Just one more turn...
New to Civ 5 or Civ in general? Watch Giantbomb's almost hour long quicklook at get a good idea of the gameREVIEWS
For a game so very, very large, it delivers everything in an easy to understand package no matter what route you take to playing it. The core Civilization experience is still there, but it's like an efficiency expert came in and streamlined everything that had gotten clunky with the series. It's a "friendly" strategy game.
My favorite Civilization to date. Hex tiles and no stacking makes combat fun and more tactical. The new systems work incredibly well without altering what makes the game Civilization. Civ V is an excellent game.
Improvements to the user interface and AI at all levels result in it being more approachable for newcomers without losing any of the strategic depth that long-time fans crave. It vastly improves combat, making the micro-level gameplay both more complex and entertaining. It trims all the fat, leaving only decision-making, strategic planning, and the sheer joy of crushing your enemies. Civ V is the pinnacle of the franchise to date.
Civilization V is a brilliant expression of the turn-based strategy game by the undisputed masters of the form. It's a great entry point for newcomers, and veterans will delight in all the wrinkles and refinements.
In a sea of shooters with pounding soundtracks and frenetic gameplay, Civilization V is one of the few games to challenge players' minds - to have them sit back and analyze situations methodically. If Halo: Reach is heaven on earth for twitch-gamers everywhere, then Civilization V is the thinking man's paradise.
Sid Meier's Civilization V (also known as Civilization 5) is a turn-based strategy computer game developed by Firaxis and released on Microsoft Windows in September 2010. It is the latest game in the Civilization series.
In Civilization V, the player leads a civilization from prehistoric times into the future on a randomly-generated map, achieving one of a number of different victory conditions through research, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series. Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage. The combat system has been overhauled, removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies. In addition, the maps contain computer-controlled city-states as non-player characters that are available for trade, diplomacy and conquest. A civilization's borders also expand more realistically, favoring more productive terrain, and the concept of roads has changed.
The game features community, modding and multiplayer elements.
This is a STEAM POWERED game, no matter where you buy it it will have to be linked to your Steam account.The Game maybe be found here. steam://store/8930/You can peruse the GAME MANUAL here, if you are so inclined. Can be printed for easy toilet reading!
Minimum Requirements
Operating System: Windows® XP SP3/ Windows® Vista SP2/ Windows® 7
Processor: Dual Core CPU
Memory: 2GB RAM
Hard Disk Space: 8 GB Free
Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 9.0c
Recommended Requirements
Operating System: Windows® Vista SP2/ Windows® 7
Processor: 1.8 GHz Quad Core CPU
Memory: 4 GB RAM
Hard Disk Space: 8 GB Free
Video: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
Sound: DirectX 9.0c-compatible sound card
DirectX®: DirectX® version 11
http://forums.civfanatics.com/showthread.php?t=490854
Posts
Brazil. Special Ability: Compulsory military service: Once every 10 turns, one free infantry unit appears in your capitol city. Special building: Brazilwood trading post, gives you +1 production and an extra +1 gold on trading posts built in forests and jungles. Special unit: Bda Op Esp, ignores movement penalty when moving through forest or jungle and the ability to para-drop.
Origin: KafkaAU B-Net: Kafka#1778
Tried to kill and conquer everyone that dared to make eye contact with me, didn't work out so well with my relative inexperience and legion of inexperienced dirt farmers.
Will definitely try again though when the game goes on sale. I must break Ramesses and his armies.
Also, Ramesses is a bastard, with his bonus to wonder creation. On the plus side, plundering his cities is quite profitable.
Yeah, the early game is much less punishing in Gods and Kings and the midgame is a lot more balanced.
Shogun Streams Vidya
Try this code in Steam - 9BTL3-D3EWM-5F49H
I got Civ 5 free as part of the Bioshock Infinite offer, but have it already. I posted it in the last thread but don't think it went - try and see.
Assuming it works, as other's have said I'd heartily recommend upgrading to Gold, tons of new civs, scenarios and the Religious stuff is fun.
Was kind of you to offer though. Thank you.
Poo, sorry. :-(
For example, Assyria's inclusion can be deduced from looking at a new siege engine in one of the screenshots, things like that.
Also, the paintings for each of the new wonders have been showed. They are enchanting, of course.
Some of the mods do it well though.
http://www.gamefly.com/Download-Sid-Meiers-Civilization-V-Gods-and-Kings/5004050/?adtrackingid=cmju029
It was an interesting game!. I started out going for cultural victory with Ghandi, but was in vacation mode right around the expansion time and the AI plonked down 2 cities in stupid positions. So I ended up building an army to see how that would work out.
I believe we just surrender on the GMR site now?
Origin: KafkaAU B-Net: Kafka#1778
Yeah, I have no idea why your troops were so much stronger than mine. Made absolutely zero sense to me.
So, it still says it's your turn; I guess I never get notification that the game is over, lol.
*edit* You can tell it's "early" when I forget to congratulate the winner. Well played, sir. And I was only a handful of turns from a science victory, too. In, what, the early 1900s? Ah well.
Get in here. Showing all new systems for Brave New World
Slotting great works into culture buildings is both genius and satisfying. Really, really impressed with that alone.
Trade is going to make naval units much more useful, not to mention add another layer of depth to city states.
Tourism sounds great but it does seem like a little bit of a grind compared to the tailoring of religion.
Also, XCOM Squads are a new late game unit. Wooop wooop.
Well it was new to me. Either way, we can probably guess some of the others. Maybe we'll finally get Zulus?
Wolvies last city:
http://steamcommunity.com/sharedfiles/filedetails/?id=133556349
The French Homeland:
http://steamcommunity.com/sharedfiles/filedetails/?id=133553445
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Island. Being on fire.
I'm pretty sure G&K adds several new ages to represent the mid-to-late game better. I finally played the whole way through a game as America the other day, gotta say it was pretty satisfying. Ended up having to go to war with my neighbors and in both cases wiped them out, and apparently that triggered all the other AI to denounce me all at once, so I ended doing a military victory.
I loved base Civ 5, but G&K really made it awesome. Hopefully Brave New World will add even more!
But seeing real works of art and music is such a good thing. Adds a layer of substance to what are somewhat abstract mechanics.
I love Civ above other 4X games because of the historical accuracy and depth of authenticity. Even if the game is completely anachronistic, it grounds it in the real world nicely.
So stoked. XCOM Squads is fantastic, I hope they are ranged units so all those delicious upgrades my archers get don't go to waste in the end game.
It's too bad, would have been nice to play as them. The concept art for Popé looks pretty good.
"Hoorah!"
I always thought machine guns should have upgraded to SAM batteries, which in turn should be range 1 units.
He's basically their Jesus/Mohammed.
Ya, I read the FAQ, says we just surrender. Guess you need to take my word that I actually conquered Paris!
Here's some proof:
The army:
The victory screen:
I guess the other way I could do it is to play one more turn and upload the save file?
Origin: KafkaAU B-Net: Kafka#1778
So it's not that the Pueblo nation was going to be included, it was the choice of who the leader was. Then why not just change the leader?
Oh well. Still nice to see a big company listen to peoples complains about who/what they include
Is anyone else picturing some older people going "Vidja game!?!" I know that is what it is like around here on this former rez.