Price of Persia : Rival Swords
for the Wii
Rival Swords is essentially a remake of Prince of Persia : The Two Thrones, except with waggle, widescreen and 480p.
How I Waggle?
Motion detection inputs are primarily used to initiate attacks as well as other event-based movements. It's similar to Twilight Princess, wherein you flick your Wii Remote to attack, and keep flicking for combos and special moves. One benefit is that you're now dual wielding, so you're able to flick your nunchuck as well to attack with your left hand.
The rest of the controls use the buttons on the controllers. The camera can be moved by twisting the Wii Remote, but one can also rotate the camera with the directional pad.
Is it Good?
It's essentially the exact same game as the Two Thrones. According to 1Up
, there aren't any differences, graphically, in the Wii version. One caveat is that it is supposedly censored; that is, the kills aren't as brutal in this version. One probably wouldn't notice if they've never played the original, but it is interesting Ubisoft decided to do this.
Nintendo Power - 7/10 : No changes from the Two Thrones version, censored violent one-hit kills, motion-controls work great, maybe not worth the money if you've played it before.
- 7.1/10 : intuitive attack motion-controls, some camera issues due to no dual analog sticks, just buy the GC version
The Wii version of Rival Swords is a solid game, and remains fun to play in spite of the censoring. The controls work well, but they're not revolutionary. I like it so far after one play session.
I haven't played the Two Thrones. I enjoyed Sands of Time, but didn't enjoy Warrior Within all that much. Some of the boss battles were too difficult for me, and I didn't like running from that giant scary monster guy.
I'm looking forward to Rival Swords, but I'm disappointed there aren't any graphical updates. Maybe I'll just buy Two Thrones for the Gamecube, or wait until the price drops for Rival Swords.
If anyone has purchased or played this and would like to comment, I'm all ears.