As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

MMOTCG: [Hex: Shards of Fate] Ladder System Incoming!

15051535556100

Posts

  • Options
    IncindiumIncindium Registered User regular
    edited June 2014
    Current AI is placeholder... they are planning to some sort of real AI out with Arena's which are supposed to be some of the first of the PVE things to be released(I'm pretty sure I read that).

    Incindium on
    steam_sig.png
    Nintendo ID: Incindium
    PSN: IncindiumX
  • Options
    VorpalVorpal Registered User regular
    I think the starter trials are a really good idea. You get very nice cards from them, if you are a new player just starting out with no more than the starter packs.

    On a side note, if you are planning to use the -1/-1 to blocker blood gem, don't! It's bugged and doesn't work (cost me a couple draft games)

    steam_sig.png
    PSN: Vorpallion Twitch: Vorpallion
  • Options
    DarkewolfeDarkewolfe Registered User regular
    edited June 2014
    There's also a bug likely to come up in the orc trial where using the one orc that makes someone unable to block causes the AI to hard lock.

    I got around this by just not using that card. The AI is dumb enough that you can forego a chunk of your deck's strategy and still beat it easily.

    Edit: Apparently there's also a bug where if you modify the starter deck much from what the AI expects, it'll just stop trying to win and refuse to do anything but play resources.

    Darkewolfe on
    What is this I don't even.
  • Options
    gjaustingjaustin Registered User regular
    Darkewolfe wrote: »
    There's also a bug likely to come up in the orc trial where using the one orc that makes someone unable to block causes the AI to hard lock.

    I got around this by just not using that card. The AI is dumb enough that you can forego a chunk of your deck's strategy and still beat it easily.

    Edit: Apparently there's also a bug where if you modify the starter deck much from what the AI expects, it'll just stop trying to win and refuse to do anything but play resources.

    Actually, it'll stop playing resources too.

  • Options
    IoloIolo iolo Registered User regular
    Polaritie wrote: »
    Darkewolfe wrote: »
    Mirkel wrote: »
    Darkewolfe wrote: »
    The starter deck challenges are a really neat concept with great rewards that make starter decks totally worth buying for a new player. Their only downfall is the still ABYSMALLY stupid AI, which does stuff like tap your creatures during its own turn, or giant growth its creatures when it's not attacking.

    Yeah, I really hope they are working on the AI - I was playing Magic 2014 during the free weekend and the difference between their AI and HEX's was huge. Of course they can make PvE challenging with crap AI by just giving the opponent ridiculously overpowered stuff but I hope they are not going that way.

    Even if they do that, they still need to improve the AI's approach to timing. AI burns everything it can on its turn, often in a way that completely defeats the strategy of the deck the AI is piloting.

    It's easy to state the general rule for when to do something - as late as possible without rendering it irrelevant. So anything instant speed should be performed at the end of your opponent's turn or in response to something (generally one of the steps of combat or an opponent's spell). All sorcery speed actions that will not affect combat should be played during your second main phase. Land should be dropped immediately because resources up makes the opponent have to account for more risks (unless you're holding one or two back to inflate your hand and bluff threats, but that's well past the minimum level of intelligence expected from AI).

    I think for this to work effectively, you'd need to flag each instant with what it can be used for (e.g. protection, removal, counter, combat trick, etc.) and then all spells and effects with a category flag (similar types), and then draw up a chart of what responds to what (and a chart of its own for combat tricks). Then anytime the player acts, consult the charts, see if you have anything to respond with, and act accordingly. This still wouldn't get into the area of holding back options (like not throwing hard kills at a 1/1, but that would be coverable in end of turn logic).

    Of course, programming this would still be a pain, and doubly so to make it efficient.

    It would also have the effect of making a lot of players think twice about their self-assessed skill level. :)

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • Options
    EmberquickEmberquick Master of Dungeons Deep UndergroundRegistered User regular
    edited July 2014
    So according to the new update, they are simplifying mercenaries (no leveling) and making them bind to account after use. You can sub in a merc for your champion once or twice per dungeon until you beat that dungeon--then you can use mercs throughout that dungeon on subsequent playthroughs.

    Naturally, some folks on the Hex boards are mighty upset about it--mostly because they can't trade/sell mercs after trying them out. After thinking it through, I'm okay with it. You can still trade or sell extras you get, and it makes mercs a little more special if you commit to owning them.

    Dungeons, mercenaries . . . I'm having a good time drafting right now, but man I can't wait for PvE to get here!

    Emberquick on
    steam_sig.png
  • Options
    DarkewolfeDarkewolfe Registered User regular
    edited July 2014
    Uh... they're simplifying mercenaries?

    Mercenaries were supposed to be the "character" part of the MMORPG in the game. That's a pretty substantial scope reduction.

    Edit: Completing my thought, I'd thought that Champions were just the balanced-for-pvp flavor of Mercenaries for the pvp game type. Whereas mercs were your everything in PvE. Now they're just limited use buffs?

    Darkewolfe on
    What is this I don't even.
  • Options
    gjaustingjaustin Registered User regular
    No, we're going to have actual Champions that represent our characters. Mercenaries were always meant to be a substitute.

  • Options
    I needed anime to post.I needed anime to post. boom Registered User regular
    yeah the entire point of the pve was you make a character, like an MMO, that you level, not that you play Princess Cory

    liEt3nH.png
  • Options
    DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited July 2014
    gjaustin wrote: »
    No, we're going to have actual Champions that represent our characters. Mercenaries were always meant to be a substitute.

    Exactly, Mercenaries were always supposed to be a side thing in the PvE aspect. They were something you could use instead of your main character that you set up if you wanted. It makes more sense for them to be a bit more limited to be honest. I was wondering what would differentiate the two originally when they announced them being able to gain levels and such. This makes much more sense.

    Delphinidaes on
    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
  • Options
    DarkewolfeDarkewolfe Registered User regular
    Ah, ok. Thanks for the clarification.

    Also, for anyone Jonesing for some MMOCCG while you wait on Hex, Infinity Wars is F2P on Steam and has been scratching the itch nicely for me. The campaigns are fairly short, I ran through all of them in a weekend, but it's decent.

    What is this I don't even.
  • Options
    gjaustingjaustin Registered User regular
    I am already so bored of drafting. I wish I could just trade in my weekly tickets for 3 booster packs.

    I need PvE!

  • Options
    DarkewolfeDarkewolfe Registered User regular
    They announced a free constructed tournament this last weekend, assumedly as a stress test. I hopped on to join in, and boy did we stress the servers.

    Starting at about 250 people in the tournament queue the server slowed to a crawl. By 350 it was at its breaking limit. Most folks never got into a match. I'm glad we tested the servers, but I'd figure being beyond 400 concurrent users would be feasibly by now. It's freaking amateur hour as fuck in Hex.

    What is this I don't even.
  • Options
    JormungandrJormungandr Registered User regular
    Darkewolfe wrote: »
    They announced a free constructed tournament this last weekend, assumedly as a stress test. I hopped on to join in, and boy did we stress the servers.

    Starting at about 250 people in the tournament queue the server slowed to a crawl. By 350 it was at its breaking limit. Most folks never got into a match. I'm glad we tested the servers, but I'd figure being beyond 400 concurrent users would be feasibly by now. It's freaking amateur hour as fuck in Hex.

    Was going to ask if anybody took part in this. Was busy on Saturday, so couldn't log on to help test. That's too bad that things slowed to a crawl with a relatively small amount of users. Hopefully they got some good data out of it, at least.

  • Options
    DarkewolfeDarkewolfe Registered User regular
    Yeah, I dunno. All in all I spent about two hours playing phone games while eyeballing the computer and never got into a match.

    What is this I don't even.
  • Options
    DarkewolfeDarkewolfe Registered User regular
    @Iolo why

    What is this I don't even.
  • Options
    IncindiumIncindium Registered User regular
    edited July 2014
    Yeah nobody actually got into a match I think. Tournament servers were overloaded for a while even after they had said the test was over but the Proving Grounds were still working fine. They are going to give everyone that was logged on during it something so it's all good. Closed Beta is the time to work through these types of issues though.

    Incindium on
    steam_sig.png
    Nintendo ID: Incindium
    PSN: IncindiumX
  • Options
    DarkewolfeDarkewolfe Registered User regular
    Incindium wrote: »
    Yeah nobody actually got into a match I think. Tournament servers were overloaded for a while even after they had said the test was over but the Proving Grounds were still working fine. They are going to give everyone that was logged on during it something so it's all good. Closed Beta is the time to work through these types of issues though.

    I definitely agree and wasn't heartbroken that I didn't get to play. I was just kind of surprised that they couldn't handle the small number of players that were on. I was assuming we'd be past that point and not breaking the servers till at least 1000 people or something.

    What is this I don't even.
  • Options
    IoloIolo iolo Registered User regular
    Darkewolfe wrote: »
    @Iolo why

    That's the "Bro?" use of "Hail Hydra?" I'm empathizing with you about your crummy situation. :(

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • Options
    DarkewolfeDarkewolfe Registered User regular
    Oh, I didn't mind at all. I went into it expecting to waste my time. I just can't believe they couldn't handle that server load at that point.

    Too many buttons for posts.

    What is this I don't even.
  • Options
    IncindiumIncindium Registered User regular
    The reward for participating in Saturdays unsuccessful Big Tourney are pretty nice actually
    3x Event Tickets (free entries) into a constructed queue
    1x Event Ticket (free entry) into a scheduled constructed queue*
    http://forums.cryptozoic.com/showthread.php?t=37255&p=396245&viewfull=1#post396245

    steam_sig.png
    Nintendo ID: Incindium
    PSN: IncindiumX
  • Options
    DarkewolfeDarkewolfe Registered User regular
    edited July 2014
    Alright, since Crypto isn't moving too quickly, it's time to create some content for ourselves.

    Do we have 8 people who want to do a constructed tournament? We could run it across a week with matches assigned to two day blocks and just have an internal PA tourney.

    I'd prefer to just make it open to any cards you have, but we can do a pauper format or something too. At this point, though, someone who has bought in will do better at pauper as well since there's no trading yet.

    Darkewolfe on
    What is this I don't even.
  • Options
    EmberquickEmberquick Master of Dungeons Deep UndergroundRegistered User regular
    I'd be down for a PA constructed tournament.

    The 48-hour Hex Twitch charity stream for Child's Play is about halfway done--it's been pretty entertaining so far, and they have raised over TEN GRAND for CP!

    steam_sig.png
  • Options
    DarkewolfeDarkewolfe Registered User regular
    This sort of raises a real concern I have. The base of customers are waiting for Hex to be real/released/whatever. I'm sure we have 8 people who play on the forums, but we're so burned out on the dragged out release process that we can't round up 8 people to play.

    What is this I don't even.
  • Options
    vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Well, so far the lack of PvE, the lack of good AI, and the lack of stable servers is making this feel like I made a bad bet on Kickstarter here.
    That they monetized this early makes me worried that they're trying to squeeze blood from a stone. Especially with the foul taste of set 2 cards while the game is still in Beta.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • Options
    DrascinDrascin Registered User regular
    Darkewolfe wrote: »
    This sort of raises a real concern I have. The base of customers are waiting for Hex to be real/released/whatever. I'm sure we have 8 people who play on the forums, but we're so burned out on the dragged out release process that we can't round up 8 people to play.

    Yeah, pretty much. It's hard to get all that worked up over a half-working early access thing.

    Steam ID: Right here.
  • Options
    DarkewolfeDarkewolfe Registered User regular
    By the time folks waiting start playing, we'll be on set 3. I imagine kickstarter backers waiting on "launch" will not be happy to find out their product they kickstarted for is close to out of date when they roll in.

    What is this I don't even.
  • Options
    DarkewolfeDarkewolfe Registered User regular
    WotC has responded to Crypto's motion to dismiss the lawsuit. Primarily, they just adjusted some details/added some info to prevent getting tossed on technicalities identified by Crypto. No real update other than it's unlikely the suit just gets tossed.

    What is this I don't even.
  • Options
    IncindiumIncindium Registered User regular
    Some PVE content previewed by Cory for Cirouss at Gamescon

    https://www.youtube.com/watch?v=FOplnMEvoac

    steam_sig.png
    Nintendo ID: Incindium
    PSN: IncindiumX
  • Options
    StericaSterica Yes Registered User, Moderator mod
    Wasn't Cryptozoic being sued by Wizards because the latter feels they own card games or something?

    Did anything come out of that?

    YL9WnCY.png
  • Options
    DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    Wasn't Cryptozoic being sued by Wizards because the latter feels they own card games or something?

    Did anything come out of that?

    As of 2 posts above yours it seems they are still pursuing it and going through the motions:
    WotC has responded to Crypto's motion to dismiss the lawsuit. Primarily, they just adjusted some details/added some info to prevent getting tossed on technicalities identified by Crypto. No real update other than it's unlikely the suit just gets tossed.

    So no real idea on any sort of outcome just yet it seems

    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
  • Options
    PolaritiePolaritie Sleepy Registered User regular
    Wasn't Cryptozoic being sued by Wizards because the latter feels they own card games or something?

    Did anything come out of that?

    Still in pre-trial motions it seems. Honestly, that patent being used will hopefully be struck down, since game rules have no business being patented, they can't possibly satisfy the "useful" requirement.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • Options
    EchoEcho ski-bap ba-dapModerator mod
    Isn't that patent expiring really soon anyway?

  • Options
    IoloIolo iolo Registered User regular
    Incindium wrote: »
    Some PVE content previewed by Cory for Cirouss at Gamescon

    https://www.youtube.com/watch?v=FOplnMEvoac

    That does look pretty sweet. I hope it sees the light of day. :)

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • Options
    DarkewolfeDarkewolfe Registered User regular
    Echo wrote: »
    Isn't that patent expiring really soon anyway?

    The patent has expired, but the money from the kickstarter was collected before then and therefore would be subject to a decision there. (Which is actually one of the more interesting questions the case may impact. Wizards is saying that the kickstarter money was sales to Hex and fully recoverable as lost sales to them. A decision in that direction might undermine the claim that kickstarter would like to make that nothing taking place on kickstarter is actually a sale, it's donations.)

    Additionally, there's still the non patent claims like trade dress.

    What is this I don't even.
  • Options
    IncindiumIncindium Registered User regular
    I'm retweeting all Set 2 spoilers that guys from GenCon are posting to twitter.

    https://twitter.com/HexTCGWatch

    Follow @‌HexTCGWatch

    I'll also be at GenCon tomorrow and have tickets to two of the Set 2 Drafts so hopefully will be able to source some new Set 2 spoilers myself.

    steam_sig.png
    Nintendo ID: Incindium
    PSN: IncindiumX
  • Options
    PMAversPMAvers Registered User regular
    edited August 2014
    Got a chance to play around with the new UI and engine at GenCon, and it's a lot nicer and smoother. You can actually scroll through your card list in the manager with minimal lag for waiting for images.

    The new in-game UI was nice as well, although it's weird to see resources on the right side instead of the left. I think it works better, though. Supposedly will be pushed out in around a month or so.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • Options
    DarkewolfeDarkewolfe Registered User regular
    Tried to play a draft today. Sat in the draft lobby for about 30 minute before giving up. There's only one draft lobby at a time when waiting to launch, so for a full 30 minutes there were seriously no new drafts launched.

    What is this I don't even.
  • Options
    IncindiumIncindium Registered User regular
    Yeah I noticed queues being pretty empty but I did still have a draft last night that fired quickly and managed to have a constructed fire today after a wait. I think that a decent number of regular drafters were at Gencon as well as people might be just waiting for the Set 2 drafts to be released.

    steam_sig.png
    Nintendo ID: Incindium
    PSN: IncindiumX
  • Options
    IncindiumIncindium Registered User regular
    I'll be giving away the Hex sleeve and the mercenary from GenCon 2014 via @HexTCGWatch on Twitter.

    You can register here https://docs.google.com/forms/d/1f8xld45By5vEdHex3WiGJw-LVBkf5hSIHhTI2lFGRjY/viewform?usp=send_form

    You will need to be following HexTCGWatch to be eligible to win.

    https://twitter.com/HexTCGWatch

    steam_sig.png
    Nintendo ID: Incindium
    PSN: IncindiumX
Sign In or Register to comment.