 for skirmisher damage (after armor)

    ---

    tags: @wildwood, @GrimmyTOA

    mace damage (after armor):
    1d6/2 2 [1d6=5]

    Glazius on
  • Options
    GlaziusGlazius Registered User regular
    edited August 2014
    Lojainne, Vladire? Are you alright with getting stuck in with the remaning dudes on the first floor while the big throwdown happens on the second floor?

    ---

    tags: @wildwood, @GrimmyTOA

    Glazius on
  • Options
    wildwoodwildwood Registered User regular
    Lojainne doesn't want to leave Vladire unguarded, but there's clearly a big to-do a-brewin' upstairs. She gives Vladire a shove backward out into the street, hoping he can find targets from street level (and maybe lean on the militia for some protection).

    She then bulls through the remaining attackers, heading for the stairs. She pushes past the heavy shields, hoping she doesn't break stride and expose herself to attack.

    --

    Do I need to roll for that? If not, seems like Lojainne's first instinct would be to plant herself right next to Severik. Though that may change if the downstairs crew pursues aggressively...

  • Options
    wildwoodwildwood Registered User regular
    --

    @Glazius - would Blennid have time to spend some balance on Severik before the next bit commences? If I'm keeping accurate track of damage, he's a bit of a bloody swiss-cheese of an elf at this point.

    Blennid's down below half hp at this point, so I think it makes sense for him to spend some on himself too, once he gets a chance. Is spending balance a time-consuming thing? Is it basically a move?

  • Options
    GlaziusGlazius Registered User regular
    Lojainne, you definitely need to roll to get past everybody without being hacked at. Probably +Str.

    Blennid, you've bought some serious time with Defy Danger. As written, Balance is as simple as a touch.

    But Sev wasn't exactly holding back from rushing people with Bloodletter, so I'll say you have time to spend 4 balance, divvied up any way you wish.

    ---

    tags: @wildwood

  • Options
    wildwoodwildwood Registered User regular
    Geth, roll 3d6k2+2 for Defy Danger (Lojainne)

    Defy Danger (Lojainne):
    3d6k2+2 12 [3d6k2=[5, 5], 1]

  • Options
    wildwoodwildwood Registered User regular
    Geth, roll 3d4;1d4 for Balance healing (Severik, then Blennid)

    Balance healing (Severik, then Blennid):
    3d4 7 [3d4=3, 3, 1]
    1d4 1 [1d4=1]

  • Options
    wildwoodwildwood Registered User regular
    --

    Severik heals 7, Blennid heals 1
    5 Balance remaining

  • Options
    GlaziusGlazius Registered User regular
    edited August 2014
    Alright, time to get time running again.

    Severik, you take a big wad of shot to the chest. The steel frame doesn't quite get to whip all the way forward considering you're blocking it, so it's not as bad as it could be, but still, ow.

    Also, Geth still hates you.

    You may attempt to Hack and Slash Alleyn or the arbalestier if you wish. What are you doing?

    Geth, roll 2d8l1 for point-blank arbalest damage.

    ---

    Lojainne, you get up in plenty of time but, between you and the archer headed outside, the people on the first floor decide to run after you. They'll be up here soon.

    Astrafel, Blennid, Lojainne: here's the situation. There's a big shield and two advancing skirmishers between you and Severik. Like-a this:

    Stairs Down

    Astrafel -- Blennid -- Lojainne

    Skirmisher -- Shield -- Skirmisher

    Arbalest -- Severik -- Alleyn

    Lieutenant w/pouch

    Guys moving chests

    Window

    Two guys with a big cask between them

    Quarol (opposite building)

    What are you doing?

    ---

    Vladire, you're on the street outside. You've got a decent line of sight up to the bridge, but it'll be light cover (+1 armor for people on it). What are you doing?

    ---

    Quarol, you're on the building opposite. The stone bridge has given the two guys with the heavy cask a decent amount of momentum as they run down it and at you. What are you doing?

    ---

    tags: @jdarksun, @wildwood, @Denada, @Der Waffle Mous‌, @GrimmyTOA

    point-blank crossbow damage:
    2d8l1 6 [2d8l1=[6], 6]

    Glazius on
  • Options
    wildwoodwildwood Registered User regular
    edited August 2014
    Blennid uses the last of his tiger shape to close the distance and pounce on the arbalest-side skirmisher.

    --

    Zero hold. 6 balance, I'm pretty sure.

    Geth, roll 1d6 for druid damage.

    wildwood on
  • Options
    wildwoodwildwood Registered User regular
    Geth, roll 1d6 for druid damage.

    druid damage:
    1d6 6 [1d6=6]

  • Options
    GlaziusGlazius Registered User regular
    Blennid, you run right up to the skirmisher and pounce. How does tearing into flesh taste when you're not a tiger? Because that's what we have here.

    The guard with the big shield looks half desperate and half determined, and he turns to try and crush you into one of the few solid building walls with his shield. What are you doing?

    ---

    tags: @wildwood

  • Options
    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Quarol will, naturally, get out of the way, inadvertently accomplishing exactly what he was hoping to do.

    --

    Weird, not sure why my notifications weren't going off on that post.

    Geth roll 2d6+2 for a mighty dodge.

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • Options
    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Geth roll 2d6+2

    2d6+2 9 [2d6=2, 5]

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • Options
    GlaziusGlazius Registered User regular
    You can't really get a good foothold on the roof, Quarol. It's just not at an angle that roofs are usually at. You can't get the jump you need.

    So which jump do you want?

    You can kind of carom off them at an oblique angle. You'll still get hurt, but not as much, and they'll come to a stop. You'll all recover at about the same time, and one more guy carrying a box will be on his way over by them.

    Or you can just go right into them. Now hear me out. This won't actually hurt you - you can time it enough that you'll catch them after a stride when they slow down for a little bit. ...however, you will all go flying off the roof when you hit them off-balance like that, and you'd better believe there'll be some Danger to Defy.

    Take your pick.

    ---

    tags: @Der Waffle Mous

  • Options
    wildwoodwildwood Registered User regular
    Taking in the tactical situation, Lojainne attacks the skirmisher in front of her, hoping to open a line of attack to Alleyn. Perhaps we can cut the head off this snake and end this quickly, she thinks.

    Minion, roll 2d6+2;1d10+1 for Hack and Slash.

  • Options
    wildwoodwildwood Registered User regular
    Minion, roll 2d6+2;1d10+1 for Hack and Slash.

    Hack and Slash:
    2d6+2 10 [2d6=3, 5]
    1d10+1 4 [1d10=3]

  • Options
    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited August 2014
    Quarol will proceed to turn attempt to escape with the caskets into the biggest clusterfuck imaginable and defy that danger.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • Options
    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Minion, roll 2d6+2 for a defy danger with dex

    a defy danger with dex:
    2d6+2 12 [2d6=6, 4]

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • Options
    wildwoodwildwood Registered User regular
    --

    Looks like a slo-mo, rotoscoped moment coming up for Quarol...

  • Options
    GlaziusGlazius Registered User regular
    Lojainne, the skirmisher goes down. You've got a clean line on Alleyn. Assuming Blennid can handle that dude about to crush him into a wall, anyway. And assuming you can get past that long sword of his - he's got reach on you. If you want to try and put a dent in his armor, you'll need to Defy Danger.

    ---

    Quarol, take your pick.

    You can knock these guys onto the bridge hard enough to destroy it and drop them and the guy who just started coming over down to the street. But you'll be going down with them.

    Or you can send them down and grab onto the edge of the roof. You'll be back up in time to face the guy who's on the bridge now.

    ---

    tags: @wildwood, @Der Waffle Mous


  • Options
    wildwoodwildwood Registered User regular
    edited September 2014
    Blennid spits out some of the excess blood as the skirmisher falls. He sees the wall approaching him, and tries to decide - break it? dodge to the side? dodge under?

    He remembers a time in the mountains, sneaking through holes in walls. Definitely under.

    --

    Post-Roll: Hold 3

    Quarol - Destroy! :)

    wildwood on
  • Options
    wildwoodwildwood Registered User regular
    Minion, roll 2d6+2 for ShapeShift (Rattlesnake).

    ShapeShift (Rattlesnake):
    2d6+2 12 [2d6=6, 4]

  • Options
    wildwoodwildwood Registered User regular
    "Face us, demon! Your reign of terror is finished!"

    Lojainne pushes into Alleyn's reach with her shield, hoping she doesn't break her cover.

  • Options
    wildwoodwildwood Registered User regular
    Minion, roll 2d6+2 for Defy Danger.

    Defy Danger:
    2d6+2 12 [2d6=4, 6]

  • Options
    GlaziusGlazius Registered User regular
    Dang. Sorry about the extreme delay on this. Work's been working me over.

    ---

    Blennid, here are your rattlesnake moves:
    - slip through a narrow place
    - strike and dart away
    - inflict your poison on them

    You've got two hold left and you're on the other side of the wall, in a small room that might have been a closet at some point, but the floor's starting to collapse so the door's been blocked off. It doesn't look to lead back to the hallway where you were confronting Alleyn.

    There's a thump and a rain of flaking plaster as a shielded guy rams right into the wall, then a brief pause, then a louder thump with a longer rain. Looks like he's trying to batter the wall down and he might well succeed. What are you doing?

    ---

    Lojainne, Alleyn tries to keep his distance with a thrust from the wave-bladed sword, but you deflect it aside and close in. You haven't neutralized him, but you can Hack and Slash him normally.

    There's a sound behind you, like the guards you eluded running up stairs to pincer your back line, and the guards you eluded run up the stairs to pincer your back line.

    Astrafel, as the back line, what are you doing?

    ---

    Quarol, still waiting for a decision on you outside - do you knock those guys down to the street and face the next guy to cross the bridge, or do you fall to the street along with them along with the broken remains of the bridge and the next guy to cross the bridge?

    ---

    Severik, now that Lojainne's taken advantage of your formation-breaking to advance on Alleyn, do you want to lay into him too or press the attack on the arbalester?

    ---

    Vladire, you're on the street outside. No one seems to have come after you, and the only good shot you've got is the bridge and the roof of the opposite building. What are you and Brand doing?

    ---

    tags: @wildwood @Denada‌ @Der Waffle Mous@jdarksun‌ @GrimmyTOA‌

  • Options
    jdarksunjdarksun Struggler VARegistered User regular
    edited September 2014
    ---
    HP: 12 / 25

    Who would the arbalester threaten if Sev went after Alleyn? I apologize for the delay, I'm on travel for work at the moment.

    jdarksun on
  • Options
    DenadaDenada Registered User regular
    If there are guards closing on the back line, and I'm the back line, I think it's time to do some shooting.

    --
    Minion, roll 2d6+2;1d6 for Volley

    Volley:
    2d6+2 7 [2d6=3, 2]
    1d6 4 [1d6=4]

  • Options
    wildwoodwildwood Registered User regular
    --

    Can Blennid do a strike and dart away from where he's at? Or will he need to slip back through a narrow place before he has any attack options?

Sign In or Register to comment.