Hmmm, it'd be fun to see an African Han Solo-esque character. Or a by-the-books military Hispanic. Things that are slightly against type.
"Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate."
Hey, I never said that they don't exist, just that they're rare enough in fiction to be against (stereo)type. I could have said Latino rogue and Black military guy, but then peeps would just link Zorro and Sergeant Johnson from HALO.
Hey, I never said that they don't exist, just that they're rare enough in fiction to be against (stereo)type. I could have said Latino rogue and Black military guy, but then peeps would just link Zorro and Sergeant Johnson from HALO.
I wasn't disparaging the idea. I like Col. Santiago - she just came immediately to mind when you posted what you posted.
Hmmm, it'd be fun to see an African Han Solo-esque character. Or a by-the-books military Hispanic. Things that are slightly against type.
"Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate."
-- Col. Corazon Santiago, "Spartan Battle Manual"
I don't know what book you are reading that you can break a guy's arm in training on purpose.
+1
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IceBurnerIt's cold and there are penguins.Registered Userregular
After seeing that update I went back and read some of the development blog.
1) First, holy crap - how did I not make the Lunar: Eternal Blue connection when you guys said the cinematic intro was reminiscent of the SegaCD? The influences you're pulling from make total sense. The best parts of that amazing game were the shifts in tone (goofy and fun to deadly serious) the characters (development and voice) and cut-scenes for big moments. A great, great role model.
2) The LV-Up sounds pretty engaging. Is it still the plan that some of the recruitable members of your base will serve as "support" for the active members? That would definitely make for some interesting combinations.
On that matter, what are the general plans for the base anyways? I imagine that more recruits means things like more party members, more support members, special shops, unique items, and certain passive bonuses. Is there a plan that, at some point, the base plays a direct part in the narrative? If so, would your upgrades have an effect on the outcome? Like it comes under assault and how well you do (or even who lives/dies) depends on how you upgraded it?
3) Love the corporation-affinity for shops by the way. A great avenue for additional world building.
2) The LV-Up sounds pretty engaging. Is it still the plan that some of the recruitable members of your base will serve as "support" for the active members? That would definitely make for some interesting combinations.
Yes!
On that matter, what are the general plans for the base anyways? I imagine that more recruits means things like more party members, more support members, special shops, unique items, and certain passive bonuses.
Yes!
Is there a plan that, at some point, the base plays a direct part in the narrative? If so, would your upgrades have an effect on the outcome? Like it comes under assault and how well you do (or even who lives/dies) depends on how you upgraded it?
The base will get attacked sometime during the game. Beyond that, my lips are sealed.
I'm a little behind on your guys' games, but I by chance finished CStW last night. Can't wait to see what you guys do with something not so parody. I love everything I see so far, but I'm really just throwing my name into the "you had me at Vita" hat.
2) The LV-Up sounds pretty engaging. Is it still the plan that some of the recruitable members of your base will serve as "support" for the active members? That would definitely make for some interesting combinations.
Yes!
On that matter, what are the general plans for the base anyways? I imagine that more recruits means things like more party members, more support members, special shops, unique items, and certain passive bonuses.
Yes!
Is there a plan that, at some point, the base plays a direct part in the narrative? If so, would your upgrades have an effect on the outcome? Like it comes under assault and how well you do (or even who lives/dies) depends on how you upgraded it?
The base will get attacked sometime during the game. Beyond that, my lips are sealed.
The update that redefined the tiers made me realize that an option existed to show up in the credits.
Easiest $20 tier upgrade choice I've made in a Kickstarter.
Almost at 95% of the base funding goal, really hope the next (just under) 3 weeks let you guys round things out a bit with stretch goals. Nothing excessive, obviously, things like the improved music and whatnot you mentioned in the campaign.
Speaking of which, kudos on aiming to keep things reasonable. Much as I do enjoy a good rampant, out of control KS campaign, there's nothing wrong with "this is our target, this is what it should cost, this is what you get, some extras would be awesome but we're not going to quintuple the size of the game and add two years to the delivery date even if a million people back us".
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I'm going to have to see what the next paycheck looks like before contributing, as both the wife and I were sick for a whole week and blew our monthly budget. This totally looks amazing though.
I honestly still haven't played your PA games yet, but I've been a fan since the beginning. My claim to fame was pointing out a typo to you guys on BoD. I was all "I totally sent RD a message and he totally sent one back!"
I've played and enjoyed most of your guy's games. All I ask is if you can find some way to make status effects work a bit better this go round. It is not just you guys but RPGs in general fail miserably at making status effects works. Most random encounters go quicker with just base attacks or big AOE magic and by the time you get to a long battle where status effects would maybe work better (BOSS FIGHTS), the bosses are immune to everything.
I do not have the solution. I can't think of an RPG I have played recently where they solved this dilemma either but it is something to think about.
I've backed you and wish you the best for this game no matter what direction you ultimately take.
I've played and enjoyed most of your guy's games. All I ask is if you can find some way to make status effects work a bit better this go round. It is not just you guys but RPGs in general fail miserably at making status effects works. Most random encounters go quicker with just base attacks or big AOE magic and by the time you get to a long battle where status effects would maybe work better (BOSS FIGHTS), the bosses are immune to everything.
I do not have the solution. I can't think of an RPG I have played recently where they solved this dilemma either but it is something to think about.
I've backed you and wish you the best for this game no matter what direction you ultimately take.
@rainbowdespair
Looks like you folks are going to make the funding easy, at this point which would be more useful to you, another kickstarter backer or a sale once the game comes out?
I tastefully tossed out a small "hey guys, there's another kickstarter going on" message to some projects I've backed. Unfortunately, all of them have finished, and I stuck to video game related projects to remain somewhat topical, but the initial responses have been pretty good. Also putting out the word to friends. Clearly you won't have any trouble hitting that last few grand for funding, but hopefully it also puts some eyes on your other ventures as well.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I've played and enjoyed most of your guy's games. All I ask is if you can find some way to make status effects work a bit better this go round. It is not just you guys but RPGs in general fail miserably at making status effects works. Most random encounters go quicker with just base attacks or big AOE magic and by the time you get to a long battle where status effects would maybe work better (BOSS FIGHTS), the bosses are immune to everything.
I do not have the solution. I can't think of an RPG I have played recently where they solved this dilemma either but it is something to think about.
I've backed you and wish you the best for this game no matter what direction you ultimately take.
This is a cool idea, but I think instead of higher MP costs (especially if this one is like your previous games where MP is difficult or impossible to recover), it should effect the duration instead. Like, instead of costing 50 MP to turn a boss to stone and thus effectively end the fight, it still only costs 15 MP (or whatever) but the effect only lasts one or two turns.
I've played and enjoyed most of your guy's games. All I ask is if you can find some way to make status effects work a bit better this go round. It is not just you guys but RPGs in general fail miserably at making status effects works. Most random encounters go quicker with just base attacks or big AOE magic and by the time you get to a long battle where status effects would maybe work better (BOSS FIGHTS), the bosses are immune to everything.
I do not have the solution. I can't think of an RPG I have played recently where they solved this dilemma either but it is something to think about.
I've backed you and wish you the best for this game no matter what direction you ultimately take.
This is a cool idea, but I think instead of higher MP costs (especially if this one is like your previous games where MP is difficult or impossible to recover), it should effect the duration instead. Like, instead of costing 50 MP to turn a boss to stone and thus effectively end the fight, it still only costs 15 MP (or whatever) but the effect only lasts one or two turns.
Diminishing Returns on status effects and a later skill to reset diminishing returns? I swear I've played a certain labyrinth delving dungeon with a system like that.
Posts
Space toaster dog.
Which means lots of the shiny 80s chrome look.
http://www.kickstarter.com/projects/1596638143/cosmic-star-heroine-sci-fi-spy-rpg-for-pc-mac-ps4/posts/618849
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
So to clarify for the thick-headed (i.e. me) if I pledge $20 but choose the $10 reward then I can get 2 codes?
That is correct.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
We've got White... and Blue, Purple, Green and Metal, but where's the other colors of the rainbow?
This is me, isn't it? I'm sorry.
"Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate."
-- Col. Corazon Santiago, "Spartan Battle Manual"
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
May my money be happier with you than it was with me.
If Bioware has taught me anything it's that life is only worth living if you are being accompanied by a homicidal robot.
(Please do not gift. My game bank is already full.)
Hey, I never said that they don't exist, just that they're rare enough in fiction to be against (stereo)type. I could have said Latino rogue and Black military guy, but then peeps would just link Zorro and Sergeant Johnson from HALO.
I wasn't disparaging the idea. I like Col. Santiago - she just came immediately to mind when you posted what you posted.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I don't know what book you are reading that you can break a guy's arm in training on purpose.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
http://www.kickstarter.com/projects/1596638143/cosmic-star-heroine-sci-fi-spy-rpg-for-pc-mac-ps4/posts/621401
Also, we're up to 85%!
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
1) First, holy crap - how did I not make the Lunar: Eternal Blue connection when you guys said the cinematic intro was reminiscent of the SegaCD? The influences you're pulling from make total sense. The best parts of that amazing game were the shifts in tone (goofy and fun to deadly serious) the characters (development and voice) and cut-scenes for big moments. A great, great role model.
2) The LV-Up sounds pretty engaging. Is it still the plan that some of the recruitable members of your base will serve as "support" for the active members? That would definitely make for some interesting combinations.
On that matter, what are the general plans for the base anyways? I imagine that more recruits means things like more party members, more support members, special shops, unique items, and certain passive bonuses. Is there a plan that, at some point, the base plays a direct part in the narrative? If so, would your upgrades have an effect on the outcome? Like it comes under assault and how well you do (or even who lives/dies) depends on how you upgraded it?
3) Love the corporation-affinity for shops by the way. A great avenue for additional world building.
Yes!
Yes!
The base will get attacked sometime during the game. Beyond that, my lips are sealed.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
~ Buckaroo Banzai
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
http://www.kickstarter.com/projects/1596638143/cosmic-star-heroine-sci-fi-spy-rpg-for-pc-mac-ps4/posts/622943
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Blue Rogues Attack?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Easiest $20 tier upgrade choice I've made in a Kickstarter.
Almost at 95% of the base funding goal, really hope the next (just under) 3 weeks let you guys round things out a bit with stretch goals. Nothing excessive, obviously, things like the improved music and whatnot you mentioned in the campaign.
Speaking of which, kudos on aiming to keep things reasonable. Much as I do enjoy a good rampant, out of control KS campaign, there's nothing wrong with "this is our target, this is what it should cost, this is what you get, some extras would be awesome but we're not going to quintuple the size of the game and add two years to the delivery date even if a million people back us".
I honestly still haven't played your PA games yet, but I've been a fan since the beginning. My claim to fame was pointing out a typo to you guys on BoD. I was all "I totally sent RD a message and he totally sent one back!"
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
HELL YES!
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I do not have the solution. I can't think of an RPG I have played recently where they solved this dilemma either but it is something to think about.
I've backed you and wish you the best for this game no matter what direction you ultimately take.
Funny you should mention status effects in RPGs.
http://zeboyd.com/2013/07/15/an-idea-for-making-ailment-abilities-useful-in-cosmic-star-heroine/
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Looks like you folks are going to make the funding easy, at this point which would be more useful to you, another kickstarter backer or a sale once the game comes out?
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
http://www.kickstarter.com/projects/1596638143/cosmic-star-heroine-sci-fi-spy-rpg-for-pc-mac-ps4/posts/626370
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
This is a cool idea, but I think instead of higher MP costs (especially if this one is like your previous games where MP is difficult or impossible to recover), it should effect the duration instead. Like, instead of costing 50 MP to turn a boss to stone and thus effectively end the fight, it still only costs 15 MP (or whatever) but the effect only lasts one or two turns.
3DS: 1607-3034-6970
Diminishing Returns on status effects and a later skill to reset diminishing returns? I swear I've played a certain labyrinth delving dungeon with a system like that.
// Switch: SW-5306-0651-6424 //
$100,026
pledged of $100,000 goal
(Please do not gift. My game bank is already full.)