As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

[Star Wars X-Wing] Wave 7 and New Core in stores! PA Vassal League Season 3 now forming!

1697072747599

Posts

  • Options
    crimsoncoyotecrimsoncoyote Registered User regular
    Just finished my game with @Comradebot

    oh.
    my.
    GOD.

    That game was insane. It was a nailbiter right down to the end. Well played, Comradebot!
    My StarViper piloted by Guri pulled through and caused Colonel Jendon to surrender by the skin of her teeth.

    I ran http://xwing-builder.co.uk/view/242316/guris-guys again, and Comradebot ran Jendon, Jonus, and a couple of Scimitar pilots. All the bombers had missiles and each one was put to great use taking huge chunks out of my 2 Y-Wings, leading to their demise. At the end, it was just Guri against an Injured Jonus and Jendon. An unlucky mishap with an asteroid left Jendon unable to fire, and Guri barely survived a joust with Jonus, whom she killed immediately after. A collision with Jendon after that led him to lay down arms and allow Comradebot and I some much needed rest.

    That was quite possibly the longest game I've played (just about 4 hours...), but it was a great game and I had a ton of fun!

  • Options
    crimsoncoyotecrimsoncoyote Registered User regular
    edited May 2015
    Comradebot wrote: »
    Great game, @crimsoncoyote . I actually started to believe there for a second that I might be able to pull that thing off!

    Rest assured, the world hasn't seen the last of my Bomber Squadron!
    I'm surprised I pulled it out myself! It was a pleasure :)

    I look forward to seeing it again

    crimsoncoyote on
  • Options
    ComradebotComradebot Lord of Dinosaurs Houston, TXRegistered User regular
    edited May 2015
    Aye, my squad was:

    Colonel Jendon
    Fire Control System
    Weapons Engineer
    ST-321


    Captain Jonus
    Concussion Missiles

    Scimitar Squadron Pilot
    Cluster Missiles

    Scimitar Squadron Pilot
    Cluster Missiles


    TIE Bomber has been one of my favorite SW ships since I was a kid, so I've been itching for a long, long time to finally test them out. Indeed, this was my very first game with the bombers (and the Lambda, for that matter) in my hands. I know they get a bad rap, but boy were they fun to fly tonight! Took some getting used to, and my early game was marred with non-stop bumping and obstacle smacking, which really sabotaged me for the rest of the game. I should've had both Ys dead to rights very, very early on with all the Clusters, but instead ended up doing my best Three Stooges impression. And, well... a lot of generally bad flying on my part early on, and only the shear beefiness of my squad allowed me to try and rebound.

    Guri also received the Munitions Failure crit when Jonus finally caught her with his Concussion Missile, which... yeah, literally the biggest break I think she could've gotten there.


    Which none of that takes away from coyote's excellent flying. His only major mistake was almost S-Looping himself to doom outside of that, his squad was incredibly difficult to pin down and more often than not found itself getting shots at the rear sides of my ships.


    Now to keep practicing with my Bombers, so at the next organized event I can absolutely troll the local Decimator heavy meta. I want to make one of those big bricks eat enough red dice to remove it from the board in a turn!

    Comradebot on
  • Options
    MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    I may have just gotten a buddy to buy all my empire stuff off of me so I can buy more rebel stuff, any suggestions? I've got two X-Wings, Falcon, one Y-Wing / B-Wing / A-Wing.

    Anyone tried the mods to convert the B-Wing to a horizontal orientation?

    I am in the business of saving lives.
  • Options
    ElvenshaeElvenshae Registered User regular
    @MegaMan001

    Do you have Rebel Aces yet? If not, absolutely get that next.

    Headhunters are cool if you want some missile swarm action (and Munitions Failsafe is the light!), but they're hard to get ahold of right now.

    HWK-290 is a fantastic support ship.

  • Options
    MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Elvenshae wrote: »
    @MegaMan001

    Do you have Rebel Aces yet? If not, absolutely get that next.

    Headhunters are cool if you want some missile swarm action (and Munitions Failsafe is the light!), but they're hard to get ahold of right now.

    HWK-290 is a fantastic support ship.

    Yup, got rebel aces (that's how I got the A-Wing and B-Wing). I think I'll grab the HWK-290 for no other reason than it rolls in Kyle Katarn who'm I've got a serious nostalgic love for.

    I'll probably get another X-Wing, Y-Wing, A-Wing, B-Wing, I'm not a super fan of the whole 'E-Wing / K-Wing' stuff.

    I've never won a game and I still love this stuff so much.

    I am in the business of saving lives.
  • Options
    ElvenshaeElvenshae Registered User regular
    MegaMan001 wrote: »
    Elvenshae wrote: »
    @MegaMan001

    Do you have Rebel Aces yet? If not, absolutely get that next.

    Headhunters are cool if you want some missile swarm action (and Munitions Failsafe is the light!), but they're hard to get ahold of right now.

    HWK-290 is a fantastic support ship.

    Yup, got rebel aces (that's how I got the A-Wing and B-Wing). I think I'll grab the HWK-290 for no other reason than it rolls in Kyle Katarn who'm I've got a serious nostalgic love for.

    I'll probably get another X-Wing, Y-Wing, A-Wing, B-Wing, I'm not a super fan of the whole 'E-Wing / K-Wing' stuff.

    I've never won a game and I still love this stuff so much.

    Kyle Katarn + Moldy Crow + Recon Specialist is the linchpin of one of my favorite squads. :) (Add an ion turret, too!)

    Another A- and B-Wing, so that you've got the stuff they come with that's not in Rebel Aces, is a good idea.

    I haven't played much with the YT-2400 yet, but I've seen it played to good effect with an upgrade that lets you replace your main weapon with a turret card.

    The Most Wanted pack will have some Y-Wing, Headhunter, and HWK upgrades, as well as giving you another faction to use (not sure if that's tremendously interesting to you, though, since you sold off your Imp stuff).

  • Options
    crimsoncoyotecrimsoncoyote Registered User regular
    Elvenshae wrote: »
    I haven't played much with the YT-2400 yet, but I've seen it played to good effect with an upgrade that lets you replace your main weapon with a turret card.

    It's even better than this, because it's replaced with a cannon that can shoot like a turret.

  • Options
    Khade97Khade97 PE10, UKRegistered User regular
    edited May 2015
    MegaMan001 wrote: »
    Anyone tried the mods to convert the B-Wing to a horizontal orientation?

    I have indeed. (Tutorial here)
    BWings_zps5676851f.jpg

    Pretty painless mod to be honest. Take your time cutting off the cockpit and drilling the new hole for the stand and you will be fine.

    Khade97 on
  • Options
    crimsoncoyotecrimsoncoyote Registered User regular
    Other times I've seen horizontal B-Wings, people took a single small peg, dipped it in boiling water, and bent it 90 degrees while it was still warm/pliable. Not sure how well it works personally, but ends with a similar result

  • Options
    MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Other times I've seen horizontal B-Wings, people took a single small peg, dipped it in boiling water, and bent it 90 degrees while it was still warm/pliable. Not sure how well it works personally, but ends with a similar result

    BUT YOUR COCKPIT WILL BE ORIENTED INCORRECTLY DAMMIT!

    I'm gonna do this with a switched cockpit and the bent peg.

    I am in the business of saving lives.
  • Options
    crimsoncoyotecrimsoncoyote Registered User regular
    MegaMan001 wrote: »
    Other times I've seen horizontal B-Wings, people took a single small peg, dipped it in boiling water, and bent it 90 degrees while it was still warm/pliable. Not sure how well it works personally, but ends with a similar result

    BUT YOUR COCKPIT WILL BE ORIENTED INCORRECTLY DAMMIT!

    I'm gonna do this with a switched cockpit and the bent peg.
    Orientation doesn't matter in space ;)

  • Options
    DarkPrimusDarkPrimus Registered User regular
    MegaMan001 wrote: »
    Other times I've seen horizontal B-Wings, people took a single small peg, dipped it in boiling water, and bent it 90 degrees while it was still warm/pliable. Not sure how well it works personally, but ends with a similar result

    BUT YOUR COCKPIT WILL BE ORIENTED INCORRECTLY DAMMIT!

    I'm gonna do this with a switched cockpit and the bent peg.
    Orientation doesn't matter in space ;)

    Yeah but the B-Wing's whole schtick is that the cockpit stays orientated the same while the body of the ship rotated around.

  • Options
    UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    The B-wing mod I want to try is the magnets in the cockpit and the free-rotating mounting point so it can be re-oriented at will.

    hmm.gif
  • Options
    crimsoncoyotecrimsoncoyote Registered User regular
    edited May 2015
    Played my game with @Grunt's Ghosts this afternoon. It was a good game, and a lot closer than I thought it would be! I had some really good shots early on (ex: Direct Hit on Soontir Fel on turn 2), but I just could not close out kills for the life of me.

    Alas, Suicide Squad has taken its next victims: Guri and her wingmen.

    Congrats to GG on winning that hard-fought game :D

    crimsoncoyote on
  • Options
    WeedLordVegetaWeedLordVegeta Registered User regular
    someone be my senpai in this game

    @Daypigeon

  • Options
    ElvenshaeElvenshae Registered User regular
    @WeedLordVegeta

    Fresh blood!

    How can we help? :)

  • Options
    DaypigeonDaypigeon Registered User regular
    someone be my senpai in this game

    @Daypigeon

    hey I play this game sometimes!

    what've you got questions about?

  • Options
    crimsoncoyotecrimsoncoyote Registered User regular
    Round 5 is over! (but you can still make up games!)
    I'll post results at sometime I'm less busy ;)

    Since I'm starting this late, and this weekend is a holiday weekend here, we can push out the ending of the round if we need to.
    I've mentioned it to a couple of players, but we will have some time at the end to make up any missed games.

  • Options
    crimsoncoyotecrimsoncoyote Registered User regular
    Good game to @[Expletive deleted]! Well played and fun!

    He ran a swarm of 3 high-ps TIE-Interceptors with stealth devices and I was quite worried they would all fly circles around my Y-Wings. Luckily, they chase after Guri first, and she folded like paper (as is true in every game...), but my Y-Wings were able to get a solid ion shot on Soontir Fel while he was stressed! Soontir fell (no pun intended) shortly after, and Carnor Jax was hit by some decent attacks until a lucky z-95 shot took him out.

    Then it was a matter of chasing down the 3-hull 4-agility Turr Phennir, with my 3 remaining ships... which took forever. Turr took out the z-95, but ultimately died to some incredibly unlucky rolls (ex: took a hit from the z-95 with 5 green dice, removing the stealth device). Turr was able to take out the z-95 soon after, but died to Y-wing lasers.

    Here's what [ED] ran:
    http://xwing-builder.co.uk/view/255741/royal-expletive-deleted-guards

  • Options
    DaypigeonDaypigeon Registered User regular
    edited May 2015
    ok I just literally got blown up on stream, somewhere. My legs and brain are tired

    but i made some dorks upset in the process of getting to the top table so it was worth it. Classic Y-wings are still rad, proton rockets seem like a bad idea without push the limit, and I can't finish a decimator off for my life.

    Got another Push the Limit and a goofy looking dice bag out of it, though! So that's kinda neat, I guess

    Daypigeon on
  • Options
    WeedLordVegetaWeedLordVegeta Registered User regular
    i guess my biggest question is like

    i get the basics of putting my team together but I'm not sure what I should be paying attention to in the moment to moment of the match

    what should i look to capitalize on, etc

  • Options
    DaypigeonDaypigeon Registered User regular
    edited May 2015
    i guess my biggest question is like

    i get the basics of putting my team together but I'm not sure what I should be paying attention to in the moment to moment of the match

    what should i look to capitalize on, etc

    hmm

    I guess a big part is being able to visualize your opponent's potential movement. Having a mental image of their options makes it much, much easier to find where you want your ships to end up. It's difficult to predict more than a few turns down the line (because, well, there are so many options and both of you will be reacting to each other) but having a good idea of every possibility for the current turn is important. Eyeballing this take a while but it gets easier.

    You may also want to think about how the player has flown their ships up until that point - whether they're concentrating more on aggressive tactics or trying to avoid your firing arcs. The ship in question will probably factor into this, too. X-wings, for example, are fast and pointy but can't really re-position themselves well, they'll typically go straight at your ships and take aggressive actions. A B-wing or a tie fighter might also play aggressively but will use barrel rolls to stay just out of reach. If you're playing with a time limit (like tourneys do, typically) people will tend to get more aggressive and sloppy the closer you get to the end if they're losing. If they're ahead on kills, they're more likely to try and keep away. Their squad composition is also important to keep in mind. A tie swarm is unlikely to break from its leader until it has to.

    one thing that wasn't super obvious to me, is to keep an eye on the exact order ships move in. Higher pilot skill is a good thing most of the time. Moving last means a ship has the best idea of what action to take, but the board is going to look very different than it did at the start of a turn. If you can predict exactly where someone is going to be, a low-skill ship can be used to force a collision and deny a higher-value ship its action, or leave it somewhere it really doesn't want to be, potentially even without a shot. Both of these can make life heck for your opponent, if you're using a 15-point nobody to remove some ace pilot from the battle, or leave it more vulnerable to the rest of your squad's concentrated fire. Not being able to take an action for even one turn is a big deal, if the other player knows it's going to happen.

    Italics.

    On the other side of that, you want to make sure you're not setting yourself up for a collision if things go wrong - or worse, a traffic jam where one of your guys gets blocked and your entire squad rear-ends them. Plus, high-skill ships can just kill the lower-numbered ones before they ever get a shot off.

    What to capitalize on is kind of a difficult question. Ships who haven't taken, or have already used their action are very vulnerable to one bad dice roll that could be mitigated otherwise- which is why forcing collisions, or a ship to take stress is so effective. If a ship goes under fire, it'll probably have to use its defensive action (focus or evade) at some point, which means concentrating fire is more effective than spreading out your shots. For this reason, a lot of squads tend to keep a loose formation of some sort, even if they don't have pilot abilities that directly benefit from it.

    Ships that are stressed are a very good target to concentrate on. Not only do they lose actions for a turn, but they don't get the ability to take actions back until they make a green maneuver. This means that either they make one of a few predictable moves, or stay stressed and less dangerous. Keeping pressure on a single ship like that can force it into some bad situations.

    That's just some general thoughts, I can uh

    I can probably go into more detail on specific topics. Hope that helps, maybe?

    Daypigeon on
  • Options
    WeedLordVegetaWeedLordVegeta Registered User regular
    like the tackling of team assembly is something i do in other games to where i'm sure I can pick it up (though any recommendations would rule)

    i just worry about being TOO reactive, too passive

  • Options
    DaypigeonDaypigeon Registered User regular
    haha oh god that was more than...I thought I was writing
    like the tackling of team assembly is something i do in other games to where i'm sure I can pick it up (though any recommendations would rule)

    i just worry about being TOO reactive, too passive

    team recommendations is difficult without really knowing what you've got to work with, there's something like 8 ships per faction now???

    Just in general terms, I think it's important to not give your opponent a clear and obvious first target though. If you have a high-value ship, there should be something to help mitigate its attractiveness as a target. Like, for example, Howlrunner is good. Howlrunner is real good. BUT she also has a big sign on her back that says "shoot me", because she's not much harder to kill than your average tie fighter. So you want to make the opponent pay for targeting her, or nudge them into not targeting her - you should take evade or focus actions with her, and use them defensively, or give her upgrades that make shooting her less attractive, like a stealth device, or a hull upgrade.

    If your opponent doesn't really have a clear target, damage tends to get spread out further among your ships, which is the best case scenario for you. Alternatively, you can bank on them going after one ship first and plan your movement around that - make a trap, basically.

    Being too reactive is well... you just want to be able to predict your opponent more than anything. It's hard to force that without practice. But some elements of the game (what action you take, for example) should be entirely reactive. I wouldn't worry about it too much, that sort of thing gets easier as you get a better handle on how ships move.

  • Options
    WeedLordVegetaWeedLordVegeta Registered User regular
    Also are there any ships that are so low tier that they're not worth the money

    I don't care about what's high tier, just about wasting fifteen bucks

  • Options
    DaypigeonDaypigeon Registered User regular
    Also are there any ships that are so low tier that they're not worth the money

    I don't care about what's high tier, just about wasting fifteen bucks

    the only one I'd maybe put in this group, for the moment, is the tie advanced. A bunch of new cards and modifications for the tie advanced will be included in a future release, but it's one of the HUGE ships, which is something like a $60-80(?) investment in the near(?) future.

    Honestly unless you're concerned about tournament play it's probably fine though, that ship is just really uniquely poorly suited for timed matches. It costs a lot of points and has problems doing damage - if you're not locked to an hour-long match it's less bad, since it's pretty decently survivable!

  • Options
    breton-brawlerbreton-brawler Registered User regular
    Daypigeon wrote: »
    Also are there any ships that are so low tier that they're not worth the money

    I don't care about what's high tier, just about wasting fifteen bucks

    the only one I'd maybe put in this group, for the moment, is the tie advanced. A bunch of new cards and modifications for the tie advanced will be included in a future release, but it's one of the HUGE ships, which is something like a $60-80(?) investment in the near(?) future.

    Honestly unless you're concerned about tournament play it's probably fine though, that ship is just really uniquely poorly suited for timed matches. It costs a lot of points and has problems doing damage - if you're not locked to an hour-long match it's less bad, since it's pretty decently survivable!

    The defender is a ship thats in a weird spot right now as well, its unique and seems to require cannons to really be useful, it comes with the Pilot talent card predator though, which is great. There may be some cards coming through in the next wave, but this is one I'd hold off on until later when you've played it a few times (if you can borrow one to try out)

    to counter that though, an E-wing is a pretty nice pick up for the rebels, good cards, both named pilots are good and fun abilities that can cornerstone a list by themselves.

  • Options
    WeedLordVegetaWeedLordVegeta Registered User regular
    noted!

    now it's time

    to buy

    e-wings

  • Options
    Grunt's GhostsGrunt's Ghosts Registered User regular
    noted!

    now it's time

    to buy

    everything

    Fix'd that for you!

  • Options
    DaypigeonDaypigeon Registered User regular
    noted!

    now it's time

    to buy

    e-wings

    ok, but I feel obligated to tell you that the ace E-wing pilot is Coran Horn

    just

    you know, in case.

  • Options
    WeedLordVegetaWeedLordVegeta Registered User regular
    Can i put jan ors in an e wing

  • Options
    MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    While this isn't exactly X-Wing Miniatures related, the wife and I went to the EMP in Seattle where they are having a SW costume exhibit showing off the actual costumes worn in all 6 films. I thought these would be cool to share:

    10423836_10206773488241772_6668222565643511727_n.jpg?oh=d915f367f72fd77b2e42f1b19652fb62&oe=55F472CC
    Luke Skywalker's flight suit from Return of the Jedi.

    11130260_10206773491761860_4676395280091250578_n.jpg?oh=75d145351b16ff4e7d478154268e7615&oe=5602292E
    A TIE-Fighter pilot's flight suit from A New Hope.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
  • Options
    DaypigeonDaypigeon Registered User regular
    Can i put jan ors in an e wing

    nope

    you can put her in a b-wing (or a larger ship) as a crew, and she's one of the standard HWK pilots, tho

    http://xwing-miniatures.wikia.com/wiki/Jan_Ors

    http://xwing-miniatures.wikia.com/wiki/Jan_Ors_(Crew)

  • Options
    WeedLordVegetaWeedLordVegeta Registered User regular
    .....acceptable, I SUPPOSE

  • Options
    SokpuppetSokpuppet You only yoyo once Registered User regular
    emperor-palpatine.png

  • Options
    Gabriel_PittGabriel_Pitt (effective against Russian warships) Registered User regular
    Where TF did that come from? And he takes up two crew slots?

  • Options
    RendRend Registered User regular
    Where TF did that come from? And he takes up two crew slots?

    Yeah cause he so fat

  • Options
    see317see317 Registered User regular
    Where TF did that come from? And he takes up two crew slots?

    It's posted on the X-wing wiki. But there's no information about where it came from.

    Fake edit: Hey, preview of the Imperial Raider with the Palpatine card.
    https://www.fantasyflightgames.com/en/news/2015/5/26/the-grand-design/

  • Options
    see317see317 Registered User regular
    Rend wrote: »
    Where TF did that come from? And he takes up two crew slots?

    Yeah cause he so fat

    Look, his imperial guards are already sharing a seat, what more do you want from the guy?

Sign In or Register to comment.