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Ikusa aka Samurai Swords Shogun (he who controls the rice controls the ninja)

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    MrBodyMrBody Registered User regular
    @Preda chooses turn order

    Then first player chooses levy placement.

    Then PM ronin placement.

    Orange gets the Ninja this turn.

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    PredaPreda Registered User regular
    edited October 2015
    I'll go first.

    I'll recruit 4 gunners (Iki, nagato, Army 3, Hizen ) and 6 Spearman (Army 2, Hyuga, Iyo, Bizen, Mimakasa, Hoki).

    @NotoriusBEN to place his troops.

    Preda on
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    NotoriusBENNotoriusBEN Registered User regular
    I'll place them later today

    a4irovn5uqjp.png
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    NotoriusBENNotoriusBEN Registered User regular
    troop placement. gotta buy in bulk because we can't make anymore rifles...

    1 koku for 3 spearman. 1 in each of etchu, musashi, kazusa
    1 koku for 3 spearmen. 1 in each of totomi, kaga, hida.
    1 koku for 3 spearmen. 1 in tsushima, army 3, dewa

    ronin placement has been PM'd to MrBody

    a4irovn5uqjp.png
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    PredaPreda Registered User regular
    Already did the same.
    I'll start to move, unless you want to make any Ninja shenanigan now @NotoriusBEN

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    NotoriusBENNotoriusBEN Registered User regular
    Nono, go ahead. I'll let you know after the ninja strikes...

    a4irovn5uqjp.png
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    PredaPreda Registered User regular
    Ok, than! Move Phase A
    Army 2, with 3 ronin, moves Nagato (where it picks up a spearman and a gunner), Iki, Hizen (where it picks another gunner), back to Iki (where it picks up another gunner).
    Army 3, with 1 ronin, moves to Hoki, picks up a spearman, than moves back to Izumo and sits there.


    Before attacks, @NotoriusBEN , another chance for shenanigans, @MrBody to control I haven't screwed up anything.

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    NotoriusBENNotoriusBEN Registered User regular
    edited October 2015
    Preda wrote: »
    Ok, than! Move Phase A
    Army 2, with 3 ronin, moves Nagato (where it picks up a spearman and a gunner), Iki, Hizen (where it picks another gunner), back to Iki (where it picks up another gunner).
    Army 3, with 1 ronin, moves to Hoki, picks up a spearman, than moves back to Izumo and sits there.


    Before attacks, @NotoriusBEN , another chance for shenanigans, @MrBody to control I haven't screwed up anything.

    i will wait for @MrBody as well. i want to make sure the ninja can do his thing

    NotoriusBEN on
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    MrBodyMrBody Registered User regular
    troop placement. gotta buy in bulk because we can't make anymore rifles...

    1 koku for 3 spearman. 1 in each of etchu, musashi, kazusa
    1 koku for 3 spearmen. 1 in each of totomi, kaga, hida.
    1 koku for 3 spearmen. 1 in tsushima, army 3, dewa

    ronin placement has been PM'd to MrBody

    Buying 1 gunner and 1 swordsman together for one koku is an option. Let me know if you want to do that instead of 3 spearmen. @NotoriusBEN

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    NotoriusBENNotoriusBEN Registered User regular
    nah, lets just keep the bulk purchase. ill figure something out after all this turn

    a4irovn5uqjp.png
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    MrBodyMrBody Registered User regular
    edited November 2015
    Round 8: Wage war
    2Yi4x3A.jpg

    Armies
    cqxnO7Y.jpg

    Hidden ronin
    2

    3, 1
    [/color]

    Turn order

    Preda CURRENT TURN
    NotoriusBEN Ninja

    MrBody on
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    MrBodyMrBody Registered User regular
    Ninja attack on Lord Ota of blue army 3!

    geth roll 1d12 for Ninja star!

    Ninja star!:
    1d12 10 [1d12=10]

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    MrBodyMrBody Registered User regular
    Failed!

    The ninja was actually a double agent the whole time!

    geth roll 1d12 for counter-assassination

    counter-assassination:
    1d12 6 [1d12=6]

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    MrBodyMrBody Registered User regular
    Failed!

    The ninja was actually just lazy and sat around the whole time!

    @Preda to continue

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    PredaPreda Registered User regular
    Small corrections. Army 2 shoukld have picked up the gunner. Army 3 should have picked up the spearman in hoki, but it will be left back later so that don't matter.

    Phase 2 combat

    Army 2 attacks Tsushima.
    Army 3 idles around.
    No other attacks.


    @MrBody , @NotoriusBEN , are the ronin in Tsushima?

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    NotoriusBENNotoriusBEN Registered User regular
    yep ronin in tsushima

    a4irovn5uqjp.png
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    MrBodyMrBody Registered User regular
    I updated the map up until army 3 started to move so I could roll for the ninja. It's all updated in the file.

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    PredaPreda Registered User regular
    Ok, than, sea attack first strike.

    Geth, roll 3d12 for yellow spearman first strike
    Geth, roll 2d12 for yellow ronin first strike

    yellow spearman first strike:
    3d12 21 [3d12=3, 10, 8]
    yellow ronin first strike:
    2d12 13 [2d12=11, 2]

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    PredaPreda Registered User regular
    2 deads. 2 of my ronin take them.

    Range combat.

    Geth, roll 1d12 for blue archer attack
    Geth, roll 4d12 for blue gunner attack

    blue archer attack:
    1d12 12 [1d12=12]
    blue gunner attack:
    4d12 22 [4d12=9, 2, 7, 4]

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    PredaPreda Registered User regular
    2 deads. @NotoriusBEN to pick losses.

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    NotoriusBENNotoriusBEN Registered User regular
    Spears take the hit

    a4irovn5uqjp.png
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    PredaPreda Registered User regular
    Close combat.

    Geth, roll 1d12 for blue Daymo
    Geth, roll 3d12 for blue sworman and ronin
    Geth, roll 2d12 for blue spearman.

    Geth, roll 2d12 for yellow ronin.
    Geth roll 1d12 for yellow archer.

    blue Daymo:
    1d12 2 [1d12=2]
    blue sworman and ronin:
    3d12 7 [3d12=3, 3, 1]
    blue spearman:
    2d12 10 [2d12=2, 8]
    yellow ronin:
    2d12 9 [2d12=4, 5]
    yellow archer:
    1d12 2 [1d12=2]

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    PredaPreda Registered User regular
    Bloodbath!!! 5 blue kills witch wipe out yellow to 3 yellow ones who kill the last ronin and 2 spearman.

    I wanted to combat more, but now I think it's enough...

    Phase D movement.
    Army 3 moves to Inaba, leave here the spearman picked up in Hoki and goes back to his castle in Izumo.
    Army2 winter in Tsushima.
    The swordman from Mimakasa goes to Harima
    A spearman from Bizen goes to Sanuki
    The 2 gunners from Iyo go one each to Awa and Tosa
    A Spearman from Hyuga goes to Kii.


    Rest.

    @MrBody for recheck and board update.

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    MrBodyMrBody Registered User regular
    Slight mistake. Orange couldn't take 2 spear loses the first round because you always have to have more loyal color units than ronin. Didn't seem to make a difference here though. Also you listed an orange archer instead of spearman for melee but again it didn't matter.

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    MrBodyMrBody Registered User regular
    edited November 2015
    Round 8: Wage war
    xD49AfL.jpg

    Armies
    DeD3mKs.jpg

    Hidden ronin
    none

    1 with army 3
    [/color]

    Turn order

    Preda
    NotoriusBEN Ninja CURRENT TURN

    MrBody on
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    NotoriusBENNotoriusBEN Registered User regular
    double map post there @MrBody . armies are no where to be seen atm

    a4irovn5uqjp.png
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    MrBodyMrBody Registered User regular
    fixed

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    PredaPreda Registered User regular
    The swordman from Mimakasa goes to Harima
    A spearman from Bizen goes to Sanuki
    The 2 gunners from Iyo go one each to Awa and Tosa
    A Spearman from Hyuga goes to Kii.

    This movements don't appear in map.

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    MrBodyMrBody Registered User regular
    fixed

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    NotoriusBENNotoriusBEN Registered User regular
    sorry for delay. ive been super busy. i might have time tomorrow to get my turn done and in order.

    @preda what's your prefered casualty removal sequence?

    a4irovn5uqjp.png
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    PredaPreda Registered User regular
    It will depend upon witch battle we're talking about.

    In general, distance troops will die to distance, hand to hand will die to hand to hand, but ronin and fortress soldiers will generrally die first, unless the combat is close and order might change, and spearman or swordman will always die before archer.

    In an hipothetical attack of your army 3 aganist army 2 it will be distance to distance than HtH to HtH, while if you'll attack army 3 the castle spearman will die first, than ronin, than regular order.

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    MrBodyMrBody Registered User regular
    Small correction: fortress troops HAVE to die first.

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    PredaPreda Registered User regular
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    PredaPreda Registered User regular
    @MrBody @Musicool
    Is this dead?

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    MrBodyMrBody Registered User regular
    Sent him a PM the 21st. Figured it was Thanksgiving stuff. Just sent another.

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    NotoriusBENNotoriusBEN Registered User regular
    edited December 2015
    Sorry for the Bonkers hiatus.

    Phase A.
    Moving Daimyos

    Army 1 from Musashi to Shinano

    Phase B.
    Declare Attacks

    Orange Army 3 to attack Blue Army 2.
    Naval Attack.

    Blue First Strike
    Geth, roll 1d12 for blue Daiymo
    Geth, roll 1d12 for blue Archers
    Geth, roll 2d12 for blue samurai
    Geth, roll 3d12 for blue gunners
    Geth, roll 2d12 for blue spearman.

    blue Daiymo:
    1d12 1 [1d12=1]
    blue Archers:
    1d12 3 [1d12=3]
    blue samurai:
    2d12 10 [2d12=2, 8]
    blue gunners:
    3d12 18 [3d12=3, 9, 6]
    blue spearman:
    2d12 17 [2d12=7, 10]

    NotoriusBEN on
    a4irovn5uqjp.png
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    NotoriusBENNotoriusBEN Registered User regular
    Results: Fucking Ow, 4 casualties for Orange. Lose Spears and 1 Gunner.

    Ranged Attacks
    Geth, roll 1d12 for Blue archer
    Geth, roll 2d12 for blue gunners

    Geth, roll 2d12 for Orange archers
    Geth, roll 4d12 for Orange gunners

    Blue archer:
    1d12 5 [1d12=5]
    blue gunners:
    2d12 11 [2d12=2, 9]
    Orange archers:
    2d12 12 [2d12=4, 8]
    Orange gunners:
    4d12 35 [4d12=12, 9, 11, 3]

    a4irovn5uqjp.png
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    NotoriusBENNotoriusBEN Registered User regular
    Results: Orange 2 casualties. Blue 2 casualties.

    @Preda what are you losing for casualties?
    Orange will lose 2 more gunners...

    a4irovn5uqjp.png
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    MrBodyMrBody Registered User regular
    It lives!

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    PredaPreda Registered User regular
    Till there are gunners and spearman, gunners will die to range and spearman will die to Hand to hand.
    So 2 gunners die.

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