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Castlevania / Bloodstained

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    TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    I wouldn't go so far as saying a flaming pile of hot garbage. Maybe more like what might have been a comfortable pair of socks if it weren't so damp and wrinkled.

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    EnlongEnlong Registered User regular
    edited September 2016
    That's a good metaphor. There was one hell of a downpour when it came out, to be sure. Makes it hard to evaluate what one would think of it in the absence of that, since it's everywhere.

    Enlong on
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited September 2016
    Enlong wrote: »
    Weren't delays the main complaint about MN9's development cycle? I'm perfectly fine with waiting on the game to be ready, but I find it kind of odd to compare it to MN9 in that specific way.

    That said, I kinda felt like MN9 was a decent game. Of course, it being The Kickstarter Game for the longest time doesn't exactly bring expectations down. "Decent but flawed" slides into the side of unacceptable after that much hype. It's a damn shame that the reception pretty much ensures that there will never be another game in that series, since I thought there were places the characters could go that I wanted to see. C'est la vie, I guess.

    Personally I didn't hate the game as much as some people, but I think the difference is MN9 was delayed because of a single bug with the multiplayer portion that caused it to fail certification. For a lot of people, the thought is "ok, so release it and patch the multiplayer in later." I always understood why this wasn't really feasible (for marketing reasons among other things). That said, for as long as the game was delayed trying to fix apparently this single bug, it was released in kind of a rough state. Unlike Bloodstained where the delays are to improve the game, it's pretty obvious MN9 was not touched during that delay period other than fixing the specific problems. If they had been able to use that time to fine tune things - maybe spice up the graphics a bit, tune level difficulty, make the Wii U version less crappy, etc, I think people would have been a lot more forgiving.

    Granted, I don't think they had the money to keep staff working on it during that time so I can see why they didn't, but I also don't think most people get that, especially when the game made as much as it did on Kickstarter.

    Oh, also, there's the fact that ever since Deep Silver became involved they became secretive as shit and even waited to comment on the many delay rumors for quite awhile. That's the kind of thing I think that got people to turn on the game. Bloodstained has been really good about keeping backers in the loop I feel.

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    I know there was hate for MN9, but I think I'm glad I skipped it. Much like the hype for that game. Much like the hype for No Man's Sky (so I went in only expecting what the devs wrote on their August 8th blog entry).

    I feel like hype is a thing for those much younger than me, by, like, 10-15 years (for reference, I'm 37 in a little over 2 months). Now, I just look around from time to time and see if anything's coming out that looks good. Hit up the threads for things every so often. And then I wait, and see how it comes along a few months later. And then forget about it again. Hype too often becomes obsession, and I'm just not up for that anymore.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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    Undead ScottsmanUndead Scottsman Registered User regular
    Honestly, I think the big thing MN9 did to piss everyone off was to put out two additional kickstarters while the game was still in development.

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    Honestly, I think the big thing MN9 did to piss everyone off was to put out two additional kickstarters while the game was still in development.

    That too. And announcing the cartoon (which I am guessing is not happening now)

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    skeldareskeldare Gresham, ORRegistered User regular
    The only thing I'm worried about with the delay is the possibility of them cancelling the Wii U version. But we'll see. If it happens I guess I'll just go with another version.

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    skeldare wrote: »
    The only thing I'm worried about with the delay is the possibility of them cancelling the Wii U version. But we'll see. If it happens I guess I'll just go with another version.

    Yeah I thought about that... Wii U will be long dead at that point. Wonder if they will move to NX?

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    Undead ScottsmanUndead Scottsman Registered User regular
    I wonder if the NX is going to be WiiU compatible?

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    ReynoldsReynolds Gone Fishin'Registered User regular
    MN9 also had them stating very clearly that there was no delay announcement coming and there would be no more delays. And then announced a delay the very next day.

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    The WolfmanThe Wolfman Registered User regular
    At the end, MN9's delays were a running joke. Enhanced and exasperated by all the other events going on with the game and company. People aren't going to generally mind one or two delays. It's the difference between stumbling once or twice, and faceplanting over and over and over.

    Kickstarters in general should just adopt a new system for setting a release date. Take the date you're going to write down. Then, erase the month and just leave the year. Then add 1 to the year. There, there's the release date you should tell the people. Don't even reveal the month until preferebly when the game has gone gold and you're pressing discs or submitting final review code.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    mastertheheromasterthehero Professional Video Editor & Book Author Registered User regular
    And this is why I don't kickstart video games. I don't have the kind of money to just burn away on empty or underwhelming promises.

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    SteevLSteevL What can I do for you? Registered User regular
    And this is why I don't kickstart video games. I don't have the kind of money to just burn away on empty or underwhelming promises.

    It can definitely be a crapshoot, but I've been pretty happy with the results of most of the Kickstarters I've contributed to, even when they were delayed. And it's rare that they ever come out on their projected date. It is definitely not for everyone!

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    SteevL wrote: »
    And this is why I don't kickstart video games. I don't have the kind of money to just burn away on empty or underwhelming promises.

    It can definitely be a crapshoot, but I've been pretty happy with the results of most of the Kickstarters I've contributed to, even when they were delayed. And it's rare that they ever come out on their projected date. It is definitely not for everyone!

    Yeah, I don't think I have regretted any, even MN9 (though maybe I gave them more money than I should have)

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    LucascraftLucascraft Registered User regular
    I definitely regret MN9. It isn't that it's a bad game. It's just that the game they delivered has no soul. It's the most generic, bland, and uninteresting game I've played. The enemy designs were super lame, the bosses were all very "by the number" and the whole thing just felt like they phoned it in.

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    KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    Lucascraft wrote: »
    I definitely regret MN9. It isn't that it's a bad game. It's just that the game they delivered has no soul. It's the most generic, bland, and uninteresting game I've played. The enemy designs were super lame, the bosses were all very "by the number" and the whole thing just felt like they phoned it in.

    But isn't that early Mega Man to a T?

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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    EnlongEnlong Registered User regular
    edited September 2016
    Maybe let's not go that route.

    I'm sorry the game was a bad experience for you, Lucascraft. I can't say I feel the same way about the game, but I won't pretend that my experience is more valid.

    Enlong on
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    KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    edited September 2016
    Sorry, that sounds more confrontational than I mean it, let me step back.

    I played Mega Man 3 as a kid. Only that one. Recently, I played through the rest of the base Mega Man through 6, and besides some small upgrades here and there, every game felt pretty much the same. Same bosses, same enemies, same everything. Without the nostalgia to carry it, my experience was that the games were fine, but they felt like the same game, in 6 different iterations.

    Now, I found X and X2 to be at least different enough to say that both makes sense to exist in a series of games. Even if the justification was thin, it felt like there was a reason for that series to continue. But for me, personally, Mega Man 1-6 feel like the exact same game.

    If I had nostalgia for the series, I can see how it could mean more to me, but I really don't, so it doesn't, so the base games feel really shallow. The same could be said for many NES games, though, TBH. There wasn't really much they could do with the games then, and a lot came from quarter-eating arcade machines.

    So that's where I'm coming from. I don't mean to attack someone's Mega Man vision, but for me, coming at the games from now, after having played MM3 and MMX-X3, I don't have a particularly charitable impression of the early games. That doesn't mean you can't or don't. It just means that's where I'm coming from when I look at Mega Man.

    Kalnaur on
    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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    EnlongEnlong Registered User regular
    Ah, okay.

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    SteevLSteevL What can I do for you? Registered User regular
    I didn't think I'd be posting anything else about MercurySteam in here, but they just did a lengthy interview with EuroGamer all about Lords of Shadow. It's an interesting read, and they say LoS2 still sold pretty well, although not as good as the first game.

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    LucascraftLucascraft Registered User regular
    I absolutely loved the first one. Played the hell out of it. Got the platinum trophy. It was probably my favorite game that came out that year.

    I played the demo of LoS2, and it was so radically different in terms of combat style, pacing, and just general feel that it felt like a different game, rather than a sequel. Needless to say, I was promptly un-sold on the sequel by the demo, and so I've never even played the full retail version of LoS2. Maybe it was good. I don't know. The demo did a very good job of turning me off to it.

    To me, it felt a little too much like Devil May Cry, which is not what I was looking for in that game.

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    SteevLSteevL What can I do for you? Registered User regular
    To me, the combat felt pretty much the same as LoS, just a little more polished. I didn't feel like that was LoS2's main problem.

    For me, the problem was the clumsily-told story. The world design was also not the greatest.

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    ArtoriaArtoria Registered User regular
    edited September 2016
    The Megas just put out their Castlevania tribute EP and it's pretty good

    https://themegas.bandcamp.com/album/the-belmonts-cassette-ep

    Artoria on
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    NightslyrNightslyr Registered User regular
    Lucascraft wrote: »
    I absolutely loved the first one. Played the hell out of it. Got the platinum trophy. It was probably my favorite game that came out that year.

    I played the demo of LoS2, and it was so radically different in terms of combat style, pacing, and just general feel that it felt like a different game, rather than a sequel. Needless to say, I was promptly un-sold on the sequel by the demo, and so I've never even played the full retail version of LoS2. Maybe it was good. I don't know. The demo did a very good job of turning me off to it.

    To me, it felt a little too much like Devil May Cry, which is not what I was looking for in that game.

    LoS 1 is a criminally underrated game. It's moody, well-acted, with a ton of lore, a dash of fantasy, and an awesome combat system (especially when you unlock magic). Each stage has its own feeling, and there are a ton of moments where you're dwarfed by the scenery, which only adds to the feeling of it being you vs. the world. It's a legitimately haunting, memorable experience, one I recommend to just about everyone I talk to.

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    AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    Nightslyr wrote: »
    Lucascraft wrote: »
    I absolutely loved the first one. Played the hell out of it. Got the platinum trophy. It was probably my favorite game that came out that year.

    I played the demo of LoS2, and it was so radically different in terms of combat style, pacing, and just general feel that it felt like a different game, rather than a sequel. Needless to say, I was promptly un-sold on the sequel by the demo, and so I've never even played the full retail version of LoS2. Maybe it was good. I don't know. The demo did a very good job of turning me off to it.

    To me, it felt a little too much like Devil May Cry, which is not what I was looking for in that game.

    LoS 1 is a criminally underrated game. It's moody, well-acted, with a ton of lore, a dash of fantasy, and an awesome combat system (especially when you unlock magic). Each stage has its own feeling, and there are a ton of moments where you're dwarfed by the scenery, which only adds to the feeling of it being you vs. the world. It's a legitimately haunting, memorable experience, one I recommend to just about everyone I talk to.

    Which makes it doubly disappointing that LoS2 was poop from a butt.

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    mastertheheromasterthehero Professional Video Editor & Book Author Registered User regular
    Every time I hear about LoS2 I die a little on the inside. Such great potential, such fun combat, yet an utter failure in game design and narrative. The intro to LoS2 is so misleading. You think you're in for this epic adventure filled with titans and incredible new locales, instead it's just a giant factory with weird transitions into the past that made no sense. Turn into rats? Uh, sure ok. Can I finally fight the golems with machine guns? Uh no, they just mysteriously vanish from the game.

    Gets me angry just talking about it.

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    NightslyrNightslyr Registered User regular
    I didn't play LoS 2, but between being underwhelmed by the demo, and hearing unanimous less than kind things about the entire game, I feel like I dodged a bullet. Which is sad because the 1st game was so good.

    I would've loved to have seen Dracula on a quest to end his own life, taking place across time and geography. Revisiting memorable locations from the first game, and visiting new ones. Haunted and taunted by Patrick Stuart the entire time.

    There's nothing wrong with repeatng a formula if it works. LoS 1's slow burn and staccato pacing (several long stages, some short ones, and a couple that's just a boss fight, which was awesome) worked, IMO. The journey aspect worked.

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    KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    The only thing I actually didn't like about LoS was the need to re-traverse old areas with new powers. While common for the series, LoS took more from the originals where backtracking was not there at all, and while I disliked the chapter format, it worked in distilling the feeling like you can't rewrite the story of Gabriel's life. I feel like having to retread old stages stole some of that feeling of only being able to go one direction, forward, inexorably.

    Mirror of Fate, it made more sense to have castle traversal similar to the Igavanias. And LoS2 I have in the Steam library, but haven't played yet.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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    NightslyrNightslyr Registered User regular
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    GroveGrove Los AngelesRegistered User regular
    OMG I thought that was a joke from the thumbnail...

    Selling PS3 & 360 Madcatz TE Stick
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    StormwatcherStormwatcher Blegh BlughRegistered User regular
    Ha, that's a Brazilian Youtuber.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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    President EvilPresident Evil Let's Rock Registered User regular
    edited October 2016
    Grove wrote: »
    OMG I thought that was a joke from the thumbnail...

    I correctly assumed it wasn't, and gave it an "Awesome" before I even pressed play.

    President Evil on
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    NightslyrNightslyr Registered User regular
    I love that he dressed for it. :D

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    Undead ScottsmanUndead Scottsman Registered User regular
    Playing through Symphony again. God this game is so good.

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    NightslyrNightslyr Registered User regular
    So, apparently they've brought 505 Games on board as a publisher:

    https://www.youtube.com/watch?v=faV-ls5hLSc

    I have no idea who they are, so I'm not sure if this is good news or not.

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    cloudeaglecloudeagle Registered User regular
    505 has published a hell of a lot of stuff, including a smattering of imports like Guilty Gear.

    https://en.wikipedia.org/wiki/List_of_505_video_games

    You'd be forgiven for not recognizing like 95% of what they've put out, though.

    Switch: 3947-4890-9293
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    metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    I honestly confused them for Curt Schilling's defunct 535 Games and was extremely confused.

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    NightslyrNightslyr Registered User regular
    metaghost wrote: »
    I honestly confused them for Curt Schilling's defunct 535 Games and was extremely confused.

    Curt Shilling's boondoggle was originally named Green Monster Games, and then 38 Studios. I can't find any listing for 535 Games.

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    BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    505 Games was responsible for Marlow Briggs and the Mask of Death, so we're in good hands!

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    cloudeaglecloudeagle Registered User regular
    IGN's got a great interview with Iga.

    http://www.ign.com/articles/2016/10/05/why-bloodstained-was-delayed-to-2018

    The delay is largely due to the huge amount of money they got, and their desire to actually put in all that extra content at release.

    Interesting quote on Inti:
    “If you look at what you saw here, that's some of Inti, and some of us. But if you looked at the demo that out at E3 that everybody liked, that was Inti's quality bar that they put forward and made. They are able to come out with high quality,” Iga explained. “However, to your point, one of the issues is that their style of building on a game, while it does tend to come up with high quality when they spend the time on it, they don't necessarily have the true understanding of how to procedurally use the best tools in Unreal. Without being able to use those, you can't create the game in the most efficient manner that you need to.”

    “While we were working together to make sure it had everything in it, it was quite clear that we needed to bring in another team that is able to take that procedural know-how to be able to take something, copy it, use some random generation to populate an area in a more computer-driven way rather than people doing it all by hand,” he said. “Without doing that, just the sheer size of what we're trying to create would never be done on time. So bringing in someone to help like that is definitely necessary to make sure that we're going to make the game at the right quality, but also hitting this new timeline.”

    Iga acknowledged that once a new studio comes on board, Inti Creates role in making Bloodstained will be reduced because they aren’t making the procedural pieces of the game.

    And some waffling about whether or not the Wii U port will happen. Given the game's been pushed back to 2018 and Nintendo will literally stop selling the Wii U by March (if not before), I can understand if that version gets canned.

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