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Firewatch | First Person Narrative Exploration Wyoming Simulator | Out Now!

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    ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    MadPen wrote: »
    I'll need to play it again.
    Ned's clearly a weirdo. Part of me still wants to give him the benefit of the doubt somehow, like I don't know enough about the guy, but he left his kids' mummified remains in the bottom of a cave and actively tried to conceal it from the rest of world. Maybe I just have sympathy for anyone with a dead child, no matter what kind of asshole they spend their time being, I don't know.
    Yeah, D calls him a murderer and I think, "ehhhhh..." Like, Ned's frustrated talking about how the kid always fucked up the anchors is a little too believable. Then again, is forcing your kid to do 1) a potentially lethal activity that 2) he doesn't want to do, 3) that you know he's no good at 4) without proper supervision murder? I think a reasonable person can say yes, and I certainly wouldn't say no to someone who knew the kid. And the dude fuckin' jumped me, among other things, right? The fact that my RL brain is giving this guy the benefit of the doubt is...pretty crazy on the surface..and maybe underneath.

    Shit, so, I just beat this, and something occurred to me...
    The camera was Brian's.
    You found the camera in the pack.
    The same pack with the shitty ropes.

    Maybe Ned was trying to get Brian killed. Except instead of the rope breaking, it was a bad anchor.

    This is of course some crazy conspiracy bullshit. But eh...

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
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    Big ClassyBig Classy Registered User regular
    Shadowfire wrote: »
    MadPen wrote: »
    I'll need to play it again.
    Ned's clearly a weirdo. Part of me still wants to give him the benefit of the doubt somehow, like I don't know enough about the guy, but he left his kids' mummified remains in the bottom of a cave and actively tried to conceal it from the rest of world. Maybe I just have sympathy for anyone with a dead child, no matter what kind of asshole they spend their time being, I don't know.
    Yeah, D calls him a murderer and I think, "ehhhhh..." Like, Ned's frustrated talking about how the kid always fucked up the anchors is a little too believable. Then again, is forcing your kid to do 1) a potentially lethal activity that 2) he doesn't want to do, 3) that you know he's no good at 4) without proper supervision murder? I think a reasonable person can say yes, and I certainly wouldn't say no to someone who knew the kid. And the dude fuckin' jumped me, among other things, right? The fact that my RL brain is giving this guy the benefit of the doubt is...pretty crazy on the surface..and maybe underneath.

    Shit, so, I just beat this, and something occurred to me...
    The camera was Brian's.
    You found the camera in the pack.
    The same pack with the shitty ropes.

    Maybe Ned was trying to get Brian killed. Except instead of the rope breaking, it was a bad anchor.

    This is of course some crazy conspiracy bullshit. But eh...
    ropes were good quality though, Henry says so too.

    Honestly, I don't think Ned meant for it to happen but coming out the Military and then having your son die in an accident that people would questions you about could throw you over the edge. I felt for the guy after seeing his hideout.

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    ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Big Classy wrote: »
    Shadowfire wrote: »
    MadPen wrote: »
    I'll need to play it again.
    Ned's clearly a weirdo. Part of me still wants to give him the benefit of the doubt somehow, like I don't know enough about the guy, but he left his kids' mummified remains in the bottom of a cave and actively tried to conceal it from the rest of world. Maybe I just have sympathy for anyone with a dead child, no matter what kind of asshole they spend their time being, I don't know.
    Yeah, D calls him a murderer and I think, "ehhhhh..." Like, Ned's frustrated talking about how the kid always fucked up the anchors is a little too believable. Then again, is forcing your kid to do 1) a potentially lethal activity that 2) he doesn't want to do, 3) that you know he's no good at 4) without proper supervision murder? I think a reasonable person can say yes, and I certainly wouldn't say no to someone who knew the kid. And the dude fuckin' jumped me, among other things, right? The fact that my RL brain is giving this guy the benefit of the doubt is...pretty crazy on the surface..and maybe underneath.

    Shit, so, I just beat this, and something occurred to me...
    The camera was Brian's.
    You found the camera in the pack.
    The same pack with the shitty ropes.

    Maybe Ned was trying to get Brian killed. Except instead of the rope breaking, it was a bad anchor.

    This is of course some crazy conspiracy bullshit. But eh...
    ropes were good quality though, Henry says so too.

    Honestly, I don't think Ned meant for it to happen but coming out the Military and then having your son die in an accident that people would questions you about could throw you over the edge. I felt for the guy after seeing his hideout.
    .. I might have gotten my ropes mixed up. I thought the broken one was from the same pack, but now that I think back, I guess the shit rope was in the box.

    NEVER MIND!

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
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    Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    I'm probably just a certain type of player, but when I got the camera and saw it only had so many pics left in the roll, beyond when Delilah asks you to use the camera, I didn't really use it, for fear I'd need it more for other things.

    I do have Campo Santo gets to do more things like this. There's a small part of me that likes the overall contrivance of the game world-the cozy little watchtower with the bed and the desk and the woodfire stove, I wouldn't mind another story in a similar setting, anchored by the presence of a watchtower you begin in. But it would've have to be a tower, it could be any kind of little room that feels personable in the same way. Another story, another character to guide the actions of, but something that's a spiritual sequel that reflects the lessons attained in making Firewatch a thing.

    I wonder how the game is doing for them.

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    Jedi_BoiJedi_Boi Registered User regular
    Firewatch: zombies.

    i.imgur.com/DG7Jj7H.jpg
    Godspeed, Ironsides.
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    Jam WarriorJam Warrior Registered User regular
    Aw yis. Collection complete.
    7C383C350F81297CE82D579F139ABF2A10B9E4AA

    Had an interesting moment on the way there. If a day ends abruptly while you're holding an object then it stays where it is. Exactly where it is, hovering a few feet in the air, held by invisible hands that no longer exist.
    I was worried that the book from the scout camp was lost forever, but no there it was, levitating ominously in the field.

    A63BF3BC7ED01803797DFFA6ADB9F1CA6481BFF2

    Also game finished as well and that was lovely. I'm perfectly happy with the resolution of it all.
    The in-game mysteries got fully resolved. The ongoing character stuff didn't wrap up so neatly because that's real life baby.

    MhCw7nZ.gif
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    Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    So, finding the books: Do you literally pick it up, and carry the thing in front of your face all the way back to the tower?

    Because I am not doing that.

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    Jam WarriorJam Warrior Registered User regular
    Pretty much. You can stash them in other caches on the route until you are heading the right way.

    MhCw7nZ.gif
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    Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    I don't know how they would make it work with their UI-less aesthetic which, quite honestly, they did a fantastic job with, but really, bringing the books back, I wish there had been a way to stuff them in your backpack, or something.

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    MadPenMadPen San DiegoRegistered User regular
    A little off-topic, but I enjoyed how I got a compass almost right away. I'm looking at you, the Long Dark! I know there's been a geomagnetic disturbance and all, but you need to acknowledge that compasses exist.

    3DS: 4098-4243-6127
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    Space PickleSpace Pickle Registered User regular
    What happens if you avoid talking to Delilah whenever possible?

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    Big ClassyBig Classy Registered User regular
    What happens if you avoid talking to Delilah whenever possible?

    ... Well, now I have reason for another run!

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    OptimusZedOptimusZed Registered User regular
    I can't recommend turning off the map tracker enough. I only felt mildly lost a couple of times, but for the rest of the game I took orienteering a lot more seriously.

    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
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    Big ClassyBig Classy Registered User regular
    Didn't even know that was an option.

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    Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    It's funny how much minimaps kind of devour so many gameworlds.

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    MadPenMadPen San DiegoRegistered User regular
    OptimusZed wrote: »
    I can't recommend turning off the map tracker enough. I only felt mildly lost a couple of times, but for the rest of the game I took orienteering a lot more seriously.

    Oh yeah! I forgot playing with it was an option.

    3DS: 4098-4243-6127
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    ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    I don't know how they would make it work with their UI-less aesthetic which, quite honestly, they did a fantastic job with, but really, bringing the books back, I wish there had been a way to stuff them in your backpack, or something.

    You carry other things that you confiscate/adopt/keep as evidence, don't know why the books couldn't have been the same.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
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    VeagleVeagle Registered User regular
    I'm probably just a certain type of player, but when I got the camera and saw it only had so many pics left in the roll, beyond when Delilah asks you to use the camera, I didn't really use it, for fear I'd need it more for other things.

    I do have Campo Santo gets to do more things like this. There's a small part of me that likes the overall contrivance of the game world-the cozy little watchtower with the bed and the desk and the woodfire stove, I wouldn't mind another story in a similar setting, anchored by the presence of a watchtower you begin in. But it would've have to be a tower, it could be any kind of little room that feels personable in the same way. Another story, another character to guide the actions of, but something that's a spiritual sequel that reflects the lessons attained in making Firewatch a thing.

    I wonder how the game is doing for them.

    You're stationed at a light house watching for boats that come into the dangerous waters on your inlet.

    We can call it Baywatch.

    You're a pitboss monitoring video feeds in the security room watching for players trying to slip cards out their sleeves.

    We can call it Wristwatch.

    Actually, a casino sounds like a pretty fun setting for something like this.

    steam_sig.png
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    Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    Shadowfire wrote: »
    I don't know how they would make it work with their UI-less aesthetic which, quite honestly, they did a fantastic job with, but really, bringing the books back, I wish there had been a way to stuff them in your backpack, or something.

    You carry other things that you confiscate/adopt/keep as evidence, don't know why the books couldn't have been the same.

    And that's a thing, too. I was snagging whiskey bottles and stuff all the time at the start, and I never saw those again either.

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    AstaleAstale Registered User regular
    Shadowfire wrote: »
    I don't know how they would make it work with their UI-less aesthetic which, quite honestly, they did a fantastic job with, but really, bringing the books back, I wish there had been a way to stuff them in your backpack, or something.

    You carry other things that you confiscate/adopt/keep as evidence, don't know why the books couldn't have been the same.

    And that's a thing, too. I was snagging whiskey bottles and stuff all the time at the start, and I never saw those again either.

    Most of those show up in your cabin later on, like the whiskey bottle will be sitting behind your typewriter on the desk. The fireworks are on the floor behind the stove for a day or two, but disappear after that for some reason.
    If you find the ballcap, it'll be hanging on the wall to the left of the door whenever a new day starts, so you can be fashionable if you choose.

    Also, once Hank Henry goes into detective mode you can see all the notes you've kept being taped to the walls.

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    RisenPhoenixRisenPhoenix SUPER HOTRegistered User regular
    Astale wrote: »
    Shadowfire wrote: »
    I don't know how they would make it work with their UI-less aesthetic which, quite honestly, they did a fantastic job with, but really, bringing the books back, I wish there had been a way to stuff them in your backpack, or something.

    You carry other things that you confiscate/adopt/keep as evidence, don't know why the books couldn't have been the same.

    And that's a thing, too. I was snagging whiskey bottles and stuff all the time at the start, and I never saw those again either.

    Most of those show up in your cabin later on, like the whiskey bottle will be sitting behind your typewriter on the desk. The fireworks are on the floor behind the stove for a day or two, but disappear after that for some reason.
    If you find the ballcap, it'll be hanging on the wall to the left of the door whenever a new day starts, so you can be fashionable if you choose.

    Also, once Hank Henry goes into detective mode you can see all the notes you've kept being taped to the walls.

    I kept hanging the hat back on its hook. Didn't want to wear a cap that smelled like cigarettes all the time.

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    So It GoesSo It Goes We keep moving...Registered User regular
    Did anyone else buy the pictures?

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    VikingViking Registered User regular
    So It Goes wrote: »
    Did anyone else buy the pictures?

    not I, but I am mildly curious about what the pictures taken on the camera before you found it were.
    unless they only send you the pictures you yourself took.

    steam_sig.png
    Bravely Default / 3DS Friend Code = 3394-3571-1609
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    Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    Viking wrote: »
    So It Goes wrote: »
    Did anyone else buy the pictures?

    not I, but I am mildly curious about what the pictures taken on the camera before you found it were.
    unless they only send you the pictures you yourself took.

    from what I've seen on Twitter you only get the pictures you took.
    you see the three pictures at the end of the credits, they're of Brian and his dad at the fire tower

    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
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    BeltaineBeltaine BOO BOO DOO DE DOORegistered User regular
    edited February 2016
    Thinking about playing through the game and talking on the radio as little as possible. Has anyone tried that?

    Beltaine on
    XdDBi4F.jpg
    PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
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    Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    I wonder what Campo Santos' next move is. In just under two years they cooked up a pretty nice bit of tech. Firewatch got announced in early 2014, although the brief synopsis and watchtower concept art lead me to think this was going to be a lot more like Kentucky Route Zero (didn't know about the Telltale Games connection and all that)

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    So It GoesSo It Goes We keep moving...Registered User regular
    Viking wrote: »
    So It Goes wrote: »
    Did anyone else buy the pictures?

    not I, but I am mildly curious about what the pictures taken on the camera before you found it were.
    unless they only send you the pictures you yourself took.

    from what I've seen on Twitter you only get the pictures you took.
    you see the three pictures at the end of the credits, they're of Brian and his dad at the fire tower

    Actually you get all the pictures from the camera printed out. It comes in a
    realistic looking Fotomat envelope.

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    Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    I don't know the means of embedding tweets, but Campo Santo's official twitter is saying that Firewatch's sales are turning out to be very, very positive.

    "Firewatch has outsold our wildest expectations. Campo Santo is going to be around for a while and we can't wait to make whatever is next."

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    RisenPhoenixRisenPhoenix SUPER HOTRegistered User regular
    edited February 2016
    Hrmm, doesn't seem to be working for me either. I'm so very glad that it's doing well though, I'd love to see whatever else they have sitting on the backburner.

    RisenPhoenix on
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    IoloIolo iolo Registered User regular
    edited February 2016
    I don't know the means of embedding tweets, but Campo Santo's official twitter is saying that Firewatch's sales are turning out to be very, very positive.

    "Firewatch has outsold our wildest expectations. Campo Santo is going to be around for a while and we can't wait to make whatever is next."

    Do you just post the link?



    EDIT: Nope. Well, there it is, anyway, for anyone who wants to see the same text somewhere else. :wink:

    EDIT x2: Now it's doing it.

    Iolo on
    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
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    JibbaJibba Registered User regular
    edited February 2016
    Aw yis. Collection complete.
    Also game finished as well and that was lovely. I'm perfectly happy with the resolution of it all.
    The in-game mysteries got fully resolved. The ongoing character stuff didn't wrap up so neatly because that's real life baby.
    A lot of people seem unhappy with the ending because we're kind of conditioned to expect a Hollywood happy ending, but that's exactly what was perfect about it. In the middle of the game, it's so easy to get wrapped up in the budding romance and start having ridiculous expectations but if you take a step back at any point, you can see both people are troubled and are using this as a momentary escape. The happy ending is never going to come, especially once you add in the trauma of the whole experience.

    It's kind of like the ending of Up in the Air.

    Jibba on
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    SmokeStacksSmokeStacks Registered User regular
    I didn't like the ending because
    the entire game is playing like you're getting all mixed up in some sort of Lost type shit but it turns out it's just some dude who decided it would be better to leave his son's corpse at the bottom of a cave and then live in the woods and spend his time trying to scare firewatch people and random campers for years as opposed to just burying him somewhere in the woods and then going home and saying he got lost or something.

    Even if he didn't want to return to civilization because he couldn't face the grief over his son dying or whatever he could have at least buried the body somewhere in the woods or in the cave, this way he wouldn't have to spend his time making insane stories to try and spook wilderness employees or burn down an entire forest to cover up his son's death before making a tape recording explaining the exact thing he had been trying to cover up.

    As for Delilah and a Hollywood Ending, I'm not interested in some drunken floozie who brazenly propositions married men she has never even met in person. I'm too busy reading schlock crime novels, getting drunk on stolen booze, and hanging out with Turt Reynolds to listen to your advances you harpy.

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    davidsdurionsdavidsdurions Your Trusty Meatshield Panhandle NebraskaRegistered User regular
    Finally got a chance to finish. Took longer than I expected from what everyone was saying but I guess I wasn't staring at the map all them time so that probably slowed me down. I really enjoyed the game and I'd call it well worth the price of admission.

    I need to play through again just for picture taking though.

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    I needed anime to post.I needed anime to post. boom Registered User regular
    Iolo wrote: »
    I don't know the means of embedding tweets, but Campo Santo's official twitter is saying that Firewatch's sales are turning out to be very, very positive.

    "Firewatch has outsold our wildest expectations. Campo Santo is going to be around for a while and we can't wait to make whatever is next."

    Do you just post the link?



    EDIT: Nope. Well, there it is, anyway, for anyone who wants to see the same text somewhere else. :wink:

    EDIT x2: Now it's doing it.

    you do just post the link, but it takes a second to do it so the moment you hit "post reply" it will probably just show up on your screen as text

    liEt3nH.png
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    envoy1envoy1 the old continentRegistered User regular
    Just finished this. I really liked it. I would have preferred more time just Henry exploring the forest, with no conversation. Story spoilers:
    I liked the ending and how disappointing it is for Henry if he tries to get Delilah to come to Boulder. It's clearly not on the cards, but he still went for it in a desperate kind of way, and credit to the writing team for not allowing it. Life is very messy, and Henry is in a deep mess. He can't escape it and he needs to deal with it. I wasn't too taken with the whole Ned/Brian story, but I preferred the denoument to some kind of conspiracy that woud have felt forced and out of place.

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    LutExIVLutExIV Thieves Guild Chairman In the ShadowsRegistered User regular
    I got to what I think is the last day yesterday. I enjoyed it so far, but it feels like the game got a little schizophrenic towards the end; although I will reserve judgment until I see the end itself. I'll post my thoughts (and read all these spoilers!) after I get there...

    26965406221_865f825658.jpg
    Steam/PSN/XBox Live:LutExIV
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    Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    LutExIV wrote: »
    I got to what I think is the last day yesterday. I enjoyed it so far, but it feels like the game got a little schizophrenic towards the end; although I will reserve judgment until I see the end itself. I'll post my thoughts (and read all these spoilers!) after I get there...

    Given the day format of the gameplay, it's pretty likely there were more days of subplot that were attempted but didn't make the cut for one reason or another. There was a lot that could potentially have been done, and I'm glad they held off anything too gimmicky.

    The biggest strength to this game to me is, there's definitely huge potential. Just someone in a tower in a big national park, so big that other towers exists out there, with other people.

    I could almost want a second go, with a new set of characters, in a different chunk of Yellowstone. I'm just not quite sure what the point of it would be, unless they have an equally unique and entertaining plotline that would require a similar setup, without detracting or diluting the original game.

    I'm just going to post this totally inaccurate idea about Firewatch I had while playing it that you won't want to read if you're still exploring and haven't reached the end:
    I misread a spoiler a long way back that had me convinced that Hank was some kind of troubled genius inventor type that had hidden himself away from the world, in a fake version of a summer from his past, with Delilah being a GlaDOS-type protector keeping him safe and distracted in a big secret compound. Like Duncan Jones' MOON meets Shutter Island. I kept expecting there to suddenly be a new Day 1 or something, as the player realizes the game is lying, and needing to figure out a way to protect Hank's awareness of what's really going on before he's caught and mindwiped again. Sort of like the 'controlled wandering' programs that some facilities have to allow advanced Alzheimer's patients an ethical sense of freedom, with extra sci and extra fi.

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    IoloIolo iolo Registered User regular
    I'm just going to post this totally inaccurate idea about Firewatch I had while playing it that you won't want to read if you're still exploring and haven't reached the end:
    I misread a spoiler a long way back that had me convinced that Hank was some kind of troubled genius inventor type that had hidden himself away from the world, in a fake version of a summer from his past, with Delilah being a GlaDOS-type protector keeping him safe and distracted in a big secret compound. Like Duncan Jones' MOON meets Shutter Island. I kept expecting there to suddenly be a new Day 1 or something, as the player realizes the game is lying, and needing to figure out a way to protect Hank's awareness of what's really going on before he's caught and mindwiped again. Sort of like the 'controlled wandering' programs that some facilities have to allow advanced Alzheimer's patients an ethical sense of freedom, with extra sci and extra fi.

    That would make for a hell of a DLC. <3

    (Although I'm still holding out for rappelling armor and maybe some different ammo types to make some of the spongier midbosses a little less tedious.)

    Lt. Iolo's First Day
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    LutExIVLutExIV Thieves Guild Chairman In the ShadowsRegistered User regular
    edited March 2016
    So I finally got around to the end. Good (borderline great) game overall.

    End game:
    I kinda figured how the Delilah thing would go down. I kinda dig that they went in a plausible direction with that. The other stuff though, I thought the whole conspiracy thing was more fun than "despondent deadbeat dad in the woods". Unfortunately I think Campo had a good premise, but I think that it was undone a bit by the fact that there was almost no reason to care about Ned or Brian. I also don't think that the art style lent itself to the gravity they were trying to pull off with the death of the child.

    I would be down to revisit a similar game as long as the overall story was worth it.

    LutExIV on
    26965406221_865f825658.jpg
    Steam/PSN/XBox Live:LutExIV
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    davidsdurionsdavidsdurions Your Trusty Meatshield Panhandle NebraskaRegistered User regular
    LutExIV wrote: »
    So I finally got around to the end. Good (borderline great) game overall.

    End game:
    I kinda figured how the Delilah thing would go down. I kinda dig that they went in a plausible direction with that. The other stuff though, I thought the whole conspiracy thing was more fun than "despondent deadbeat dad in the woods". Unfortunately I think Campo had a good premise, but I think that it was undone a bit by the fact that there was almost no reason to care about Ned or Brian. I also don't think that the art style lent itself to the gravity they were trying to pull off with the death of the child.

    I would be down to revisit a similar game as long as the overall story was worth it.

    In regards to your spoiler, I present to you my spoiler:
    Delilah was the one who cared about the Brian and Ned bits. You not having an emotional connection is, to me, directly related to the perspective of the character you are in control of. I took it as pretty brilliant storytelling.

    And so I'd love a sequel or prequel or concurrentquel from other perspectives.

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