TL,DR: One of the few things I love more than Civilization is Spaceflight.
Yeah, but it is literally the end of the world!
That write up was actually pretty cool.
We've been over this. When the world is about to end, you go to Area 51, bootstrap some titanium plating to a derelict Alien Spacecraft, and fly it to the mothership to upload your crappy C code and 8 bit Skull animation.
TL,DR: One of the few things I love more than Civilization is Spaceflight.
Yeah, but it is literally the end of the world!
That write up was actually pretty cool.
Also, thanks. As a child, having an Uncle who was a devout Moon-Landing-Denier had the undesirable (for him) effect of making his nephew a disciple of the Scientific Method, Engineering Process, and Not-Being-Tits-On-A-Velociraptor-Crazy Method.
TL,DR: One of the few things I love more than Civilization is Spaceflight.
Yeah, but it is literally the end of the world!
That write up was actually pretty cool.
We've been over this. When the world is about to end, you go to Area 51, bootstrap some titanium plating to a derelict Alien Spacecraft, and fly it to the mothership to upload your crappy C code and 8 bit Skull animation.
What are you guys not getting about my plan!
Pfft. I bet he didn't even comment his code.
Which is gonna real bite us in the ass the next time this happens and someone needs to update that virus to win the next invasion and what the fuck is this variable supposed to be!? Foo13? Really!?!
TL,DR: One of the few things I love more than Civilization is Spaceflight.
@Priest, I bow to your superiority rocketry and master of rocketry.
With only one minor caveat to add: when you say "SRBs"--solid rocket boosters (I'm assuming), and the dangers/concerns with them, notwithstanding, the Soyuz program doesn't use solid rocket fuel. In fact, no Russian manned launch vehicles do (nor any Soviet manned vehicles...I'm searching my brain for an exception, and even going back to the first R-7s, I can't find one). Because, along with the obstacles you already mentioned, the Soviets thought that they posed an unreasonable risk to a launch crew using a motor they couldn't easily shut down or throttle, or the ground crew having to handle the substances that were more dangerous in return for the benefit of longer storage. Ironic maybe, given the popular western image of cavalier Soviet attitudes towards space travel, but there you go. No SRBs are one contributing reason to the Soyuz program's applauded safety record, and even the Soviet's own space shuttle, the Buran, didn't use solid rocket motors the lone time it flew, instead carried as a payload on the all-liquid fuel Energia (a pair of notable differences between it and the STS).
EDIT: Unless that's not what you meant, Priest, in which case, I plead my own ignorance.
The entire idea behind Space Engineering is that you are beholden to safety factors. Why then, would you deliberately compromise that safety while incurring unnecessary, extra cost that places your entire mission at risk for no other reason than "oh hey, cool, we launched 6 at one time."
Isn't that reason enough?
I mean, sure, launching one rocket at a time while the other ones sit safely to the side is far more logical, but it doesn't look nearly as sweet as a dozen rockets launching at the same time from the same place.
Just to throw my thoughts in on this cool (and well informed!) rant thing: What if, because they have SO many people to get into orbit, they are launching a total number of rockets we would think is insane. Something like 60+ and need to get them all launched within say 5 days? Remember this is like "The Big Project" and they are sending hundreds of thousands (right?) into orbit to dock with a huge colony ship. Maybe it's just THAT massive of a scale of an operation. Running 6 pads makes much more sense then. Still doesn't address the safety issues you mentioned though. What if they launched them in delayed sequence, about an hour apart, would that allow enough time for the water vapor trails to disperse? (which doesn't look cool for an into but might make more sense) They could be prepping and loading empty pads 24/7 as the others launch.
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
@Synthesis : Thanks for the correction - I never knew that! (Never paid enough attention to the Russian program other than knowing the names of the early people). That's something I want to read up on, I'd be fascinated to know what chemical mixture they use for their boosters!
Additionally, another dawn, another day in the winter of our discontent.:
On the one hand, I work from 12 to 8, so I could stay up an hour or two and play on Thursday night. On the other hand, ahahaha the first play session of a new Civ being an hour or two, I would get 4 hours of sleep and be dead to the world when I got off Metro.
@Synthesis : Thanks for the correction - I never knew that! (Never paid enough attention to the Russian program other than knowing the names of the early people). That's something I want to read up on, I'd be fascinated to know what chemical mixture they use for their boosters!
Additionally, another dawn, another day in the winter of our discontent.:
Trigger warning.
.
I can answer that one...Energia's strap-on liquid boosters (four of them, for sixteen RD-170 engines total) all used old-fashion kerosene/liquid oxygen mix, while the center stage used four RD-0120 engines (liquid hydrogen and oxygen, like the STS--they were similar in size and power too, I think). Viola!
Unsurprisingly, Buran's a fascinating topic to me (even if it only flew once!) , and feel free to PM me if you want to chew the fat over it. Otherwise, here's a great shot of the locomotive-powered mobile launcher that would carry the Energia (in the horizontal position) to the launch platform, with or without the shuttle itself (which only had maneuvering engines).
Synthesis on
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Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
I think I'm going to have to hold off on buying this for technical reasons. Also financial reasons. GRE is fucking expensive. I can wait two more months, right?
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Self-righteousness is incompatible with coalition building.
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ComradebotLord of DinosaursHouston, TXRegistered Userregular
Will this game have the same kind of mod support that Civ5 has? I hope so, I can imagine all kinds of cool stuff!
For one, I want a mod to add Weyland Yutani as a sponsor. It would have a large bonus to research at the cost of 90% of your colonist's lives.
-90% growth rate sounds pretty unplayable, to be honest.
Maybe just give them some method for converting excess health to research? Or give research bonuses while health is in the red.
We'll have to wait and see how flexible the modding support will be for BE. I know that people have done some pretty crazy things with Civ V, so hopefully we'll see some really cool things for Beyond Earth as well.
So many things later this week in the way of me playing.
Friday we have my 2nd graders fall festival, Saturday we have a Halloween festival around the county courthouse. Between those things, chores, and me and my wife's alone time to watch tv after the kids go to bed I'm not sure I'll get to play much.
TL,DR: One of the few things I love more than Civilization is Spaceflight.
Yeah, but it is literally the end of the world!
That write up was actually pretty cool.
Also, thanks. As a child, having an Uncle who was a devout Moon-Landing-Denier had the undesirable (for him) effect of making his nephew a disciple of the Scientific Method, Engineering Process, and Not-Being-Tits-On-A-Velociraptor-Crazy Method.
In addition, the city of Huntsville has grown up considerably since the Apollo era; lighting off an engine the size of an F-1 at Marshall today would likely blow out every window in the entire city.
In addition, the city of Huntsville has grown up considerably since the Apollo era; lighting off an engine the size of an F-1 at Marshall today would likely blow out every window in the entire city.
Will this game have the same kind of mod support that Civ5 has? I hope so, I can imagine all kinds of cool stuff!
For one, I want a mod to add Weyland Yutani as a sponsor. It would have a large bonus to research at the cost of 90% of your colonist's lives.
-90% growth rate sounds pretty unplayable, to be honest.
Maybe just give them some method for converting excess health to research? Or give research bonuses while health is in the red.
We'll have to wait and see how flexible the modding support will be for BE. I know that people have done some pretty crazy things with Civ V, so hopefully we'll see some really cool things for Beyond Earth as well.
Whenever a city/colony loses a population to means other than player action Weyland Yutani gets a tech boost. So at the start Weyland wants to have thriving colonies. But then they alternate between producing food and starving in order to generate late game tech boosts. They might lure aliens to attack their colonies in order to generate colony damage and so tech boosts.
Also they gain tech whenever they lose a military unit to the native fauna.
Potentially, but it would have to be small and would end up pretty pointless. If its a tech boost its too easy to buy future techs by producing units and slaughtering them. If its strength based then you're almost assuredly going to get more science/turn out of just producing science like a research production.
This is why the population mechanic is better imo. With population you have to balance the size/productivity of your colonies. Colonies that are too large will not be able to stabalize in food(because you want to grow a person then starve them for the boost, and doing so means you want your total population to be low to make it faster to grow a pop so you can starve them) and nor will they starve particularly fast (because the food requirement for a civilian increases relative to your civilians food consumption even at full negative food it takes longer to starve when your pop is higher if you're trying to starve)
I would think that you would need a limiter on which cities you can do it in, so you can't just make super small expansions lategame and 2 pop starve them
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Also, thanks. As a child, having an Uncle who was a devout Moon-Landing-Denier had the undesirable (for him) effect of making his nephew a disciple of the Scientific Method, Engineering Process, and Not-Being-Tits-On-A-Velociraptor-Crazy Method.
Which is gonna real bite us in the ass the next time this happens and someone needs to update that virus to win the next invasion and what the fuck is this variable supposed to be!? Foo13? Really!?!
Gah, time to go to class.
@Priest, I bow to your superiority rocketry and master of rocketry.
With only one minor caveat to add: when you say "SRBs"--solid rocket boosters (I'm assuming), and the dangers/concerns with them, notwithstanding, the Soyuz program doesn't use solid rocket fuel. In fact, no Russian manned launch vehicles do (nor any Soviet manned vehicles...I'm searching my brain for an exception, and even going back to the first R-7s, I can't find one). Because, along with the obstacles you already mentioned, the Soviets thought that they posed an unreasonable risk to a launch crew using a motor they couldn't easily shut down or throttle, or the ground crew having to handle the substances that were more dangerous in return for the benefit of longer storage. Ironic maybe, given the popular western image of cavalier Soviet attitudes towards space travel, but there you go. No SRBs are one contributing reason to the Soyuz program's applauded safety record, and even the Soviet's own space shuttle, the Buran, didn't use solid rocket motors the lone time it flew, instead carried as a payload on the all-liquid fuel Energia (a pair of notable differences between it and the STS).
EDIT: Unless that's not what you meant, Priest, in which case, I plead my own ignorance.
http://www.reddit.com/r/civbeyondearth/comments/2jwiuy/were_the_designers_of_civilization_beyond_earth/
edit: nope they're gone. No answers about multiplayer
We know that
A: AI in mutiplyer is fully featured
B: Hotseat exists
C: max 8 players in MP
We don't know about how hotseat or pbem or multiplayer games in general actually work
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Getting started with BATTLETECH: Part 1 / Part 2
3ds friend code: 2981-6032-4118
Just to throw my thoughts in on this cool (and well informed!) rant thing: What if, because they have SO many people to get into orbit, they are launching a total number of rockets we would think is insane. Something like 60+ and need to get them all launched within say 5 days? Remember this is like "The Big Project" and they are sending hundreds of thousands (right?) into orbit to dock with a huge colony ship. Maybe it's just THAT massive of a scale of an operation. Running 6 pads makes much more sense then. Still doesn't address the safety issues you mentioned though. What if they launched them in delayed sequence, about an hour apart, would that allow enough time for the water vapor trails to disperse? (which doesn't look cool for an into but might make more sense) They could be prepping and loading empty pads 24/7 as the others launch.
Maybe its
A symbol
like maybe the things that are shown are nonliteral representations
And the large number of simultaneous rockets is actually just representing humanity as a whole taking to the skies in a grand project
because, you know, that's exactly what you want to be communicating here and would be impossible visually just by showing a single rocket launch
EDIT: I can hardly believe I'm standing on this side of the conversation, I'm an engineer myself
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
What, like a mass launch with Project Orion ships? That'd be a cool apocalypse.
ETA: Would also explain why other civilizations aren't happy you just got Science Victory.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Additionally, another dawn, another day in the winter of our discontent.:
Trigger warning.
I can answer that one...Energia's strap-on liquid boosters (four of them, for sixteen RD-170 engines total) all used old-fashion kerosene/liquid oxygen mix, while the center stage used four RD-0120 engines (liquid hydrogen and oxygen, like the STS--they were similar in size and power too, I think). Viola!
Unsurprisingly, Buran's a fascinating topic to me (even if it only flew once!) , and feel free to PM me if you want to chew the fat over it. Otherwise, here's a great shot of the locomotive-powered mobile launcher that would carry the Energia (in the horizontal position) to the launch platform, with or without the shuttle itself (which only had maneuvering engines).
Got my key already as well, for those who might be hesitant due to previous reports of people not getting their keys on launch.
They're just taunting me at this point.
Now I wait.
For one, I want a mod to add Weyland Yutani as a sponsor. It would have a large bonus to research at the cost of 90% of your colonist's lives.
I assume there will be an Alpha Centauri mod!
Maybe just give them some method for converting excess health to research? Or give research bonuses while health is in the red.
We'll have to wait and see how flexible the modding support will be for BE. I know that people have done some pretty crazy things with Civ V, so hopefully we'll see some really cool things for Beyond Earth as well.
Friday we have my 2nd graders fall festival, Saturday we have a Halloween festival around the county courthouse. Between those things, chores, and me and my wife's alone time to watch tv after the kids go to bed I'm not sure I'll get to play much.
Anyway, if rocketry is something you think is cool, you'll probably dig this article
http://arstechnica.com/science/2013/04/how-nasa-brought-the-monstrous-f-1-moon-rocket-back-to-life/
I'm pretty sure this is like, the 3rd time I've linked it in a thread on these forums, so apologies if you've seen it before. Just stuff like this is I always think is really cool
Whenever a city/colony loses a population to means other than player action Weyland Yutani gets a tech boost. So at the start Weyland wants to have thriving colonies. But then they alternate between producing food and starving in order to generate late game tech boosts. They might lure aliens to attack their colonies in order to generate colony damage and so tech boosts.
Potentially, but it would have to be small and would end up pretty pointless. If its a tech boost its too easy to buy future techs by producing units and slaughtering them. If its strength based then you're almost assuredly going to get more science/turn out of just producing science like a research production.
This is why the population mechanic is better imo. With population you have to balance the size/productivity of your colonies. Colonies that are too large will not be able to stabalize in food(because you want to grow a person then starve them for the boost, and doing so means you want your total population to be low to make it faster to grow a pop so you can starve them) and nor will they starve particularly fast (because the food requirement for a civilian increases relative to your civilians food consumption even at full negative food it takes longer to starve when your pop is higher if you're trying to starve)
I would think that you would need a limiter on which cities you can do it in, so you can't just make super small expansions lategame and 2 pop starve them