Dammit, managing mods is such a chore. Just spent 2+ hours uninstalling & reinstalling, loading and testing both 32 & 64-bit .exes and have come to the conclusions that
1. 64-bit is kind of fucked up
2. SCANSat conflicts with the new KW Rocketry (and of course MOAR BOOSTERS > pretty maps)
3. I really, REALLY want to try out MKS and build a self sufficient base on the Mun, but something in there turns the Launch button into "my god it's full of stars"
Yeah, I can't even get the 64 bit version to start properly. It keeps complaining about the KSP_Data folder
You need to rename the KSP_Data folder to the x64 version if you are going to rename the x64 executable.
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ShogunHair long; money long; me and broke wizards we don't get alongRegistered Userregular
@Dac wasn't it you who recommended Dmagic's Orbital Science's mod? It is indeed fantastic but you also had some other neat-o parts mods that I can't remember. I remember some fancy solar panels or some such. Any idea what I'm talking about?
I asked on the last page but didn't get an answer, so:
Whats up with maps, and mapping? Is this a function of some mod, like Kethane? Because that is a an important function of space probes and I'd like to know more about it.
In the meantime, I did my first Munar flyby in the new version using a free return orbit.
Bill was really, really hoping it really was free.
Oh god these 5-meter KW rockets are so great. They take time to spool up and the sound effects are goddamn incredible.
I threw two of the big 5m fuel tanks on top of the most powerful engine, copied it radially 6 times, asparagus staged it, slapped a little upper stage on top for circularization, and it just deadlifted 695 tons into an 80km orbit with 10 m/s to spare.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
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ShogunHair long; money long; me and broke wizards we don't get alongRegistered Userregular
edited July 2014
pics or it never happened
edit: (novapunch has had 5m parts for aaaaages) I'm guessing these are just as hilariously overpowered
I'm kinda glad mechjeb is always a bit slow to update.
I come back to the game after a few months because of the new patch, and no fancy autopilot or data windows for me to lean on like a crutch, just doing my interplanetary transfers the old way like a caveman and relearning everything I forgot.
Without Mechjeb, I spend a lot more time fiddling with nodes and trying out different angles to try and connect with the planet somehow.
It feels a lot like I'm just hurtling things through space at random, but hey, if you've got the delta-v, why not?
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Yeah, I've spent waaaay too much time on the game by this point to waste hours fiddling with blind, eyeballed headings and finding out I misjudged something, so the mission is scrubbed for lack of delta v.
Nobody has gone to space without a whole team of folks behind them to feed them information and calc things out for them and build and test all their stuff, so no reason whatsoever for me to best-guess things.
@Dac wasn't it you who recommended Dmagic's Orbital Science's mod? It is indeed fantastic but you also had some other neat-o parts mods that I can't remember. I remember some fancy solar panels or some such. Any idea what I'm talking about?
I think that was me--I also recommended AIES for solar panels and satellite parts.
Ok I just gotta say. I play a lot of video games, and I'll admit I'm a victim of the Power Fantasy Gamer Complex. I like games that make me feel more awesome than I feel normally. Usually, Anything Made By Platinum Games takes the top slot for that, but when you get right down to it?
I launched a probe to get science from "either Duna or Ike, depending on how my orbit turns out". Due to awesome gravity assists, was able to get both. That shit seems cooler to me than anything else I've done in any game. and NO MECHJEB AT ALL!
@Dac wasn't it you who recommended Dmagic's Orbital Science's mod? It is indeed fantastic but you also had some other neat-o parts mods that I can't remember. I remember some fancy solar panels or some such. Any idea what I'm talking about?
I think that was me--I also recommended AIES for solar panels and satellite parts.
@Dac wasn't it you who recommended Dmagic's Orbital Science's mod? It is indeed fantastic but you also had some other neat-o parts mods that I can't remember. I remember some fancy solar panels or some such. Any idea what I'm talking about?
I think that was me--I also recommended AIES for solar panels and satellite parts.
If you have a bit of experience with basic programming then kOs will not be very hard for you to tackle. I handle a lot of my launches through my notepad, then I run the program with the press of my enter key and sit back and watch.
It can be as simple or as complicated as you like too, right now I don't have much more written up other than some shoddy launch programs to get to orbit/ a few that I wrote specifically to try and complete contracts with. For example, for the "transmit science to space" mission, I wrote a program that gets my ship into orbit. Once I'm safely within the altitude range specified by the contract my ship will automatically activate all the sensors and run the experiments, before beginning a re-entry sequence.
To give you an idea of the things you can do This guy has written up a complete program for getting to the Mun and back.
The only thing that really annoys me is that I've been doing a lot of coding in Python lately, which makes sense of whitespace. In kOs every statement has to end with a period, which is only a problem when I go back to my python and start adding periods to the end of everything accidentally
Sceptre on
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Nova_CI have the needThe need for speedRegistered Userregular
How effectively does kOS hold attitude? I know that RemoteTech was a pro at holding the nose of a spaceplane steady, and that MechJeb's SmartASS is considerably worse (it oscillates all over the place in a plane, worse than the stock SAS). Or does it even have a built-in hold attitude?
In real life how did they manage to keep the space shuttle flying straight when they were launching it? I'm dabbling for the first time with using rockets to launch spaceplanes, and I'm having a hell of a time dealing with the center of mass being so off-center.
In real life how did they manage to keep the space shuttle flying straight when they were launching it? I'm dabbling for the first time with using rockets to launch spaceplanes, and I'm having a hell of a time dealing with the center of mass being so off-center.
Use the spaceplane's engines to help, and maybe fine-tune the thrust settings on the different engines to balance it all. The actual space shuttle's 2 radial engines have a gimbal range of 20 degrees, if I remember right.
That makes me ponder how the Energia launch vehicle carried Buran up (the Buran shuttle had no launch engines on its own, basically being a very large cargo payload/spaceplane lander).
In real life how did they manage to keep the space shuttle flying straight when they were launching it? I'm dabbling for the first time with using rockets to launch spaceplanes, and I'm having a hell of a time dealing with the center of mass being so off-center.
Use the spaceplane's engines to help, and maybe fine-tune the thrust settings on the different engines to balance it all. The actual space shuttle's 2 radial engines have a gimbal range of 20 degrees, if I remember right.
Oh interesting. I always thought the shuttle's engines stayed off for the launch since that's how the flaming exhaust trails look, but it looks like they're on but just don't leave nearly the trail the big boosters do:
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Nova_CI have the needThe need for speedRegistered Userregular
I've been ignoring that first rescue contract you get for a couple missions, but had some other stuff come up that I could do at the same time, so I rigged up a rocket, timed the launch for easy intercept, and away I went.
So, I was a bit late on the launch, so I had a really high closing speed for the intercept (About 700 m/s). I was fiddling with one of the test contracts when I saw a yellow target indicator whip by. Whoops.
Good thing this rocket was way overengineered. >.>
In real life how did they manage to keep the space shuttle flying straight when they were launching it? I'm dabbling for the first time with using rockets to launch spaceplanes, and I'm having a hell of a time dealing with the center of mass being so off-center.
Use the spaceplane's engines to help, and maybe fine-tune the thrust settings on the different engines to balance it all. The actual space shuttle's 2 radial engines have a gimbal range of 20 degrees, if I remember right.
Oh interesting. I always thought the shuttle's engines stayed off for the launch since that's how the flaming exhaust trails look, but it looks like they're on but just don't leave nearly the trail the big boosters do:
That is correct. The SRBs have considerably more flash (and thrust) than the LFR system. Nevertheless, they both provide thrust during the initial phase of launch.
How effectively does kOS hold attitude? I know that RemoteTech was a pro at holding the nose of a spaceplane steady, and that MechJeb's SmartASS is considerably worse (it oscillates all over the place in a plane, worse than the stock SAS). Or does it even have a built-in hold attitude?
It has functions that allow you to lock to a heading, but unless you write a custom script to do it doesn't have any auto-sas/rcs manipulation to help you stay steady. Admittedly I haven't tried using it for spaceplanes yet, I don't use spaceplanes very much.
Sceptre on
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ShogunHair long; money long; me and broke wizards we don't get alongRegistered Userregular
Only the cockpit and body are B9 but the parts definitely still work. I need to do another big science mission to minmus to finish out my tech tree. Also I killed Bill and Jeb in an accident where I was goofing off with that plane and hit space center instead of revert flight. Derp.
In real life how did they manage to keep the space shuttle flying straight when they were launching it? I'm dabbling for the first time with using rockets to launch spaceplanes, and I'm having a hell of a time dealing with the center of mass being so off-center.
Use the spaceplane's engines to help, and maybe fine-tune the thrust settings on the different engines to balance it all. The actual space shuttle's 2 radial engines have a gimbal range of 20 degrees, if I remember right.
Oh interesting. I always thought the shuttle's engines stayed off for the launch since that's how the flaming exhaust trails look, but it looks like they're on but just don't leave nearly the trail the big boosters do:
That is correct. The SRBs have considerably more flash (and thrust) than the LFR system. Nevertheless, they both provide thrust during the initial phase of launch.
In fact, the liquid engines on the shuttle start(ed) at T-6.6 seconds (SRBs started at T-0)
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ShogunHair long; money long; me and broke wizards we don't get alongRegistered Userregular
Finished another run to Minmus for 2k science. Still have a few techs at the end to unlock. Universal Storage is now my favorite/the best mod ever.
In real life how did they manage to keep the space shuttle flying straight when they were launching it? I'm dabbling for the first time with using rockets to launch spaceplanes, and I'm having a hell of a time dealing with the center of mass being so off-center.
Use the spaceplane's engines to help, and maybe fine-tune the thrust settings on the different engines to balance it all. The actual space shuttle's 2 radial engines have a gimbal range of 20 degrees, if I remember right.
Oh interesting. I always thought the shuttle's engines stayed off for the launch since that's how the flaming exhaust trails look, but it looks like they're on but just don't leave nearly the trail the big boosters do:
That is correct. The SRBs have considerably more flash (and thrust) than the LFR system. Nevertheless, they both provide thrust during the initial phase of launch.
I betcha NASA wanted to have the shuttle sit on top of the boosters to simplify the center of mass issue but found out like I did that the TR-18A Stack Decoupler doesn't attach to space plane engines.
In real life how did they manage to keep the space shuttle flying straight when they were launching it? I'm dabbling for the first time with using rockets to launch spaceplanes, and I'm having a hell of a time dealing with the center of mass being so off-center.
Use the spaceplane's engines to help, and maybe fine-tune the thrust settings on the different engines to balance it all. The actual space shuttle's 2 radial engines have a gimbal range of 20 degrees, if I remember right.
Oh interesting. I always thought the shuttle's engines stayed off for the launch since that's how the flaming exhaust trails look, but it looks like they're on but just don't leave nearly the trail the big boosters do:
That is correct. The SRBs have considerably more flash (and thrust) than the LFR system. Nevertheless, they both provide thrust during the initial phase of launch.
I betcha NASA wanted to have the shuttle sit on top of the boosters to simplify the center of mass issue but found out like I did that the TR-18A Stack Decoupler doesn't attach to space plane engines.
Well then it wouldn't be able to fire any engines at all at launch, when you need max thrust. Its boosters would be doing all the work, so you'd need more of them.
And Universal Storage is the jam. Give me little fiddly bits to fiddle with and I'll fiddle with them all day long. Cargo doors, cargo bays, open this, shove this in here, oh hey I can hide solar panels in here, neat this thing will hide a nose cone I wonder if I stack them three high can I get
Oh fuck it's 3 AM
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
Fun fact about the shuttle: part of the reason the plume is so reduced is that the hydrogen flame is very clean burning - no soot and random hydrocarbon/metal plasma means you basically steam clean the engines each time you fire them.
In real life how did they manage to keep the space shuttle flying straight when they were launching it? I'm dabbling for the first time with using rockets to launch spaceplanes, and I'm having a hell of a time dealing with the center of mass being so off-center.
Use the spaceplane's engines to help, and maybe fine-tune the thrust settings on the different engines to balance it all. The actual space shuttle's 2 radial engines have a gimbal range of 20 degrees, if I remember right.
Oh interesting. I always thought the shuttle's engines stayed off for the launch since that's how the flaming exhaust trails look, but it looks like they're on but just don't leave nearly the trail the big boosters do:
That is correct. The SRBs have considerably more flash (and thrust) than the LFR system. Nevertheless, they both provide thrust during the initial phase of launch.
I betcha NASA wanted to have the shuttle sit on top of the boosters to simplify the center of mass issue but found out like I did that the TR-18A Stack Decoupler doesn't attach to space plane engines.
Well then it wouldn't be able to fire any engines at all at launch, when you need max thrust. Its boosters would be doing all the work, so you'd need more of them.
Did the shuttle engines provide a significant amount of lift while the boosters were active? From the angle they're pointed in that pic, I was thinking they were primarily just being used to counter the weight imbalance.
I've been fascinated by space program stuff ever since I was a kid, but bless KSP for making me think about the mechanics of it all in greater detail than I ever did before.
Even at those angles (the engines gimbal +/-10.5 deg), it's definitely helping to lift.
Edit: huh... that's very nearly the same weight as the largest blue whale.
crimsoncoyote on
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ShogunHair long; money long; me and broke wizards we don't get alongRegistered Userregular
I went back to the Mun for a couple contracts and some more science. It is definitely time to at least send a probe to Eve and farm what I can out of that. I'm sick of Kerbin's surrounding satellites. Maybe try an asteroid mission.
I have heaps of mods installed so my game keeps crashing every hour or so. I don't care. I'm planning an epic manned Duna mission using RemoteTech and TAC Life support. In the process of building out all the modules that will be going, planning multiple redundancies for critical points of failure. What if the lander breaks, stranding the crew on the surface? What if they miss their departure window? What if the base supplies get scattered over a 5000 km^2 area? How do I keep all my probes, drones, and remote controlled rovers linked into the interplanetary relay network? How do I extend that network to cover the Duna system? How is all of this stuff going to get there in the first place? I'm at the point where the actual flying stuff is ho-hum, I'm in it for the engineering and meticulous planning.
Right now I'm building rovers with KAS magnets and crane arms powered by Infernal Robotics so they can drive over to orbit-dropped supply modules, pick them up, and carry them back to base camp, all before the crew has even left Kerbin.
This game has got its hooks in me bad.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
keep in mind the space shuttle engines are lifting the thing + the main fuel tank after the boosters burn out - they aren't weaksauce engines by any means.
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You need to rename the KSP_Data folder to the x64 version if you are going to rename the x64 executable.
Shogun Streams Vidya
PSN: ShogunGunshow
Origin: ShogunGunshow
Whats up with maps, and mapping? Is this a function of some mod, like Kethane? Because that is a an important function of space probes and I'd like to know more about it.
In the meantime, I did my first Munar flyby in the new version using a free return orbit.
Bill was really, really hoping it really was free.
I threw two of the big 5m fuel tanks on top of the most powerful engine, copied it radially 6 times, asparagus staged it, slapped a little upper stage on top for circularization, and it just deadlifted 695 tons into an 80km orbit with 10 m/s to spare.
edit: (novapunch has had 5m parts for aaaaages) I'm guessing these are just as hilariously overpowered
Shogun Streams Vidya
Universe Replacer still works, but most efforts seem to have moved to Texture Replacer, which covers that and a whole lot more.
Up in spaaaaaace, with enough dv to circularize but not enough reaction wheels to turn this heap. Next time, bring batteries.
full album: http://imgur.com/a/J44zf#0
Link on previous page where my request was directly responded to.
Thanks to both. I sure do love maps.
I come back to the game after a few months because of the new patch, and no fancy autopilot or data windows for me to lean on like a crutch, just doing my interplanetary transfers the old way like a caveman and relearning everything I forgot.
It feels a lot like I'm just hurtling things through space at random, but hey, if you've got the delta-v, why not?
Nobody has gone to space without a whole team of folks behind them to feed them information and calc things out for them and build and test all their stuff, so no reason whatsoever for me to best-guess things.
I think that was me--I also recommended AIES for solar panels and satellite parts.
Unfortunately, while it has the best small satellite parts bar none, it hasn't been formally updated yet.
I launched a probe to get science from "either Duna or Ike, depending on how my orbit turns out". Due to awesome gravity assists, was able to get both. That shit seems cooler to me than anything else I've done in any game. and NO MECHJEB AT ALL!
Near Future also has lots of great solar panels, and also isn't yet updated for 0.24.
edit: The update just dropped.
I've already had AIES for ages and the parts work fine but prices are borked.
Shogun Streams Vidya
Too bad the game decided to take my two kerbonauts out of the lab before launch, so I just hauled a big fat lab to the Mun for a single biome.
Frowny face.
Like all things kerbal related, there's a mod for that
http://forum.kerbalspaceprogram.com/threads/68089-0-24-kOS-Scriptable-Autopilot-System-v0-13-1-2014-7-18/page120
I haven't even downloaded it so don't yell at me if it actually sucks, I just saw it while browsing the forum for .24 compatible mods.
It can be as simple or as complicated as you like too, right now I don't have much more written up other than some shoddy launch programs to get to orbit/ a few that I wrote specifically to try and complete contracts with. For example, for the "transmit science to space" mission, I wrote a program that gets my ship into orbit. Once I'm safely within the altitude range specified by the contract my ship will automatically activate all the sensors and run the experiments, before beginning a re-entry sequence.
To give you an idea of the things you can do This guy has written up a complete program for getting to the Mun and back.
The only thing that really annoys me is that I've been doing a lot of coding in Python lately, which makes sense of whitespace. In kOs every statement has to end with a period, which is only a problem when I go back to my python and start adding periods to the end of everything accidentally
That sounds much preferable to me over mechJeb.
Use the spaceplane's engines to help, and maybe fine-tune the thrust settings on the different engines to balance it all. The actual space shuttle's 2 radial engines have a gimbal range of 20 degrees, if I remember right.
Oh interesting. I always thought the shuttle's engines stayed off for the launch since that's how the flaming exhaust trails look, but it looks like they're on but just don't leave nearly the trail the big boosters do:
So, I was a bit late on the launch, so I had a really high closing speed for the intercept (About 700 m/s). I was fiddling with one of the test contracts when I saw a yellow target indicator whip by. Whoops.
Good thing this rocket was way overengineered. >.>
That is correct. The SRBs have considerably more flash (and thrust) than the LFR system. Nevertheless, they both provide thrust during the initial phase of launch.
It has functions that allow you to lock to a heading, but unless you write a custom script to do it doesn't have any auto-sas/rcs manipulation to help you stay steady. Admittedly I haven't tried using it for spaceplanes yet, I don't use spaceplanes very much.
Only the cockpit and body are B9 but the parts definitely still work. I need to do another big science mission to minmus to finish out my tech tree. Also I killed Bill and Jeb in an accident where I was goofing off with that plane and hit space center instead of revert flight. Derp.
Shogun Streams Vidya
In fact, the liquid engines on the shuttle start(ed) at T-6.6 seconds (SRBs started at T-0)
Shogun Streams Vidya
I betcha NASA wanted to have the shuttle sit on top of the boosters to simplify the center of mass issue but found out like I did that the TR-18A Stack Decoupler doesn't attach to space plane engines.
Well then it wouldn't be able to fire any engines at all at launch, when you need max thrust. Its boosters would be doing all the work, so you'd need more of them.
And Universal Storage is the jam. Give me little fiddly bits to fiddle with and I'll fiddle with them all day long. Cargo doors, cargo bays, open this, shove this in here, oh hey I can hide solar panels in here, neat this thing will hide a nose cone I wonder if I stack them three high can I get
Oh fuck it's 3 AM
Did the shuttle engines provide a significant amount of lift while the boosters were active? From the angle they're pointed in that pic, I was thinking they were primarily just being used to counter the weight imbalance.
I've been fascinated by space program stuff ever since I was a kid, but bless KSP for making me think about the mechanics of it all in greater detail than I ever did before.
Even at those angles (the engines gimbal +/-10.5 deg), it's definitely helping to lift.
Edit: huh... that's very nearly the same weight as the largest blue whale.
Shogun Streams Vidya
Right now I'm building rovers with KAS magnets and crane arms powered by Infernal Robotics so they can drive over to orbit-dropped supply modules, pick them up, and carry them back to base camp, all before the crew has even left Kerbin.
This game has got its hooks in me bad.