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Controls that Make the Game

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Posts

  • Samir Duran DuranSamir Duran Duran Registered User regular
    s3rial one wrote: »
    I'll second Steel Battalion.

    xbox_steelbattalionex.jpg
    there's a game there *somewhere*.

    One of the greatest crimes ever perptrated in all of gaming is that Steel Battalion was released on the Xbox.

    Had it been on the PC, where there are a lot of abandoned mech gamers who haven't had a new game since Mechwarrior 4 back in 2001, it would've been a big success. Instead, it was doomed to languish on the Xbox. With Capcom supporting it. Ugh.

    Plus I hear that it really wasn't all that great of a game. A damn shame, I would pay a mint for a good mech game with controls like that.

    I heard it matched the controls.

    I can imagine getting into a plodding, detail oriented game where you can fall over if you change direction to quickly. No sarcasm.

    Ani121OD.pngSpr_3e_121.gifAni121OD.png
  • Wonder_HippieWonder_Hippie __BANNED USERS
    Avris wrote: »
    s3rial one wrote: »
    I'll second Steel Battalion.

    xbox_steelbattalionex.jpg
    there's a game there *somewhere*.

    One of the greatest crimes ever perptrated in all of gaming is that Steel Battalion was released on the Xbox.

    Had it been on the PC, where there are a lot of abandoned mech gamers who haven't had a new game since Mechwarrior 4 back in 2001, it would've been a big success. Instead, it was doomed to languish on the Xbox. With Capcom supporting it. Ugh.

    Plus I hear that it really wasn't all that great of a game. A damn shame, I would pay a mint for a good mech game with controls like that.

    It was good, but really, really fucking hard. Like, if your VT starts to explode, and you dont eject, well its back to the goddamn first mission for you. It erases your save if I remember correctly

    I would love to play some shit like that. I might have to go buy an XB again since my old one died just for that game.

    Spoiler:
  • Robo BeatRobo Beat Registered User
    Avris wrote: »
    s3rial one wrote: »
    I'll second Steel Battalion.

    xbox_steelbattalionex.jpg
    there's a game there *somewhere*.

    One of the greatest crimes ever perptrated in all of gaming is that Steel Battalion was released on the Xbox.

    Had it been on the PC, where there are a lot of abandoned mech gamers who haven't had a new game since Mechwarrior 4 back in 2001, it would've been a big success. Instead, it was doomed to languish on the Xbox. With Capcom supporting it. Ugh.

    Plus I hear that it really wasn't all that great of a game. A damn shame, I would pay a mint for a good mech game with controls like that.

    It was good, but really, really fucking hard. Like, if your VT starts to explode, and you dont eject, well its back to the goddamn first mission for you. It erases your save if I remember correctly

    I would love to play some shit like that. I might have to go buy an XB again since my old one died just for that game.

    The basement in my parents' house flooded a few months ago, and while the controller was high and dry up on a shelf, the game disc itself had fallen out of the DVD rack and was lying on the floor. I was a sad panda. Going to have to hunt down another copy of the disc one of these days.

    This is not the greatest sig in the world.
    This is just a tribute.
  • DartboyDartboy Registered User regular
    s3rial one wrote: »
    I'll second Steel Battalion.

    xbox_steelbattalionex.jpg
    there's a game there *somewhere*.

    One of the greatest crimes ever perptrated in all of gaming is that Steel Battalion was released on the Xbox.

    Had it been on the PC, where there are a lot of abandoned mech gamers who haven't had a new game since Mechwarrior 4 back in 2001, it would've been a big success. Instead, it was doomed to languish on the Xbox. With Capcom supporting it. Ugh.

    Plus I hear that it really wasn't all that great of a game. A damn shame, I would pay a mint for a good mech game with controls like that.

    I thought it was a really great game, the only real problems with it were that the enemy AI was dumb as bricks while your team's AI was even worse. Then there was the online expansion which was good in theory, but unfortunately it was an online game handled by Capcom.

    I don't have a 360, but I hear Chromehounds copied SB's online play a little too closely, with some of the same game-crippling problems.


    In keeping with this thread's theme, I think Sonic and the Secret Rings is another game that really makes the most of it's controls. It's not for everyone and certainly takes getting used to, but once you do the remote's motion control really makes for a smooth gameplay experience. It just wouldn't be the same on a normal controller.

  • Robo BeatRobo Beat Registered User
    Dartboy wrote: »
    s3rial one wrote: »
    I'll second Steel Battalion.

    xbox_steelbattalionex.jpg
    there's a game there *somewhere*.

    One of the greatest crimes ever perptrated in all of gaming is that Steel Battalion was released on the Xbox.

    Had it been on the PC, where there are a lot of abandoned mech gamers who haven't had a new game since Mechwarrior 4 back in 2001, it would've been a big success. Instead, it was doomed to languish on the Xbox. With Capcom supporting it. Ugh.

    Plus I hear that it really wasn't all that great of a game. A damn shame, I would pay a mint for a good mech game with controls like that.

    I thought it was a really great game, the only real problems with it were that the enemy AI was dumb as bricks while your team's AI was even worse. Then there was the online expansion which was good in theory, but unfortunately it was an online game handled by Capcom.

    I don't have a 360, but I hear Chromehounds copied SB's online play a little too closely, with some of the same game-crippling problems.


    In keeping with this thread's theme, I think Sonic and the Secret Rings is another game that really makes the most of it's controls. It's not for everyone and certainly takes getting used to, but once you do the remote's motion control really makes for a smooth gameplay experience. It just wouldn't be the same on a normal controller.

    The online code in SB:LOC was godawful shit. Basically, if you weren't fortunate enough to be playing on some kind of institutional connection (think dorm LAN here), you lagged all over the place. Their servers were terrible, too: I think I had more games dropped than I actually finished in LOC.

    Never mind the fact that system link and online multiplayer should have been in the first game to begin with. That little fact notwithstanding, it was a great game, and addictive as all get out. The controller really made the experience (big-screen and surround sound didn't hurt, either).

    This is not the greatest sig in the world.
    This is just a tribute.
  • apotheosapotheos Super Moderator, Moderator, ClubPA mod
    Can you still play LAN Line of Contact now that the servers are gone?



    In other special control news, was I the only one that loved the hell out of Goldeneye using two controllers? I don't remember what dumb name Rare gave that control scheme. Something like "Periwinkle" or "Sapphire" I recall.



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  • PataPata Registered User regular
    You could play Goldeneye with two controllers?

    Spoiler:
  • ThatDudeOverThereThatDudeOverThere Ymir owns. He fucking owns!Registered User regular
    Any of the WarioWare games, because their controls are always simple and/or unique.

  • apotheosapotheos Super Moderator, Moderator, ClubPA mod
    Pata wrote: »
    You could play Goldeneye with two controllers?

    Why yes you could. It was the first dual analog on a console, IIRC.

    (well I think the proprietary Virtual On controller might have beat it...)



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  • PataPata Registered User regular
    Wow.

    Never knew that. :o

    Spoiler:
  • AydrAydr Registered User
    Has DDR really not been mentioned in this thread? It's the prime example of a game made popular by its special controller. You think that series would have gotten anywhere without dance pads?

    Also, are you serious about this Goldeneye two controller thing? I never heard of that. How exactly did this controller scheme work?

    DeMoN wrote: »
    I DIED IN THE ARMS OF A TOASTER WITH BREASTS
  • ZetaZeta Registered User
    I am going to have to go with mario 64. I remember at the time playing the game in a demo station at a local blockbuster and having the hardest time controlling the damn thing. I was so used to the d-pad and the concept of the analog stick for your thumb was so new. But man...that game...wow.

  • Gorilla SaladGorilla Salad Registered User
    GunCons. I love me some GunCons.

    Organichu wrote: »
    The main rub is that, fuck, I'm already paying some to upgrade the length... why not pay a little bit more to upgrade the length AND width?
  • ZxerolZxerol Provocative Pogona Registered User regular
    I don't know if this counts or not:

    I can't remember the name of the arcade game but you play a cop in what I assume is Japan. The gimmick was that it had sensors to track your body, so you actually could move to avoid shots and reload.

    I played it a few days ago, it's actually pretty awesome, and I was kicking ass at it.

    I know what you're talking about, but I can't remember the name either. It's something real straightforward, like Tokyo Cop or something silly like that. There was a boxing game in that vein too. Real good cardio, worked up a sweat like nobody's business.

    It's called Police 911 (or Police 24/7 if you're one of those wacky Europeans).

  • Spectral SwallowSpectral Swallow Registered User regular
    Zxerol wrote: »
    I don't know if this counts or not:

    I can't remember the name of the arcade game but you play a cop in what I assume is Japan. The gimmick was that it had sensors to track your body, so you actually could move to avoid shots and reload.

    I played it a few days ago, it's actually pretty awesome, and I was kicking ass at it.

    I know what you're talking about, but I can't remember the name either. It's something real straightforward, like Tokyo Cop or something silly like that. There was a boxing game in that vein too. Real good cardio, worked up a sweat like nobody's business.

    It's called Police 911 (or Police 24/7 if you're one of those wacky Europeans).

    So wait, they dial; 2-4-7 instead of 9-1-1? Man Europe really is crazy.

    But back on topic, I nominate Resident Evil 1-3, those controls were SO bad, I still haven't gotten past a 30 minute mark in any of them. Difficulty should come from a game being hard, not from a control scheme sucking ass.

    As far as good games go, the one that springs to mind is nights. Good stuff there, good stuff. I don't know if it could feel as natural using a D-pad, and quite frankly I don't want to know.

  • cherv1cherv1 Registered User
    Zxerol wrote: »
    I don't know if this counts or not:

    I can't remember the name of the arcade game but you play a cop in what I assume is Japan. The gimmick was that it had sensors to track your body, so you actually could move to avoid shots and reload.

    I played it a few days ago, it's actually pretty awesome, and I was kicking ass at it.

    I know what you're talking about, but I can't remember the name either. It's something real straightforward, like Tokyo Cop or something silly like that. There was a boxing game in that vein too. Real good cardio, worked up a sweat like nobody's business.

    It's called Police 911 (or Police 24/7 if you're one of those wacky Europeans).

    So wait, they dial; 2-4-7 instead of 9-1-1? Man Europe really is crazy.


    No, 24/ 7 means 24 hours a day, 7 days a week.

    Europeans dial either 112 or 999 in England.

  • VyolynceVyolynce Registered User regular
    apotheos wrote: »
    In other special control news, was I the only one that loved the hell out of Goldeneye using two controllers? I don't remember what dumb name Rare gave that control scheme. Something like "Periwinkle" or "Sapphire" I recall.


    The four control schemes in GE64 were all named after Bond Girls: Honey, Kissy, Pussy (I think that one was included, amazingly), and maybe Goodnight.

  • Robo BeatRobo Beat Registered User
    apotheos wrote: »
    Can you still play LAN Line of Contact now that the servers are gone?



    In other special control news, was I the only one that loved the hell out of Goldeneye using two controllers? I don't remember what dumb name Rare gave that control scheme. Something like "Periwinkle" or "Sapphire" I recall.

    In a word, yes. I believe you are limited to the VTs you earned through the online campaign, though. I remember reading about a code to unlock everything, but I can't remember what it is and Gamefaqs has nothing about it.

    EDIT: Here it is.

    This is not the greatest sig in the world.
    This is just a tribute.
  • cherv1cherv1 Registered User
    I tried that Goldeneye control scheme with two controllers, it works ok but I couldn't really use it; I'm used to dual analog where right stick is move and left stick is look, but this one had had the left stick as turn and move and the right stick as strafe and look up. Basically the right stick replaced the C-buttons.

  • Robo BeatRobo Beat Registered User
    cherv1 wrote: »
    I tried that Goldeneye control scheme with two controllers, it works ok but I couldn't really use it; I'm used to dual analog where right stick is move and left stick is look, but this one had had the left stick as turn and move and the right stick as strafe and look up. Basically the right stick replaced the C-buttons.

    Couldn't you just swap the controllers between hands?

    This is not the greatest sig in the world.
    This is just a tribute.
  • apotheosapotheos Super Moderator, Moderator, ClubPA mod
    cherv1 wrote: »
    I tried that Goldeneye control scheme with two controllers, it works ok but I couldn't really use it; I'm used to dual analog where right stick is move and left stick is look, but this one had had the left stick as turn and move and the right stick as strafe and look up. Basically the right stick replaced the C-buttons.



    I believe there were multiple control schemes and one of them was exactly what you wanted.



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  • cherv1cherv1 Registered User
    Robo Beat wrote: »
    cherv1 wrote: »
    I tried that Goldeneye control scheme with two controllers, it works ok but I couldn't really use it; I'm used to dual analog where right stick is move and left stick is look, but this one had had the left stick as turn and move and the right stick as strafe and look up. Basically the right stick replaced the C-buttons.

    Couldn't you just swap the controllers between hands?


    No see I will try and explain clearer. With pictures!

    fps.gif

    I think that's about right. I think there might be an option to use Goldeneye style controls in later games like Nightfire but not sure about that. And there are different variations on that control scheme but I think most involve swapping the sticks over to different sides. My main point is that I like my console FPS controls with movements on the left stick and looking on the right.

  • VyolynceVyolynce Registered User regular
    While the game was still ultimately frustrating, the use of the microphone in Odama made me believe that a pinball-RTS hybrid is possible. If they took a second crack at that and cleaned up the pinball physics a bit, it could be magical.

  • GihgehlsGihgehls Registered User regular
    I don't believe the Virtual On sticks were analogue.

    PA-gihgehls-sig.jpg
  • AnakinOUAnakinOU Registered User regular
    Those of you lamenting the fact that the Steel Battalion controller is on XBox, there is a set of drivers out there to use it on your PC. One of these days I'll get off my lazy ass and give it a try with TIE Fighter.

    Back on topic, I loved the Saturn "3D Controller" in Nights. Analog stick, and the way the game used it was fantastic.

    The analog triggers on the DC controller were also PERFECT for gas/brake pedals in any racing game.

    Chu Chu Rocket on the DC. Analog stick moves cursor (very well), and the ABXY buttons place arrows pointing down/right/left/up. Brilliant, and effective.

    Kaboom! on the 2600...the finest use of the paddle controller, ever. Twitch action game at it's best.

    PacPix on the DS. Oh, no, ghosts. Draw a PacMan (facing the right direction) and he comes to life and eats them.

    Finally, the "breakout"-esque game on the Genesis Menacer 6-in-1 cart. You used the Menacer lightgun to move your paddle-ish thing around the screen.

  • JimothyJimothy Registered User regular
    Aydr wrote: »
    Has DDR really not been mentioned in this thread? It's the prime example of a game made popular by its special controller. You think that series would have gotten anywhere without dance pads?

    Wow, can't believe it took that long. That should've been in the OP. It might be the most successful game at bringing in non-gamers that I've ever seen with my own eyes. Especially girls, my sister was really mad that I had I never owned it, and high school parties often involved DDR in some way. I knew girls who bought a PS2 for no reason other than that one game.

    Also, the first Wario Ware's multiplayer deserves a mention. One GBA, two people? It could get pretty frantic.

  • Vincent GraysonVincent Grayson Registered User regular
    I know this is generally regarded as a game with *bad* controls, but I think those people are nuts: Shadow of the Colossus.

    Never before in a game have controls felt so intuitive and natural to me. Most of the time I played it, I wasn't even thinking about the fact that I was playing a game. I could simply look at the screen, and my will was made manifest through my hands simply doing what made sense.

    When I wanted to climb, and jump, and stab, those things simply happened. When I wanted to ride across barren plains or through crowded forests to my next destination, there was never an issue. It is, to me, pretty much the pinnacle of gaming experiences I've had thus far in my life.

  • DartboyDartboy Registered User regular
    It's not an entire game, but the sword in MGS2. Move with left stick, different sword swings by tilting the right? Awesome and intuitive. It's too bad there was never a way to go through the whole game with the sword.

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