So last night I decided to knock out another achievement and win as the Celts. I think I misplayed the early game a bit, but was still able to get the Great Library built so I was in pretty good shape. I'm next to four city states and England on an 8 player map, and I'm able to keep England happy enough with me to avoid an early war, though I nearly provoked her with the founding of a city near a luxury resource that I desperately needed. I founded a city in kind of a bad area because I wanted the Great Barrier Reef tiles, not sure that was worth it as it never really had any production worth speaking of, even with like 20 citizens. I had zero jungle anywhere nearby, and no convenient mountains, but still pulled out the science lead fairly easily. I was quite annoyed that I didn't get first choice of Ideologies because there was zero coal visible on any part of the map I had explored (and zero aluminum, but that is less of a problem). I did have plenty of uranium, so that was nice. The Netherlands got their ticket punched early by Songhai, who then spent basically the rest of the game as everybody's whipping boy. I ended up the only Freedom nation out of 7, and Order was selected as the world ideology. Really looking back at it, the land that was near my capital was really bad, I only ever got four unique luxuries, and two of those were from my capital. At least I had a monopoly on cotton so I could trade that for things I really needed, like coal. I ended up launching the spaceship for the victory, so it worked out I guess.
Then I realized I didn't get an achievement for my victory, so I looked at my list of achievements and apparently I won as the Celts like a year ago or something, whoops. Oh well, was still a pretty fun round of Civ V, so I'm happy enough. I guess I should win a game as Egypt eventually, I was surprised to see I didn't have that one. I was almost certain I played Egypt in vanilla, but I guess not.
1) What difficulty level?
2) It's normally fine to just put your capital where the initial settler spawns. Sometimes it's worth moving if you see an immediate advantage (stone in your initial ring is a good one, or a mountain adjacent for an observatory later), but most of the time you're fine if you don't.
3) Don't sweat the AIs having spears. It's entirely possible they just found a goody hut. I like two scouts early to get as many of those as possible, others prefer a monument. Generally you want to learn pottery first and take Tradition as your initial civic. Following that up there are two general schools of thought:
A: Learn writing, build the Great Library of Cheating, use it to learn philosophy (make sure you get calendar while you're building it), build the national college, then the world's your oyster.
B: Learn things to get your luxuries and build a couple cities early on.:
A is harder the higher you go difficulty wise.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
That's a pretty great starting spot. I can't tell how much of those white fields are salt but get those upgraded, get a petra and the city will be huge.
It is 1 marble and 3 silver. However, apparently one of the mods I have running makes the desert give 2 production by default. Wait no, that's cause they're all hills. Gods I'm stupid.
You can build the terrace farm on any hill, but they're only silly near mountains. It's one food + one for each adjacent mountain and then the bonuses for Civil Service/Fertilizer as with any other farm.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
You can build the terrace farm on any hill, but they're only silly near mountains. It's one food + one for each adjacent mountain and then the bonuses for Civil Service/Fertilizer as with any other farm.
Unfortunately, 1 food does not feed a citizen. To make that work you've got to rush Petra. I would move inland to put a city next to that terrace farm-able wheat which will give, as far as i can tell, 6 food before fertilizer/civil service
You can build the terrace farm on any hill, but they're only silly near mountains. It's one food + one for each adjacent mountain and then the bonuses for Civil Service/Fertilizer as with any other farm.
Unfortunately, 1 food does not feed a citizen. To make that work you've got to rush Petra. I would move inland to put a city next to that terrace farm-able wheat which will give, as far as i can tell, 6 food before fertilizer/civil service
Pretty sure that wheat's not on a hill. Actually, I'm pretty sure wheat can't show up on a hill.
Best bet would be to grab desert folklore, rush Petra and expand to the west. That wheat tile next to 3 mountains will provide RIDICULOUS amounts of food, and overall you can make a fantastic city there.
Because it's the Inca, and their terrace farms gain +1 food for every mountain next to them. That tile has 3 mountains around it, which is a fantastic configuration.
(I'm talking about the far west wheat field, not the one next to the starting city).
Yeah Terrace Farms are only usable on hills unfortunately. Wheat is still good because of the bonus from the Granary (and Petra potentially) of course.
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MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
I think I'm going to give up on Diety difficulty for a bit.
Haven't even gotten close to winning a game, even using, what I find to be not very fun, "optimized" game play.
Yeah, overall that's an amazing capital (with Petra, but you HAVE to get it). The issue is more the second city. Hopefully the deserts ends once you've explored a bit more.
Self-righteousness is incompatible with coalition building.
The key was to use the +500 Gold from discovering natural wonders to rush early settlers (to claim those natural wonders) & then to grab One With Nature as the pantheon bonus (+4 Faith from Natural Wonders which gets doubled to +8 for Spain) for massive early faith. Get the "Buy pre-Industrial units with Faith" religion bonus for early defense or eventual offense.
Seems to me like Monty has to go before you let him get education and he starts turning that jungle/high population into a tech edge. As you're going to be a bit slow for a little while. And absorbing Monty is a fairly large happiness hit, though it appears the truffles would be new, and you can get whales from Geneva and you probably got the first religion, so Pagodas?
Self-righteousness is incompatible with coalition building.
Yeah, everybody declared war on me like 4 turns after that screenshot. I was able to weather the storm & get peace treaties, but only thanks to being able to pump out units via faith (and several reloads).
Deity Game
Spain
Turn 17
You've got 2 uber-cities: one has the two Barrier Reef spaces. The other one has Lake Victoria for massive food. Oh and I think I've got a pantheon (One with Nature) for crazy faith production as well.
There are 2 civilizations to the east but there's a nice buffer of city states between you so you don't have to get in any early wars if you don't want to.
It took me a few tries, but I finally had a fun game as the Shoshone. I got a really good slingshot start, floundered a little bit in the early-mid game, fought off a "surprise" invasion by Russia, failed to found a religion by 4 turns, actually had coal in an area where I could put down a city, had more oil and aluminum (and horses for that matter) than I knew what to do with and got nearly all of the wonders that I wanted (damn you India for finishing the Statue of Liberty 4 turns before I did!). I ended up with a Freedom Diplomatic Victory, my first Diplo win in BNW.
The Pathfinder ability to choose rewards from ruins is as good as people have said it is, and it's fun late in the game having a pair of Bazookas that can ignore terrain cost. The Comanche Riders were pivotal in my defeat of Russia, along with my Landsknecht upgraded to Lancers to keep those lousy Cossacks under control. The Great Expanse UA was also wonderful, the extra territory and combat bonus in friendly territory are both just fantastic. Overall they're a pretty good civ to play as.
The Freedom tenent that gives your trade routes to city-states 4 influence per turn is really strong. I skipped the one that increases your chance to rig elections in city-states because, at least on King level, the AI almost never tries to rig elections. During this game, an election was rigged by somebody other than me exactly once.
Speaking of ideologies, I have a tough time passing up Freedom. I've won with Order before, but I just like the bonuses Freedom gives. I haven't yet tried Autocracy, though that may be because I don't really go for Domination victories very often. It just takes too long to grind through everybody's army to take the capitals. I could see a Diplo victory as Autocracy I suppose. What do other people think of the various ideologies?
Autocracy's main advantage, if I am to understand properly, is happiness. Up to 9 from buildings in native cities, up to 12 in conquered cities, compared to 7 from Order (I exclude power plants, since they take resources) and 4 from Freedom. Then Mobilization, Total War, and Lightning Warfare (plus Nationalism) pretty much put you on a direct path to a Domination victory. Futurism might be good for a cultural victory, but it's pretty much the only relevant tenet, so Freedom's probably better. If you're not going Domination, I dunno why you'd go Autocracy.
In theory sure, but Order has plenty of happiness bonuses. And free Courthouses in the same policy as the amazing internal trade route thing. And if you get it fast enough the free Foreign Legions are almost more useful for Domination than anything in Autocracy.
Buff Autocracy (if they were actually still patching this)!
enlightenedbum on
Self-righteousness is incompatible with coalition building.
I'm far from a pro as I find difficulty 4 moderately challenging but I love autocracy because of the happiness bonus and the bonus to troop power. I do disable all victory conditions and retire from the game when I've gotten either all the cities or almost all of them and I've clearly won through military power.
I'm just curious how do you guys like to win and do you disable victory conditions? If so which ones? I find science and culture victories too passive I love war.
I've won with all the various victory types* now, and I think Culture is the easiest followed by Science. Domination is too much of a slog for me to bother with most of the time, and Diplomacy is kind of annoying in that you can't really control exactly when you win.
In terms of happiness bonuses, Freedom does get the tenet that reduces unhappiness from specialists to half normal, which combined with reducing specialists to requiring half food is pretty amazing. You can make so many Great People with those two combined. If you are playing more of a wide game than a tall game, I don't think that combination would be as good. Even this latest Shoshone game I had seven cities, none of which was less than 24 population I think. If you have lots of 10 pop cities instead you'd probably have a lot fewer specialists I suppose?
How do people feel about the different map types? I used to leave it on random, but found Pangaea maps to be frustrating. I've lately been trying Fractal, and that seems to make some interesting landmasses. I think you can fiddle with the age and climate of the world when setting up a multi-player game, but I'm not sure you have the same level of control in single player.
* except score, I've never had the game last long enough for that to matter.
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MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
So I decided to just knock out a Diety win for the achievement.
In theory sure, but Order has plenty of happiness bonuses. And free Courthouses in the same policy as the amazing internal trade route thing. And if you get it fast enough the free Foreign Legions are almost more useful for Domination than anything in Autocracy.
Buff Autocracy (if they were actually still patching this)!
I'm partially basing my comments on Autocracy on conversations I've heard MP players have had. It is rare that I go Autocracy personally, since it seems sort of win-more in my mind. I almost always go 4-city tradition opener through to about industrialization, and then do a 2nd wave of expansions after I've got the important national wonders down, so Freedom is great for me or Order for the science bonus. Don't usually find myself needing the happiness, but Lightning Warfare is awfully fun if you can get it.
The Order free courthouse thing is a fucking... you have to annex the city immediately to get it. If you puppet and annex later, no courthouse for you. Pisses me the hell off
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Then I realized I didn't get an achievement for my victory, so I looked at my list of achievements and apparently I won as the Celts like a year ago or something, whoops. Oh well, was still a pretty fun round of Civ V, so I'm happy enough. I guess I should win a game as Egypt eventually, I was surprised to see I didn't have that one. I was almost certain I played Egypt in vanilla, but I guess not.
So starting:
1) What difficulty level?
2) It's normally fine to just put your capital where the initial settler spawns. Sometimes it's worth moving if you see an immediate advantage (stone in your initial ring is a good one, or a mountain adjacent for an observatory later), but most of the time you're fine if you don't.
3) Don't sweat the AIs having spears. It's entirely possible they just found a goody hut. I like two scouts early to get as many of those as possible, others prefer a monument. Generally you want to learn pottery first and take Tradition as your initial civic. Following that up there are two general schools of thought:
A: Learn writing, build the Great Library of Cheating, use it to learn philosophy (make sure you get calendar while you're building it), build the national college, then the world's your oyster.
B: Learn things to get your luxuries and build a couple cities early on.:
A is harder the higher you go difficulty wise.
is this viable? just crushing all the city states?
I miss civ 4 workers on crack India
Origin: KafkaAU B-Net: Kafka#1778
Unfortunately, 1 food does not feed a citizen. To make that work you've got to rush Petra. I would move inland to put a city next to that terrace farm-able wheat which will give, as far as i can tell, 6 food before fertilizer/civil service
Pretty sure that wheat's not on a hill. Actually, I'm pretty sure wheat can't show up on a hill.
And no, wheat can't spawn on a hill.
(I'm talking about the far west wheat field, not the one next to the starting city).
Haven't even gotten close to winning a game, even using, what I find to be not very fun, "optimized" game play.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
The key was to use the +500 Gold from discovering natural wonders to rush early settlers (to claim those natural wonders) & then to grab One With Nature as the pantheon bonus (+4 Faith from Natural Wonders which gets doubled to +8 for Spain) for massive early faith. Get the "Buy pre-Industrial units with Faith" religion bonus for early defense or eventual offense.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Yeah, everybody declared war on me like 4 turns after that screenshot. I was able to weather the storm & get peace treaties, but only thanks to being able to pump out units via faith (and several reloads).
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
http://zeboyd.com/?attachment_id=3323
Deity Game
Spain
Turn 17
You've got 2 uber-cities: one has the two Barrier Reef spaces. The other one has Lake Victoria for massive food. Oh and I think I've got a pantheon (One with Nature) for crazy faith production as well.
There are 2 civilizations to the east but there's a nice buffer of city states between you so you don't have to get in any early wars if you don't want to.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
The Pathfinder ability to choose rewards from ruins is as good as people have said it is, and it's fun late in the game having a pair of Bazookas that can ignore terrain cost. The Comanche Riders were pivotal in my defeat of Russia, along with my Landsknecht upgraded to Lancers to keep those lousy Cossacks under control. The Great Expanse UA was also wonderful, the extra territory and combat bonus in friendly territory are both just fantastic. Overall they're a pretty good civ to play as.
The Freedom tenent that gives your trade routes to city-states 4 influence per turn is really strong. I skipped the one that increases your chance to rig elections in city-states because, at least on King level, the AI almost never tries to rig elections. During this game, an election was rigged by somebody other than me exactly once.
Speaking of ideologies, I have a tough time passing up Freedom. I've won with Order before, but I just like the bonuses Freedom gives. I haven't yet tried Autocracy, though that may be because I don't really go for Domination victories very often. It just takes too long to grind through everybody's army to take the capitals. I could see a Diplo victory as Autocracy I suppose. What do other people think of the various ideologies?
Buff Autocracy (if they were actually still patching this)!
I'm just curious how do you guys like to win and do you disable victory conditions? If so which ones? I find science and culture victories too passive I love war.
In terms of happiness bonuses, Freedom does get the tenet that reduces unhappiness from specialists to half normal, which combined with reducing specialists to requiring half food is pretty amazing. You can make so many Great People with those two combined. If you are playing more of a wide game than a tall game, I don't think that combination would be as good. Even this latest Shoshone game I had seven cities, none of which was less than 24 population I think. If you have lots of 10 pop cities instead you'd probably have a lot fewer specialists I suppose?
How do people feel about the different map types? I used to leave it on random, but found Pangaea maps to be frustrating. I've lately been trying Fractal, and that seems to make some interesting landmasses. I think you can fiddle with the age and climate of the world when setting up a multi-player game, but I'm not sure you have the same level of control in single player.
* except score, I've never had the game last long enough for that to matter.
1vs1 against Venice.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
As the Huns? (I used Sweden as my opponent, but same effect)
Also does Deity Venice start with a Merchant of Venice?
Yup.
I used Dido, so I could get a 2 for 1 achievement.
In hind sight I should have removed City States, but it still allowed me to out produce him.
Though I was probably 50-60 turns away from a culture loss.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
I'm partially basing my comments on Autocracy on conversations I've heard MP players have had. It is rare that I go Autocracy personally, since it seems sort of win-more in my mind. I almost always go 4-city tradition opener through to about industrialization, and then do a 2nd wave of expansions after I've got the important national wonders down, so Freedom is great for me or Order for the science bonus. Don't usually find myself needing the happiness, but Lightning Warfare is awfully fun if you can get it.
The Order free courthouse thing is a fucking... you have to annex the city immediately to get it. If you puppet and annex later, no courthouse for you. Pisses me the hell off