It doesn't help that two of those mythical beasts are basically just big humans. Naming one of your monsters "Titan" and having it not being a giant naked human is just colossally bad idea.
It does kind of make sense though. The hunters seem like a band of space-hick mercenaries, so I wouldn't expect them to be very creative when naming their quarry. Anyone raising the kind of objection jdarksun just made above would probably be thrown into a space-locker.
It doesn't help that two of those mythical beasts are basically just big humans. Naming one of your monsters "Titan" and having it not being a giant naked human is just colossally bad idea.
I voted for Behemoth, it's the one I liked most. Not that that's saying much.
Titan and Colossus might as well be the same name, they're also bland and boring. Juggernaut isn't bad, I could live with Juggernaut but it still only rates an 'eh' reaction from me.
What I want to know is, why couldn't they use Leviathan?
Based on that thing's silhouette, I'm guessing it could look like some deep ocean horror. (Or some rampaging mechanical monstrosity, but I don't want to get my hopes up.) So Leviathan could be a fitting name. It's also not as ho-hum as any of the four actual choices.
I saw that silhouette and thought it looked like a Leviathan. But no, instead they go with four boring names.
destroyah87 on
+1
FakefauxCóiste BodharDriving John McCain to meet some Iraqis who'd very much like to make his acquaintanceRegistered Userregular
It doesn't help that two of those mythical beasts are basically just big humans. Naming one of your monsters "Titan" and having it not being a giant naked human is just colossally bad idea.
I voted for Behemoth, it's the one I liked most. Not that that's saying much.
Titan and Colossus might as well be the same name, they're also bland and boring. Juggernaut isn't bad, I could live with Juggernaut but it's still only gets a 'eh' reaction.
What I want to know is, why couldn't they use Leviathan?
Based on that thing's silhouette, I'm guessing it could look like some deep ocean horror. (Or some rampaging mechanical monstrosity, but I don't want to get my hopes up.) So Leviathan could be a fitting name. It's also not as ho-hum as any of the four actual choices.
I saw that silhouette and thought it looked like a Leviathan. But no, instead they go with four boring names.
They're clearly basing this monster around that idea that it's unusually big and tough, and sea-monster names don't really make me think of that. There's a ton of names of different giants they could have picked from, though I'm guessing they wanted to avoid giants because they already named Goliath after one.
I'm trying to think of good names of monsters that were notable for being armored or invincible, but it's a shorter list. I mean, it's not like "Catoblepas" rolls off the tongue, and "Nemean lion" is right out.
Leviathan would have to be reserved for a monster that came from the sea or had marine heritages. I realize it looks like a giant fuckoff crab as I say that, but it looks more humanoid than fish despite its claws.
I'd go with Behemoth, personally.
Behemoth means enormous creature, and the silhouette suggests that this crab thing is hunched and crouching compared to the extention that goliath is roaring. the crab could easily be larger than goliath.
FakefauxCóiste BodharDriving John McCain to meet some Iraqis who'd very much like to make his acquaintanceRegistered Userregular
Behemoth was my vote. Titan and Colossus are too generic and Juggernaut is over-used. Behemoth is okay, but I don't like the idea of them doing two monsters named after Biblical figures; seems repetitive and ethnocentric.
I'm not sure how fun Nest mode will be once all of the egg spawns are known.
what a happy day it is
0
FakefauxCóiste BodharDriving John McCain to meet some Iraqis who'd very much like to make his acquaintanceRegistered Userregular
edited November 2014
Well, from what they said the eggs can spawn in different areas each time. I suspect that means there's more potential spawn locations than there are eggs. Since the hunters only get clued in to the location of the two or so nearest eggs then knowing where all the potential spawn locations are doesn't help them that much. They don't know which locations are duds so they may end up wasting time checking them, time the monster can spend hatching an egg or eating/evolving..
the eggs need to be hidden more, or not pop up on the HUD when a pixel of it shows up on a hunter's screen. It should only be marked on the HUD when a hunter is within 20 feet and they press the waypoint button they have. I mention a 20 foot range to prevent players from just spamming waypoints at previously known spawn points or using the game to find the egg for you at a distance.
I think that would open up a lot of strategy. Early game the choice is stay together and be strong, but slow searching, or split up to cover more ground but be vulnerable. Do we attack eggs en masse or maybe have one person lure the monster to an egg while the others go after two, or even use it to ambush the Monster and just kill it outright and out-meta a player thinking they only need level 1 monster armor because hunters would be focused on the eggs.
Nest mode definitely seems geared for more dynamic tactical play. Hunters spreading out, then collapsing in when ambushed, then dispersing when things go wrong. OThe Monster deciding between a stage 1 all-in ambush and a stage 3 last stand. While I still think I'll prefer Hunt's pacing, it'll be interesting to see the tactical back-and-forth of a good Nest match.
And if you ever get tired of always chasing down the monster in Hunt mode, well Nest will be a nice place to chill out.
Oh, and I cannot wait to test out running Bucket with Maggie. Drop 5 turrets and 5 harpoon traps at an egg, then run to the next one.
Story doesn't make sense but I don't expect too much. Monsters are destroying half the planet! Its an evacuation! Except we're going in to kill the monsters
I think a lot of people disappointed by the Alpha went in expecting something a little more...shooty? Not that that was a bad or wrong expectation, but I think the game is a shooter crossed with 30% MOBA, and some shooter fans just don't like MOBAs in their shooters.
Like the article said, the shooting is almost an afterthought; it's using the team's toolbox that's important. And I love that.
the eggs need to be hidden more, or not pop up on the HUD when a pixel of it shows up on a hunter's screen. It should only be marked on the HUD when a hunter is within 20 feet and they press the waypoint button they have. I mention a 20 foot range to prevent players from just spamming waypoints at previously known spawn points or using the game to find the egg for you at a distance.
I think that would open up a lot of strategy. Early game the choice is stay together and be strong, but slow searching, or split up to cover more ground but be vulnerable. Do we attack eggs en masse or maybe have one person lure the monster to an egg while the others go after two, or even use it to ambush the Monster and just kill it outright and out-meta a player thinking they only need level 1 monster armor because hunters would be focused on the eggs.
The point of highlighting at the slightest provocation is to reduce the impact of not having foreknowledge of all the potential egg spawn locations. Players will eventually be able to know where all the eggs could be and spot them from a single pixel out of place from a hundred feet away regardless, and players who don't know where the eggs could be will basically never be able to spot them the way you suggest, which would pretty much instantly lose them the game. It's not a good idea.
The actual act of seeing an egg is not supposed to be a required player skill, just the act of searching the map for them.
But its not searching the map when the thing pips on your hud from halfway across the map, and you ain't even looking at it...
I agree, maybe something a little more forgiving, but I've searched and found things under duress (bombs in counterstrike draw parrallels).
You don't need to hand the locations at the start to the hunters.
I dunno, nest doesn't sound like my gig. It feels like a race to see if the hunters can kill the eggs before you get to T3 and guard the last one....
I think a lot of people disappointed by the Alpha went in expecting something a little more...shooty? Not that that was a bad or wrong expectation, but I think the game is a shooter crossed with 30% MOBA, and some shooter fans just don't like MOBAs in their shooters.
Like the article said, the shooting is almost an afterthought; it's using the team's toolbox that's important. And I love that.
The pundits he mentions, and the comments on that article, really show how the game definitely provokes a love-it-or-hate it reaction with people who have played. What I find more odd is that, despite all the articles and releases and awards, I see very little talk about Evolve on various gaming forums and websites, certainly relative to other upcoming big releases. Either there's no sign of discussion whatsoever or what discussion there is is fairly anemic.
I wonder if that guy reaction a lot of people have will ultimately hurt this game in sales, thus reducing the likelihood of future monster/hunter releases, or the possibility of some DLC becoming cheaper or even free.
Oooh, Nest mode might actually get me caring about this game again.
My main problem with Hunt was how much of the game was doing nothing and thus totally boring, but with objectives to contest on the map there should actually be things going on most of the time.
I still hope they tighten up the gunplay and movement to be more fun before release too.
Regarding evacuation mode, I really want a long-form kind of play like Left 4 Dead 1/2 where you play over multiple maps before determining a winner. So I hope it's similar to that?
+1
FakefauxCóiste BodharDriving John McCain to meet some Iraqis who'd very much like to make his acquaintanceRegistered Userregular
Regarding evacuation mode, I really want a long-form kind of play like Left 4 Dead 1/2 where you play over multiple maps before determining a winner. So I hope it's similar to that?
Seems to be exactly like that, but you get to vote on the maps (aside from the first and last one) and there are certain carryover effects.
Eh? An adult human female is the definition I was operating on, and Maggie fits the bill. Plus, the two female medics have substantial combat roles, with one being a sniper and the other a grenadier. Still, it's absurd that in a game with twelve human characters only three are non-Caucasian and only three are women and two of those three women are medics.
There is only one woman who is not a medic. The statement was wrong. I was just commenting that the devs couldn't even get over that extremely low bar set for them.
EDIT: To be clear, I'm not picking on Aegeri or anything. It's just that the devs really drop the ball on this one.
Sterica on
+2
FakefauxCóiste BodharDriving John McCain to meet some Iraqis who'd very much like to make his acquaintanceRegistered Userregular
There is only one woman who is not a medic. The statement was wrong. I was just commenting that the devs couldn't even get over that extremely low bar set for them.
Ah, sorry, I didn't realize that plurality was the sticking issue. Reading comprehension, I lack it. In that case I agree. I was really hoping one of the assaults would be a woman. And that cowboy-themed trapper could have easily been Annie Oakley rather than Doc Holiday.
Have any balance changes happened since like the first couple days of the alpha? I am mostly wandering if they adjusted Kraken and/or made it so that Lazarus couldn't totally negate strikes.
I'm also really surprised at the monster victory stat being so low, given I didn't find the monster that hard to play and won 20+ games with no losses. A bunch were against globs of the same group, but still.
I ate an engineer
0
FakefauxCóiste BodharDriving John McCain to meet some Iraqis who'd very much like to make his acquaintanceRegistered Userregular
Wonder if the evacuation game mode has the hunters protecting civilians that the monster can leap into and eat/toss around the map..
Evacuation isn't really a mode, but a grouping of modes. The Rescue mode has civilians the monster can kill, and one of the win effects for a map can result in AI soldiers spawning on the next map, who will wander around and shoot at the monster if they see it.
Have any balance changes happened since like the first couple days of the alpha? I am mostly wandering if they adjusted Kraken and/or made it so that Lazarus couldn't totally negate strikes.
I'm also really surprised at the monster victory stat being so low, given I didn't find the monster that hard to play and won 20+ games with no losses. A bunch were against globs of the same group, but still.
They've tweaked some stuff, but Laz still negates strikes. As for the monsters, they're very different from the more standard FPS gameplay of the hunters, so it seems only natural that there'd be a steeper learning curve with them.
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I voted for Behemoth, it's the one I liked most. Not that that's saying much.
Titan and Colossus might as well be the same name, they're also bland and boring. Juggernaut isn't bad, I could live with Juggernaut but it still only rates an 'eh' reaction from me.
What I want to know is, why couldn't they use Leviathan?
Based on that thing's silhouette, I'm guessing it could look like some deep ocean horror. (Or some rampaging mechanical monstrosity, but I don't want to get my hopes up.) So Leviathan could be a fitting name. It's also not as ho-hum as any of the four actual choices.
I saw that silhouette and thought it looked like a Leviathan. But no, instead they go with four boring names.
They're clearly basing this monster around that idea that it's unusually big and tough, and sea-monster names don't really make me think of that. There's a ton of names of different giants they could have picked from, though I'm guessing they wanted to avoid giants because they already named Goliath after one.
I'm trying to think of good names of monsters that were notable for being armored or invincible, but it's a shorter list. I mean, it's not like "Catoblepas" rolls off the tongue, and "Nemean lion" is right out.
...although now I kinda want an Evolve/Attack on Titan crossover.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
I'd go with Behemoth, personally.
Behemoth means enormous creature, and the silhouette suggests that this crab thing is hunched and crouching compared to the extention that goliath is roaring. the crab could easily be larger than goliath.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I think I have an idea of how that monster should play now...
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
https://www.youtube.com/watch?v=-Tula4x-a9s
https://www.youtube.com/watch?v=hoG2SWdPvl4
hAmmONd IsnT A mAin TAnk
I think that would open up a lot of strategy. Early game the choice is stay together and be strong, but slow searching, or split up to cover more ground but be vulnerable. Do we attack eggs en masse or maybe have one person lure the monster to an egg while the others go after two, or even use it to ambush the Monster and just kill it outright and out-meta a player thinking they only need level 1 monster armor because hunters would be focused on the eggs.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
And if you ever get tired of always chasing down the monster in Hunt mode, well Nest will be a nice place to chill out.
Oh, and I cannot wait to test out running Bucket with Maggie. Drop 5 turrets and 5 harpoon traps at an egg, then run to the next one.
hAmmONd IsnT A mAin TAnk
Honestly I feel like they should just sell what was in the "alpha" for $20 and call it a day. It'll never happen but there you go.
https://www.youtube.com/watch?v=uqRx5f7iM_M
Streaming 8PST on weeknights
https://www.youtube.com/watch?v=o90N2arWdr4
I think a lot of people disappointed by the Alpha went in expecting something a little more...shooty? Not that that was a bad or wrong expectation, but I think the game is a shooter crossed with 30% MOBA, and some shooter fans just don't like MOBAs in their shooters.
Like the article said, the shooting is almost an afterthought; it's using the team's toolbox that's important. And I love that.
hAmmONd IsnT A mAin TAnk
The point of highlighting at the slightest provocation is to reduce the impact of not having foreknowledge of all the potential egg spawn locations. Players will eventually be able to know where all the eggs could be and spot them from a single pixel out of place from a hundred feet away regardless, and players who don't know where the eggs could be will basically never be able to spot them the way you suggest, which would pretty much instantly lose them the game. It's not a good idea.
The actual act of seeing an egg is not supposed to be a required player skill, just the act of searching the map for them.
I agree, maybe something a little more forgiving, but I've searched and found things under duress (bombs in counterstrike draw parrallels).
You don't need to hand the locations at the start to the hunters.
I dunno, nest doesn't sound like my gig. It feels like a race to see if the hunters can kill the eggs before you get to T3 and guard the last one....
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
The pundits he mentions, and the comments on that article, really show how the game definitely provokes a love-it-or-hate it reaction with people who have played. What I find more odd is that, despite all the articles and releases and awards, I see very little talk about Evolve on various gaming forums and websites, certainly relative to other upcoming big releases. Either there's no sign of discussion whatsoever or what discussion there is is fairly anemic.
I wonder if that guy reaction a lot of people have will ultimately hurt this game in sales, thus reducing the likelihood of future monster/hunter releases, or the possibility of some DLC becoming cheaper or even free.
Streaming 8PST on weeknights
The optimism was nice while it lasted though.
Maggie isn't a medic.
My main problem with Hunt was how much of the game was doing nothing and thus totally boring, but with objectives to contest on the map there should actually be things going on most of the time.
I still hope they tighten up the gunplay and movement to be more fun before release too.
Seems to be exactly like that, but you get to vote on the maps (aside from the first and last one) and there are certain carryover effects.
Eh? An adult human female is the definition I was operating on, and Maggie fits the bill. Plus, the two female medics have substantial combat roles, with one being a sniper and the other a grenadier. Still, it's absurd that in a game with twelve human characters only three are non-Caucasian and only three are women and two of those three women are medics.
There is only one woman who is not a medic. The statement was wrong. I was just commenting that the devs couldn't even get over that extremely low bar set for them.
EDIT: To be clear, I'm not picking on Aegeri or anything. It's just that the devs really drop the ball on this one.
Ah, sorry, I didn't realize that plurality was the sticking issue. Reading comprehension, I lack it. In that case I agree. I was really hoping one of the assaults would be a woman. And that cowboy-themed trapper could have easily been Annie Oakley rather than Doc Holiday.
I'm also really surprised at the monster victory stat being so low, given I didn't find the monster that hard to play and won 20+ games with no losses. A bunch were against globs of the same group, but still.
Evacuation isn't really a mode, but a grouping of modes. The Rescue mode has civilians the monster can kill, and one of the win effects for a map can result in AI soldiers spawning on the next map, who will wander around and shoot at the monster if they see it.
They've tweaked some stuff, but Laz still negates strikes. As for the monsters, they're very different from the more standard FPS gameplay of the hunters, so it seems only natural that there'd be a steeper learning curve with them.