Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
So, you've drawn some cubes and rectangles, you've mushed some spheres and bean shapes together to make characters, you've done some rough color studies, What now?
Why not try and set the scene.
If you are doing any sort of narrative work, you will find a great hole in your skill set if you never gain some confidence in whipping together and environment. Landscape work often plays to weaker points of a beginner painters skill set. It requires good lighting, knowledge of perspective, a sense of composition. You will quickly understand that being able to draw cubes in perspective does not instantly make you able to draw architecture, but ignoring the structure for all the frills will net you lumpy, wonky spaces.
In this enrichment, expand your pallet from the character to the background. You may:
Plein-air painting: Get out there and do some painting/drawing of the outside world. Draw the scene framed by your window, or go to a quiet place and sketch your surroundings. Exterior or interior, whatever, just make sure you are studying the space and not doing a still life.
Architectural studies: Study buildings from reference or in real life. Don't forget about interiors and other spaces.
Master studies: Of course. Try and lift some skills from the masters by copying them.
Perspective overlays: Break down photos and reference by finding the perspective lines in them. Try to then apply this to a drawing of your own.