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[League of Legends] Our Final Boss is not the biggest bad

BurnageBurnage Registered User regular
edited August 2014 in Games and Technology
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League of Legends (popularly known as LOL) is a Multiplayer Online Battle Arena (MOBA) game created by Riot Games.

You play as a summoner that controls a champion and takes them into battle with and against other summoners and their respective champions. During games, your champion will level up, get gold for better equipment and hopefully destroy the enemy nexus. Outside of games, your summoner level will rise. This will unlock new runes to enhance champion stats, bestow mastery points for further champion customization and goodies like avatars. At max level you can then compete in ranked matches and/or judge player behavior in what is called the Tribunal.

Currently on League: MYSTERIOUS MUSTACHES AND DOOM BOTS OF DOOM
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Braum has been released!. He's a big man, with a big shield, and a big mustache. Will he be another flash in the pan support, pushed out of botlane by the likes of Morgana and Annie?! Or will his manly musk be overpowering, and toss out these mid-laning usurpers? ONLY TIME AND HIS ONGOING NERFS WILL TELL.

Nightmare level bots are also coming soon!
Where our story left off: Season 4 and the Sword Without a Sheath!
http://www.youtube.com/watch?v=-C8e7kTj-7I

Season 3 concluded in early November, and major changes have happened for season 4. Supports and junglers are getting more gold, the vision system has had a massive overhaul, and overall the flow of the game will - hopefully - be much more exciting. With such significant changes, new players should be aware that a lot of information in various places may be outdated. Be wary when reading guides!

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What is a sword without the man behind it? Teaching a swordsman to butt is simple. The true challenge lies in teaching him not to butt.


Thread Layout
OP - The Basics - General LoL Tips and Tricks
2nd - PENTAKILL! - Come see who among us has recently scored a PENTABUTT
3rd - Currently Open Contests/One-Time Events
The Basics
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New Player Guide
1. Make an account: NA EU (West) EU (Nordic & East)

It's worth noting that referring new players has perks, so I would ask for a referral link in the thread rather than a vanilla account.

2. Download the client: Right here.

The official Mac client is in beta - download it today!

3. Play the tutorials and read the New User Guide!

The game can be a bit overwhelming, and I highly suggest you play the tutorials OR find someone willing to do a few vs. AI games with you.

4. Join the "Penny Arcade" Chat Channel to find helpful people and people to escape solo queue with!

Click the little double speech bubble looking thing at the bottom right of your screen. Click the + speech bubble right above it. Type in "Penny Arcade" and introduce yourself. Not everyone you see in the thread will be there, as not everyone plays on the same server. You can ask these people how to play champions, we pretty much have someone who plays each champion.

5. Play vs. People

Do it, damn you. The AI is not going to give you the legitimate LoL experience. You don't want to hit your 20s solely from bot matches. If you do use bot games, focus on practicing basic mechanics such as getting the last hit on minions for sweet, sweet gold.

6. Get yer free champs.

Subscribe to Riot's Youtube and get a free Alistar skin! You can also get a free Tristana skins if you're into the Facebook thing. Promo skins always include the champion if you've not already bought them, so this is an easy way to pick up two champions.
The Dos and Don'ts of LoL
1. Don't buy champions randomly!

LoL has two currencies: Riot Points (RP), which are bought with real money, and Influence Points (IP) which are earned solely by playing games. Champions can be bought with both, but every week there will be ten free champions to play with. Play these champs instead. Get a feel for each type of champion and see which you find more fun. It's far better to do this as opposed to buying a champ randomly and ultimately being unhappy with it. You can also get three refund opportunities for both IP and RP purchases.

2. Don't buy Tier 2 Runes.

They are pretty much a waste of IP. Buy Tier 1 and save up for Tier 3. Or, if you're baller like Hargaad, don't even buy Tier 1. Wait to hit level 30, then buy all the Tier 3 runes you need.

3. Do queue with friends.

Playing with randoms is a crapshoot, and playing with a friend or two can put the odds in your favor. Play complementary champs and request feedback on how you did in each game (even if you won). Likewise, you can offer advice to others you saw having trouble in a polite manner.

4. Do learn the champions.

When a new rotation occurs, it is wise to play a few games with each champ. Knowing what each champ is capable of will be useful even if you hate how they play and never intend on using them. For example, Karthus has a skill that does damage to every enemy champion, regardless of location! If you know this, then you can be a jerk and take Soraka (who has a skill that heals all allied champions).

5. Do read guides.

There are multiple ways to play a champion. This combination of skills, runes, masteries and items is called a "build" and are the general strategies for any champion. The recommended items in the game store are not always ideal, and the order you level skills can have a big impact on how the early stages of the game play out. Sites like LolKing and Solomid offer builds for just about every champion. It's cookie-cutter, but a great foundation for new players. Once you learn the ins and outs, you can tweak a build to better serve your playstyles or as a reaction to enemy or ally players.

6. Do be polite and do report.

Watch this first.

http://www.youtube.com/watch?v=ugXC7g3p0JU

Sometimes people will suck or do shit wrong. It's a game, so try to keep that in mind when things get a little unhinged. If you insult or yell at people, even if they did do something wrong, you're likely going to get that person defensive and things will very quickly begin to break down. Instead of focusing on the game, you focus on hurling insults at each other. Stay calm, and politely offer advice when needed.

Sometimes, even with this in mind, people will still be jerks. It happens! Simply /mute them and quietly report them after the game. Taking their bait is probably what they want you to do. Do not give them the satisfaction! Keep your cool.

7. Buy skins.

Having a skin for a character is a great way to say "Hey I'm fucking awesome with this champion so get the fuck out of my way." If your team is using more skins than your enemy team, you basically have already won. Some skins do offer very minor alterations in the way that a champion plays - skins with sunglasses, for instance, take 1 less damage from the sun-based champion Leona's attacks.
Game Stuff
1. Do not be aggressive.

There will be a serious urge to want to kill enemy champs. Resist! Death is an all-around loss: your opponents get more cash and experience, you miss out on experience and your lane risks getting pushed. If you set-up a kill and fail, do not continue chasing. In many cases, you will just die to a tower or get ganked. While later on you will learn when to take risks, early in your career it's best to be less aggressive and just let the other guy get away.

2. Do not focus on KDR.

Your kill-death-ratio is not the end-all of your value. It is possible to lose despite having a serious kill advantage over the enemy team! Certain champions, once getting the right items, can be unstoppable murder machines. Even if you do kill them a lot, if they reach this threshold, it's possible for a dramatic reversal to occur. It is far more important to support your team's objectives: push towers, protect your own towers from being pushed and keep your team informed of enemy activity. It is far better to have a modest KDR and win, than be the team killer and lose.

3. Do watch the minimap and your enemy.

Enemy locations are important! In your low-level games you will likely have two champs tops lane, one mid and two bottom (in later level games, one from top will be off "jungling," so top will have just one champ). If a player in YOUR lane is missing, let the team know. The player might just be heading back to base to buy items, or they could be trying to jump your friend in another lane. And mention when they came back to your lane! But this doesn't mean you should rely wholly on team recon. Watch the minimap yourself for enemy locations in other lanes whenever you can. People aren't perfect, and sometimes that warning comes a bit too late. Another set of eyes is always useful.

4. Do buy wards.

Wards are items that grant you vision of an area for 180 seconds. They are, without a doubt, one of the best purchases you will make. You can plop them along the river and have advance warning of ganks. They'll grant you vision of the brush. They'll alert you of enemy attempts on big-reward neutral monsters like the dragon or baron. If you attack them in the middle of something like that, you could mob up their entire team. Or maybe you are aware of a gank attempt on you. You could alert a nearby friend, bait the ganker in and turn the tables. Buy wards. BUY. WARDS.

5. Do buy wards.

Wards are items that grant you vision of an area for 180 seconds. They are, without a doubt, one of the best purchases you will make. You can plop them along the river and have advance warning of ganks. They'll grant you vision of the brush. They'll alert you of enemy attempts on big reward neutral monsters like the dragon or baron. If you attack them in the middle of something like that, you could mob up their entire team. Or maybe you are aware of a gank attempt on you. You could alert a nearby friend, bait the ganker in and turn the tables. Buy wards. BUY. WARDS. Yes, I posted this twice. It is that important.

6. Do something.

So you just wiped the enemy team out. Hooray! But...what are you doing now? Did you just go back to your respective lanes and farm? Incorrect! You now have precious map control, and should be taking advantage of it. Gather up as a team and take out a tower. Head to the dragon and get a clean kill. Steal enemy creeps (especially their blue and red buffs). You can always check the status of both teams by pressing tab. If multiple enemies are waiting on respawn, then you need to press that advantage.

7. Don't just wait around all day when you're in a position to win.

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8. Do buy wards.

Seriously, kids. If Hargaad can do it, so can you. I know you have 75 gold just laying around sometimes. Don't feed us with your bullshit of, "But I need to save for x item!" No! Fuck you, and your high horse. If you don't buy wards, and you die a lot, nobody on your team is going to be able to save you from a beefed up (whatever) lane.

9. Learn to speak ping.

All you really need to communicate effectively in this game is to be able to use the pings it provides.
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To use these pings, hold down the Alt, Ctrl, G, or V keys while clicking to show the new ping overlay. Then, move your mouse in the direction of the ping you want to issue, and release. You can perform this action either on the terrain or the minimap for precision pinging.
It is unacceptable to blame players that aren't typing at all, or players that are not speaking in English.
Meet the Team
Like any group activity, stuff is usually broken down into roles. It's worth noting that champions don't always fit neatly in categories. A champion's role in the team may depend on what build has been chosen, and sometimes you may fill several roles depending on the group composition. When picking champions, it's a good idea to see what people are doing and fill in any holes.

1. The Marksman:
Examples include Caitlyn, Ezreal, Ashe and Vayne.

If your team is a car, then the marksman is the engine. It's what makes the team function. The marksman, when doing its job, will be able to easily destroy the whole team. But, just like an engine is useless without any other parts of your car, the marksman relies on its team to get the gold necessary to buy the items needed to kill swathes of enemies. Early on, however, marksmen tend to be more vulnerable and weaker than other champs.

2. The Tank:
Examples include Leona, Sejuani, Zac and Nautilus.

Following the car metaphor, the tank is your steering. It'll guide the team into battle, and in many cases will be the one starting the fights. Tanks are there to absorb damage and lock down the most dangerous champions on the enemy team so you can position yourselves to win the fight. Some tanks do this with CC, whereas other tanks have some damage and will soften up the enemy team instead. Tanks still tend to need the rest of their team to back them up.

3. The Support:
Examples include Soraka, Sona, Nami and Janna.

I guess support are your tires or something? Maybe the AC. Either way, supports help the team out with buffs and generally shields or healing. Supports tend to assist the marksman by allowing the marksman to stay in the lane longer. Unlike, well, just about everyone else, supports don't rely so much on gear and thus will purposefully AVOID getting last hits so that their lane partner can farm gold faster. Because of their reduced need of gold, support should also be buying and placing wards when needed. It's worth noting that EVERYONE should generally buy wards, but as a support you can afford to take the financial hit.


4. The Assassin:

Examples include Kha'zix, Talon, Zed and Evelynn.

If we're sticking with the car metaphor, the assassin is like your car having a button you can press which will make that other car's engine implode. Assassins generally specialise in high single-target damage and mobility, allowing them to quickly eliminate enemy marksmen and mages with ease. If you're playing as a squishy and vulnerable target, these guys are going to be your biggest threat - ask your team to try and keep them from harming you. Assassins also generally need to get kills early in order to stay competitive into the later stages of the game.

5. The Mage:
Examples include Brand, Syndra, Lux and Annie.

Mages are a broad category, with their defining feature being that they primarily deal damage at range through their abilities and not auto-attacks. Some, like Lissandra, focus less on dealing damage and more on being able to control the enemy team's movement. Others, like Brand or Ziggs, have relatively less utility and are instead capable of putting out high amounts of damage. Mages benefit strongly from their role's innate flexibility, and can have a huge impact on team fights.

6. The Fighter:
Examples include Garen, Renekton, Trundle and Vi.

Fighters are melee attackers with a mix of offensive and defensive capabilities. They're not as hard to kill as a tank, and not able to throw out as much damage as an assassin, but they can still prove to be fearsome opponents - especially if they stay alive and are allowed to deal their damage over time. Like mages, the fighter role is incredibly versatile, with each fighter having a different mixture of damage and utility.

7. The Jungler:
Examples include Warwick, Udyr, Xin Zhao and Jarvan IV.

Although not a label Riot applies to their champions, the jungler is a role that you'll begin to see at higher summoner levels. This is due to runes and masteries allowing for more efficient jungling. It is still possible during lower levels on a few champs, even at summoner level 1, but very uncommon. As the name implies, the jungler sits in the jungle (the parts of the map in between lanes) and kills neutral creeps (or "monsters"). This benefits your team by creating a second solo lane (top lane), resulting in more experience and gold for your team as a whole. Once the jungler hits a certain gear/level point, they look for opportunities to gank enemies. This is generally done via strong CC abilities, such as Warwick's ultimate or Nunu's slow coupled with his speed buff. Skills such as these will enable the jungler's teammate in that lane to easily assist with the kill. When not ganking, the jungler will return to the jungle regularly to keep up in terms of gold and experience. Due to their roaming, the jungler has plenty of opportunities to place wards for its teammates.

This is a very simple guide, and is only a rough outline of the basics! Roles can easily overlap, and a champion can fill more than one role! Ezreal is a marksman/mage, for instance, and Taric is a support/tank.
What's this I hear about different maps?
There are four different maps in League of Legends, each of which has a different style of gameplay. In some cases, different items will be available on each of them, and champions might be altered slightly.

1. Summoner's Rift.

This is the most well-known map, and what you'll probably be spending most of your time on. Featuring five players on each team, the goal is to destroy the enemy's team base (or nexus). Waves of friendly NPCs ("minions") will attempt to help you reach your objective, although standing in their way are increasingly strong sets of turrets (alongside the enemy team and their minions). In between the lanes which your minions will travel along are neutral monsters which you can destroy for more gold. There are also two very large monsters, the dragon and Baron Nashor, which can require your entire team attacking them to be taken down - but the rewards for doing so are great.

2. The Howling Abyss.

The simplest map, this is essentially a single lane version of Summoner's Rift. Five players on each team control a randomly chosen character, and aim to destroy the enemy team's nexus first. Things are made more complicated by the players being unable to buy items, unless it's the start of the game or they've recently died. This map also has creatures called Poros roaming it, making it the best map by default.

3. The Crystal Scar.

This is the only map for the game mode known as "Dominion". Again a 5v5 mode, the novelty here is that the map features control points that players must "capture" and hold onto in order to win. There are five control points, and the team that holds less of them slowly lose health from their nexus - until it reaches zero, and they lose. Dotted around the map are speed boosts and health packs. The basic strategy for Dominion involves sending four players to the top point, and one strong duelist or pusher to the bottom lane of the map. Tip; take Revive.

Dominion is never going to receive a ranked mode. It is also the best.

4. The Twisted Treeline.

The 3v3 gametype known as Twisted Treeline was fully launched in March 2010, but it was relaunched with an entirely new map in October 2012 because of some serious design flaws in the original map that Riot decided were unfixable. The new map is still in beta, but will be exiting beta Soon™. However, 3v3 still at least gets more support than Dominion. While still fundamentally the same gameplay, there are some key differences from Summoner's Rift to keep in mind - the lack of wards and altered objectives being the most important. Much more info here!

Useful LoL related websites
Surrender@20 - For all the latest LoL news and a sneak peak at any upcoming content on the Public Beta Environment.
http://www.solomid.net/ - A more advanced and polished version of Mobafire. Solomid offers intricate guides on champs that've been tried and tested by the community. Best for more advanced players of lvl 20+
http://www.lolking.net/ - A site useful for looking at skins, as their splash art can be quite different from their in-game appearance. It's also good for looking up summoners, statistics about the game, and guides for champions.
http://www.leagueoflegends.com - The standard LoL website! Info on the game can be found here.
http://www.youtube.com/watch?v=qggKB98It0Q - The basics of laning and last hitting.
http://www.youtube.com/watch?v=0kxGQ3gWdrM - Shurelya's guide on zoning!
http://www.youtube.com/watch?v=vVtmV0FzW_0 SivHD's guide to never raging again.
http://www.youtube.com/playlist?list=PLsVUL5xGFvg2vO787daxpJFAAcxpr5vE8 Saintvicious Jungle guides.
List of helpful LoL terminology.
Sign up for a LoL debit card to earn RP!

Stuff You Should Know
- Yes, a promo skin will unlock that champion for free.
- Some promo codes will work on multiple servers. Some will not. Yes, this is confusing.
- Map vision wins games - BUY WARDS.
- It is a team wide effort, everyone buys wards.
- When in doubt, take Ignite/Flash.

For emergency use only
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Burnage on
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Posts

  • BurnageBurnage Registered User regular
    edited August 2014
    PENTAKILL!

    Post your pentas in the thread to get them added! Message the OP if he is blind or lazy!
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    This post is now going to be saved for the more recent pentakills. In the interest of giving more attention to the recent pentas, I took the liberty of removing the old ones and putting them into an album. All the pentakills until 4/15/13 are here.

    Burnage on
  • BurnageBurnage Registered User regular
    edited July 2014
    No contests at the moment!

    Saving this spot for contests in the future.

    Burnage on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    So I heard that Kass's rework left him useless and broken so now he only gets picked or banned in 96.4% of all pro games?

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    3DS FCode: 1993-7512-8991
  • BurnageBurnage Registered User regular
    Kay wrote: »
    So I heard that Kass's rework left him useless and broken so now he only gets picked or banned in 96.4% of all pro games?

    It just took people a while to get used to the idea that he should be built tankier. I'd wager the same thing's going to happen to Nidalee, and I'm a bit nervous that they gave her some decent buffs in this patch - she was already doing pretty well with bruiser builds.

  • PolaritiePolaritie Sleepy Registered User regular
    edited July 2014
    Burnage wrote: »
    Kay wrote: »
    So I heard that Kass's rework left him useless and broken so now he only gets picked or banned in 96.4% of all pro games?

    It just took people a while to get used to the idea that he should be built tankier. I'd wager the same thing's going to happen to Nidalee, and I'm a bit nervous that they gave her some decent buffs in this patch - she was already doing pretty well with bruiser builds.

    How bruiser are we talking, anyways? Trinity, tanky, CDR?

    That said, the biggest buff for her this patch is, imo, giving her a little width back on her spear. Slow and ultra-narrow just means good fucking luck hitting. I have literally seen spears brush a model's nose and not register a hit.

    Polaritie on
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  • lazegamerlazegamer The magnanimous cyberspaceRegistered User regular
    Very unhappy with the removal of private chat rooms. They don't have any other functionality to replace what they provided. Was a good way to organize communities, with no real downside.

    I would download a car.
  • JoshmviiJoshmvii Registered User regular
    There was a red post recently about them trying to come up with a replacement for the chat rooms. They thought the basic chat rooms were too toxic or something and I guess they just decided to throw them all out.

  • CyrenicCyrenic Registered User regular
    lazegamer wrote: »
    Very unhappy with the removal of private chat rooms. They don't have any other functionality to replace what they provided. Was a good way to organize communities, with no real downside.

    I thought they just closed public chat rooms?

  • The EnderThe Ender Registered User regular
    ...Is Lee Sin considered broken right now?

    I guess that explains the extraordinary number of bad Lee Sin players I've seen the last couple of nights.


    I've just started playing again after a long hiatus. Did they change how channeled abilities work? I swear to God, I have knocked back an enemy Katarina several times right after her ult starts, and she keeps spinning. I mean, it's not out of the question that I've just mis-timed it and hit her just before she hit R, but... every time? I don't think I'm that rusty. :|

    With Love and Courage
  • BurnageBurnage Registered User regular
    The Ender wrote: »
    ...Is Lee Sin considered broken right now?

    I guess that explains the extraordinary number of bad Lee Sin players I've seen the last couple of nights.

    He's not necessarily seen as outright broken, but he occupies a position of "very strong, not quite banworthy, can absolutely decide games in the first ten minutes, prevents a lot of junglers from seeing play".

    The problem is that he's been in that position for literally years now and a Rioter just tweeted that if he wasn't absurdly popular he'd have been nerfed hard. Not exactly a great balancing policy.

  • Joe KJoe K Registered User regular
    Burnage wrote: »
    The Ender wrote: »
    ...Is Lee Sin considered broken right now?

    I guess that explains the extraordinary number of bad Lee Sin players I've seen the last couple of nights.

    He's not necessarily seen as outright broken, but he occupies a position of "very strong, not quite banworthy, can absolutely decide games in the first ten minutes, prevents a lot of junglers from seeing play".

    The problem is that he's been in that position for literally years now and a Rioter just tweeted that if he wasn't absurdly popular he'd have been nerfed hard. Not exactly a great balancing policy.

    Better or worse than the Wukong balancing policy of "we know he's crazy OP but no one really plays him so we won't touch him"

  • JoshmviiJoshmvii Registered User regular
    edited July 2014
    Lee can 1v1 just about anybody at low level which makes a good one a terror to jungle against. He has high base damage, an execute that gives him mobility, a shield that gives him mobility, life steal and spell vamp, an AOE magic damage that slows, reveals stealth, and reduces attack speed, and a high base damage ult that displaces enemies for picks, on top of being a knock up and doing equal damage to targets he kicks them into if it already wasn't good enough.. Oh, and a passive that gives him 40% attack speed and energy return on auto attacks if his kit wasn't already strong enough.

    I mean he used to be even worse, but he's still always going to be pick/ban at a pro level unless he's changed drastically.

    The only reason Lee isn't a plague upon all of solo queue is that it takes a great deal of mechanical skill to play him at the level required to really dominate.

    Joshmvii on
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    Remove his execute?

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  • dasnoobdasnoob ArkansasRegistered User regular
    The only reason Lee isn't a plague upon all of solo queue is that it takes a great deal of mechanical skill to play him at the level required to really dominate.

    I love playing Lee. He is the first skin I ever bought. So much fun jumping all over the place. But yeah there are junglers that I can do much better with just because he is so mechanically difficult.

  • SpoonySpoony Registered User regular
    Burnage wrote: »
    The Ender wrote: »
    ...Is Lee Sin considered broken right now?

    I guess that explains the extraordinary number of bad Lee Sin players I've seen the last couple of nights.

    He's not necessarily seen as outright broken, but he occupies a position of "very strong, not quite banworthy, can absolutely decide games in the first ten minutes, prevents a lot of junglers from seeing play".

    The problem is that he's been in that position for literally years now and a Rioter just tweeted that if he wasn't absurdly popular he'd have been nerfed hard. Not exactly a great balancing policy.

    The one saving grace is that he's quite hard to play well, which means that you do see a ton of mediocrity from Lee Sin players. The trouble is that at high skill levels, he really is a must pick or ban champion. Not necessarily automatic red side ban like Kassadin, but he's one of two junglers that are really head and shoulders above the rest (Elise being the other). After that you have Evelynn and then you're into your more standard jungle picks like Vi, Rengar, Wukong, Panth, etc.
    Naphtali wrote: »
    Remove his execute?

    I think that you could nerf the damage on it without necessarily removing it. I put at the end of the last thread that I think his execute should be nerfed to 6% (down from 8%), his E slow starting at 20% and scaling at 5% per point to a max of 40% (down from 60% max) and change his passive to be 3 or 4 attacks in the next 5 seconds and remove the energy return so it's not constant skills spamming infinite sustain because fuck you I'm Lee Sin.

  • AntinumericAntinumeric Registered User regular
    I had a friend argue that lee is balanced by only having enough energy to kill one person. So late game he gets outshone.

    I think the influence that he has on the early game carries into the late game so much that it doesn't really matter how bad he becomes late.

    In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
  • JookieJookie Registered User regular
    The new match history shows how many wards were placed by each player in the game. As it turns out Teemo shrooms count as wards.

    I was curious and went back to the Syndra game I won that I'm still a little proud of; our biggest gold differential was -16.1k and we still ended up winning because of their rage quit.

    butts
  • CyrenicCyrenic Registered User regular
    SK vs. Alliance

    #1 vs. #2

    Early game vs. late game comp

    Get Hyped.

  • PenumbraPenumbra Registered User regular
    Jookie wrote: »
    The new match history shows how many wards were placed by each player in the game. As it turns out Teemo shrooms count as wards.

    I was curious and went back to the Syndra game I won that I'm still a little proud of; our biggest gold differential was -16.1k and we still ended up winning because of their rage quit.

    The new match history is a wonderful thing and I love just about everything it shows. I wish it showed assists on the kills though.

    Switch Friend Code: 6359-7575-9391
  • CyrenicCyrenic Registered User regular
    edited July 2014
    Cyrenic wrote: »
    SK vs. Alliance

    #1 vs. #2

    Early game vs. late game comp

    Get Hyped.
    Welp. This is underwhelming.

    Cyrenic on
  • PolaritiePolaritie Sleepy Registered User regular
    Okay...

    Quill Coat is actually a nerf to tanky junglers.

    It does not sustain nearly as much (for health) as Spirit Stone did. I was net losing health (barely) even with Golem, Tabi, and Chain Mail on Sejuani. That's a fuckton of armor (Sej's passive gives another 30ish I think? Not sure offhand), but I still couldn't gain any health back off a camp. I had to back so fucking much early game.

    Also, the loss of a 20% damage boost from Spirit Stone is huge - 1.66% HP/sec does not add up to what a 20% boost to Sej's W and E does to slaughter multi-target camps.

    It desperately needs a buff, and it needs it NOW.

    Steam: Polaritie
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  • SproutSprout Registered User regular
    Damn surrender. I needed Shook to rack up some more fantasy points for me.

  • CyrenicCyrenic Registered User regular
    Sprout wrote: »
    Damn surrender. I needed Shook to rack up some more fantasy points for me.
    SK have a game right after the next one, so that was probably a pretty smart move.

  • JookieJookie Registered User regular
    Jookie wrote: »
    The new match history shows how many wards were placed by each player in the game. As it turns out Teemo shrooms count as wards.

    It counts Teemo shrooms but I just noticed it doesn't count trinket wards this thing is stupid.

    butts
  • SproutSprout Registered User regular
    This Roccat/Millenium game is the sloppiest shit I've seen in a long time. Like, challenger games are less clowny than this.

  • CyrenicCyrenic Registered User regular
    Jookie wrote: »
    Jookie wrote: »
    The new match history shows how many wards were placed by each player in the game. As it turns out Teemo shrooms count as wards.

    It counts Teemo shrooms but I just noticed it doesn't count trinket wards this thing is stupid.

    Zed shadows are also counted as wards by most ward counters. At least they aren't minions.

  • PolaritiePolaritie Sleepy Registered User regular
    Jookie wrote: »
    Jookie wrote: »
    The new match history shows how many wards were placed by each player in the game. As it turns out Teemo shrooms count as wards.

    It counts Teemo shrooms but I just noticed it doesn't count trinket wards this thing is stupid.

    I'm pretty sure trinket wards are counted, otherwise my adc games wouldn't show me having placed any at all.

    Steam: Polaritie
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    Switch: SW-5185-4991-5118
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  • lazegamerlazegamer The magnanimous cyberspaceRegistered User regular
    edited July 2014
    Cyrenic wrote: »
    lazegamer wrote: »
    Very unhappy with the removal of private chat rooms. They don't have any other functionality to replace what they provided. Was a good way to organize communities, with no real downside.

    I thought they just closed public chat rooms?

    Is there a difference between closing public chat rooms and removing them?

    edit: Oh, distinguishing between public and private chat rooms. Is there such a thing as a private chat room (other than the ones created for a party before a game)?

    lazegamer on
    I would download a car.
  • skyknytskyknyt Registered User, ClubPA regular
    lazegamer wrote: »
    Cyrenic wrote: »
    lazegamer wrote: »
    Very unhappy with the removal of private chat rooms. They don't have any other functionality to replace what they provided. Was a good way to organize communities, with no real downside.

    I thought they just closed public chat rooms?

    Is there a difference between closing public chat rooms and removing them?

    edit: Oh, distinguishing between public and private chat rooms. Is there such a thing as a private chat room (other than the ones created for a party before a game)?

    The penny arcade room is a private room, for example.

    Tycho wrote:
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  • SpoonySpoony Registered User regular
    Polaritie wrote: »
    Okay...

    Quill Coat is actually a nerf to tanky junglers.

    It does not sustain nearly as much (for health) as Spirit Stone did. I was net losing health (barely) even with Golem, Tabi, and Chain Mail on Sejuani. That's a fuckton of armor (Sej's passive gives another 30ish I think? Not sure offhand), but I still couldn't gain any health back off a camp. I had to back so fucking much early game.

    Also, the loss of a 20% damage boost from Spirit Stone is huge - 1.66% HP/sec does not add up to what a 20% boost to Sej's W and E does to slaughter multi-target camps.

    It desperately needs a buff, and it needs it NOW.

    Quill Coat and SotAG seemed to be aimed at single-target, HP stacking junglers like Volibear. The trouble is it doesn't help clear speed for virtually anybody. The Volibears and Warwicks of the world still have a slow clear and AoE junglers like Amumu or Sejuani lose out on their 20% bonus damage, which will slow them down vs. Elder Lizard or Spectral Wraith.

    The sustain is fine on the items, but the sustain was fine for just about everybody once you got your Madstone.

  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Spoony wrote: »
    Polaritie wrote: »
    Okay...

    Quill Coat is actually a nerf to tanky junglers.

    It does not sustain nearly as much (for health) as Spirit Stone did. I was net losing health (barely) even with Golem, Tabi, and Chain Mail on Sejuani. That's a fuckton of armor (Sej's passive gives another 30ish I think? Not sure offhand), but I still couldn't gain any health back off a camp. I had to back so fucking much early game.

    Also, the loss of a 20% damage boost from Spirit Stone is huge - 1.66% HP/sec does not add up to what a 20% boost to Sej's W and E does to slaughter multi-target camps.

    It desperately needs a buff, and it needs it NOW.

    Quill Coat and SotAG seemed to be aimed at single-target, HP stacking junglers like Volibear. The trouble is it doesn't help clear speed for virtually anybody. The Volibears and Warwicks of the world still have a slow clear and AoE junglers like Amumu or Sejuani lose out on their 20% bonus damage, which will slow them down vs. Elder Lizard or Spectral Wraith.

    The sustain is fine on the items, but the sustain was fine for just about everybody once you got your Madstone.
    Most of those junglers did not go Madstone. Most junglers in general don't go Madstone.

    XNnw6Gk.jpg
  • SpoonySpoony Registered User regular
    Spectrum wrote: »
    Spoony wrote: »
    Polaritie wrote: »
    Okay...

    Quill Coat is actually a nerf to tanky junglers.

    It does not sustain nearly as much (for health) as Spirit Stone did. I was net losing health (barely) even with Golem, Tabi, and Chain Mail on Sejuani. That's a fuckton of armor (Sej's passive gives another 30ish I think? Not sure offhand), but I still couldn't gain any health back off a camp. I had to back so fucking much early game.

    Also, the loss of a 20% damage boost from Spirit Stone is huge - 1.66% HP/sec does not add up to what a 20% boost to Sej's W and E does to slaughter multi-target camps.

    It desperately needs a buff, and it needs it NOW.

    Quill Coat and SotAG seemed to be aimed at single-target, HP stacking junglers like Volibear. The trouble is it doesn't help clear speed for virtually anybody. The Volibears and Warwicks of the world still have a slow clear and AoE junglers like Amumu or Sejuani lose out on their 20% bonus damage, which will slow them down vs. Elder Lizard or Spectral Wraith.

    The sustain is fine on the items, but the sustain was fine for just about everybody once you got your Madstone.
    Most of those junglers did not go Madstone. Most junglers in general don't go Madstone.

    Spirit Stone. I meant Spirit Stone.

    Too many Udyr games recently. I'm a fan of the build.

  • JoshmviiJoshmvii Registered User regular
    Yeah, it seems like not having the 20% bonus dmg to monsters from spirit stone is going to really hurt the junglers that are going quill coat. At least in terms of clear speed, even if the health/mana sustain is fine. The thing is, that 20% keeps scaling up as you rank up your skills and/or build damage, but while the max hp on quill coat scales with the HP increasing on jungle mobs, it caps out at 150 and isn't going to scale as fast as the extra damage on spirit stone.

    My jam are junglers like Skarner, Udyr, etc. that I rarely build golem stone on anyway, and probably never will now that it doesn't have tenacity any more so it's no big deal to me, but I don't think this patch is going to bring back the tanky junglers yet. I think they're going to have to iterate some more.

  • BurnageBurnage Registered User regular
    What about a Spirit Coat build? If buying Quill Coat first hurts sustain, pick up Spirit Stone and then go for Ancient Golem. You're dumping an extra 700 gold into it, but if it lets you survive...

    I also kind of want to try playing with a Wriggle's/Spirit/Quill build. That's a lot of gold spent on jungle items, but how quickly will you tear through monsters and get Feral stacks?

  • credeikicredeiki Registered User regular
    So this support, kaSing...they're pronouncing it basically to rhyme with cha-ching (as in, a cash register noise), but shouldn't it be pronounsed KS'ing, as in, to kill steal?

    Steam, LoL: credeiki
  • The EnderThe Ender Registered User regular
    Sigh.


    And today I'm reminded of why I took a break. It's so frustrating watching all of the bad decision making and not being able to correct it. :|

    With Love and Courage
  • TheSmackerTheSmacker Registered User regular
    Is it just me, or is the load screen image for Pentakill Morde really terrible? He's got parts from two other champs in it.

  • JoshmviiJoshmvii Registered User regular
    Burnage wrote: »
    What about a Spirit Coat build? If buying Quill Coat first hurts sustain, pick up Spirit Stone and then go for Ancient Golem. You're dumping an extra 700 gold into it, but if it lets you survive...

    I also kind of want to try playing with a Wriggle's/Spirit/Quill build. That's a lot of gold spent on jungle items, but how quickly will you tear through monsters and get Feral stacks?

    IMO going spirit coat is probably not great just because it lengthens the time before you have any real items, and the first 10 minutes of a game is when the Lee Sin or other invading junglers are most likely to be messing you up. You need to get to stats as fast as possible on tanks.

    I don't think wriggle/spirit/quill is worthwhile, only because going madstone on the champs that like it(Udyr is the only one I play that does it) is already enough to shred camps in mere seconds and with perma full health. If I can already solo dragon with just madreds and spirit stone, and annihilate all camps in just a few seconds, what point is there to adding quill coat? It won't shave enough time off camps to matter, and the extra health/mana regen is wasted because madstone already covers it.

  • StokedUpStokedUp Registered User regular
    Yeah ive tried a bit of new golem and its very underwhelming. The tankyness is there but the passive is garbage.

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