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[Star Wars X-Wing] Wave 7 and New Core in stores! PA Vassal League Season 3 now forming!

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    DaypigeonDaypigeon Registered User regular
    Forar wrote: »
    I'm thinking of running the following:

    Boba Fett
    - Veteran Instincts
    - Gunner
    - Engine Upgrade

    Krassis
    - Heavy Laser Cannon
    - Gunner
    - Hull Upgrade

    Previously I'd taken shield upgrades for both ships, and ran Kath instead of Boba, but I wasn't finding that his ability came up often enough, whereas Boba with an engine upgrade might help maneuver myself into better positions, or at least make it harder to get lined up on my flying brick.

    Gunner has proven to be absolutely invaluable over the last few competitions. There has definitely been a roll or two where I got a single hit, it was cancelled, and the follow up attack blew the target out of the sky.

    I have a feeling someone fielding a swarm will swoop in and cut me to mincemeat, but when it has worked in the past, lobbing death at long (and yet surprisingly accurate) range always feels pretty good.

    Thoughts?

    If possible, I'd consider dropping the hull upgrade and veteran instincts to give Fett Expert Handling, (which will add even more to his ability to maneuver- just grab a big ship and take a look at how far you can move with a barrel roll, front to back. It also stacks nicely with Gunner since you can still reroll attacks even sans action) and maybe Anti-Pursuit Lasers or a bomb on Krassis. Vet instincts don't do a whole lot for Fett, since 9-skill pilots are pretty rare.

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    UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    A non-upgraded HWK is usually a bad idea, it leaves you with a ship that can't effectively shoot. My thought would be to at least drop the B-wing's autoblasters and give Kyle an ion cannon turret, and probably drop the A-wing's Hull upgrade for a Recon Specialist crew member. That way Kyle can take a Focus action, hand off one to another ship and be able to attack with focus in a 360-degree arc. For a 3-ship squadron that'll give you more offense and movement control against your opponent.

    hmm.gif
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    AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Utsanomiko wrote: »
    A non-upgraded HWK is usually a bad idea, it leaves you with a ship that can't effectively shoot. My thought would be to at least drop the B-wing's autoblasters and give Kyle an ion cannon turret, and probably drop the A-wing's Hull upgrade for a Recon Specialist crew member. That way Kyle can take a Focus action, hand off one to another ship and be able to attack with focus in a 360-degree arc. For a 3-ship squadron that'll give you more offense and movement control against your opponent.

    That all sounds reasonable. I also was thinking of giving the HWK the Moldy Crow attribute. I really just don't have a feel for the game or the card pool at this time due to Netrunner pretty much derailing my play time.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
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    Ken OKen O Registered User regular
    I want to run this:

    2 Y-Wing Grey Squadron
    -2 Ion Turrets

    3 Z-95 Tala Squadron
    -3 Ion Missles
    -2 Munitions Fail Safe

    I don't think it'll be successful, but I think it'd be fun.

    http://www.fingmonkey.com/
    Comics, Games, Booze
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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    Daypigeon wrote: »
    If possible, I'd consider dropping the hull upgrade and veteran instincts to give Fett Expert Handling, (which will add even more to his ability to maneuver- just grab a big ship and take a look at how far you can move with a barrel roll, front to back. It also stacks nicely with Gunner since you can still reroll attacks even sans action) and maybe Anti-Pursuit Lasers or a bomb on Krassis. Vet instincts don't do a whole lot for Fett, since 9-skill pilots are pretty rare.

    Not a bad idea, barrel rolling something that big isn't likely to be expected.

    The alternative would be the much more straightforward;

    Fett
    - Gunner
    - Shield Upgrade

    Krassis
    - Heavy Laser Cannon
    - Gunner
    - Shield Upgrade

    Having the rear arc and simply riding back and forth with K turns can keep a surprising amount of the field in the line of fire. If someone finally gets into a blind spot, hopefully Fett can keep them guessing where I'll end up.

    As noted, I'm not exactly an advanced player, more attending for the hell of it (and entry is only $5), so something simple, straightforward, and occasionally brutal.

    The Bounty Hunter Armoured Division. :-D

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    SokpuppetSokpuppet You only yoyo once Registered User regular
    Muddypaws wrote: »
    Green A-Wings with the two Elite Pilot Talent title, Push the Limit and Wingman. Feasible build for stress free flight? I am looking forward to trying them out :)

    With Chardaan Refit, can fit 4 into 100 pts, all with Stealth Device. Live fast, die young!

    After several games trying different stuff with A-wings, I've come to really enjoy flying 4x Prototype + a 32 point centerpiece. The "tryhard" centerpiece I've been using is a Blue Squadron B-wing with HLC & Advanced Sensors...

    Refit just straight up expands this to a 40 point centerpiece. So you get Farlander with an HLC, Advanced Sensors and a 1 point EPT like Determination or Veteran Instincts. Plus four A-wings....

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    DarkPrimusDarkPrimus Registered User regular
    Muddypaws wrote: »
    Green A-Wings with the two Elite Pilot Talent title, Push the Limit and Wingman. Feasible build for stress free flight? I am looking forward to trying them out :)

    With Chardaan Refit, can fit 4 into 100 pts, all with Stealth Device. Live fast, die young!

    Yes... yes....

    Now if I could just figure out some good lists with Interceptors in it. I love the unique pilots so much but actually getting them to work is difficult because people are trained to shoot Interceptors first.

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    Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    After much internal debate, I've decided to not enter the X-Wing tournament at PAX East this year. Considering that the tournament I was just in lasted 7 hours, I cannot justify spending that much time at PAX on a single tournament when there are many other X-Wing events outside of PAX. I'd much rather drift the tabletop area and check out other games than be glued to one that I already play.

    While I agree that being insensitive is an issue, so is being oversensitive.
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    AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    This is my fear with Netrunner at GenCon as well.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
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    UreshiiAkumaUreshiiAkuma Registered User regular
    Le_Goat wrote: »
    After much internal debate, I've decided to not enter the X-Wing tournament at PAX East this year. Considering that the tournament I was just in lasted 7 hours, I cannot justify spending that much time at PAX on a single tournament when there are many other X-Wing events outside of PAX. I'd much rather drift the tabletop area and check out other games than be glued to one that I already play.

    That is the way I am feeling. While I have a friend that plans on doing the tourney, this is my first PAX, and I don't know that I want to tie up a tournament length of time for just X-Wing. Although X-Wing tournaments around Syracuse seem to be slimmer pickings, which is probably why my friend is going to play at PAX East.

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    Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    Le_Goat wrote: »
    After much internal debate, I've decided to not enter the X-Wing tournament at PAX East this year. Considering that the tournament I was just in lasted 7 hours, I cannot justify spending that much time at PAX on a single tournament when there are many other X-Wing events outside of PAX. I'd much rather drift the tabletop area and check out other games than be glued to one that I already play.

    That is the way I am feeling. While I have a friend that plans on doing the tourney, this is my first PAX, and I don't know that I want to tie up a tournament length of time for just X-Wing. Although X-Wing tournaments around Syracuse seem to be slimmer pickings, which is probably why my friend is going to play at PAX East.
    If this is your first PAX, you're right to want to drift around instead of "stuck" at a tournament (I use quotes because it's not a bad stuck). There are so many games, developers, and panels to look at, it's impossible to do it all. Even if it's a 5 hour tournament, the floor is only open from 10-5, so that's really cutting into the available time. Hell, this is my 3rd or 4th PAX and I still don't want it cutting into my PAX time. There is just so much I want to see and do

    While I agree that being insensitive is an issue, so is being oversensitive.
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    Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    I was talking to my buddy yesterday who said that apparently the X-wing tournament at PAX goes from 10:00 to 8:00 on Friday.

    While I agree that being insensitive is an issue, so is being oversensitive.
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    Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited March 2014
    Just picked up the HWK and am pretty excited to use it, as I tend to be decent with support ships. I have a question about one of the cards, though

    Recon Specialist: When you perform a focus action, assign 1 additional focus token to your ship.

    How exactly do this crew ability work? Does that mean that when you choose focus as your action, you get a second token as well? I just want to make sure that I'm doing it right, although as I wrote the question I think I just answered it...

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
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    DarkPrimusDarkPrimus Registered User regular
    You've got it.

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    SokpuppetSokpuppet You only yoyo once Registered User regular
    decloak.png

    cloak-action.png

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    UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    What's interesting to note is despite the fact it's not an action, technically a ship cannot decloak while ionized because it involves revealing its maneuver dial (which it doesn't set or reveal when ionized). You could disrupt the Phantom from attacking for a turn using ion cannons or pulse missiles, assuming you could hit it (or Blount's the one with pulse missiles, another reason I suspect we'll see him on the field a lot).

    hmm.gif
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    Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited March 2014
    I thought that if a cloaked ship is damaged, the cloak ability card is discarded. So if it got it with an ion, it would lose its closing ability, negating decloaking.

    EDIT: I think I'm talking about the card that adds that ability versus having it in your pilot's action bar.

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
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    SokpuppetSokpuppet You only yoyo once Registered User regular
    Le_Goat wrote: »
    I thought that if a cloaked ship is damaged, the cloak ability card is discarded. So if it got it with an ion, it would lose its closing ability, negating decloaking.

    You are thinking of "Stealth Device", which is an upgrade card included with the Firespray.
    These are rules about the new toys which will come with the TIE Phantom.

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    AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited March 2014
    It's actually a really cool implementation, as cloaking tech in Star Wars is very different than it is in Star Trek.

    By having the unit perform a barrel roll or a straight action on decloak, you essentially don't know exactly where the Phantom really is.

    Athenor on
    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    So, I've got that 6 player tournament tomorrow. Decided to finally go with Boba (gunner, shield upgrade) and Krassis (gunner, shield upgrade, heavy laser cannon). I really should try the engine upgrade sometime, but considering the large base and not terribly high agility, I like saving my action for an evasion, and even one extra point of shields on those flying tanks has, in the past, proven to be a saving grace.

    A fellow player is fielding a pair of YT-1300's armed to the tits, and with the 360 degree firing arc, I won't be able to rely on using rear firing weapons to abuse my maneuvering quite the same way (as in, harder to get in a position where I can shoot them and they can't shoot me, which I did with glee last time).

    Came in second last time with a similar list (dropped Kath or whatever for Boba, hope his dial swapping ability will keep people guessing, and give me some options if all else fails), so even if I get trounced in all 5 matches it won't dim things at all. We're going for faster rounds (75 minutes instead of 90, though we had some games run long last time and I rather liked the more casual pace).

    If nothing else, I've been studying up on my Robot Chicken Boba Fett voice/quotes.

    "What's that? You've got your hands up, like your beggin', begging for a piece of Boba, cause your naughty, a naughty smuggler."

    Also I'm definitely going to pull out a solid Breckin Myer "THE QUARTERBACK IS TOAST!" when I kill something.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    SokpuppetSokpuppet You only yoyo once Registered User regular
    Not sure the HLC is going to pull seven points of weight in a double firespray list, and there's a bit of de-synergy with Gunner - you won't be missing all that many attacks.

    How about two ion cannons + Determination for Fett? Or like... 1 Ion Cannon, two seismic charges.

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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited April 2014
    The Gunner is simply incredible, even with the laser cannon, at least in my experience. Last time I had plenty of shots that missed when I either whiffed the roll or someone got lucky with their dice. Even better is when they dodged two damage with an evasion token, only to take 4 to the face in the follow up attack.

    With only 2 ships, being pretty much guaranteed to hit for *something* each turn proved really, really useful.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    SokpuppetSokpuppet You only yoyo once Registered User regular
    I meant that the HLC has a de-synergy with the HLC, in that the HLC is almost always going to hit, so you won't get that many gunner activations.
    Yeah - Gunner is incredible on the Firespray.

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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    X-Wing tournament completed! Came in 2nd with a 3 - 2 record (wiped 3 people off the table, which in the tournament scoring system is worth more than simply winning when the points are counted up, only got 'tabled' once out of the 5 games played).

    I did take the two gunners, and they served me quite well, especially when taking shots in the rear arc and when someone got right in my face (range 1); no HLC firing then!

    The winner totally deserved it, and had she not wiped her opponent off the table in her final match, I would've won handily. But 2 mini-tournaments with paired Firesprays, two 2nd place finishes? Can't argue with that. Love to get a win down, but considering how infrequently we play (throughout the years), a fine standing indeed.

    Might even snag a few ships of my own during the next Black Friday sale. Be nice to have some hands on time with things outside of the few hours whenever I play at my friends house.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    Wolf of DresdenWolf of Dresden Registered User regular
    Played two games tonight and took the Imperial Aces expansion for a spin.

    I ran Carnor Jax (PtL), Lt Lorrir and two Saber Squadron pilots (PtL). My buddy had Ten Numb (Proton Torp), Ibtisam (Elusiveness, Ion Cannon) & Dutch Vander (R2D2, Ion Turret).

    Game 1 ended quickly as the Interceptors swooped in and beat on Ten Numb.

    2014_0408Xwinggame1.jpg

    Three Interceptors got in range and lit him up, killing him quickly (Lorrir had been split wide and had drawn off Ibtisam at set up). The Rebel return fire accomplished nothing thanks to back to back triple evades and, having lost their best pilot without dealing any damage in return, that was enough for the Rebs, who promptly gave in right there.

    Since it went so fast, we set up and did it again. This time, the Rebs stayed in formation and came at me more slowly. The initial pass saw Lorrir get ionized, but Saber then got in close on the next turn, denying most of the Rebel formation actions and stripped Ibtisam's shields. After that, Carnor & Lorrir went hunting. Carnor damaged, but didn't kill Ibtisam, who vaped a Saber with a great roll, but Lorrir avenged the fallen and brought the odds back to 3:2.

    2014_0408Xwinggame2.jpg

    This pic is right after the kills occurred. Carnor & Lorrir spent the next couple turns hunting Ten Numb (who had just taken a hit from going through that asteroid), while Dutch did a wide sweeping turn to try and come back in the fight. The Interceptors finally landed some real hits on Ten Numb just as he came around and he didn't survive their pass.

    Have to say, Carnor Jax is pretty darn nifty. He's more of a hunter than Soontir - Baron Fel is hard to shoot down, while Carnor's brand of focus/evade denial is really about the kill. Lorrir's extended barrel roll is most excellent, but it takes some practice to judge the distances - it is quite a bit farther than a 'standard' one roll.

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    SokpuppetSokpuppet You only yoyo once Registered User regular
    edited April 2014
    Sokpuppet on
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    ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    Apparently a local store is having a tournament at the end of May, with prize support including the new Wave Four ships. Looks like my gaming group might try to flood the store with up to 6 of us (flood is hyperbole, the store says they should have 40-50+ spots available), so that should be interesting.

    I'm sure this isn't a limited thing, so I thought I'd ask if anyone else knew of events in their area, and were planning to attend? Any thoughts on what list you might be bringing?

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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    WibodWibod Registered User regular
    Well, for anyone that is planning on doing summer tournaments, here's what you can win!

    http://www.fantasyflightgames.com/edge_news.asp?eidn=4764

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    ElderCatElderCat Registered User, ClubPA regular
    The participation card is the only exciting thing to me (Academy tie).

    IWBRLjC.png
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    mightyspacepopemightyspacepope Registered User regular
    I'm looking to develop a league format for my store. Would you folks mind taking a gander at what I have so far and offering suggestions?
    OR1a_zpseeac5b3e.jpg


    Premise:
    garmvzsinj_zps4725645d.jpg

    It has been four years since the BATTLE OF YAVIN. The REBELLION has destroyed the second Death Star, and in doing so, killed the Emperor. Even with its supreme ruler gone, however, the EMPIRE retains dominance in the galaxy.

    As the Rebellion transitions into the Alliance to Restore the Republic, they push further into the Core Worlds, with the hopes of overtaking Coruscant. A dozen different warlords and officials vie for control of the Empire. Between their infighting and the incursions by the Alliance, they begin to lose ground, sector by sector, planet by planet.

    Meanwhile, at the fringe of the known galaxy, two opposing commanders have been building their forces and establish bases of operation. Distrustful of Mon Mothma, GARM BEL IBLIS leads a splinter faction of the Rebellion. Hoping to carve out his own Empire, GRAND ADMIRAL ZSINJ masses forces of infantry and starships under his banner. Both prepare to go to battle for control of the OUTER RIM TERRITORIES...

    Execution:
    The Civil War will be a series of X-Wing organized play seasons at All the King’s Men. Each season will run for approximately four weeks. For each season, players will randomly be assigned as a Starfighter Command officer to either Garm bel Iblis or Grand Admiral Zsinj. By participating in the season, players will be able to earn points in a number of different ways and have multiple opportunities to earn prizes. In Season 1, bel Iblis and Zsinj are fighting for control of the Outer Rim planets Bespin, Dagobah, Hoth, Ryloth, and Tatooine. Control over planets will grant you bonuses.

    Prizes will include:
    Materials from Game Night/Tournament kits.
    Store credit.
    Other goodies.

    Admission:
    $5 per week. This will go directly toward prizes (game kits, store credit) for the league.

    Timing:
    For rules purposes, each week of the season will begin on a Sunday and end on a Saturday.

    Generally, Mondays, Tuesdays, and Sundays will be the best times to meet for games. Almost all weekday afternoons are open as well. Most other times should also work, but you are encouraged to check with the store on busier days to make sure there’s space before meeting for a game (Wednesdays, Fridays, and Saturdays tend to be busier with Magic or Yu-Gi-Oh events). Players are encouraged to arrange games via the Facebook group.

    Format:
    Players will be able to challenge each other for control of the planets in each season. To gain control of a planet for your faction, you must face a player from the opposite faction. All planets will begin as unaligned at the start of the season.

    You may challenge another player from within your faction to gain control of that planet’s bonus reward.

    When challenging another player, you have the following options:

    -Dogfight: You and your opponent fight each other to the death at 60, 90, 100, 120, or 150 point levels.
    -Scenario: You and your opponent play out one of the scenarios from the Core Rulebook, one of the ship expansions, or a custom scenario (if both players agree). The player issuing the challenge will decide which one will be played.

    Squadron Composition:
    When making or responding to a challenge, a player may field either a Rebel or Imperial squadron (both bel Iblis and Zsinj have amassed a collection of enemy ships to use for covert operations). Players can field either a Rebel OR an Imperial list. They cannot create a list where faction ships are mixed.

    An individual player may one use a unique pilot ONCE per week in one of their lists. For example, if you create and play a list with Biggs, you cannot use him again until the next week of play begins.

    Planetary Control Rewards:
    If you gain control of a planet, you will also gain the use of a bonus that can be used in game. ONLY the player who won control of that planet may use the bonus. If a player is in a situation where they gain control over more than one planet, they must pass control of one of them (their choice) to another player in their faction. Players may challenge other players within their own faction for control of a planet.

    Bespin:
    As the leading producer of Tibanna gas (used as a conducting agent for blaster and laser weapons), the player controlling Bespin may ADD A SINGLE ATTACK DIE to any roll (once per game, must be declared BEFORE the roll is made).

    Dagobah:
    Oddly strong in the Force, the player controlling Dagobah may REROLL A SINGLE ATTACK OR DEFENSE DIE (once per game).

    Hoth:
    Accustomed to flying through the nearby asteroid field, the player controlling Hoth may reroll an attack die he/she is forced to roll for landing or passing through an asteroid (once per game).

    Ryloth:
    As the producer of the medical substance known as “ryll,” the player controlling Ryloth may field a unique pilot ONE additional time per week.

    Tatooine:
    As a planet known for its skilled pilots, the player controlling Tatooine gets one opportunity per game to cancel out a stress token. After performing a red maneuver, they may roll an attack die. On a HIT or CRITICAL HIT result, they do not receive a stress token. They may only attempt this once per game.

    Underdog bonus:
    If one faction controls more planets than the opposing force, the underdog faction will gain ONE additional point per additional controlled planet to use when constructing their squad. For example, if the Rebellion controls 4 planets and the Empire only controls 1 planet, the Empire will have 3 additional points to use to compose their squadron list (if the game is played at 100 points, the Imperial player will be able to use 103 points).

    Earning points:
    The primary method to gain points will be to play games. For a regular dogfight, the points earned are as follows:

    60 point game: 3 points
    90 point game: 5 points
    100 point game: 5 points
    120 point game: 7 points
    150 point game: 9 points

    Epic/Scenario play: You will gain 15 points for playing a scenario game.

    Campaign play: TBD when the Transport and Tantive IV are released.

    You can’t earn more than 25 points per week for playing games. Note that you CAN earn more than 25 points per week through the methods below.

    Win/loss bonuses:
    A win will grant you an additional 5 points. A loss will grant you an additional 2 points.

    Aces:
    Each week, a unique pilot from both the Rebellion and the Empire will be designated as an “Ace.” Players will earn an additional 5 points for the week if they field a list using the Ace. They may only earn this bonus once per week. Generally, an Ace will be a unique pilot that is typically not seen often in play (ie. Arvel, Maarek).

    Bounty:
    Each week, a unique pilot from both the Rebellion and the Empire will be designated as a “Bounty.” Players can earn an additional 3 points for killing this pilot during play. This bonus CAN be earned multiple times per week. Generally, a Bounty will be a unique pilot that is commonly seen in play (ie. Biggs, Howlrunner).

    Community Building:
    Run a demo for a new player: 5 points
    Get a new player into the league: 5 points
    Have at least one custom painted ship in one of your squadrons: 5 points
    Develop AND play a custom scenario: 5 points
    Participate in a tournament: 1 point

    Achievements:
    If certain conditions are met during a game, players will be able to earn achievement points. Generally, these can only be earned once per season, unless noted. Achievements include:

    Birds of a Feather - 2 points
    Field a squadron composed of only one type of ship (ie. 4 Y-Wings).

    I Like Big Ships and I Cannot Lie - 2 points
    Field a squadron composed of only large-based ships.

    Survivor - 5 points
    Destroy an opposing force without losing any of your ships.

    By the Skin of Your Teeth - 5 points
    Win a game while having only a single ship remaining on the board.

    One Shot, One Kill - 5 points
    Completely destroy an enemy ship in one attack (enemy ship must begin at full health)

    I’m Out of Here… - 1 point
    Fly one of your ships off the board.

    MORE TO COME!

    Game Reporting:
    After completing a game, players should report the results of the game to the Facebook group. Please include the type of game (dogfight/point level or scenario), Aces/Bounties, and any Achievements, and if a planet shifted control to a new player or faction. Brian will keep track of point totals and planetary control.

    Prizes:
    The prizes for each week will be announced on Sunday. Part of it will be store credit, part of it will be kit materials. The TWO players with the most points at the end of the week will both receive prizes.

    In addition, at the end of each week, a random player from the faction that controls the MOST planets will be chosen to also receive a prize (note that if you’re one of the top two players, you’re not eligible to be chosen for this).

    At the end of the season, the top-scoring player will also receive a trophy.

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    MegaMekMegaMek Girls like girls. Registered User regular
    Does any one else regularly play 3 player games? My gaming group consists of two other regulars and myself, and we often play games that aren't necessarily designed with 3 player in mind. Results are mixed, but we have fun anyway.

    Lately X-Wing is basically all we play. When the other guys were learning the rules it would be the two of them vs. me, but now that we're all on the same page we do 3 player free-for-all matches almost exclusively. The rules are designed for 1v1 (or team games), so the game feels very different playing this way; the guy on your wing may be helping you focus down that YT-3000 this round, but the next he may be lining up a shot on you instead.

    We started off with a 50 point limit, but this proved too restricting; mostly we were confined to single ships with loads of upgrades, and large ships (especially the Falcon) had a massive advantage in single combat. It got to the point that I was considering banning certain ships, or writing up a tier list, but that seemed like too much trouble. In the end we decided to up the points to 75 last weekend.

    It worked pretty well, I think. Our first game I ran Skywalker w/ R2-D2 and Expose (maybe a proton torp?) and Kyle Katarn w/ Recon Specialist, Blaster Turret, and title. Luke was the game's star pilot, scoring every single kill in the game. Kyle served mostly as a distraction, tho he did soften up a few tougher target for Luke. The other players used an interceptor and bomber, and a B-Wing (which drew a lot of heat from everyone, because Ten Numb is a dick) and A-wing.

    Anyways, if anyone has any experience with this style of play, I'd love to hear it. In particular, we aren't sure how to handle official scenarios without going 2v1, so we want to try making up some of our own. We aren't really sure where to start tho.

    Is time a gift or punishment?
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    SokpuppetSokpuppet You only yoyo once Registered User regular
    I play 1v2s pretty routinely.
    Just have one team divvy up their points between two players.
    Works fine.

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    MegaMekMegaMek Girls like girls. Registered User regular
    2v1 would work, but it's problematic for us so we try to avoid it.

    Is time a gift or punishment?
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    AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Rules and tourney rules are out for the huge ships.


    Mother of God. Scary....

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
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    Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    Athenor wrote: »
    Rules and tourney rules are out for the huge ships.


    Mother of God. Scary....

    For those curious

    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
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    SokpuppetSokpuppet You only yoyo once Registered User regular
    edited April 2014
    The huge ships look amaaaaaaaaaaaaaaazing.
    That said, not sure I'm super enthused with the "epic" tournament rules.

    Sokpuppet on
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    AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    It's a 6'x3' play area with massive point buy-in. I doubt there'll be a lot of tournaments in that format. Plus it seems tailored to only requiring/having someone purchase 1 of a given ship.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
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    ObiFettObiFett Use the Force As You WishRegistered User regular
    Athenor wrote: »
    Rules and tourney rules are out for the huge ships.


    Mother of God. Scary....

    For those curious

    This game just keeps getting more and more amazing.

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    Le_GoatLe_Goat Frechified Goat Person BostonRegistered User regular
    edited April 2014
    @MegaMek‌ I have read in some places and talked to a few people that have played FFA 3-player matches. You basically need a much more massive playing surface, as 3x3 won't really cut it. I think I remember reading that all teams can create 100-point teams. All of the same basic rules apply in regards to who goes when, but you'll have to get creative about deciding who has initiative.

    I'd suggest the odd-man-out roll decision, where all 3 roll the same type of die. Decide something like if only one player gets a focus result, he/she has first initiative. If two have focus, then the other person who did not roll focus has fist initiative. The other two then roll and first to get focus without the other having focus has 2nd initiative.

    Regardless, I think this is going to require at least one of you having an extremely good understanding of the rules because 1v1 can get hectic, so a 1v1v1 is just going to be insane. If you end up doing it, I'd very much like to hear how it went for you guys.

    Le_Goat on
    While I agree that being insensitive is an issue, so is being oversensitive.
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    AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Am I the only one seeing dropping like $200-300 on this game over the next few months? With getting a transport, a Corvette, and at least 2x of each Wave 4 ship ( I still want 4 defenders), it's just.. ugh. FFG makes so much money off of me. As much as I love my LGS, I am probably going to need to find some better deals online.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
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