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The Art & Animation Journey of LEGACY - [[NSFW]- GIF Heavy!]

124

Posts

  • LegacyGameLegacyGame Registered User regular
    Change it a slight bit and did a manual bevel

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  • LegacyGameLegacyGame Registered User regular
    edited July 2015
    Toasticus wrote: »
    Hey, this is great stuff! I'm experienced with Unity3D development, be glad to help you get into it if you're looking to get some simple mockups going.

    I've got the code down for the character controller, there's some janky stuff going on with the camera and parenting the CC to platforms, other than that I'm trying to finish some art assets since I wasn't happy with my last attempt.

    I have most of the animation sorted out but essentially I'm just rebuilding this in unity:



    I'm not too concerned about AI right now, as for the digging I'm going to fudge it for now till I figure a better way to handle it.

    LegacyGame on
  • LegacyGameLegacyGame Registered User regular
    edited July 2015
    Lamp wrote: »
    Those anatomy studies are absolutely killer <3 I'm curious what you're referencing for those? Regardless, it's great to see all the 2D stuff on this page! Everything looks solid and well-constructed. Keep it up!

    I just look at whatever's on google images really and base conclusions on what I analyse, nothing I directly copy. I used to store reference folders but in the end you're just recreating google images so I stopped in the end lol The general idea is to create shapes I can re-use easily, so I start with the original in all it's glory and start simplifying to find easy to use recurring shapes.

    I have some older studies you can look at if you want:

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    LegacyGame on
    tynicLamptapeslingerNightDragon
  • LegacyGameLegacyGame Registered User regular
    I was trying to record my dogs whining but then I had a coughing fit instead

    Iruka
  • LegacyGameLegacyGame Registered User regular
    Here's the latest commission, studied really hard on those breasts

    tumblr_nqxzblmArT1u8f0o5o8_r1_1280.jpg
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    The original size was smaller but the client wanted bigger cannons on her
    tumblr_inline_nr97gtIdTo1s7ignu_540.jpg

  • IrukaIruka Registered User, Moderator mod
    Structurally she looks much improved compared to the zombie lady, nice work!

    Its crazy how structural and exact your process is. Are they WoW characters?

  • LegacyGameLegacyGame Registered User regular
    Iruka wrote: »
    Structurally she looks much improved compared to the zombie lady, nice work!

    Its crazy how structural and exact your process is. Are they WoW characters?

    Thanks dude, I never asked actually but some of the reference seemed to be like WoW fanart, the dude is wearing the starter armor from Darksouls, not as recognizable without the helmet

  • LegacyGameLegacyGame Registered User regular
    Rendering as I know it for now, I really need to buckle down on some studies for it

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  • LegacyGameLegacyGame Registered User regular
    I realized that I couldn't copy someones style of rendering because it's a representation of their understanding of fundamentals so it's back to basics

    tumblr_nrrjn9Eo9B1u8f0o5o1_540.jpg

  • LegacyGameLegacyGame Registered User regular
    Figured out an interesting way to blend the color, just follow the shape of what you're blending over, like if its a cylinder you make cylindrical strokes over it

    tumblr_nrrjn9Eo9B1u8f0o5o1_r2_540.jpg

    acadia
  • acadiaacadia Registered User regular
    edited July 2015
    Are you a robot programmed to learn art?

    edit: cause uh, you're very good at it. carry on.

    acadia on
    Shellback
  • LegacyGameLegacyGame Registered User regular
    acadia wrote: »
    Are you a robot programmed to learn art?

    edit: cause uh, you're very good at it. carry on.

    hahaha-no.gif

    Prospicience
  • LegacyGameLegacyGame Registered User regular
    Stuff from todays stream

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    tapeslingertynic
  • IrukaIruka Registered User, Moderator mod
    Rendering is starting to look good! Nice push forward on that last study. The tones are a lot more alive.

  • LegacyGameLegacyGame Registered User regular
    Iruka wrote: »
    Rendering is starting to look good! Nice push forward on that last study. The tones are a lot more alive.

    Thanks dude! Here's the whole thing

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    tumblr_ns4qar3lns1u8f0o5o4_540.jpg

    Angel_of_BaconShellback
  • LegacyGameLegacyGame Registered User regular
    edited September 2016
    I'm back with things, it's been too long!

    Concept art
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    Level design is in full swing
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    Main character concept art (gender flip in there too)
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    Story nugget
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    LegacyGame on
    Peas
  • IrukaIruka Registered User, Moderator mod
    Hey man, its awesome to see your project is still moving along!

    For your lady, I get that its stylized and I love her muscles, but I feel like you are pushing the hourglass on here a little too much, so she feels really unbalanced and top heavy, like her midsection could snap.

    When you look at chicks who are absolutely shredded, they tend to have a more solid core
    http://s1.1zoom.net/big0/468/Fitness_435976.jpg
    http://media.tumblr.com/tumblr_luxacm3qTQ1qcox3l.jpg

    For a stylized representation, I think Cerebrawl has a great character:
    http://67.media.tumblr.com/d42274221f22295cd51e807943891a96/tumblr_inline_nuyjp1vhKB1tyb1y2_540.jpg
    http://static1.squarespace.com/static/56030173e4b0ecc5314361e6/561de13ee4b071e15f35f822/561de13fe4b0ae904e8b3c1c/1444798791198/super_punch01.gif?format=500w

    The proportions make her look like shes a balanced force, Its not like top heaviness never happens, but because of everything, the boobs, the sword, the delts, I think just a bit more to that core would make that character awesome.

    Anyways, the level design looks crazy! and I love the little door/hallway studies, those look great.

  • LegacyGameLegacyGame Registered User regular
    edited October 2016
    Iruka wrote: »
    Hey man, its awesome to see your project is still moving along!

    For your lady, I get that its stylized and I love her muscles, but I feel like you are pushing the hourglass on here a little too much, so she feels really unbalanced and top heavy, like her midsection could snap.

    When you look at chicks who are absolutely shredded, they tend to have a more solid core
    http://s1.1zoom.net/big0/468/Fitness_435976.jpg
    http://media.tumblr.com/tumblr_luxacm3qTQ1qcox3l.jpg

    For a stylized representation, I think Cerebrawl has a great character:
    http://67.media.tumblr.com/d42274221f22295cd51e807943891a96/tumblr_inline_nuyjp1vhKB1tyb1y2_540.jpg
    http://static1.squarespace.com/static/56030173e4b0ecc5314361e6/561de13ee4b071e15f35f822/561de13fe4b0ae904e8b3c1c/1444798791198/super_punch01.gif?format=500w

    The proportions make her look like shes a balanced force, Its not like top heaviness never happens, but because of everything, the boobs, the sword, the delts, I think just a bit more to that core would make that character awesome.

    Anyways, the level design looks crazy! and I love the little door/hallway studies, those look great.

    Thanks dude, it is definitely a struggle trying to find design balance with this in particular, I think I will need to sit down and make a bunch of studies on it than wing it like I did with ref like this:

    superthumb.jpg
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    The idea is that they're both overgrown for a human, and not just muscular compared to their gender, yet at the same time their gender must be distinguishable. I'm trying to avoid this sort of thing from happening lol:

    muscle_girl_project_42569_1_1376924336_by_birulevo-d6ltnhb.jpg



    LegacyGame on
    Peas
  • LegacyGameLegacyGame Registered User regular
    edited October 2016
    Gamedev is my passion

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    Some non broken things

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    LegacyGame on
    IrukaacadiaAngel_of_BaconYoshisummonsMortifiedPenguin
  • LegacyGameLegacyGame Registered User regular
    Pre-alphas around the corner just got to fix the platform design dev tools

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    More broken things

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    Angel_of_BaconPeas
  • LegacyGameLegacyGame Registered User regular
    edited October 2016
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    @Iruka your initial observations about the core really helped I found some wonder woman ref and it seems like its working out better, there were some additional limitations or motifs I imposed as well, male being more angular and wider wrist and female being more curved with smaller hands/wrists

    tumblr_of9zu5DU6I1sg3x5go1_r1_500.jpg
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    LegacyGame on
    Angel_of_BaconIrukaPeasProspicience
  • LegacyGameLegacyGame Registered User regular
    tumblr_ofdq6xfuIl1sg3x5go1_r2_540.jpg

    WEnt back and spruced up the front view, will go to town on the others later

    Peas
  • IrukaIruka Registered User, Moderator mod
    Love the new figure. Feels much more solid, the sketch of her lifting looks believable, very nice.

    also You should make a youtube video of all your glitches and just name it "gamedev is my passion"

  • LegacyGameLegacyGame Registered User regular
    edited October 2016
    Went back to the clothing after studying some SQ found an interesting design philosophy pattern of layered elements and weaving.

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    @Iruka I totally should make a "gamedev is my passion" compilation, gotta get a new HD to store all that dankness

    LegacyGame on
    Angel_of_BaconIrukaPeas
  • LegacyGameLegacyGame Registered User regular
    tumblr_of9zu5DU6I1sg3x5go5_r1_500.jpg

    PeasAngel_of_Bacon
  • LegacyGameLegacyGame Registered User regular
    Finally finished some important world building for this location and what the NPC's do there

    a5Z7v9r_700b.jpg

    ProspicienceAngel_of_Bacon
  • LegacyGameLegacyGame Registered User regular
    edited November 2016
    I should use screencaps more, though it's harder to come up with an idea using them

    tumblr_og3s3c7KNF1sg3x5go1_1280.jpg

    LegacyGame on
    IrukaacadiaAngel_of_Bacon
  • LegacyGameLegacyGame Registered User regular
    edited January 18
    tumblr_ojzqibGCI31sg3x5go6_500.jpgtumblr_ojzqibGCI31sg3x5go5_500.jpgtumblr_ojzqibGCI31sg3x5go4_500.jpg
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    I think the sister is done now, will finish the brother before orthos and 3D

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    Things in the story have changed, hopefully for the better. Less convoluted reasons for looking the way they do made it easier to design them, should have a bit more personality/style now.

    LegacyGame on
    Angel_of_Bacon
  • IrukaIruka Registered User, Moderator mod
    Love the colors on her, and her freckles. I think you hit a nice balance on her, she doesnt look like shes going to snap in the middle anymore, and her arms look like they could really do some damage.

    The leggings are also super fun! I'm glad you kept experimenting with the style.

  • LegacyGameLegacyGame Registered User regular
    @Iruka thanks dude, it's been quite a rollercoaster, though some of the feedback I got on her from other sources aren't quite convinced she's half elf half ogre, I'm not sure if this is an issue of context (of what ogre's/elves look like) or if its clarity issues, so some more experimentation with her face is abound.

    For the style I was closely looking at this dude, because he has a very interesting way of describing the waist line without using a pinch; the style is really malleable for wide to small characters. It's sort of a box surrounded by an oval on top and a rhombus on the bottom. Sometimes a new perspective makes all the difference.

  • LegacyGameLegacyGame Registered User regular
    edited January 19
    Thought I'd dump some of the older concept art that led me to the above. Originally she had a more stylish haircut but it seemed to invoke a very different perception of her personality so that had to go, the saturation of color got dialed down a lot to be more in line with the whole shy concept, then I stole Violet Parr's haircut since I couldn't find anything more shy than that, there was even one with a fluttershy haircut but the latter was picked in feedback. I also figured out if you want to make a woman look muscly yet feminine, you can make the chest space smaller, encroached by the shoulders when you don't want to emphasize breast size, if you put massive pectorals I always ended up adding larger breasts to balance out the design.

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    LegacyGame on
    Angel_of_Bacon
  • IrukaIruka Registered User, Moderator mod
    bekkaliev has a great style. His chunky legs are really appealing.

    The style exploration is fun, I do like the new hair over the old style.

    tapeslinger
  • inismonainismona Registered User new member
    look good!

  • LegacyGameLegacyGame Registered User regular
    Decisions decisions, yellow or white

    tumblr_ojzqibGCI31sg3x5go7_r3_540.gif

  • IrukaIruka Registered User, Moderator mod
    The yellow is a bit close to her skin tone, currently.

  • LegacyGameLegacyGame Registered User regular
    edited March 7
    @Iruka that's what my wife said aswell so I'm gonna go with the white and defaulted yellow for the other

    tumblr_ojzqibGCI31sg3x5go8_r2_500.jpgtumblr_ojzqibGCI31sg3x5go4_r3_500.jpgtumblr_ojzqibGCI31sg3x5go6_r1_500.jpg






    LegacyGame on
    Angel_of_BaconIrukatapeslinger
  • LegacyGameLegacyGame Registered User regular
    edited March 7
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    LegacyGame on
  • LegacyGameLegacyGame Registered User regular
    Thumbnails for a study of the main characters

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    Angel_of_BaconProspicience
  • IrukaIruka Registered User, Moderator mod
    Shit dude, these are super fun. I love their long legs, and the foreshortening. You are not afraid to tackle those crazy angles, pretty rad.

  • LegacyGameLegacyGame Registered User regular
    Iruka wrote: »
    Shit dude, these are super fun. I love their long legs, and the foreshortening. You are not afraid to tackle those crazy angles, pretty rad.

    Terrified really, just trial by fire and all that, gotta shake shit up or face crushing stagnation D:

    Prospicience
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