troop placement. gotta buy in bulk because we can't make anymore rifles...
1 koku for 3 spearman. 1 in each of etchu, musashi, kazusa
1 koku for 3 spearmen. 1 in each of totomi, kaga, hida.
1 koku for 3 spearmen. 1 in tsushima, army 3, dewa
Ok, than! Move Phase A
Army 2, with 3 ronin, moves Nagato (where it picks up a spearman and a gunner), Iki, Hizen (where it picks another gunner), back to Iki (where it picks up another gunner).
Army 3, with 1 ronin, moves to Hoki, picks up a spearman, than moves back to Izumo and sits there.
Before attacks, @NotoriusBEN , another chance for shenanigans, @MrBody to control I haven't screwed up anything.
Ok, than! Move Phase A
Army 2, with 3 ronin, moves Nagato (where it picks up a spearman and a gunner), Iki, Hizen (where it picks another gunner), back to Iki (where it picks up another gunner).
Army 3, with 1 ronin, moves to Hoki, picks up a spearman, than moves back to Izumo and sits there.
Before attacks, @NotoriusBEN , another chance for shenanigans, @MrBody to control I haven't screwed up anything.
i will wait for @MrBody as well. i want to make sure the ninja can do his thing
troop placement. gotta buy in bulk because we can't make anymore rifles...
1 koku for 3 spearman. 1 in each of etchu, musashi, kazusa
1 koku for 3 spearmen. 1 in each of totomi, kaga, hida.
1 koku for 3 spearmen. 1 in tsushima, army 3, dewa
ronin placement has been PM'd to MrBody
Buying 1 gunner and 1 swordsman together for one koku is an option. Let me know if you want to do that instead of 3 spearmen. @NotoriusBEN
Small corrections. Army 2 shoukld have picked up the gunner. Army 3 should have picked up the spearman in hoki, but it will be left back later so that don't matter.
Phase 2 combat
Army 2 attacks Tsushima.
Army 3 idles around.
No other attacks.
Bloodbath!!! 5 blue kills witch wipe out yellow to 3 yellow ones who kill the last ronin and 2 spearman.
I wanted to combat more, but now I think it's enough...
Phase D movement.
Army 3 moves to Inaba, leave here the spearman picked up in Hoki and goes back to his castle in Izumo.
Army2 winter in Tsushima.
The swordman from Mimakasa goes to Harima
A spearman from Bizen goes to Sanuki
The 2 gunners from Iyo go one each to Awa and Tosa
A Spearman from Hyuga goes to Kii.
Slight mistake. Orange couldn't take 2 spear loses the first round because you always have to have more loyal color units than ronin. Didn't seem to make a difference here though. Also you listed an orange archer instead of spearman for melee but again it didn't matter.
The swordman from Mimakasa goes to Harima
A spearman from Bizen goes to Sanuki
The 2 gunners from Iyo go one each to Awa and Tosa
A Spearman from Hyuga goes to Kii.
It will depend upon witch battle we're talking about.
In general, distance troops will die to distance, hand to hand will die to hand to hand, but ronin and fortress soldiers will generrally die first, unless the combat is close and order might change, and spearman or swordman will always die before archer.
In an hipothetical attack of your army 3 aganist army 2 it will be distance to distance than HtH to HtH, while if you'll attack army 3 the castle spearman will die first, than ronin, than regular order.
Orange Army 3 to attack Blue Army 2.
Naval Attack.
Blue First Strike
Geth, roll 1d12 for blue Daiymo
Geth, roll 1d12 for blue Archers
Geth, roll 2d12 for blue samurai
Geth, roll 3d12 for blue gunners
Geth, roll 2d12 for blue spearman.
Posts
Then first player chooses levy placement.
Then PM ronin placement.
Orange gets the Ninja this turn.
I'll recruit 4 gunners (Iki, nagato, Army 3, Hizen ) and 6 Spearman (Army 2, Hyuga, Iyo, Bizen, Mimakasa, Hoki).
@NotoriusBEN to place his troops.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
1 koku for 3 spearman. 1 in each of etchu, musashi, kazusa
1 koku for 3 spearmen. 1 in each of totomi, kaga, hida.
1 koku for 3 spearmen. 1 in tsushima, army 3, dewa
ronin placement has been PM'd to MrBody
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I'll start to move, unless you want to make any Ninja shenanigan now @NotoriusBEN
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Army 2, with 3 ronin, moves Nagato (where it picks up a spearman and a gunner), Iki, Hizen (where it picks another gunner), back to Iki (where it picks up another gunner).
Army 3, with 1 ronin, moves to Hoki, picks up a spearman, than moves back to Izumo and sits there.
Before attacks, @NotoriusBEN , another chance for shenanigans, @MrBody to control I haven't screwed up anything.
i will wait for @MrBody as well. i want to make sure the ninja can do his thing
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Buying 1 gunner and 1 swordsman together for one koku is an option. Let me know if you want to do that instead of 3 spearmen. @NotoriusBEN
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Armies
Hidden ronin
3, 1
[/color]
Turn order
Preda CURRENT TURN
NotoriusBEN Ninja
geth roll 1d12 for Ninja star!
The ninja was actually a double agent the whole time!
geth roll 1d12 for counter-assassination
The ninja was actually just lazy and sat around the whole time!
@Preda to continue
Phase 2 combat
Army 2 attacks Tsushima.
Army 3 idles around.
No other attacks.
@MrBody , @NotoriusBEN , are the ronin in Tsushima?
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Geth, roll 3d12 for yellow spearman first strike
Geth, roll 2d12 for yellow ronin first strike
Range combat.
Geth, roll 1d12 for blue archer attack
Geth, roll 4d12 for blue gunner attack
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Geth, roll 1d12 for blue Daymo
Geth, roll 3d12 for blue sworman and ronin
Geth, roll 2d12 for blue spearman.
Geth, roll 2d12 for yellow ronin.
Geth roll 1d12 for yellow archer.
I wanted to combat more, but now I think it's enough...
Phase D movement.
Army 3 moves to Inaba, leave here the spearman picked up in Hoki and goes back to his castle in Izumo.
Army2 winter in Tsushima.
The swordman from Mimakasa goes to Harima
A spearman from Bizen goes to Sanuki
The 2 gunners from Iyo go one each to Awa and Tosa
A Spearman from Hyuga goes to Kii.
Rest.
@MrBody for recheck and board update.
Armies
Hidden ronin
1 with army 3
[/color]
Turn order
Preda
NotoriusBEN Ninja CURRENT TURN
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
A spearman from Bizen goes to Sanuki
The 2 gunners from Iyo go one each to Awa and Tosa
A Spearman from Hyuga goes to Kii.
This movements don't appear in map.
@preda what's your prefered casualty removal sequence?
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
In general, distance troops will die to distance, hand to hand will die to hand to hand, but ronin and fortress soldiers will generrally die first, unless the combat is close and order might change, and spearman or swordman will always die before archer.
In an hipothetical attack of your army 3 aganist army 2 it will be distance to distance than HtH to HtH, while if you'll attack army 3 the castle spearman will die first, than ronin, than regular order.
Is this dead?
Phase A.
Moving Daimyos
Army 1 from Musashi to Shinano
Phase B.
Declare Attacks
Orange Army 3 to attack Blue Army 2.
Naval Attack.
Blue First Strike
Geth, roll 1d12 for blue Daiymo
Geth, roll 1d12 for blue Archers
Geth, roll 2d12 for blue samurai
Geth, roll 3d12 for blue gunners
Geth, roll 2d12 for blue spearman.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Ranged Attacks
Geth, roll 1d12 for Blue archer
Geth, roll 2d12 for blue gunners
Geth, roll 2d12 for Orange archers
Geth, roll 4d12 for Orange gunners
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
@Preda what are you losing for casualties?
Orange will lose 2 more gunners...
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
So 2 gunners die.