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[pbp] Blood Bowl Team Manager #2: The Manager of the Year has been chosen!

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    DaemonisDaemonis Registered User regular
    Geth roll 1d6

    1d6 3 [1d6=3]

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    StericaSterica Yes Registered User, Moderator mod
    edited July 2014
    You roll two dice for regeneration; my thing had an error.

    Sterica on
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    StericaSterica Yes Registered User, Moderator mod
    Geth roll 1d6

    1d6 1 [1d6=1]

    YL9WnCY.png
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    StericaSterica Yes Registered User, Moderator mod
    edited July 2014
    The Zombie slowly rises back to its feet.

    Clearly Jam Warrior has displeased the chaos gods...

    Sterica on
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    Jam WarriorJam Warrior Registered User regular
    @Daemonis‌ you get two dice for regenerate (tiny text under picture in OP).

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    StericaSterica Yes Registered User, Moderator mod
    Also, to facilitate faster play, in the future just roll for another player's regeneration. If either die is a 1 then it regenerates. Also if they have any non-regeneration skills before the regeneration or after a failed regeneration attempt, then mention them so they can make their decisions (unless it's cheating which is mandatory).

    YL9WnCY.png
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    DaemonisDaemonis Registered User regular
    Yeah, thanks!

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    StericaSterica Yes Registered User, Moderator mod
    edited July 2014
    K4pfrId.png

    rZX4BnS.pngI tell you Jim, those zombies can take a beating!
    Indeed Bob. Anything is possible with enough grit, determination, and black magic! aKUkr3r.png

    x2SfdlK.jpg?2

    JusticeforPluto is up.

    Sterica on
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    Jam WarriorJam Warrior Registered User regular
    Sprint discard is a lineman shockingly.

    MhCw7nZ.gif
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    JusticeforPlutoJusticeforPluto Registered User regular
    Skaven Thrower(2/0) to 1B

    Skills are cheating and passing, which means I get the ball and a cheat token.

    @Daemonis

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    DaemonisDaemonis Registered User regular
    Skeleton
    1 (Standing Power) / 0 (Downed Power)
    Standing Skills: Guard
    Downed Skills: Regeneration
    to 2B

    @Capfalcon‌

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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    Thrall Lineman (1/0, guard) to 4

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    Jam WarriorJam Warrior Registered User regular
    edited July 2014
    I am The Lord of the (War)Dance said he.

    Wardancer 3/1 Block {sprint} to the Spike Trophy

    Jam Warrior on
    MhCw7nZ.gif
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    Jam WarriorJam Warrior Registered User regular
    Geth roll 2d6

    2d6 9 [2d6=3, 6]

    MhCw7nZ.gif
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    StericaSterica Yes Registered User, Moderator mod
    edited July 2014
    Geth roll 2d6 nevermind

    2d6 11 [2d6=5, 6]

    Sterica on
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    Jam WarriorJam Warrior Registered User regular
    Thrall down.

    @JusticeforPluto‌ up next.

    @Bobkins Flymo‌ sprint me please.

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    Jam WarriorJam Warrior Registered User regular
    Discard a Lineman.

    MhCw7nZ.gif
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    StericaSterica Yes Registered User, Moderator mod
    K4pfrId.png

    rZX4BnS.pngI don't understand why the Black Fangs keep those thralls around, Jim. They can never take a hit!
    Well Bob, there's something to be said about cheap, subservient labor. aKUkr3r.png

    rRjisu9.jpg?2

    JusticeforPluto is up.

    YL9WnCY.png
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    StericaSterica Yes Registered User, Moderator mod
    edited July 2014
    IMPORTANT NOTICE

    Savvy fans of BB:TM may have noticed that I included certain, degenerative staff upgrades in the first game. I had forgotten that Fantasy Flight released an FAQ that restricted these upgrades to the No Salary Cap variant, and thus they slipped into that game. For this game, and future games, the following staff upgrades will not be available: Hall of Famers, We'll Get 'Em Again Next Season, Staffing Office, and Talent Scout. These staff upgrades mostly just gave you fans for having certain types of star players in your roster, team upgrades, or just having staff upgrades. This led to stale gameplay where players would race for staff upgrades early and plan their future turns grabbing stuff that corresponded to their staff upgrades (in addition to getting even more staff upgrades.

    I apologize if this disrupts the strategy of anyone playing this game (Game #1 will just have to continue on the way it is), but the game is still early and it shouldn't have too much of an impact. But if you ARE going for certain staff upgrades, then keep in mind those upgrades are not available.

    Sterica on
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    JusticeforPlutoJusticeforPluto Registered User regular
    Skaven Gutter Runner (2/0) to 1B

    Standing skills: Passing, Passing, Sprinting

    Sprint for new card please.

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    StericaSterica Yes Registered User, Moderator mod
    @JusticeforPluto do you wish to move the ball from the Thrower to the Gutter Runner?

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    JusticeforPlutoJusticeforPluto Registered User regular
    Um....sure.

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    StericaSterica Yes Registered User, Moderator mod
    edited July 2014
    I don't want to coach too much, but in this case it's better since they have even star power, but the gutter runner has dodge which makes him harder to tackle. Also, if the Thrower gets ejected due to cheating, you still have the ball.

    Sterica on
    YL9WnCY.png
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    StericaSterica Yes Registered User, Moderator mod
    JusticeforPluto discards a Skaven Lineman. Shocking!

    @Daemonis is up

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    DaemonisDaemonis Registered User regular
    Skeleton
    1 (Standing Power) / 0 (Downed Power)
    Standing Skills: Guard
    Downed Skills: Regeneration
    to Spike Trophy

    @Capfalcon‌

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    StericaSterica Yes Registered User, Moderator mod
    Paging @Capfalcon‌

    Capfalcon to the field

    YL9WnCY.png
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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    Whoops.

    Vampire to 3
    Tackle and pass.

    Geth roll 1d6 for Tackle

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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    Geth roll 1d6

    1d6 2 [1d6=2]

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    StericaSterica Yes Registered User, Moderator mod
    The skaven is too quick even for the vampire's inhuman alacrity!

    @Jam Warrior is up.

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    Jam WarriorJam Warrior Registered User regular
    Lineman 1/0 Guard to 2

    @JusticeforPluto‌

    MhCw7nZ.gif
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    StericaSterica Yes Registered User, Moderator mod
    edited July 2014
    Those skaven sure are hard to pin down, Bob. aKUkr3r.png

    rZX4BnS.pngWell Jim, it helps to be hard to catch. Especially when it comes time to test for performance-enhancing drugs!

    xMODkxr.jpg?2

    JusticeforPluto is up.

    Sterica on
    YL9WnCY.png
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    JusticeforPlutoJusticeforPluto Registered User regular
    Skaven Gutter Runner (2/0 Standing Skills: Passing, Passing, Sprinting. Dodge) to 3.

    Passing x2, moving the ball to midfield and then to my Gutter Runner.

    Sprint for new card.

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    JusticeforPlutoJusticeforPluto Registered User regular
    @Daemonis is up

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    DaemonisDaemonis Registered User regular
    Wight
    3 / 1
    Standing Skills: Tackling
    Downed Skills: Regeneration, Cheating, Cheating
    to 2B

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    DaemonisDaemonis Registered User regular
    Tackle Lineman
    Geth roll 2d6

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    DaemonisDaemonis Registered User regular
    Geth roll 2d6

    2d6 7 [2d6=1, 6]

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    DaemonisDaemonis Registered User regular
    Defender down
    @Capfalcon‌

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    StericaSterica Yes Registered User, Moderator mod
    edited July 2014
    Jam Warrior is out for the weekend, but he's left with me some detailed instructions on how to play out the remainder of his hand. Things should continue as normal, but I'm just giving a heads up that I may interrupt the game in case something unforeseen happens that Jam Warrior didn't account for.

    Also, tomorrow is my birthday and I will be out for most of the day.

    Sterica on
    YL9WnCY.png
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    JusticeforPlutoJusticeforPluto Registered User regular
    Party on Garth!

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    StericaSterica Yes Registered User, Moderator mod
    Party on Wayne!

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