IG hero units also are command squads. Yeah, the Colonel is a bad ass, but he is only human. He makes up for this by having a retinue.
He also takes tanks into melee range to hit shit with his sword, though.
I thought that was commissars.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Eh, IG don't have something that lore wise matches up to a marine but they have more than enough vet units and bad asses to draw classes from that'd work from a game balance perspective.
I kinda agree that Tau pretty much have no 'elite' dudes that aren't in robots.
That's the best problem to have.
"So, to achieve a bit of consistency, you have to always fight in a fucking awesome battle suit. That won't be a problem, will it?"
Tau Player: "Well, ah, I think I'll make due."
Honestly I'd take running a devilfish with a squad of PA fire warriors over a crisis suit anyday.
Or just Hammerhead and become the ultimate asshole camper.
Or stealth suit bros
Or Kroot Mercenaries.
The Tau have a bunch of units that make me go 'that'd be fucking awesome to play'.
I liked DoW but DoW2 absolutely changed RTS gaming for me. I loved it. All other RTS games I've played have felt dated and a bit dull since. I really think DoW2 was a huge leap forward, or maybe more accuretly a huge leap to the left, of traditional RTS games. It completely refreshed the genre for me.
Flanking finally felt meaningful, turtling wasn't really an option, the retreat system made units feel valuable, the cover system helped make maps seem more dynamic, most units having activated abilities instead of a bunch of global abilities made everything feel important, not being able to undo unit upgrades made the decisions more important, suppressive fire was very thematic, and gosh darn it I just loved the graphics and sound effects. Outside of nitpicking and the match making being hit or miss I really had not complaints.
Yeah. I don't think I played DoW2 as much as I could have, but I thought it was the single most ambitious and at least partially successful attempt to move a stale genre forward in a long while.
What is this I don't even.
+1
Options
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
DoW2 was nice because it manages to properly capture the scale of space marines. DoW1 you could literally have something like a solid 10%+ of your entire chapter on the ground at the same time. To say nothing of how many marines end up falling over the course of a fight.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
0
Options
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
I liked both DoW1 and DoW2 equally for different reasons. And Space Marine was amazeballs.
I am happy beyond words that Space Marine is a thing they are using as the foundational start point for this game.
Unless you're Mork or Gork; One who is cunningly brutal, the other brutally cunning.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
0
Options
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
Unless you're Mork or Gork; One who is cunningly brutal, the other brutally cunning.
We's don't usually 'member which ones which, so we's gets in gud fights alot to figgur it out one way or de other. Sumtimes wit orksies from annuter tribe dat tink Gork iz de cunniningly brutal git or whatnot, and sumtimes wit de hummies or dem pointy eared gits cuz dey don't believe in da power of Gork an' Mork.
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
Also, why were the Dark Angels named as the "Dark Angels"? Their primarch is named Lion'el Jonson. Why not name them Space Lions or Luna Lions? Their name only makes sense after the Horus Heresy where some of their legion were "fallen angels".
0
Options
Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
edited March 2014
Because Lionel Johnson was a poet who wrote a poem called "The Dark Angel."
They were not terribly clever when naming primarchs. The World Eaters primarch is basically named Angry.
So, I guess they're thinking about doing a "founder's program" which I assume is where they ask us for money now, for a finished game much later, with promises of untold riches.
I think I'm against it, just because I'm not a huge fan of headstart/paid betas in general.
Darkewolfe on
What is this I don't even.
+1
Options
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
I would say hold off until they have a more finished and demonstrable game to buy into before doing a founder pack system. I am not against the idea but think it's best to wait on it and not do one this early.
Well, at least vote and say that, then. The thing I linked has a one question poll one of the devs put up.
I can't really blame them, though. When people are willing to pay for early access, there's no reason not to sell it. I just think my personal policy is not to buy into those anymore.
Whenever deciding to go in on any founder program or throwing down cash for early access, I always consider a few factors. Does the dev team have a solid history of making quality games? Are they trying to make a game that big publishers won't back? Do they have any content to show what I might potentially be buying?
If you answer no to any of these questions it's a really good idea to save your money. Behaviour Interactive has a lot of movie tie-in titles and a bunch of ports but not much original content or anything I might want to actually play. Personally, I'm going to hold off until they release the game.
So, they announced the Founder's Program two newsletters ago. They then went on to announce that they are NOT crowdfunding the game, but rather just offering a chance, and forgive me for my editorialization, to allow whales to provide them with money if said customers are so inclined. (And I probably will end up doing so, because I am weak.)
The most recent newsletter went into why this isn't crowdfunding:
To be clear, this is NOT Crowd Funding. Warhammer 40,000: Eternal Crusade is fully financed. Well, I should say that everything we have revealed publicly so far is fully financed, but the team and I have kept a few gems in our pockets for later and the founders programs might, with your help, move a few unannounced features that are currently planned for after launch... Before launch. ;-)
That sounds like good news. It's not a matter of needing to pump us for cash in order to get to launch, they just know there's fans (admittedly, like me), who will blindly give them money at the earliest opportunity. Which... fair is fair, there's no reason not to take advantage of some extra development money to polish the game some more or have more features at launch.
► Identity – Enhance your character's core identity with unique Founders-only squad emblems, Heroes, and background-related titles, biographies, and cosmetics
► Weapon Skins – Unique cosmetics for each race
► Armor Skins – Unique cosmetics for each race
► Space Ship Decorations – Unique cosmetics to dress up your Squad or Strike Force Cruiser's interior the way you want
► Miscellaneous – Unique execution animations and pets, both utility and non-combat
► Vehicles – Unique Founders-only vehicles
► Consumables – Extra ammunition, grenades, and other convenience items
► Accessories – Unique equipment pieces
The cosmetics are, of course, expected. Unique Founders-only vehicles and equipment, though... Could just be an alternate skin/slightly alternate existing piece, or we could get some neat, special stuff.
I haven't seen anything on pricing, yet, but all the Founders packs that we've seen so far have been in the $30-200 range, usually with multiple entrance tiers. I'm especially thinking of the Everquest Next Landmark thing, where you could buy in at $20, $60 or $100 I think? I'd probably expect something like that.
I dunno, Space Marine was a damned good single player game with a reasonably good multiplayer component. Battlefield it was not, but I got more than my money's worth on it.
And the Dawn of War games have all been pretty great in their own way.
The Blood Bowl game was well executed, I just hated the way their expansion system worked.
Warhammer Online was a big old pile of fail, though. And so I guess that's the most relevant, because MMO types love to fail.
Really, I don't think GW's touch on a game is bad at all. There is a higher ratio of GW games I like to play to those I don't than there are, say, Spiderman games of the same.
The fact that it's an MMO on the other hand... Yeah. Not many MMOs do well.
Do they still have the ridiculous free-to-play scheme where the dirty free players can only play as cannon fodder orks?
Because that almost sounds like they see WAR's failure as some kind of speed run challenge. Fail in under five years? Oh, we can totally do that.
I think it's still early enough that they haven't totally nailed that down yet, and we can yell at them to not do that.
0
Options
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
What would you say if orks were the limit for those who have paid nothing for the game, but other races were available a low price points, like five or ten bucks?
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Posts
c.f., "the Colonel is a bad ass"
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I thought that was commissars.
-Antje Jackelén, Archbishop of the Church of Sweden
Honestly I'd take running a devilfish with a squad of PA fire warriors over a crisis suit anyday.
Or just Hammerhead and become the ultimate asshole camper.
Or stealth suit bros
Or Kroot Mercenaries.
The Tau have a bunch of units that make me go 'that'd be fucking awesome to play'.
Flanking finally felt meaningful, turtling wasn't really an option, the retreat system made units feel valuable, the cover system helped make maps seem more dynamic, most units having activated abilities instead of a bunch of global abilities made everything feel important, not being able to undo unit upgrades made the decisions more important, suppressive fire was very thematic, and gosh darn it I just loved the graphics and sound effects. Outside of nitpicking and the match making being hit or miss I really had not complaints.
I want a DoW3 so very badly.
Warframe/Steam: NFyt
I am happy beyond words that Space Marine is a thing they are using as the foundational start point for this game.
https://www.youtube.com/watch?v=wlMwc1c0HRQ
Twitch Channel
chair to Creation and then suplex the Void.
-Antje Jackelén, Archbishop of the Church of Sweden
We's don't usually 'member which ones which, so we's gets in gud fights alot to figgur it out one way or de other. Sumtimes wit orksies from annuter tribe dat tink Gork iz de cunniningly brutal git or whatnot, and sumtimes wit de hummies or dem pointy eared gits cuz dey don't believe in da power of Gork an' Mork.
Space Wolves are Space Vikings
Ultramarines are Space Romans
Black Templars are...Templars/Teutones other religious knightly orders.
What are the Dark Angels?
Blood Angels are crazy vampires which is probably why they get all super-bro with Necrons.
sigh
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
They were not terribly clever when naming primarchs. The World Eaters primarch is basically named Angry.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
This should help reinforce my point:
Also, Deathwing is such an obvious idea.
"Hey, how about we put a bunch of dudes in terminator armor?"
"Is that it?"
"Umm... then we put even more dudes in termintor armor?"
"Brilliant!"
http://forum.eternalcrusade.com/threads/founders-program-survey-and-discussion.6735/
I think I'm against it, just because I'm not a huge fan of headstart/paid betas in general.
I can't really blame them, though. When people are willing to pay for early access, there's no reason not to sell it. I just think my personal policy is not to buy into those anymore.
If you answer no to any of these questions it's a really good idea to save your money. Behaviour Interactive has a lot of movie tie-in titles and a bunch of ports but not much original content or anything I might want to actually play. Personally, I'm going to hold off until they release the game.
The most recent newsletter went into why this isn't crowdfunding:
http://www.eternalcrusade.com/newsletter/awordonthefoundersprogram
Specifically:
That sounds like good news. It's not a matter of needing to pump us for cash in order to get to launch, they just know there's fans (admittedly, like me), who will blindly give them money at the earliest opportunity. Which... fair is fair, there's no reason not to take advantage of some extra development money to polish the game some more or have more features at launch.
And here's the details on the founder's program.
http://massively.joystiq.com/2014/04/14/warhammer-40k-eternal-crusades-founder-program-detailed/
► Identity – Enhance your character's core identity with unique Founders-only squad emblems, Heroes, and background-related titles, biographies, and cosmetics
► Weapon Skins – Unique cosmetics for each race
► Armor Skins – Unique cosmetics for each race
► Space Ship Decorations – Unique cosmetics to dress up your Squad or Strike Force Cruiser's interior the way you want
► Miscellaneous – Unique execution animations and pets, both utility and non-combat
► Vehicles – Unique Founders-only vehicles
► Consumables – Extra ammunition, grenades, and other convenience items
► Accessories – Unique equipment pieces
The cosmetics are, of course, expected. Unique Founders-only vehicles and equipment, though... Could just be an alternate skin/slightly alternate existing piece, or we could get some neat, special stuff.
I haven't seen anything on pricing, yet, but all the Founders packs that we've seen so far have been in the $30-200 range, usually with multiple entrance tiers. I'm especially thinking of the Everquest Next Landmark thing, where you could buy in at $20, $60 or $100 I think? I'd probably expect something like that.
For this game I could see myself being one though.
XBL:Phenyhelm - 3DS:Phenyhelm
I didn't notice that at first. But there's this feeling in my pants... Unlockable biographical background for your characters? Ngh.
Alas, half of them will still be named Sephiroth.
chair to Creation and then suplex the Void.
And I shall enjoy carving my name into their shattered excuse for a corpse in Lord Tzeentch's name, muhahahahahahaha!
chair to Creation and then suplex the Void.
That is all I need to complete my online experience. If I can have a cyber-raven familiar, I will be at peace.
chair to Creation and then suplex the Void.
And the Dawn of War games have all been pretty great in their own way.
The Blood Bowl game was well executed, I just hated the way their expansion system worked.
Warhammer Online was a big old pile of fail, though. And so I guess that's the most relevant, because MMO types love to fail.
Really, I don't think GW's touch on a game is bad at all. There is a higher ratio of GW games I like to play to those I don't than there are, say, Spiderman games of the same.
The fact that it's an MMO on the other hand... Yeah. Not many MMOs do well.
Because that almost sounds like they see WAR's failure as some kind of speed run challenge. Fail in under five years? Oh, we can totally do that.
I think it's still early enough that they haven't totally nailed that down yet, and we can yell at them to not do that.
chair to Creation and then suplex the Void.
I'm pretty sure having a million idiotic, frothing greenskins from the F2P bracket is a feature for them.
Why's it such a bad idea, though? It makes sense and sounds kind of awesome to me.
Because then I have an unlimited supply of greenskins to shoot.
chair to Creation and then suplex the Void.
Yeah, why is that a bad thing?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]