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War Thunder: Playstation 4 version has launched! Crossplay confirmed!

TOGSolidTOGSolid Drunk sailorSeattle, WashingtonRegistered User regular
edited June 2014 in Games and Technology
Welcome pilot to the Mark 1 War Thunder OP! As always do not hesitate to make any suggestions for new information to add or to point out any corrections that need to happen. Once the tank combat launches a section about that will get added.
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http://www.youtube.com/watch?v=0sfA-NsbzJY
PS4 Players: War Thunder has not released in the US on PS4 but it's slated to in early 2014. For the EU crowd out there it's already available! However, much like with Warframe I’m gonna need help from the PS4 crowd in getting any necessary PS4 sections written up since I do not own, nor intend to buy a PS4. All of your contributions to this OP will be greatly appreciated and fully credited!

What is War Thunder?
War Thunder is a vehicular combat game from Gaijin Entertainment for PC and PS4 (though right now it's EU only, the US PS4 launch will be in early 2014) spanning the period from pre-WW2 to the Korean War.  Currently it is primarily an air combat simulator that caters to pilots of all skill levels but the game is now transforming harder than Spaceball 1.  Tank combat is being integrated and is coming Soon™.  Details about the tank combat are still coming in but it's looking very promising and if it's as accessible yet deep like the air combat it'll make World of Tanks look like some high schooler's first Python project.  Even further down the line naval combat will be added however that is just on the drawing board for now but still something to look forward to. 
 
War Thunder's air combat features five different nations, the US, UK, Russia, Germany (which includes some Italian planes), and Japan.  Each nation has a wide range of planes from fighters and strategic bombers, to ground attack aircraft and heavy fighters.  The tank combat will be launching with just Russia and Germany but will most likely expand to include the other nations over time.
 
War Thunder offers three different modes for players:  Arcade, real battles (formerly historical battles), and full simulation mode.  Arcade is essentially Ace Combat: World War 2 Edition and is where most everyone hangs out.  The flight models are relaxed, ammo reloads itself in the air, and a joystick is not necessary.  Real battles feature more accurate flight models, and you have to land to get more ammo but you can still play using a KBAM and 3rd person.  It's essentially a hybrid between Arcade and full simulator.  Historical event battles like The Battle of Britain and Midway are done in this mode.  Full Simulator is for all you IL-2 veterans out there clamoring for a shiny new way to barrel roll your way to simulated victory.  Joysticks are mandatory, all realism options are on, you're locked to the cockpit view, and a Track IR becomes a really good idea to own. There’s something here for everyone from the greenest of rookies to the most hardened of flight simulator veterans!
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Quick Start Guide to Getting In Game
War Thunder is available on Steam so just search for it there and install the game! After installing you will need to head to http://warthunder.com/en/registration?r=userinvite_87294 and create an account. Then simply log into the game, play through the tutorials, and get into Vent to fly with your fellow dapper PA chaps! You will be asked to pick a nation but that pick is only relevant for the tutorials. Afterwards you will be free to play as whoever you want whenever you want so don’t sweat it.
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The Oosiks play on the PA Ventrilo Server!
Host: vent20.gameservers.com
Port: 4384
Password: Ask one of the thread regulars!
TOGSolid is an admin on it so message him if you need anything!
The 161st Spitting Oosiks
Joining is as simple as saying hi in the thread and then in game go to MENU -> SQUADRONS and then type 161 in the FIND A SQUADRON box in the top right of the Squadron menu. Apply for membership and one of the Oosiks will get you in! We're all more than eager to help teach new pilots the ropes and don't care how experienced you are, all are welcome!

Gaijin's Too Cool For School Map
So Gaijin introduced one of the coolest features ever in War Thunder. The in game map can be loaded up in your browser, tablet, or mobile device. To access it locally via a browser you can either install this Chrome Extension, or simply type in http://hostname:8111 in your browser (for instance mine is TOGSolid-PC:8111). If you have a second monitor this is an amazingly handy feature to have available as you will always have the game map and all associated info with it right there at a glance. If you want to put it on your Android device there is an app for that. You can also just use your PC's LAN address (i.e. http://192.168.1.1:8111) to get it running on any mobile device connected to your network. This is not a hack. This is an intentional game feature Gaijin put in the game so enjoy!

Flight School
Completing the tutorials will get you free premium currency so DO THOSE FIRST! They'll also answer a lot of your basic questions. I won't be going into any tips and tricks or explanations because frankly that'll make this OP longer than the manual to Falcon 4.0 and DCS Blackshark combined. What I will do is provide you with an array of links that will teach you everything you could ever want to know in a better fashion than I ever could. Still, if you have questions don't hesitate to ask! If there is something specific to War Thunder you need to know that's not "how do I not die" related I'll be glad to get an FAQ going if it ends up being a common question.

These links are in rough order of how important they are:
Gaijin and eNtaK's "Learning the Game" series. - Gaijin brought in eNtaK who has already made a ton of tutorials to put together a bit more official of a tutorial series that starts with the very basics like the interface, picking a nation, and so on and goes on from there. If you're totally lost then this series will absolutely steer you in the right direction.
Wikipedia's Basic Fighter Maneuvers - An absolutely mandatory read for new pilots filled with an amazing amount of information all about basic maneuvers and the hows/whys of plane energy.
Offensive Tactics Against Enemy Fighters in World War 2 - Restored Color 1943 - A restored, WW2 era training video narrated and produced by famous World War 2 ace John "Jimmy" Thatch with animation provided by Disney (yes, really). This is easily the single most important, informative thing you could watch if you're a brand new pilot.
eNtaK's Tutorials and Beginner's Guides - Has a truly massive amount of information and contains guides to damn near anything you could want to know, including ground attack, crew skills, game mechanics, maneuvers, and so on.
Bis18mark70's War Thunder Channel - This guy has a ton of info and his plane guides are fantastic. Definitely a great way to learn the ins and outs of the planes in the game. He also has other general tutorials and tactics videos.
RamJB's Fighter Combat School
Arcade Maneuver Guide with GrmlZGaming
Sliver's Ground Targets Guide- Shows you how many bombs it takes to destroy a given target and what cannons/mgs will destroy what.
Both seasons of the History Channel's Dogfights - Don't you miss when the History Channel didn't suck massive dick? This show features actual combat veterans telling the stories about their fights while CGI animation depicts how these battles went down. The show also usually does a quick break down of the planes in the fights. Highly entertaining and interesting due to the historical aspects and from just how much you can learn from this show tactics wise.
War Thunder with The Mighty Jingles - Not a whole lot in the way of tutorials but watching his antics can teach you some stuff. He has a tendency for getting into really hilarious situations.
Zenos Warbirds - A huge archive of vintage war videos that also includes a decent amount of old flight combat training films. The Offensive Tactics video is from this site but the channel itself is worth mentioning due to all the other videos it has.
The main War Thunder wiki. - This is at the bottom cause it has a lot of good info but some spots will lead you astray like the "tactics" section. Basically, if it involves hard data then the wiki is a great resource, stay away from any sort of piloting advice areas though. Includes information on all the planes, crew skills, bomb and weapon stats, and so on.

TOG's Tips
1.) Turn off your lead indicator: Yes, really. If you're really new to flight games then leave it on for a while but once you've got a decent idea how leading works turn the lead indicator off. You do this via the ingame menu -> game options -> interface -> turn leading off. The reason you want to do this is because the lead indicator isn't particularly accurate and will cause you to waste a lot of shots. Secondly, it serves as a gigantic god damn distraction that will make it harder to get good shots on critical components like the engine, wings, pilot, and control surfaces. Finally, if you get used to flying in arcade with no lead indicator then flying in realistic becomes a hell of a lot easier.

2.) Change the colour and shape of your crosshair: The shape is mostly to taste but I prefer the circle with a dot since it stands out the best out of all of them. Changing the colour, however, should absolutely be done. The default white gets lost very easily and on snow maps is a total pain in the ass to try and use. I use red and it made aiming a hell of a lot easier. This is also done via the interface options like the lead indicator.

3.) Use the advanced mouse controls: The simplified ones rob you of a lot of neat options like manual flap control and the advanced ones also come with WASD bound to elevators, roll, and pitch which you will absolutely want to use in dogfights for better maneuvering. To access advanced controls, hile in Mouse Aim hit reset to defaults or control setup wizard. Either will lead you to a prompt that asks whether you want Advanced or Simple mouse controls. Choose advanced.

4.) Tier 1 (and even some tier 2) planes are pretty undergunned and can take a while to chew targets up. There is a fix for this though! Set your convergence to 100-150 and your dinky little MGs will pack far more of a punch and have a much better chance to get solid hits and crits on what you're shooting at. Just remember you'll need to be right on your target's tail for this to work though. Convergence is set both in the options but more commonly done in the spawn menu where you can alter it depending on what plane you pick. This is especially handy for Japanese planes as their MGs are generally pretty awful.

Tank Combat Information and Videos
The various types of ammunition you'll run across.
The Mighty Jingles explaining the hows and whys of all the different ammo types.
Video: War Thunder Beginner Tutorial & Guide - Getting Started In War Thunder Tanks & Ground Forces by eNtaK.

How things blow up. War Thunder's tank damage modeling.
http://forum.warthunder.com/index.php?/topic/89821-developers-diaries-ground-forces-damage-model-part-1/
http://forum.warthunder.com/index.php?/topic/90185-developers-diaries-ground-forces-damage-model-part-2/

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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited December 2013
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    The Nation Guide

    The United States
    American planes are essentially drag racers with wings that have .50 cal MGs bolted on. They’re very good at going very fast in a straight line and tend to have very powerful elevators allowing them to turn surprisingly fast enough in the vertical plane that even UK pilots get a little jealous. However, this also means that they take some practice getting used to as you will have to learn to properly line up your attacks since you won’t be able to out turn your opponent very well unless you can stay in the pitch plane though this will result in bleeding a lot of speed. Because of this, U.S. planes tend to excel at boom and zoom techniques with turn fighting only being done when you absolutely have to. Their bombers are also abnormally speedy and carry powerful bomb loads even in the early tiers. Much like the fighters though, they also don’t turn that well and bleed speed quickly so you will need to make sure you do your part and line yourself up early. The U.S. planes tend to be overly reliant on 12.7mm MGs (aka the .50 cal) but they do have a line of planes armed with 37mm cannons giving them a heavy duty punch for taking out crunchier targets. All in all, American planes can be described as very good yet a bit unforgiving. There isn’t room for a whole lot of error with them but with practice you’ll find the US planes to be some of the best.

    The United Kingdom
    Do you enjoy fighting for Queen and country? Do you enjoy doing horribly brutal maneuvers to your airplanes without a single fuck being giving about energy retention? Do you enjoy spotted dick? If you answered yes to these questions then sign up today for the R.A.F.! Their Spitfires and Beaufighters are impressively nimble in their respective plane classes while the Tempest and Typhoon give practically zero fucks about which direction they’re pointed in due to their powerful engines. The U.K. planes are damn near the last word in furball superiority thanks to their fantastic maneuverability.

    The U.K. does have a few downsides though. Their fighters never get any of the really big bore cannon loadouts that everyone else does and tend to rely on the “MOAR DAKKA” principle to make up for it by mounting up to twelve machine guns on some fighters or 4 20mm cannons on their Beaufighters. Their weaponry never really gets any better though so you're going to have to learn to be an excellent shot in higher tiers. They also have a pronounced lack of dedicated ground attack aircraft. The Beaufighter can get the job done thanks to its 4 20mm Hispano cannons and some of their fighter planes can carry bombs but there is no real equivalent to the Dauntless or IL-2 in the U.K. lineup. Their strategic bombers like the Wellington and Lancaster do well in in their role but they aren’t particularly outstanding in any notable way.

    There is one final, notable quirk about U.K. planes that will only ever matter when you’re wanting to land: Their propellers tend to be hilariously huge making it really easy to rip them off when going for a landing if you don’t land properly. You’ll want to avoid trying to do high speed landings with any expectation of coming out of them in one piece.

    Germany (with Italy tagging along like a tragically adorable three legged puppy)
    Boom and zoom. The end.

    No, really, that’s all you need to know about German fighters. They do one thing well and that is climb like the clouds are full of hookers and blow and then dive in on targets with impunity and oh boy are they good at it. Their fighters are some of the best in the game and almost all have a solid amount of firepower to them set up in configurations that make their hallmark boom and zoom techniques even more fearsome. However, the other dominant BnZ nation, the U.S. does tend to have a maneuverability advantage over the BFs which evens the score a fair bit. The Ju-87 Stukas, while not terribly maneuverable, are just as good at dive bombing as you’d expect from these famous WW2 planes and are able to carry some really heavy duty loadouts for such a small plane (one of the early ones even has the Jericho horn!). Their early access to a 1000kg bomb gives them some serious firepower for taking on base and ship destruction tasks. The German strategic bombers, thanks to the dozens of 50kg bombs they tend to carry, are actually competent at taking on ground target formations with practice and once they get access to the bigger bombs, can follow the Stukas in on base destruction missions. Their early heavy fighters, however, are generally pretty bad and are best used only for shooting down opposing bombers if you absolutely have to bring one.

    As mentioned before, the early tiers have a smattering of Italian planes in them and generally they’re pretty crappy. They handle like bricks and are basically best treated as penance for the glorious BF-109s and Fw-190s you get later on. Once you get out of the Italian tiers the German tree really gets fun so just stick with it until you’re out of the woods.

    Japan
    If one were to call U.K. planes impressively agile then the only description left for the Japanese planes would be “god damn UFOs.” Their planes make U.K. planes look like flying bricks in comparison and are the last word in turn fighting shenanigans. Their heavy fighters are all able to mix it up quite impressively well and feature progressively more hilariously huge cannons as the tiers progress perfect for vaporizing opposing bombers and any fighters dumb enough not to get the hell out of the way. Their fighters are almost all pure turn fighters and rely heavily on knife fighting combat techniques to carry them through a fight. Their bombers are, for the most part, solid enough but their earliest bomber also happens to be one of their best. The H6K (affectionately referred to as the Sky Whale) has an impressive amount of gunners and can carry multiple 1000kg bombs and is available very early on making Japan a bit of a base assault terror.
    Japanese planes almost uniformly have the exact same weakness, they tend to be a bit on the squishy side of life. It's a fair tradeoff, however, when they're the most maneuverable things in the sky. Japanese machineguns are also not very good resulting in their early planes being kind of a chore to get kills in unless you take the time to aim properly for weak spots on enemy aircraft but their cannons are at least comparable to everyone else’s so the Japanese firepower equalizes as you tier up.

    Russia
    Fly Russia or Stalin will have you fucking killed you capitalist swine.
    Joking aside, Russian planes are, by and large good with only a couple duds here and there, but even those aren’t totally bad. Occupying the general role of the “jack of all trades” nation, Russian planes have something to offer everyone regardless of your play style, including a huge amount of dive bombers via the Peshkas and one of the best ground attack aircraft in the game, the IL-2 Sturmovik. Their fighters are by and large well balanced platforms and, much like the Germans, feature a lot of nose mounted weaponry making aiming a much simpler task as you won't have convergence to worry about. Their strategic bombers start out a fairly weak payload wise but pick up some very powerful bomb loadouts in the mid tier so they will require a bit of patience to level compared to other nations like Japan or the US that get really early access to heavy loads.
    The Russian tree is not without its faults though. While they enjoy a large amount of dominance in tier 1, they level out power wise afterwards and rely on the pilot's knowledge of the enemy aircraft due to the Russian planes not playing to any one specific extreme. This can also result in being caught in bad positions if you're not careful, luring a German plane into a slow speed fight only for you to get pounced by a Spitfire. The other problem with Russian planes is that since they are so powerful out of the gate but then level out you can get some bad habits flying them. You'll find that even in mid-tiers Russian pilots tend to be fairly middling since they're used to leaning on the fantastic Russian cannons rather than on good airmanship.

    TOGSolid on
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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited December 2013
    My threads shall blot out this forum's sun!

    EDIT: That Roundel is something I cooked up in 5 minutes using that commissioned art I had sitting around (it seemed really appropriate so yay!). I'll make a snazzier version up later when I've got more time but if I don't finish eating and go watch the Doctor Who X-Mas special tonight I'm going to get my ass beaten by @Saldek.

    TOGSolid on
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    SurikoSuriko AustraliaRegistered User regular
    I wonder how long it'll take for the ships to be added. The IJA's equipment (planes, tanks) was pretty blah, but the IJN had some damn style (Reisen, Zero, wooden-decked battleships, etc). Will be really nice to see their ships ingame.

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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Japan is definitely going to catch it in the shorts with the tank aspect of the game, almost to the point that they may not be worth including.

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    SurikoSuriko AustraliaRegistered User regular
    edited December 2013
    TOGSolid wrote: »
    Japan is definitely going to catch it in the shorts with the tank aspect of the game, almost to the point that they may not be worth including.

    Historical accuracy!

    It kind of sucks to have such varied taste in WW2 armour.
    Japanese and German fighters
    Japanese ships
    German and British tanks
    American high-altitude bombers

    I can only grind so much. D:

    Suriko on
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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Suriko wrote: »
    TOGSolid wrote: »
    Japan is definitely going to catch it in the shorts with the tank aspect of the game, almost to the point that they may not be worth including.

    Historical accuracy!
    Yup! Their Navy is going to be scary as shit though so that'll make up for it.

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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    The H6K now carries 800kg max instead of 1000kg max. I would LSO suggest adding a section about the difference in ammo belts and the difference between bombs of the same weight (land vs naval)

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    L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    Nice OP.
    The only suggestion I can think of is to add those charts, that are at least somewhat accurate, about what kinds of bombs and ammo can kill what. I saw it in the last thread, but after looking I just can't find it any more. It was a grid full of yellows and reds. Argh.

    Also, I still believe I'm waiting for my invitation for the squad to be accepted. IGN is bejamus. I didn't realize everyone uses vent, so I'll hop on that when I sit down to play.

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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited December 2013
    I would LSO suggest adding a section about the difference in ammo belts and the difference between bombs of the same weight (land vs naval)
    Nice OP.
    The only suggestion I can think of is to add those charts, that are at least somewhat accurate, about what kinds of bombs and ammo can kill what. I saw it in the last thread, but after looking I just can't find it any more. It was a grid full of yellows and reds. Argh.

    Also, I still believe I'm waiting for my invitation for the squad to be accepted. IGN is bejamus. I didn't realize everyone uses vent, so I'll hop on that when I sit down to play.
    Ah yeah, good idea. I totally forgot about those reference charts.
    EDIT: And it appears most of them are either not helpful or really inaccurate.
    EDIT EDIT: Linked to a ground target guide in the OP and added eNtaK's tutorials and guide's channel.

    TOGSolid on
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    BloodycowBloodycow Registered User regular
    So shiny! Good work my friend @TOGSolid.

    Damn fine!

    " I am a warrior, so that my son may be a merchant, so that his son may be a poet.”
    ― John Quincy Adams
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    Commander ZoomCommander Zoom Registered User regular
    I only just recently started playing, as my plate is pretty full and I was still confused, unsure, and generally laboring under the mistaken belief that this and That Other Free-To-Play Fighter Game were comparable. A review I found cleared that up, and here I am. I've played plenty of starfighter sims (check the avatar) and even some MS Combat Flight Sim 2, so I own a stick and am not totally new to this 'rudder' thing, but it's still taking a little getting used to.

    I've started in American planes because of familiarity and patriotism and all that, but had already noticed that the Russian biplanes are very common/popular/OP in Tier 1; thanks for explaining why. I have other questions: What should I be spending and saving my eagles for? How does truly free (i.e., not converted/accelerated) research (especially of new plane unlocks) work - do I need to fly more missions to get more points, or wait a certain number of real hours for the bar to fill on its own?

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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Did you include a guide to crew skills? That'd be important and explaining what the hell crews do

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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    The task of the day is bugged at the moment. I'd recommend screenshots to prove you got it.

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    TheflyingassTheflyingass Registered User regular
    edited December 2013
    I only just recently started playing, as my plate is pretty full and I was still confused, unsure, and generally laboring under the mistaken belief that this and That Other Free-To-Play Fighter Game were comparable. A review I found cleared that up, and here I am. I've played plenty of starfighter sims (check the avatar) and even some MS Combat Flight Sim 2, so I own a stick and am not totally new to this 'rudder' thing, but it's still taking a little getting used to.

    I've started in American planes because of familiarity and patriotism and all that, but had already noticed that the Russian biplanes are very common/popular/OP in Tier 1; thanks for explaining why. I have other questions: What should I be spending and saving my eagles for? How does truly free (i.e., not converted/accelerated) research (especially of new plane unlocks) work - do I need to fly more missions to get more points, or wait a certain number of real hours for the bar to fill on its own?

    You get Research points after each match. Some go towards unlocking a plane of your choice, and some goes to unlocking modifications on the planes you used during the match.

    Spend eagles on Crew Skills. Get Vitality up high (30+ at least) and crew level to the first rank of qualifications (These bonuses are plane specific). Qualifications give you +30 levels to certain skills, the most notable being reload speed and repair speed. You might not notice long reload times now, but once you get cannons those things take centuries to reload.

    Theflyingass on
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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    I only just recently started playing, as my plate is pretty full and I was still confused, unsure, and generally laboring under the mistaken belief that this and That Other Free-To-Play Fighter Game were comparable. A review I found cleared that up, and here I am. I've played plenty of starfighter sims (check the avatar) and even some MS Combat Flight Sim 2, so I own a stick and am not totally new to this 'rudder' thing, but it's still taking a little getting used to.

    I've started in American planes because of familiarity and patriotism and all that, but had already noticed that the Russian biplanes are very common/popular/OP in Tier 1; thanks for explaining why. I have other questions: What should I be spending and saving my eagles for? How does truly free (i.e., not converted/accelerated) research (especially of new plane unlocks) work - do I need to fly more missions to get more points, or wait a certain number of real hours for the bar to fill on its own?

    You get Research points after each match. Some go towards unlocking a plane of your choice, and some goes to unlocking modifications on the planes you used during the match.

    Spend eagles on Crew Skills. Get Vitality up high (30+ at least) and crew level to the first rank of qualifications (These bonuses are plane specific). Qualifications give you +30 levels to certain skills, the most notable being reload speed and repair speed. You might not notice long reload times now, but once you get cannons those things take centuries to reload.

    Unless they changed the bonuses for qualification with the patch, they aren't plane specific

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    TheflyingassTheflyingass Registered User regular
    edited December 2013
    I meant more in the manner of the plane itself. You will have +30 using Plane A, but not if you change to plane B (until you get the qualification for plane B ).

    Theflyingass on
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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited December 2013
    DaMoonRulz wrote: »
    Did you include a guide to crew skills? That'd be important and explaining what the hell crews do
    The wiki and a lot of the youtube tutorials all include crew skill guides. I'll make a note of that next to them. I know that normally I do a lot of little FAQs and mini-guides but with this game specifically that is a rabbit hole from which I will never escape so I'm trying to rely more on already existing content. The nation guide exists specifically because there isn't a good quick summary anywhere of em but other than that I'd like to try and stay a little lean with War Thunder. When the tank combat is implemented I'll probably flesh that out just because it'll be brand new for everyone.

    TOGSolid on
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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    I meant more in the manner of the plane itself. You will have +30 using Plane A, but not if you change to plane B (until you get the qualification for plane B ).

    Ah gotcha

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    m!ttensm!ttens he/himRegistered User regular
    Hey guys, I went to the USAF Museum at WPAFB in Dayton today and I took some pictures (on my phone because I didn't know I was going to be there today). Here's the album

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    BloodycowBloodycow Registered User regular
    Very cool! Didn't know they had a museum there.

    The only World War 2 museum I've been to was in Overloon, Netherlands..

    That place was amazing, the actual museum was on the spot where the tank battle occurred. So you could walk outside and go into the bunkers that were tucked into the woods.

    I also took a glass jar of sand from Omaha beach in Normandy. All with my dad, was some good bonding time.

    " I am a warrior, so that my son may be a merchant, so that his son may be a poet.”
    ― John Quincy Adams
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    BloodycowBloodycow Registered User regular
    DaMoonRulz wrote: »
    The task of the day is bugged at the moment. I'd recommend screenshots to prove you got it.

    Is this the bug your talking about?

    aces2013-12-2820-48-44-86.jpg

    " I am a warrior, so that my son may be a merchant, so that his son may be a poet.”
    ― John Quincy Adams
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    SurikoSuriko AustraliaRegistered User regular
    You know you're hooked bad when you realise that you do actually have that gold plane you didn't think you had.

    This game will utterly destroy me once ships come out. D:

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    OpposingFarceOpposingFarce Registered User regular
    Sorry guys, I have a lot of questions;

    Those packs for sale on Steam, is the mustang premium in that it works like MWO premium mechs? If so, is it preferable to the Dora? TOG's nation summary leads me to say yes.

    The Steam pack also contains three premium planes, one of which is the P-38 (which I have a hard-on for) and two singleplayer campaigns. They any good? Is it recommend to get the Steam pack over the mustang pack?

    Also, I have no joystick. Would a gamepad work? Is KBAM preferable to pad for arcade play?

    Can any of you make the tank expansion release this second?

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    TheflyingassTheflyingass Registered User regular
    Sorry guys, I have a lot of questions;

    Those packs for sale on Steam, is the mustang premium in that it works like MWO premium mechs? If so, is it preferable to the Dora? TOG's nation summary leads me to say yes.

    The Steam pack also contains three premium planes, one of which is the P-38 (which I have a hard-on for) and two singleplayer campaigns. They any good? Is it recommend to get the Steam pack over the mustang pack?

    Also, I have no joystick. Would a gamepad work? Is KBAM preferable to pad for arcade play?

    Can any of you make the tank expansion release this second?

    KBAM is best for arcade. You'll get smoother maneuvers with a pad or stick, but your aiming ability will be crippled compared to those using a mouse because the flight model for arcade is very generous. I haven't really looked into the steam packs much, so I'll leave that to someone else.

    Heres some tank stuff to hold you over.
    http://www.youtube.com/watch?v=VOyon6a9QdA
    http://www.youtube.com/watch?v=kpUHU-XLucw

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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Sorry guys, I have a lot of questions;

    Those packs for sale on Steam, is the mustang premium in that it works like MWO premium mechs? If so, is it preferable to the Dora? TOG's nation summary leads me to say yes.

    The Steam pack also contains three premium planes, one of which is the P-38 (which I have a hard-on for) and two singleplayer campaigns. They any good? Is it recommend to get the Steam pack over the mustang pack?

    Also, I have no joystick. Would a gamepad work? Is KBAM preferable to pad for arcade play?

    Can any of you make the tank expansion release this second?


    You get large bonuses to plane research when you use a premium plane. If you'd rather focus on the US get the Mustang pack or the Steam Pack. If you want to focus on Germany, get the Dora pack. Japan works with the Steam Pack as well. Britain and Russia for the Ace Advance pack. The Ace pack is the best value because for 27.99 you get two months premium time, 10,000 golden eagles, and two premium planes (Britain and Russia) and the amount of golden eagles alone are worth $50. If you want to, you can buy a tank pack to get into the closed beta for tanks, but the packs are kinda expensive.

    3basnids3lf9.jpg




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    ErrorError Registered User regular
    Oh man. I just unlocked the B-25. Sooooo good. Me and it are gonna be good friends. Until I can upgrade it to something better of course. But now I'm gonna need to train a whole lot of gunners.

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    OpposingFarceOpposingFarce Registered User regular
    DaMoonRulz wrote: »
    Sorry guys, I have a lot of questions;

    Those packs for sale on Steam, is the mustang premium in that it works like MWO premium mechs? If so, is it preferable to the Dora? TOG's nation summary leads me to say yes.

    The Steam pack also contains three premium planes, one of which is the P-38 (which I have a hard-on for) and two singleplayer campaigns. They any good? Is it recommend to get the Steam pack over the mustang pack?

    Also, I have no joystick. Would a gamepad work? Is KBAM preferable to pad for arcade play?

    Can any of you make the tank expansion release this second?


    You get large bonuses to plane research when you use a premium plane. If you'd rather focus on the US get the Mustang pack or the Steam Pack. If you want to focus on Germany, get the Dora pack. Japan works with the Steam Pack as well. Britain and Russia for the Ace Advance pack. The Ace pack is the best value because for 27.99 you get two months premium time, 10,000 golden eagles, and two premium planes (Britain and Russia) and the amount of golden eagles alone are worth $50. If you want to, you can buy a tank pack to get into the closed beta for tanks, but the packs are kinda expensive.

    Yeah I saw that, but I assume that T-34 is a 'premium' tank even though the pack makes no explicit mention of this.

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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    That version will be premium but that will probably only count towards tank research

    3basnids3lf9.jpg




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    NotoriusBENNotoriusBEN Registered User regular
    how are they doing tanks again? are they trying to realistically model them for damage like their planes or is it just an HP bar?
    I'd love to pick a low profile tank, roll up on some foliage for cover, and then direct the other oosiks with coordinated bombing.

    not necessarily go in depth with 6-line and 9-line targeting, but we could work something out for the maps

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    rockrngerrockrnger Registered User regular
    I am curious how tank and plane combat is going to work.

    Like, in my mind, it is just going to be a bunch of tanks begging for air cover as they get blown up by dive bombers. Unless they have player AA.

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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited December 2013
    how are they doing tanks again? are they trying to realistically model them for damage like their planes or is it just an HP bar?
    http://warthunder.com/en/news/384-Developers-Diaries-Ground-Forces-Damage-Model-Part-1-en
    http://warthunder.com/en/news/387-Developers-Diaries-Ground-Forces-Damage-Model-Part-2-en
    :D

    TOGSolid on
    wWuzwvJ.png
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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Added a note in the OP about how the map can be loaded up into any browser and viewed on a second monitor or mobile device.

    wWuzwvJ.png
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    BloodycowBloodycow Registered User regular
    I had some fun last night tearing up all those terribad players in their tier 2 planes while we were all sporting tier 1 stuff.

    Makes me feel good, I'm sure they were throwing huge fits behind their keyboards :)

    " I am a warrior, so that my son may be a merchant, so that his son may be a poet.”
    ― John Quincy Adams
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    NotoriusBENNotoriusBEN Registered User regular
    rockrnger wrote: »
    I am curious how tank and plane combat is going to work.

    Like, in my mind, it is just going to be a bunch of tanks begging for air cover as they get blown up by dive bombers. Unless they have player AA.

    http://www.youtube.com/watch?v=BkKeQIKmcDM

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Bloodycow wrote: »
    I had some fun last night tearing up all those terribad players in their tier 2 planes while we were all sporting tier 1 stuff.

    Makes me feel good, I'm sure they were throwing huge fits behind their keyboards :)

    That was fantastic sealclubbing those guys in our shitbucket planes. I got complete fucking squat for XP for the plane I was working on but it was still a good time.

    wWuzwvJ.png
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    rockrngerrockrnger Registered User regular
    rockrnger wrote: »
    I am curious how tank and plane combat is going to work.

    Like, in my mind, it is just going to be a bunch of tanks begging for air cover as they get blown up by dive bombers. Unless they have player AA.

    http://www.youtube.com/watch?v=BkKeQIKmcDM

    So they are making tanks dangerous to planes? Have to see how it works, I guess.

    Too bad you can't play as an 88 tho.

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    BloodycowBloodycow Registered User regular
    aces2013-12-2916-10-53-23.jpg

    God today's daily challange. What a kick in the nuts.

    Literally took me 4 hours.....

    " I am a warrior, so that my son may be a merchant, so that his son may be a poet.”
    ― John Quincy Adams
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    SurikoSuriko AustraliaRegistered User regular
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    DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    I was on my feet for 13 hours today. I didn't even bother trying to complete it.

    3basnids3lf9.jpg




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    KashaarKashaar Low OrbitRegistered User regular
    Good matches tonight! I'm really getting into this game now. Got a full complement of tier 2 Japanese planes unlocked, yay!

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