Disappointed in his last few spells, Eloki gathers the rage, finding the burning power inside him. Releasing it as a large Fireball at one of the Goblin Mages, the Fireball is massive and hits it mark. "Finally!"
Frustrated, Jeyza lashes out at the nearby mage. But her anger clouded her judgement as she stabs wide. Suddenly, she here's the voice of a little green man, mumbling about fear and anger.
Geth roll 1d20+5+2 for Rapier to the Face
Geth roll 2d8+3 for Weapon Damage
Geth roll 1d6 for Sneak Attack Damage
Refusing to let up the tempo despite failing to land a hard blow and getting cut for her troubles, Vesna landed on her kicking foot and bowed forward letting her other swing backwards trying to catch the half-orc with the heel of her foot. Farmer Reaps Wayward Wheat She had plenty of scars from previous encounters and these new ones would only drive her to work even harder to avoid future ones.
Geth, roll 1d20+4 for Unarmed Strike vs AC 17
Geth, roll 1d6+2 for Damage otherwise 2 damage on miss
Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
edited April 2014
"Not so fast, ye slippery bastard!" Taldin yells as he swings a quick arc at the enemy's legs
Geth, roll 1d20+5 for free attack
Geth, roll 2d10+1d6+5 for damage
Jeyza goes to strike at the fleeing mage, only to catch entrails to the face. It takes all of her will to not throw up as a kidney slides down her face.
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Erin The RedThe Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMABaton Rouge, LARegistered Userregular
The last half orc standing doesn't seem to react to the carnage audible from outside.
She knows death approaches, but she tries to find an opening in Vesna's defenses, to ensure she does not die alone. The attack is predictable, and Vesna is able to avoid it without any visible effort.
Before they retreat from Davinne, they attack in unison.
Davinne parries the first blow, and manages to block the escape of the first goblin. The second finds a gap in his defenses and then flees, cackling as it goes. 4 damage for the one hit.
Geth roll 2#1d20+6 vesus Davinne's AC (19)
Geth roll 2#1d20 for goblinja disengage (Success on >=6)
First goblinja takes 3 damage from the failure to disengage, due to Davinne being Threatening with adventurer feat spent on it too.
Noted. It is your turn @PACherrn followed by @dresdenphile. The goblin not currently next to Davinne is fleeing, and will escape if left alive another round. It isn't an immediate threat.
Available targets are: Your allies (numerous murderhobus), a fleeing goblinja (cowardli diminutivus) and a half-orc ninja, fighting to her last breath (razorsharpus gladius).
Davinne brings his warhammer down on the goblin that failed to escape him, clipping it on the shoulder but doing very little damage.
That's weird. I was absolutely convinced that I had posted already. I was sitting here waiting for updates like a muppet! My apologies!
Super rolls so far! The goblin takes 2 damage from the miss. If it dies, Davinne will spend a move action to chase the fleeing goblinja! Next up is @dresdenphile
Geth roll 1d20+6+2 vs ac
Geth roll 2d8+4 for dead goblin
There's a wet squishing noise, and your warhammer is covered in goblin muck.
Some of it even splashed on your armour, the nerve of these beasts.
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dresdenphileWatch out for snakes!Registered Userregular
edited April 2014
Zachariah
I look around the yard to see there's only one of them pajama orcs left. "Hey, ugly, I think you're better off surrendering, but somethin' tells me you ain't going to take my offer seriously."
Free action: Use Dead or Alive to expand my crit range on him.
Standard Action: Shoot Half Orc Ninja. (Precise shot ignores allies engaged with target.)
Geth roll 1d20+6+3 vs the Half Orc Ninja (AC 17)
Geth roll 2d6+4 for damage against the HON.
Natural 20! So, he'll take 14 damage instead, right?
Vesna spun around ready to deliver another kick to the annoyingly resilient orc only to stop at the sound of gunfire and the blade dropping to the ground. She looked down at the blade and back at the orc for a moment in bemusement. Regaining her composure, Vesna kicked the sword away from the orc lest it get any funny ideas about attempting another attack. "Who sent you?"
She spits as her blade is kicked away. Her command of common is broken at best. By the lilt in her voice, Vesna, you identify her as a half-orc from a northern tribe almost immediately. They are allies of the Orc Lord, trying to earn a spot in His unending warmarch.
As Taldin finishes binding her, she finally deigns to answer Vesna's question.
"Who do you think, snack? Who wants another group of mercenaries on the trail of the Green dead? Pfah." Somehow she produces a coin before you even see her hand disappear into her clothing. There's a solid *clink* as it hits the ground. Its weight, lustre and fresh dent from where it hit the stonework floor identify it as pure gold.
Due to your connections to the Prince of Shadows, you know He recently came into a large quantity of similar currency. By "came into" you are probably currently assuming He stole them. Who knows for sure with the Prince though?
Brumhilda seems nimbler than she's ever been before. Almost like she's anticipating your strikes, and helping you land them. Weird. It's probably nothing.
The ninja's smoke bombs seem to work on some rudimentary form of gunpowder. Might be worth taking some to a tinker-type person to see if they can't help you out with your finite supply ammunition.
Everyone: Going to give you until I'm home from work tomorrow to talk amongst yourselves, inspect Zach's weird wand thing (so weird!) and do other stuff.
That was easier than Vesna was expecting to get anything out of the orc. Most of the time it was 'I'll never tell ye!' or a sullen glare or even a 'Curse you to the darkest depths of the Abyss!' on the rare occasion. Not that she was objecting to a blabbermouth for a captive. When the orc suddenly produced the coin, Vesna took a half step back before she saw what the ninja had thrown.
"Taldin, I think your knots might need a little extra work. She's moving a bit too much for my comfort."
Posts
9+8+1=18, doubled for Shadow Walking is 36 damage. The Half Orc Ninja is very dead. Feel free to narrate bisecting it.
Geth roll 1d8 for additional stabbies.
Wait, why is my weapon damage 2d8? I think I'm missing something.
Twitch Stream
Oh, duh. I think this might be one of the first times I started playing past level one.
Twitch Stream
Geth roll 1d20+4 to hit one of those Mages
Geth roll 1d8+2 random type damage.
Another new map!
Critting for 16 damage, like a boss.
Eloki's eyes only
Geth roll 2#1d6
Geth roll 2d8+3 for Weapon Damage
Geth roll 1d6 for Sneak Attack Damage
Current Defenses (Survivor's Defense Active) - AC: 19, PD: 17, MD: 17
@Kirindal You're up!
Geth, roll 1d6+2 for Damage otherwise 2 damage on miss
Geth, roll 1d20 for Disengage - Success on 6+
@am0n and @TheRoadVirus make free basic attacks if you so choose! Also @TheRoadVirus it is your turn!
Geth, roll 1d20+5 for free attack
Geth, roll 2d10+1d6+5 for damage
There is a snicker-snack as she cuts through greenskinned flesh.
She knows death approaches, but she tries to find an opening in Vesna's defenses, to ensure she does not die alone. The attack is predictable, and Vesna is able to avoid it without any visible effort.
Geth roll 1d20+7 versus Vesna's AC (20)
Before they retreat from Davinne, they attack in unison.
Davinne parries the first blow, and manages to block the escape of the first goblin. The second finds a gap in his defenses and then flees, cackling as it goes. 4 damage for the one hit.
Geth roll 2#1d20+6 vesus Davinne's AC (19)
Geth roll 2#1d20 for goblinja disengage (Success on >=6)
Noted. It is your turn @PACherrn followed by @dresdenphile. The goblin not currently next to Davinne is fleeing, and will escape if left alive another round. It isn't an immediate threat.
Crisp goblin urethra is a major component in most any sorcerer spell.
Available targets are: Your allies (numerous murderhobus), a fleeing goblinja (cowardli diminutivus) and a half-orc ninja, fighting to her last breath (razorsharpus gladius).
Obvious exits: NORTH, LEFT, DENNIS.
That's weird. I was absolutely convinced that I had posted already. I was sitting here waiting for updates like a muppet! My apologies!
Super rolls so far! The goblin takes 2 damage from the miss. If it dies, Davinne will spend a move action to chase the fleeing goblinja! Next up is @dresdenphile
Geth roll 1d20+6+2 vs ac
Geth roll 2d8+4 for dead goblin
Some of it even splashed on your armour, the nerve of these beasts.
I look around the yard to see there's only one of them pajama orcs left. "Hey, ugly, I think you're better off surrendering, but somethin' tells me you ain't going to take my offer seriously."
Free action: Use Dead or Alive to expand my crit range on him.
Standard Action: Shoot Half Orc Ninja. (Precise shot ignores allies engaged with target.)
Geth roll 1d20+6+3 vs the Half Orc Ninja (AC 17)
Geth roll 2d6+4 for damage against the HON.
Natural 20! So, he'll take 14 damage instead, right?
Her blade clatters to the floor, as she raises her hands in surrender.
As Taldin finishes binding her, she finally deigns to answer Vesna's question.
"Who do you think, snack? Who wants another group of mercenaries on the trail of the Green dead? Pfah." Somehow she produces a coin before you even see her hand disappear into her clothing. There's a solid *clink* as it hits the ground. Its weight, lustre and fresh dent from where it hit the stonework floor identify it as pure gold.
Dragon's currency.
@TheRoadVirus Taldin:
@dresdenphile Zach:
Everyone: Going to give you until I'm home from work tomorrow to talk amongst yourselves, inspect Zach's weird wand thing (so weird!) and do other stuff.
"Taldin, I think your knots might need a little extra work. She's moving a bit too much for my comfort."