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[TRENCHES] Thursday, February 13, 2014 - Crowd Control

GethGeth LegionPerseus VeilRegistered User, Moderator, Penny Arcade Staff, Vanilla Staff vanilla
edited February 2014 in The Penny Arcade Hub
Crowd Control


Crowd Control
http://trenchescomic.com/comic/post/crowd-control

The ultimate multitasking task

Anonymous

The project I was on was shaping up to be a pretty good game. It was an FPS “adventure” game that used a time control gimmick. We had our usual quota of bugs but the real fun began when multiplayer online testing started.

This game supported 8 player teams, with several maps to choose from and about 5 different characters on each faction to play. That meant there were plenty of iterations to go through in order to test the weapons, special abilities, and spawn points of every map. The only problem was that our team had about 15 people split between the 360 and PS3. In order to facilitate the full online team testing we had a workstation set up with eight 360s, an HD monitor, and a switchbox.

Then came time for us to run test sweeps. Everyone dreaded getting stuck on the online testing workstation because that meant you had to handle 8 controllers by yourself and constantly switch the monitor between all the boxes. This would usually involve an elaborate mess of cords and papers spread all over the desk, and trying to keep track of which controller went with which switchbox input was a pain in the ass! Oh and don’t forget the all-important “automated tester tool”.

One game mechanic was that characters could not stand idle for more than 2 minutes or they would be kicked from an online game. This meant that all characters had to be moving around in some fashion. The logistics of handling 8 controllers was a mess, but with a few “automated tester tools” it could be managed. This was basically a rubber band wrapped around the movement and aim control sticks.

As testing progressed I actually got used to running a few of the multiplayer sessions. Setting up multiple stations (with rubber bands on controllers), shouting commands across the room to the other team, filling out a whole worksheet meant for 8 people. Tearing down the workstation at the end of the day was not so bad. We even got to where we could make an entire multiplayer sweep in about 4 hours. But no one dreaded the words “new build” more than the guy who had to hop on the PS3 multiplayer station (very similar to the 360 setup) and win 100 games to get the achievement. That person had to run their games solo.


Geth on

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    Shakes999Shakes999 Registered User regular
    HAHHAHAHAHHAH How can anyone NOT like this comic? And the last 4 strips have had me literally laughing out loud. Just awesome.

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    AntonNULAntonNUL Registered User regular
    They need a bigger basement. Or someone to shovel out the dead. Or ventilation that isn't toxic.

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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    This has got so much better now they seem to have found their "thing" with it.

    Q's face is fantastic.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    GoslingGosling Looking Up Soccer In Mongolia Right Now, Probably Watertown, WIRegistered User regular
    Seriously. Ty and Monica are on fire.

    Which means, if I know my NBA Jam, Ty gets to incinerate the net.

    I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
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    TofystedethTofystedeth Registered User regular
    *arley happily waving at Q keeps making me smile.

    steam_sig.png
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    Commander ZoomCommander Zoom Registered User regular
    The jig, it is up.

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    SpaffySpaffy Fuck the Zero Registered User regular
    I don't get it... Who are all those people and why are they there?

    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
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    SpaffySpaffy Fuck the Zero Registered User regular
    Never mind. Read back some.

    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
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