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Controls that Make the Game
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I heard it matched the controls.
I can imagine getting into a plodding, detail oriented game where you can fall over if you change direction to quickly. No sarcasm.
I would love to play some shit like that. I might have to go buy an XB again since my old one died just for that game.
The basement in my parents' house flooded a few months ago, and while the controller was high and dry up on a shelf, the game disc itself had fallen out of the DVD rack and was lying on the floor. I was a sad panda. Going to have to hunt down another copy of the disc one of these days.
This is just a tribute.
I thought it was a really great game, the only real problems with it were that the enemy AI was dumb as bricks while your team's AI was even worse. Then there was the online expansion which was good in theory, but unfortunately it was an online game handled by Capcom.
I don't have a 360, but I hear Chromehounds copied SB's online play a little too closely, with some of the same game-crippling problems.
In keeping with this thread's theme, I think Sonic and the Secret Rings is another game that really makes the most of it's controls. It's not for everyone and certainly takes getting used to, but once you do the remote's motion control really makes for a smooth gameplay experience. It just wouldn't be the same on a normal controller.
The online code in SB:LOC was godawful shit. Basically, if you weren't fortunate enough to be playing on some kind of institutional connection (think dorm LAN here), you lagged all over the place. Their servers were terrible, too: I think I had more games dropped than I actually finished in LOC.
Never mind the fact that system link and online multiplayer should have been in the first game to begin with. That little fact notwithstanding, it was a great game, and addictive as all get out. The controller really made the experience (big-screen and surround sound didn't hurt, either).
This is just a tribute.
In other special control news, was I the only one that loved the hell out of Goldeneye using two controllers? I don't remember what dumb name Rare gave that control scheme. Something like "Periwinkle" or "Sapphire" I recall.
猿も木から落ちる
Why yes you could. It was the first dual analog on a console, IIRC.
(well I think the proprietary Virtual On controller might have beat it...)
猿も木から落ちる
Never knew that. :o
Also, are you serious about this Goldeneye two controller thing? I never heard of that. How exactly did this controller scheme work?
It's called Police 911 (or Police 24/7 if you're one of those wacky Europeans).
So wait, they dial; 2-4-7 instead of 9-1-1? Man Europe really is crazy.
But back on topic, I nominate Resident Evil 1-3, those controls were SO bad, I still haven't gotten past a 30 minute mark in any of them. Difficulty should come from a game being hard, not from a control scheme sucking ass.
As far as good games go, the one that springs to mind is nights. Good stuff there, good stuff. I don't know if it could feel as natural using a D-pad, and quite frankly I don't want to know.
No, 24/ 7 means 24 hours a day, 7 days a week.
Europeans dial either 112 or 999 in England.
The four control schemes in GE64 were all named after Bond Girls: Honey, Kissy, Pussy (I think that one was included, amazingly), and maybe Goodnight.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
In a word, yes. I believe you are limited to the VTs you earned through the online campaign, though. I remember reading about a code to unlock everything, but I can't remember what it is and Gamefaqs has nothing about it.
EDIT: Here it is.
This is just a tribute.
Couldn't you just swap the controllers between hands?
This is just a tribute.
I believe there were multiple control schemes and one of them was exactly what you wanted.
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No see I will try and explain clearer. With pictures!
I think that's about right. I think there might be an option to use Goldeneye style controls in later games like Nightfire but not sure about that. And there are different variations on that control scheme but I think most involve swapping the sticks over to different sides. My main point is that I like my console FPS controls with movements on the left stick and looking on the right.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
Back on topic, I loved the Saturn "3D Controller" in Nights. Analog stick, and the way the game used it was fantastic.
The analog triggers on the DC controller were also PERFECT for gas/brake pedals in any racing game.
Chu Chu Rocket on the DC. Analog stick moves cursor (very well), and the ABXY buttons place arrows pointing down/right/left/up. Brilliant, and effective.
Kaboom! on the 2600...the finest use of the paddle controller, ever. Twitch action game at it's best.
PacPix on the DS. Oh, no, ghosts. Draw a PacMan (facing the right direction) and he comes to life and eats them.
Finally, the "breakout"-esque game on the Genesis Menacer 6-in-1 cart. You used the Menacer lightgun to move your paddle-ish thing around the screen.
Wow, can't believe it took that long. That should've been in the OP. It might be the most successful game at bringing in non-gamers that I've ever seen with my own eyes. Especially girls, my sister was really mad that I had I never owned it, and high school parties often involved DDR in some way. I knew girls who bought a PS2 for no reason other than that one game.
Also, the first Wario Ware's multiplayer deserves a mention. One GBA, two people? It could get pretty frantic.
Never before in a game have controls felt so intuitive and natural to me. Most of the time I played it, I wasn't even thinking about the fact that I was playing a game. I could simply look at the screen, and my will was made manifest through my hands simply doing what made sense.
When I wanted to climb, and jump, and stab, those things simply happened. When I wanted to ride across barren plains or through crowded forests to my next destination, there was never an issue. It is, to me, pretty much the pinnacle of gaming experiences I've had thus far in my life.