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[Star Wars X-Wing] Wave 7 and New Core in stores! PA Vassal League Season 3 now forming!

mightyspacepopemightyspacepope Registered User regular
edited September 2015 in Critical Failures
X-Wing Miniatures Game
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Official description from Fantasy Flight Games:
Control the most advanced starfighters and outstanding pilots in the galaxy! In X-Wing Miniatures Game, you take the role of squad leader and command a group of merciless Imperial or daring Rebel pilots in furious ship-to-ship space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of crafts, to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission.

The game is really fun, quick to learn, but has a lot of nuance and strategy once you get into it. It's also (relatively) cheaper than most miniature games.

Gameplay happens in four phases:

1. Planning Phase
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Each ship has a corresponding maneuver dial. For each of your ships, you secretly decide upon a maneuver and set it face down so your opponent doesn't see it. Each ship has different types of maneuvers. TIE Fighters tend to be faster and more agile, while Rebel ships are usually slower and have trouble making tight turns.

2. Activation Phase
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In order from the lowest skilled pilot to the highest, you and your opponent take turns revealing your maneuvers, moving your ships, and deciding upon actions to take. To move your ship, you take the corresponding movement template to the one on your dial, place it against notches at the front of your ship, then move your ship to the other end of the template. Actions include things such as Focus, Target Lock, and Evade, which all allow your ships to attack or defend better.

3. Combat Phase
X-wing-31.jpg
In order from the highest skilled pilot to the lowest, you and your opponent take turns resolving attacks you can make against targets in range of your ships. There is an included range ruler that allows you to see if you're within range, and if you get bonuses to attack or defend based upon whether your target/attacker is at close or long range. This is also where you get to roll attack/defense dice to determine how much damage you do to your opponent.

4. End Phase
This is the clean-up phase where most unused action tokens will be removed from the board, and the next turn begins.

The Ships
Each ship is beautifully pre-painted. Each also comes with multiple pilots that can fly it, and multiple upgrade cards that can be attached to it to allow you to use different abilities and equipment.

Rebel Ships
Rebels tend to field fewer ships, but they're tougher and are usually able to hit harder.

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X-Wing (Wave 1, standard for Rebel ships)

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Y-Wing (Wave 1, slow but can equip a turret, giving it a 360 degree firing arc)

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A-Wing (Wave 2, fast and agile, but not as tough as other Rebel ships)

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Millenium Falcon/YT-1300 (Wave 2, 360 degree firing arc without having to get an upgrade, has a lot of shield and hull points)

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HWK-290/Moldy Crow (Wave 3, support ship, able to mount a turret)

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B-Wing (Wave 3, tough like a Y-Wing, meant to carry a lot of warheads)

Imperial Ships Available
Imperials tend to field more ships, but they're more fragile and don't hit as hard.

tie-fighter-layout.png
TIE Fighter (Wave 1, standard Imperial ship, fragile but cheap and effective in swarms)

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TIE Advanced/Vader's TIE (Wave 1, tougher and Vader is an awesome pilot)

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TIE Interceptor (Wave 2, zippier and hits harder than a standard TIE)

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Slave I/Firespray-31 (Wave 2, a lot of hull and shields, able to fire in a back arc)

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Imperial Shuttle (Wave 3, support ship)

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TIE Bomber (Wave 3, tough for a TIE, meant to carry warheads)

Upcoming Releases
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FFG recently announced the Q4 release of larger ships into the game, which seem to be designed to be played in scenarios or campaigns. There will also be options to use them in competitive play, but probably at higher point level games than what is the norm now (100 point games).

FFG has also noted that this is NOT Wave 4. We'll probably find out the next wave of Starfighter releases later this year. Rampant speculation includes the following:
Z-95
TIE Defender
Re-releases of earlier Wave ships with new paint schemes and pilots



How do I get started?
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Begin by buying the Core Set ($40 retail, cheaper online), which includes everything you need to get started. It has 2 TIE Fighters and one X-Wing, along with a selection of pilot and upgrade cards that will give you a variety of options when building your squadron. It also comes with one set of movement/range templates and one set of dice. You also get some other cool bits, like asteroid tokens and mission-specific tokens that allow you to play a number of scenarios besides just dogfighting to the death.

If you have a buddy who also wants to play, it's usually a good idea to get two sets. Now you have 4 TIE Fighters and 2 X-Wings, which opens up your options. Each player also now has their own set of templates and dice, which helps games move faster.

From there, you can buy individual ship expansions.

The smaller ships are about $15 each (cheaper online). Each expansion ship comes with all the tokens, cards, and pieces you need to put it into the game. In addition, the X-Wing and TIE Fighter expansions come with different pilots and upgrades than the ones included in the core set, which makes them worth picking up as each has some really good options. It should be noted that the Wave 1 ships are a bit tough to find now, but are being reprinted and should be easy to find again soon. If you want them now, you can sometimes luck out by checking Barnes and Noble. Wave 2 ships are generally easy to find, but Interceptors sometimes sell out for a while because they're pretty badass. Wave 3 ships should be easy to find within a few weeks when they release, but you might want to get your B-Wings and TIE Bombers while you can, since they'll probably sell out initially.

SWX-Wave2-Explosion-V2.jpg
The bigger ships (Falcon, Slave I, Shuttle) will run you $30 (cheaper online). They're pretty awesome to see on the board because they are significantly larger.

Most games are usually played at 100 points. Rebels usually have 3-4 ships on the board, while Imperials tend to have more. If you want to play a swarm, Imperials can field as many as 8 TIE Fighters OR 5 Interceptors at one time.

Resources

The official FFG page for the game. Go to the "Support" section to check out a PDF of the rulebook and see FAQs/errata:
http://www.fantasyflightgames.com/edge_minisite.asp?eidm=174

Voidstate's Squad Builder (allows you to create squadron lists and see what the abilities are for the various pilots and upgrades):
http://x-wing.voidstate.com/build

mightyspacepope on
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Posts

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    That is the sexy thing I ever saw.

  • TomantaTomanta Registered User regular
    This is probably the best game that several people at my FLGS always talk about but never play (myself included).

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Yeah, its hard for me to justify buying it but if I could, it would just be for the petty ships since I don't have geeky friends.

  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    I've found that FLGS don't have any product left and Amazon wants 3x the retail price to fly as Vader. Sweet.

  • mightyspacepopemightyspacepope Registered User regular
    edited August 2013
    I was in the same boat as you guys, but I lucked out because I have one other geeky friend. We just started showing up at our FLGS with the game and played where people could see us. We'd always have people coming over and watching. I ran a few demo games and now we regularly have about 6 players showing up each week, with at least one new person getting into it each week.
    REG Rysk wrote: »
    I've found that FLGS don't have any product left and Amazon wants 3x the retail price to fly as Vader. Sweet.

    The Wave 1 ships are being reprinted and should be available again within the next couple of weeks. Try major book stores like B&N. They'll usually have a few ship expansions in their board game section.

    mightyspacepope on
  • REG RyskREG Rysk Lord Rageface Rageington The Exploding ManRegistered User regular
    I could also mob the FFG booth at PAX and see if they have any delicious TIE Advanced muahaha.

  • mightyspacepopemightyspacepope Registered User regular
    REG Rysk wrote: »
    I could also mob the FFG booth at PAX and see if they have any delicious TIE Advanced muahaha.

    Get some Wave 3 ships while you're at it!

  • BradicusMaximusBradicusMaximus Pssssssssyyyyyyyy duckRegistered User regular
    edited August 2013
    I've been wondering when someone was gonna create a thread for this. I am excite!

    Also, the starter set is currently 25 bucks on amazon and is prime eligible. Good deal! You buy now!

    BradicusMaximus on
  • SakutianSakutian Registered User regular
    edited August 2013
    I just bought the core game and I have to say I love it, I really want to get some of the expansions, especially the Y-Wing. My favorite thing about the game aside form the amazing miniatures is the missions. Miniatures game where you smash army a into army b can get a bit dull after a while but these add an extra element of strategy an excitement to the game that I really enjoy.

    I'm hoping they'll release a Star Destroyer at some point for those that take on the role of the Empire.

    Sakutian on
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  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I will just use one of the Lego mini Star Destroyers until then

    I have just the base game and like I said it has become the Tuesday night game of choice but I need to get a better table and the B wing is far too tempting

  • BradicusMaximusBradicusMaximus Pssssssssyyyyyyyy duckRegistered User regular
    Does anyone know what scenarious come with the YT-1300? I plan on getting it either way this weekend but I'm curious.

  • MegaMekMegaMek Girls like girls. Registered User regular
    Need to score me some interceptors and a firespray before the prices get all jacked up like the wave 1 xpacks. Looking forward to them wave 3 imps.

    Is time a gift or punishment?
  • ElderCatElderCat Registered User, ClubPA regular
    Yeah, I hope they have wave 3 at PAX.

    DO3O00C.png
  • mightyspacepopemightyspacepope Registered User regular
    Just remember, folks, the Wave 1 ships are only expensive right now because they're "sold out." There's a reprint coming (I'd guess it's coming over on the same ship as the Wave 3 stuff). So it'll be back to normal price soon. For a while, Interceptors were going for $30+, but now they're $10 at the online gaming stores.

  • GuibsGuibs Weekend Warrior Somewhere up North.Registered User regular
    Love the game but I am not getting to play it very often. Just with my 2 sons (9 and 7 years old). It IS expansive, considering I have to buy for both sides. so far I own:

    - 2 core sets
    - 1 Tie fighter expansion
    - 1 X-Wing Expansion
    - 2 A-Wing Expansion
    - 2 Tie-Interception
    - 1 Slave expansion
    - 1 Millenium Falcon expansion

    Still need to find the Y-Wing and Tie Advanced. I'm thinking one of each or 2 y-Wing and 1 Tie-Advanced. Waiting for them to become available again.

    I have on pre-order

    - 2 Tie-Bomber
    - 2 B-Wing
    - 1 Lamda Shuttle
    - 1 Hwk290

    Should be enough to try some combo and have fun. Mostly playing for fun, not into competition or tournament, I don't have time for that.

    I still need to decide on buying a playing mat. I know FFG are coming up with "tiles" but I don't like them. Easily disassemble and I can see the corners being damaged over time like the tiles in my Zombicide game. I'll propably get something online.

    Am I the only one who created a play list with Space combat musical score from the Starwars movies and get those to play in the background when playing? I just love doing this, adds lots to the atmosphere.

    jswidget.php?username=Guibs&numitems=10&header=1&text=none&images=small&show=recentplays&imagesonly=1&imagepos=center&inline=1&domains%5B%5D=boardgame&imagewidget=1
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  • mightyspacepopemightyspacepope Registered User regular
    That's a good group of ships to have!

    The play mats made by GF9 are nice, but they're expensive at $40 retail. My FLGS lets us use them on game nights, which is awesome. A few of my players have some cloth with a starfield background. I think they got it at Walmart on the cheap.

    I've been hoping to run this list against a player at my store who likes to fly a TIE swarm, but I haven't been able to because I've ended up teaching the game to new or interested players.

    REBEL SQUADRON 100/100
    1 • Chewbacca - YT-1300 (42)
    - Gunner (5)
    • Total : 47
    2 • Kyle Katarn - HWK-290 (21)
    - Blaster Turret (4)
    - Recon Specialist (3)
    • Total : 28
    3 • Gold Squadron Pilot - Y-wing (18)
    - R5-D8 (3)
    - Blaster Turret (4)
    • Total : 25

    The goals are to have all ships be able to fire 360, and to be survivable (at least Chewie and the Y). The only problem is that my pilots are skill 6, 6, and 2, so we might get shot up depending on the other player's list.

    Also, voidstate seems to be down. This site isn't as good, but it's a decent substitute for now for list building:
    http://fabpsb.free.fr/print.php?ori=man&lng=en

    You do have to input how many ships of each type you have before you can start selecting pilots.

  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    yeah I can echo what has been said, I think between me and a buddy we own two core sets, a y wing, a couple extra xwings and a tie advanced

    When we do get back into things in this game I hope we can get ahold of some a wings and interceptors because interceptors are my favorite ships

  • mightyspacepopemightyspacepope Registered User regular
    Arc, if you can swing it, now is the time. Coolstuffinc haso them for 10 each.

  • GuibsGuibs Weekend Warrior Somewhere up North.Registered User regular
    yeah I can echo what has been said, I think between me and a buddy we own two core sets, a y wing, a couple extra xwings and a tie advanced

    When we do get back into things in this game I hope we can get ahold of some a wings and interceptors because interceptors are my favorite ships

    Interceptors, A-Wing, X-wing and T-Figheter are available pretty much everywhere around here from what I can see. Y-Wing and Tie-Advanced are the one that are soldout everywhere and will probably get back available at the same time as wave 3 starts showing up in stores.

    jswidget.php?username=Guibs&numitems=10&header=1&text=none&images=small&show=recentplays&imagesonly=1&imagepos=center&inline=1&domains%5B%5D=boardgame&imagewidget=1
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  • MatevMatev Cero Miedo Registered User regular
    I want to to play this game more (I'm undefeated among my friends using TIEs from the core set) but I won't have a local group as into it as me, least I don't where to find them.

    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • mightyspacepopemightyspacepope Registered User regular
    edited August 2013
    Matev wrote: »
    I want to to play this game more (I'm undefeated among my friends using TIEs from the core set) but I won't have a local group as into it as me, least I don't where to find them.

    I had the game for about a year with no one to play against except for my (poor/cheap, take your pick) friends who wouldn't buy their own stuff. About a month ago, I decided I was going to make my own damn gaming group for it. I went to my FLGS owner, briefly talked about the idea of doing an X-Wing game night, and he agreed. We decided Mondays from 6:00-9:00pm would be X-Wing Game Night. He put up some posters, advertised on his store's Facebook page. I crosspromoted with gaming groups I found on Meetup and Facebook. First night, only one other player showed up to game, but other people already in the store (mostly Magic players) saw it and were curious. I've since demoed the game for about a dozen people and about a half dozen regularly show up each Monday to play, with one or two new guys wanting a demo.

    If you have a gaming store nearby, people will want to check it out once they see you playing it. It looks awesome on the table and it's fun to play.

    mightyspacepope on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    I have played a couple of games of X-Wing, and I definitely agree that it’s a hoot. I’m fortunate in that one of the guys I game with tends to go whole-hog on whatever gaming thing has piqued his interest. As a result, he personally owns close to 40 ships and is happy to share them with others for matches small and large. He’s painted up a bunch of 2’x2’ boards so that we can play on an awesome starscape that gets as large as 8’x4’ – which was really handy when we did a big game that involved something like 30 ships.

    I don’t know that this is a game that I would put any of my own money into, but I do like that the core mechanics are really simple and easy to grasp – you can teach the game in minutes, and minutes after that you’re having fun.

    Currently Playing:
    The Division, Warframe (XB1)
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  • TomantaTomanta Registered User regular
    edited August 2013
    A regular game night at the FLGS is definitely a good way to get people interested. Theoretically this has helped Warmachine interest in our area (it's our store's Monday night game of choice), in that we have had a lot of buy-in but not much turnout lately.

    I'd like to promote X-Wing at the store some, but promoting Warmahordes is what currently has my attention. The manager loves X-Wing so he pushes it where he can.

    Tomanta on
  • mightyspacepopemightyspacepope Registered User regular
    Tomanta wrote: »
    A regular game night at the FLGS is definitely a good way to get people interested. Theoretically this has helped Warmachine interest in our area (it's our store's Monday night game of choice), in that we have had a lot of buy-in but not much turnout lately.

    I'd like to promote X-Wing at the store some, but promoting Warmahordes is what currently has my attention. The manager loves X-Wing so he pushes it where he can.

    You basically are in my situation, but in reverse. Once I have this X-Wing group going where it doesn't need me there to cheerlead and run demo games, I'm hoping to start building a Warmachine group at the store as well. There's a good community where I live, but the main store people play WM at is a bit too far for me to make it there consistently. The store I'm building my X-Wing crew at is only 5 minutes away, but it's mostly Magic and Yu-Gi-Oh players at the moment. I'm hoping to use X-Wing as a gateway drug to Warmachine, so I can have two great gaming groups down the street from me.

  • BradicusMaximusBradicusMaximus Pssssssssyyyyyyyy duckRegistered User regular
    Soo..just to spark some conversation

    Whats your guys favorite ship/pilot? I'm still 2 waves behind so I really don't have that much to go on. Thus far I definitely have to go with Wedge. His ability is just too good to pass up. Once I get Kyle that will probably change though.

  • MegaMekMegaMek Girls like girls. Registered User regular
    Darth Vader is the best. Slap Squad Leader on him and he can throw out commands to his wingmen without blowing his own. Pretty powerful combo.

    Is time a gift or punishment?
  • AsherAsher Registered User regular
    My favourite Pilot is Academy pilot X6. Keep your fancy pant pilots, I solve my problems with wave after wave of disposable TIE pilots!

    I put models on Instagram now: asher_paints
  • mightyspacepopemightyspacepope Registered User regular
    Right now I'm digging Kyle Katarn in the Moldy Crow/HWK-290. Every turn he gets to give one focus to another ship at range 1-3. Add in a Recon Specialist as crew, and you get an extra focus token if you choose it as your action.

    It's great to pair up with a Y-Wing with a turret so it can use the focus to activate it.

  • TrustTrust Registered User regular
    Can you clarify about using the focus to activate the turret, please? I'm now concerned I've been playing it wrong...

    We Stand Ready
  • mightyspacepopemightyspacepope Registered User regular
    I think it only applies to a Blaster Turret (so far, this card only comes with the HWK). I don't think Ion Turrets have the same requirement.

  • TrustTrust Registered User regular
    That would explain it. Can't wait to get my hands on a bunch more ships so I have all the extra options.

    I do find that I struggle as rebels but do really well as the empire. I get so frustrated at constantly being out-turned.

    We Stand Ready
  • mightyspacepopemightyspacepope Registered User regular
    I've found that as Rebels, you really need to try to take out one/two enemy ships in the first joust, depending on the list they're running against you. I like flying at least one ship with a turret as support, since it can deter some of the Empire movement shenanigans.

  • cfsbrawlcfsbrawl Registered User regular
    We have one each of the ships from Phase 1 and 2 save for the X-Wing expansion and thus far Empire is 6-0. Any tips to help balance the lists in a fun way so that we can enjoy the learning process a bit more?

  • JJ Rabbit GangmemberRegistered User regular
    Is there a preffered method for stripping the paint off these ships prior to repaint? My Slave-1 arrived in the mail today and it would probably be fun and easy to paint it it up all nice.

  • DaypigeonDaypigeon Registered User regular
    cfsbrawl wrote: »
    We have one each of the ships from Phase 1 and 2 save for the X-Wing expansion and thus far Empire is 6-0. Any tips to help balance the lists in a fun way so that we can enjoy the learning process a bit more?

    Just personal experience, so I'm sure someone better than me has different ideas- but rebels are tough to win with as you're just learning the game. Three named rebel fighters fully outfitted sounds like a good idea, but they don't really have the staying power to make that work...usually. I don't actually own the Falcon so I can't check right now, but I don't think it's possible to fit all four of your ships on the same list without some nasty sacrifices either- The generic falcon is pretty bad, and the Y-wing should never really be fielded without a turret on board.

    One of the most popular rebel lists is the Han falcon with upgrades plus two generic wingmen. It's pretty forgiving of both maneuvering mistakes and bad dice rolls, so that might be a good place to work from.

  • PMAversPMAvers Registered User regular
    *looks at his HWK-290*

    *whistles innocently*

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    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • mightyspacepopemightyspacepope Registered User regular
    Daypigeon wrote: »
    cfsbrawl wrote: »
    We have one each of the ships from Phase 1 and 2 save for the X-Wing expansion and thus far Empire is 6-0. Any tips to help balance the lists in a fun way so that we can enjoy the learning process a bit more?

    Just personal experience, so I'm sure someone better than me has different ideas- but rebels are tough to win with as you're just learning the game. Three named rebel fighters fully outfitted sounds like a good idea, but they don't really have the staying power to make that work...usually. I don't actually own the Falcon so I can't check right now, but I don't think it's possible to fit all four of your ships on the same list without some nasty sacrifices either- The generic falcon is pretty bad, and the Y-wing should never really be fielded without a turret on board.

    One of the most popular rebel lists is the Han falcon with upgrades plus two generic wingmen. It's pretty forgiving of both maneuvering mistakes and bad dice rolls, so that might be a good place to work from.

    I'll back this up and add that using Biggs can help keep your powerhouse ships alive, since he'll soak up hits for them.

    I might also suggest using Chewie + gunner rather than Han. For one point more, you basically get Han's ability, plus you ignore critical hit cards. The only downside is that your pilot skill is much lower.

    I'd suggest a Y-Wing with a turret too. Maybe put your YT and your Y-Wing out front to soak up hits and be able to nail any flanking TIEs, then use your X-Wings or A-Wings a little bit behind to mop them up.
    PMAvers wrote: »
    *looks at his HWK-290*

    *whistles innocently*

    I love my (2) HWKs!



  • SakutianSakutian Registered User regular
    I just bought the Millenium Falcon a few days ago and I was really excited to find that Chewbacca is one of the available pilots! I'm going to use him at the first opportunity.

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  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I am probally one of the few people who will not buy the Falcon or Slave 1
    I will get the Lambda class Shuttle
    But the reason why I will get the ships I want is these are probally the battles that will happen not the epic fan fiction ones

    I do find it rather sad the X wing TIE fighter and Y wing are selling for 30+ as with the A wing and Interceptor are selling for about 13
    I am going to get
    1 x wing
    1 y wing
    1 A wing I already have one
    1 B wing
    1 interceptor I also have one
    2 Tie fighters
    and 1 Lambda Class Shuttle

  • GuibsGuibs Weekend Warrior Somewhere up North.Registered User regular
    Brainleech wrote: »
    I am probally one of the few people who will not buy the Falcon or Slave 1
    I will get the Lambda class Shuttle
    But the reason why I will get the ships I want is these are probally the battles that will happen not the epic fan fiction ones

    I do find it rather sad the X wing TIE fighter and Y wing are selling for 30+ as with the A wing and Interceptor are selling for about 13
    I am going to get
    1 x wing
    1 y wing
    1 A wing I already have one
    1 B wing
    1 interceptor I also have one
    2 Tie fighters
    and 1 Lambda Class Shuttle

    The reason the Y-wing and Tie-advanced are selling so high is because of the current suply shortage. FFG said that it's a matter of days/weeks before supplies arrives from China and those gets available more easily and you should be able to get them at the usual 15$ or so. That's is what I am waiting for.

    Missed on those y-wing and -tie-advanced since I got in late to the party. I got around wave 2 (tie interceptor/a-wing) so I didn't have issues to get those. Later on, x-wing and tie-fighter got back in stock and I was able to buy some more. Same will happen with the Y-wing and Tie-advanced. If you are interested in wave 3 at all, consider buying what you want as it gets available, I predict another shortage after they are release.

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