Couldn't get into it on the PC. Couch play on the PS4 will be a great filler for before Fallout 4 comes out (if this actually comes out in October as mentioned).
There was talk about the Kickstarting of the sequel in the steam thread. That didn't feel like the right place for it, and I want to work through my own thoughts on this. Feel free to disregard.
I'm curious about what Larian is trying to accomplish with their Kickstarter. According to SteamSpy over 800k people own it on Steam. Games are super expensive, so I'm sure they could find a use for more money than that generated. The weird bit to me is that according to steamdb.info the game has never gone on sale for more than 40% off. My understanding is there's huge money in the deep discount sales when you move tons of units and get a follow on wave of full price sales from the word of mouth that generates. Why is Larian going to crowd funding with likely millions of dollars left on the table?
According to Mirkel they're doing it because the feedback was valuable, but they don't need Kickstarter to do early access. So that doesn't explain it.
The blog article makes it sound like they're coming back to Kickstarter because after people pre-order DOS2 (which KS gets a cut of) they'll browse around and spend some more money. KS helped us, so we're helping KS. This at least offers an explanation that makes sense.
They probably should have sent press releases to that effect when the DOS2 KS was announced. Oh well. Carry on.
Kickstarter for D:OS 2 has launched and has already blazed past it's half a million dollar goal. SP or 4 player MP, coop or competitive (and can switch between the two on the fly.)
In case it's relevant to anyone: I asked them if the day/night cycle that was originally planned and then dropped for the first game would be a part of this, and they said no.
I'm happy for them to have been so successful, and I wish them only the best for the sequel, but I'm unlikely to pledge to this. While there was a lot about the game to admire, I disliked much of the writing and found the world boring. If they were to create a more coherent, living world for this one - something more akin to the Ultima VII that kept being mentioned in previews - I'd probably reconsider.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I just lost interest after wandering a bit trying to solve that stupid murder. I even talked to Not-Spekkio. And I'm totally engrossed playing old shit like Might & Magic 3 and 6.
I don't get starting an old-school-type RPG with a boring murder mystery that's totally vague.
And I had more fun with Original Sin than with Pillars of Eternity, even though the plot of OS is nonsensical - the graphics, fights and magic won me over anyway.
I just lost interest after wandering a bit trying to solve that stupid murder. I even talked to Not-Spekkio. And I'm totally engrossed playing old shit like Might & Magic 3 and 6.
I don't get starting an old-school-type RPG with a boring murder mystery that's totally vague.
That stupid murder mystery keeps stopping me in Divinity, too. One of these days, I need to grab a walkthrough and just blast through the stupid thing so the game can move on to something that's actually interesting.
I adored Divinity OS 1, although I can see why other people might not have been so enamored. Everything about the gameplay and the look/feel and the balance of old school mechanics with well chosen modernizations clicked for me. I played the whole 95 hour campaign, and loved it (although it did certainly drag after a while and the story was cookie cutter RPG gibberish.)
My wish for Divinity OS 2 will never come true, though. I want the main campaign to be half as long. They should give reasons for multiple playthroughs for people who want to play it forever (basically the Borderlands model.) Unfortunatley, Kickstarter campaigns often revolve around additional content as stretch goals. So, if anything, this one's likely to be longer.
I mean, I don't even know if I like the gameplay, after hours of play I barely had any experience with it. I know that game is good, but can't understand why the start the game in such a stupid way.
Kickstarter for D:OS 2 has launched and has already blazed past it's half a million dollar goal. SP or 4 player MP, coop or competitive (and can switch between the two on the fly.)
I just lost interest after wandering a bit trying to solve that stupid murder. I even talked to Not-Spekkio. And I'm totally engrossed playing old shit like Might & Magic 3 and 6.
I don't get starting an old-school-type RPG with a boring murder mystery that's totally vague.
I didn't have that much trouble getting past the murder mystery plot, but I also didn't really get what was going on as much as I was just able to do the right thing to get past it. I'm curious about the update they are releasing, since expanding and strengthening the story is a big part of it.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
I mean, I don't even know if I like the gameplay, after hours of play I barely had any experience with it. I know that game is good, but can't understand why the start the game in such a stupid way.
All of the Divinity games feel like there is this big dumb wall you have to climb before you can play with the fun stuff.
Kickstarter for D:OS 2 has launched and has already blazed past it's half a million dollar goal. SP or 4 player MP, coop or competitive (and can switch between the two on the fly.)
Ooh, dead NPCs leave ghosts who can be talked to with the right skill. Neat.
I've seen that last one in an RPG before. Ultima maybe? There was also a quirky indie Western released pretty recently that used it.
It's a cool compromise between unkillable characters and having the freedom to massacre a town.
Ultima VII certainly had a whole island full of dead NPCs you need to use Seance to talk to.
Fuck, UVII was the best game ever. Not just because of the bread thing.
Kickstarter for D:OS 2 has launched and has already blazed past it's half a million dollar goal. SP or 4 player MP, coop or competitive (and can switch between the two on the fly.)
Ooh, dead NPCs leave ghosts who can be talked to with the right skill. Neat.
I've seen that last one in an RPG before. Ultima maybe? There was also a quirky indie Western released pretty recently that used it.
It's a cool compromise between unkillable characters and having the freedom to massacre a town.
Ultima VII certainly had a whole island full of dead NPCs you need to use Seance to talk to.
Fuck, UVII was the best game ever. Not just because of the bread thing.
I would love a modern, good Ultima. Unlike the Infinity Engine games, I find old Ultimas impossible to get into nowadays, mostly because of the interface.
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KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
I thought the story, characters, and world were boring and that the writing wasn't great either. It needed an Icewind Dale 2 flair. The graphics were nice but I really didn't like how it felt melee characters were underpowered compared to ranged ones. I got past the murder mystery but just gave up.
Ultima VII had ONE big huge glaring flaw. The real time combat was fucking trash, and it aged really badly. It's a testament to how amazingly outstanding everything else is to make people forget about the horrible combat.
Kickstarter for D:OS 2 has launched and has already blazed past it's half a million dollar goal. SP or 4 player MP, coop or competitive (and can switch between the two on the fly.)
Ooh, dead NPCs leave ghosts who can be talked to with the right skill. Neat.
I've seen that last one in an RPG before. Ultima maybe? There was also a quirky indie Western released pretty recently that used it.
It's a cool compromise between unkillable characters and having the freedom to massacre a town.
Ultima VII certainly had a whole island full of dead NPCs you need to use Seance to talk to.
Fuck, UVII was the best game ever. Not just because of the bread thing.
I would love a modern, good Ultima. Unlike the Infinity Engine games, I find old Ultimas impossible to get into nowadays, mostly because of the interface.
I always liked how in Ultima the way you obtained your class was through a little quiz where you had to prioritize certain virtues over others.
It would be interesting to see a modern version of that, where you create your character's build by assigning him high values in certain virtues and low values in others.
Kickstarter for D:OS 2 has launched and has already blazed past it's half a million dollar goal. SP or 4 player MP, coop or competitive (and can switch between the two on the fly.)
Ooh, dead NPCs leave ghosts who can be talked to with the right skill. Neat.
I've seen that last one in an RPG before. Ultima maybe? There was also a quirky indie Western released pretty recently that used it.
It's a cool compromise between unkillable characters and having the freedom to massacre a town.
Ultima VII certainly had a whole island full of dead NPCs you need to use Seance to talk to.
Fuck, UVII was the best game ever. Not just because of the bread thing.
I would love a modern, good Ultima. Unlike the Infinity Engine games, I find old Ultimas impossible to get into nowadays, mostly because of the interface.
I always liked how in Ultima the way you obtained your class was through a little quiz where you had to prioritize certain virtues over others.
It would be interesting to see a modern version of that, where you create your character's build by assigning him high values in certain virtues and low values in others.
The Pokemon Mystery Dungeon games have a little quiz that determines your personality, which determines your starter pokemon. That's kinda similar.
I am blown away by how much of an overhaul this seems to be and the fact that they are giving this to existing PC owners for free. Take notes, From Software.
This game plays like oldschool Baldur's Gate and stuff, right? It looks pretty cool, and I'm thinking about picking it up on PS4 since it's hitting consoles soon.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
This game plays like oldschool Baldur's Gate and stuff, right? It looks pretty cool, and I'm thinking about picking it up on PS4 since it's hitting consoles soon.
No, it's completely turn based. Not paused real time.
This game plays like oldschool Baldur's Gate and stuff, right? It looks pretty cool, and I'm thinking about picking it up on PS4 since it's hitting consoles soon.
No, it's completely turn based. Not paused real time.
Holy damn! So it's kinda like XCOM and Wasteland? That's even better.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
This game plays like oldschool Baldur's Gate and stuff, right? It looks pretty cool, and I'm thinking about picking it up on PS4 since it's hitting consoles soon.
No, it's completely turn based. Not paused real time.
Holy damn! So it's kinda like XCOM and Wasteland? That's even better.
Wasteland is a good comparison. You roam around the world as a party, then drop into turn-based combat when near enemies.
OG Divinity's biggest strength was its combat. The way the environmental effects interact with enemies, the environment and each other gives the game a unique feel. It's just so well done.
I am blown away by how much of an overhaul this seems to be and the fact that they are giving this to existing PC owners for free. Take notes, From Software.
Wow. You weren't kidding. That's a TON of changes - wholesale skilltree revisions, balancing, new and better crafting, dual wielding, all dialogue voiced, dialogue rewritten, enemy AI and skills improved, added difficulty modes, enhanced graphics, better performance, and on and on and on.
Holy cow!
I should have waited to play the game. As much as I loved my 95 hour playthrough, I don't think I have another one in me.
This game plays like oldschool Baldur's Gate and stuff, right? It looks pretty cool, and I'm thinking about picking it up on PS4 since it's hitting consoles soon.
No, it's completely turn based. Not paused real time.
Holy damn! So it's kinda like XCOM and Wasteland? That's even better.
The combat in this is far more interesting than Wasteland.
Every time I watch one of the Divinity: Original Sin Kickstarter updates, I get kinda sad. I love Sven's enthusiasm and it's clear they're doing this out of passion for their game, but D: OS failed to click with me almost entirely. I didn't mind playing the game, but neither did I enjoy it much.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Preordered on PSN last night, pretty excited! Seems like a massive, fun RPG. Sounds like there's no classes either? You just build your character however you want? So like, I could have a Mage-Rogue or a Ranger... uh, Cleric? I appear to have no imagination beyond Mage-Rogue.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Preordered on PSN last night, pretty excited! Seems like a massive, fun RPG. Sounds like there's no classes either? You just build your character however you want? So like, I could have a Mage-Rogue or a Ranger... uh, Cleric? I appear to have no imagination beyond Mage-Rogue.
Do we know exactly how the online for this works? Is it one person takes over one of my two characters or is it they choose one of their characters to bring into my game or what? Can we start together and the other person actually makes their character?
Do we know exactly how the online for this works? Is it one person takes over one of my two characters or is it they choose one of their characters to bring into my game or what? Can we start together and the other person actually makes their character?
Assuming it hasn't been changed from the basic version, it is one person hosts and is the only one able to save the game, the other player can pop in at any time and the host can choose which characters he gives to the visitor to control. If the visitor enters the game when the host is generating characters, the visitor can make one of them and the host makes the other. Even if that's how you start, the game is only on the host's HD and he is the only one who can save and load it and also the only one who can play that save game alone controlling everything if he so wishes. Worked very well for me and my buddy, one of the better co-op experiences I've had ever for sure.
Every time I watch one of the Divinity: Original Sin Kickstarter updates, I get kinda sad. I love Sven's enthusiasm and it's clear they're doing this out of passion for their game, but D: OS failed to click with me almost entirely. I didn't mind playing the game, but neither did I enjoy it much.
I feel the same way.
The mechanics and gameplay were neat, but the story never grabbed my attention.
Can anyone tell me whether or not the story improves? Is it just a case of a really bad starting zone?
Every time I watch one of the Divinity: Original Sin Kickstarter updates, I get kinda sad. I love Sven's enthusiasm and it's clear they're doing this out of passion for their game, but D: OS failed to click with me almost entirely. I didn't mind playing the game, but neither did I enjoy it much.
I feel the same way.
The mechanics and gameplay were neat, but the story never grabbed my attention.
Can anyone tell me whether or not the story improves? Is it just a case of a really bad starting zone?
The story is unremarkable throughout. I loved it for the gameplay, the art style and the old school feel w/ good decisions about modern UI niceties. None of the characters was truly memorable and the plot never really caught my interest.
They claim to have improved the writing and changed the ending of the new, enhanced version. So if you own the game already, it might be worth another crack at it to see if they made things better for you.
Posts
Not yet. It should appear as a separate entry in Steam once it does.
I hope it's 60FPS though.
Shitty Tumblr:lighthouse1138.tumblr.com
I'm curious about what Larian is trying to accomplish with their Kickstarter. According to SteamSpy over 800k people own it on Steam. Games are super expensive, so I'm sure they could find a use for more money than that generated. The weird bit to me is that according to steamdb.info the game has never gone on sale for more than 40% off. My understanding is there's huge money in the deep discount sales when you move tons of units and get a follow on wave of full price sales from the word of mouth that generates. Why is Larian going to crowd funding with likely millions of dollars left on the table?
According to Mirkel they're doing it because the feedback was valuable, but they don't need Kickstarter to do early access. So that doesn't explain it.
The blog article makes it sound like they're coming back to Kickstarter because after people pre-order DOS2 (which KS gets a cut of) they'll browse around and spend some more money. KS helped us, so we're helping KS. This at least offers an explanation that makes sense.
They probably should have sent press releases to that effect when the DOS2 KS was announced. Oh well. Carry on.
There's a bunch of press coverage out, like RPS:
http://www.rockpapershotgun.com/2015/08/26/divinity-original-sin-2/
Ooh, dead NPCs leave ghosts who can be talked to with the right skill. Neat.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I'm happy for them to have been so successful, and I wish them only the best for the sequel, but I'm unlikely to pledge to this. While there was a lot about the game to admire, I disliked much of the writing and found the world boring. If they were to create a more coherent, living world for this one - something more akin to the Ultima VII that kept being mentioned in previews - I'd probably reconsider.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
I don't get starting an old-school-type RPG with a boring murder mystery that's totally vague.
That stupid murder mystery keeps stopping me in Divinity, too. One of these days, I need to grab a walkthrough and just blast through the stupid thing so the game can move on to something that's actually interesting.
My wish for Divinity OS 2 will never come true, though. I want the main campaign to be half as long. They should give reasons for multiple playthroughs for people who want to play it forever (basically the Borderlands model.) Unfortunatley, Kickstarter campaigns often revolve around additional content as stretch goals. So, if anything, this one's likely to be longer.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I've seen that last one in an RPG before. Ultima maybe? There was also a quirky indie Western released pretty recently that used it.
It's a cool compromise between unkillable characters and having the freedom to massacre a town.
I didn't have that much trouble getting past the murder mystery plot, but I also didn't really get what was going on as much as I was just able to do the right thing to get past it. I'm curious about the update they are releasing, since expanding and strengthening the story is a big part of it.
All of the Divinity games feel like there is this big dumb wall you have to climb before you can play with the fun stuff.
Ultima VII certainly had a whole island full of dead NPCs you need to use Seance to talk to.
Fuck, UVII was the best game ever. Not just because of the bread thing.
I would love a modern, good Ultima. Unlike the Infinity Engine games, I find old Ultimas impossible to get into nowadays, mostly because of the interface.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I always liked how in Ultima the way you obtained your class was through a little quiz where you had to prioritize certain virtues over others.
It would be interesting to see a modern version of that, where you create your character's build by assigning him high values in certain virtues and low values in others.
https://youtu.be/fnPtq1U4K0Y
I'm jealous of those of you who are going to get to swing by Larian's booth this weekend at PAX.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
"We have years of struggle ahead, mostly within ourselves." - Made in USA
The Pokemon Mystery Dungeon games have a little quiz that determines your personality, which determines your starter pokemon. That's kinda similar.
3DS: 1607-3034-6970
http://youtu.be/tEn0B31burc
I am blown away by how much of an overhaul this seems to be and the fact that they are giving this to existing PC owners for free. Take notes, From Software.
No, it's completely turn based. Not paused real time.
Holy damn! So it's kinda like XCOM and Wasteland? That's even better.
Wasteland is a good comparison. You roam around the world as a party, then drop into turn-based combat when near enemies.
OG Divinity's biggest strength was its combat. The way the environmental effects interact with enemies, the environment and each other gives the game a unique feel. It's just so well done.
Wow. You weren't kidding. That's a TON of changes - wholesale skilltree revisions, balancing, new and better crafting, dual wielding, all dialogue voiced, dialogue rewritten, enemy AI and skills improved, added difficulty modes, enhanced graphics, better performance, and on and on and on.
Holy cow!
I should have waited to play the game. As much as I loved my 95 hour playthrough, I don't think I have another one in me.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
The combat in this is far more interesting than Wasteland.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Characters, you control two at a time.
Make one a Rogue-Mage for flavor.
Do we know exactly how the online for this works? Is it one person takes over one of my two characters or is it they choose one of their characters to bring into my game or what? Can we start together and the other person actually makes their character?
Assuming it hasn't been changed from the basic version, it is one person hosts and is the only one able to save the game, the other player can pop in at any time and the host can choose which characters he gives to the visitor to control. If the visitor enters the game when the host is generating characters, the visitor can make one of them and the host makes the other. Even if that's how you start, the game is only on the host's HD and he is the only one who can save and load it and also the only one who can play that save game alone controlling everything if he so wishes. Worked very well for me and my buddy, one of the better co-op experiences I've had ever for sure.
The mechanics and gameplay were neat, but the story never grabbed my attention.
Can anyone tell me whether or not the story improves? Is it just a case of a really bad starting zone?
Armchair: 4098-3704-2012
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
The story is unremarkable throughout. I loved it for the gameplay, the art style and the old school feel w/ good decisions about modern UI niceties. None of the characters was truly memorable and the plot never really caught my interest.
They claim to have improved the writing and changed the ending of the new, enhanced version. So if you own the game already, it might be worth another crack at it to see if they made things better for you.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2