@Musicool error. You only have 1 gunner left in reserve (max 36 spearmen, 9 of each other unit type on board at a time). You can either use the 1 koku to place 1 gunner or levy different units with it, OR save it for next round.
I read the rules only once (just after signing up) but I seem to remember that koku unspent would be lost and couldn't be saved for the next round...
It's rice, not money...
Oh well, if I can save the gunner I will. I'm not sure of that, though, but I remember the lack of saving koku, and it seems like saving troops would be a too-easy workaround.
If I can't save him, ah well, just place the 1 gunner thanks. Too much hold-up with those orders already. In that case, please place 1 gunner in Sanuki and ignore the request for a gunner in Aki.
Trying to figure out a way of revealing ronin when their province is attacked. The attacker needs to know before he rolls, but stopping to check every time would really slow down the game. We can do it that way right now since there's so few but later on it might be a problem. Suggestions?
For now, pause for confirmation when attacking a blue providence with 3 or more units.
Army 1 to attack Etchu (purple army 3)
Army 2 to attack Etchu (purple army 3)
damn that blue castle. its gonna set my timetable back a little bit in the west.
@kirindal how do you want to lose troops in the fight? I'd assume losing ranged units to ranged and melee to melee to have the biggest counter attack during those rolls, but I can't mind-take you... yet. @mrbody if my first attack on Etchu is a success, can I change target with my army 2 attack plans?
Ok, finally in a hotel. Time for this shit to go down.
Battle Plans
Army 1 to attack Etchu
Army 2 to attack Kai
Ok Attack Rolls. Orange Army 1 to attack Purple Army 3
Range attacks first. Unbelievable, everyone missed.
Melee attacks now. Things get bloodysays, blue, meant purple
Orange army makes 3 hits (Daimyo, Sam, Ronin) Purple army makes a hit (daimyo)
So, Orange will lose 1 Ronin
Purple will lose Spearman, Gunner, Samurai (I'm assuming you want to have the bowman for the next attack, I would)
Round 3 range attacks finally something
Orange Bowman get 1 hit. Purple loses Daimyo. Purple Army 3 is destroyed.
Orange Army 2 to attack Purple at Kai rolled the whole mess in this one
orange bowman get 1 hit. purple loses spearmen. Provincial force at Kai is destroyed.
movement phase.
Orange Army 1 moves into vacant Etchu
Provincial Force at Echigo moves to Etchu (becomes part of Army 1 if possible)
1 spearman at Kozuke moves to Echigo to maintain order
Orange Army 2 moves into vacant Kai. Leaves 1 spearman in Shinano.
2 Spearman in Totomi move to Suruga.
2 Spearman in Suruga move to Kai (becomes part of Army 2 if possible)
that's about it. @MrBody i hope this is all in order. I wont be able to correct it until probably Sept 24th when I get off the boat I got to inspect. @Musicool you're up I believe.
my personal preference for losing troops would be:
-expendables first (castle troops, then ronin)
-then lose troops based on type of attack.
-Ranged fight. lose gunners, then bowmen.
-melee fight. lose spearmen, then swordsmen
-if there is too much damage, then go to ashigaru, then samurai
I basically want to maintain the strongest attack possible for the next attack roll. hope that's confusing as fuck for you guys ;p
Army 1: Bizen to Sanuki, leaving a spearman in Bizen, picking up 2 swordsmen and a gunner in Sanuki.
Army 2: Awaji to Izumi, picking up a spearman in Izumi.
Army 3: Bingo to Aki, leaving a spearman in Bingo, picking up the swordsman in Aki.
Attack Movements:
Army 1attacks Blue Army 1 in Iyo.
Army 2 attacks Kii.
Army 3 attacks Suo.
And I'll wait there for @Preda to confirm if there are ronin in Iyo.
Since there is no chance in hell to survive this, I'll go for mazimum damage return.
Gunners will die to fire first, than, for everything else, spearman, ronin, swordman, gunners, bowman, shogun.
One note: no matter how hard I try, I can't seem to log onto Invisible Castle, so I can't make those fancy notes on the website explaining what each roll in the sequence is for. So I'm going to explain my rolling process up front here.
For ranged combat, I'll follow NotoriousBEN's cue: my units first (bowmen then gunners) and then their units (bowmen then gunners). No rolling for this or that unit type where applicable. All of this should be in one set of rolls.
Then for the close combat rolls I'll follow the same process (mine then theirs) in the order of daimyo, swordsmen and ronin in one set of rolls, spearmen.
Close combat is now my daimyo, 2 swordsmen and 3 spearmen against 1 spearman. I'll roll them all together, with the final roll being Purple's spearmen.
Army 1's attack into @Preda's Army 1. Maeda v Konichi. Ready. Fight.
Ranged combat: My attacks should be 2 bowmen and 3 gunners (bearing in mind I picked one gunner up on the way). Preda's attacks are 1 bowman 3 gunners.
Awkward. Our gunners totally show those hoity-toity samurai why their ancient arts are rapidly becoming obsolete. 1 hit by my forces, 2 by Preda's. I'll take 2 hits to my gunners because I still trust in the bow. Meanwhile, Preda takes 1 hit to his gunners.
Close combat: My attacks are 1 daimyo, 2 swordsmen, 5 spearmen. Preda's attacks are 1 daimyo, 3 swordsmen (of some description), 1 spearman.
If I'm not mistaken, that leaves Preda with 1 bowman, 1 daimyo, while on my side I'll take that to my spearmen, leaving me with total casualties so far of 2 gunners, 4 ashigaru.
I'll try this again.
Second ranged combat: On my side there is now 2 bowmen, 1 gunner vs 1 bowman.
My armies will complete their movements as follows:
Army 1 will return to Sanuki, leaving behind my last spearman in that army; Army 2 will return to Izumi, leaving behind a spearman in Izumi; Army 3 will retreat to Aki, leaving behind a spearman in Suo.
And I think that's all she wrote. Please everyone feel free to correct me on any mistakes I may have made here or there. I'll return to the last correct roll and do it again.
@kirindal - barring any do-overs I have to do and any housekeeping Mr Body wants to do, I think it's up to you. Also, sorry about your men in Kii. I needed the position, and no more. I have no designs on any more of your lands. Nothing personal? (Oh god what have I done.)
@Musicool The way combat movement works is you do not actually move into the province to attack it. After the battle, the province is simply left empty. It is only when you do the final army+provincial force movement do you have the option of moving into the empty province to conquer it.
Do you wish to change your orders or have all your daimyo armies stay put and not move into the empty provinces? They still get experience for a won battle either way.
Army Movements:
Army 2 (Chosokabe): Mino to Omi, leaving a Spearman behind and picks up 2 Spearmen and a Swordman.
Attacks:
Army 1 (Mori): Attacking Mikawa
Provincial Forces of Ise: Attacking Iga
Provincial Forces of Sagami: Attacking Izu
Provincial Forces of Kazusa: Attacking Shimosa
Final Movements
Provincial Force of Ise: Move a Swordman into Iga
Provincial Force of Kazusa: Move a Spearman into Shimosa
Army 1 (Mori): Move into Mikawa
Since nothing of that influences my moves, I'll go on. Army movements.
Army 2 goes to Higo leaving back a spearman and picking up all 3 there.
Army 3 is exactly where it need to be.
Attacks.
Army 2 sieges Chikugo castle (and hopes well...)
Army 3 attacks Aki.
Awa Provincial force attacks Sanuki.
Next the bloody one.
Army 2 attacking Chikugo. Since there is a castle, defender got 4 extra spearman who got killed first.
Let's start with fire, 1 archer and 2 gunners. Archer nothing, gunners 1...
Fight.
Shogun, 2 swordman and last spearman aganist last 2 spearman. Fail obviously, 1 hit each...
My last spearman dies with 1 of the regular yellow one.
Final moves.
1 Hizen spearman goes to occupy Chikugo castle.
1 Chikuzen spearman goes to Buzen.
The 2 Buzen spearman go to Nagato.
All 3 Nagato spearman go to Iwami and join the army.
1 of the spearman previously with the army is detached to conquer Aki.
1 Awa spearman conquer Sanuki.
Everything else is good to go.
@MrBody to correct eventual errors and wrap up the turn.
i had designs for that region. oh well. the castle is in a strategic backwater and trading 5 spearmen for it almost paid for it. but you gotta spend some turns getting that army replenished and back to wherever you wanted it so i think it was a fair trade anyways for this turn.
Posts
It's rice, not money...
Oh well, if I can save the gunner I will. I'm not sure of that, though, but I remember the lack of saving koku, and it seems like saving troops would be a too-easy workaround.
If I can't save him, ah well, just place the 1 gunner thanks. Too much hold-up with those orders already. In that case, please place 1 gunner in Sanuki and ignore the request for a gunner in Aki.
hAmmONd IsnT A mAin TAnk
@musicool how about a gunner in Sanuki and a swordsman in Aki?
Ok that sounds good.
hAmmONd IsnT A mAin TAnk
Armies
Reserve units
2 spearmen, 4 archers, 3 swordsmen, 0 gunners
1 spearmen, 3 archers, 6 swordsmen, 3 gunners
6 spearmen, 4 archers, 2 swordsmen, 4 gunners
Hidden ronin
0
0
2 in one providence
Daimyo armies are fair game from now on.
@NotoriusBEN current turn
Musicool
Kirindal
Preda
Trying to figure out a way of revealing ronin when their province is attacked. The attacker needs to know before he rolls, but stopping to check every time would really slow down the game. We can do it that way right now since there's so few but later on it might be a problem. Suggestions?
For now, pause for confirmation when attacking a blue providence with 3 or more units.
Army 1 to attack Etchu (purple army 3)
Army 2 to attack Etchu (purple army 3)
damn that blue castle. its gonna set my timetable back a little bit in the west.
@kirindal how do you want to lose troops in the fight? I'd assume losing ranged units to ranged and melee to melee to have the biggest counter attack during those rolls, but I can't mind-take you... yet.
@mrbody if my first attack on Etchu is a success, can I change target with my army 2 attack plans?
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
BEN, you must declare all first battles (targets) before combat takes place.
BEN, you must declare all first battles (targets) before combat takes place.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Battle Plans
Army 1 to attack Etchu
Army 2 to attack Kai
Ok Attack Rolls. Orange Army 1 to attack Purple Army 3
Range attacks first.
Unbelievable, everyone missed.
Melee attacks now.
Things get bloodysays, blue, meant purple
Orange army makes 3 hits (Daimyo, Sam, Ronin) Purple army makes a hit (daimyo)
So, Orange will lose 1 Ronin
Purple will lose Spearman, Gunner, Samurai (I'm assuming you want to have the bowman for the next attack, I would)
Round 2 range attacks
fuck my ranged attacks
Purple Scores 1 Hit (Orange loses 1 Ronin)
melee attacks
disappointed in the army
Orange scores 1 hit (Purple loses Bowman)
Round 3 range attacks
finally something
Orange Bowman get 1 hit. Purple loses Daimyo. Purple Army 3 is destroyed.
Orange Army 2 to attack Purple at Kai
rolled the whole mess in this one
orange bowman get 1 hit. purple loses spearmen. Provincial force at Kai is destroyed.
movement phase.
Orange Army 1 moves into vacant Etchu
Provincial Force at Echigo moves to Etchu (becomes part of Army 1 if possible)
1 spearman at Kozuke moves to Echigo to maintain order
Orange Army 2 moves into vacant Kai. Leaves 1 spearman in Shinano.
2 Spearman in Totomi move to Suruga.
2 Spearman in Suruga move to Kai (becomes part of Army 2 if possible)
that's about it.
@MrBody i hope this is all in order. I wont be able to correct it until probably Sept 24th when I get off the boat I got to inspect.
@Musicool you're up I believe.
my personal preference for losing troops would be:
-expendables first (castle troops, then ronin)
-then lose troops based on type of attack.
-Ranged fight. lose gunners, then bowmen.
-melee fight. lose spearmen, then swordsmen
-if there is too much damage, then go to ashigaru, then samurai
I basically want to maintain the strongest attack possible for the next attack roll. hope that's confusing as fuck for you guys ;p
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Yes, provincial forces moving into a space with a army may join that army.
Armies
Reserve units
2 spearmen, 4 archers, 3 swordsmen, 0 gunners
1 spearmen, 3 archers, 6 swordsmen, 3 gunners
7 spearmen, 5 archers, 3 swordsmen, 5 gunners
Hidden ronin
0
0
2 in one providence
Daimyo armies are fair game from now on.
NotoriusBEN
Musicool current turn
Kirindal
Preda
@Musicool
Army 1: Bizen to Sanuki, leaving a spearman in Bizen, picking up 2 swordsmen and a gunner in Sanuki.
Army 2: Awaji to Izumi, picking up a spearman in Izumi.
Army 3: Bingo to Aki, leaving a spearman in Bingo, picking up the swordsman in Aki.
Attack Movements:
Army 1attacks Blue Army 1 in Iyo.
Army 2 attacks Kii.
Army 3 attacks Suo.
And I'll wait there for @Preda to confirm if there are ronin in Iyo.
hAmmONd IsnT A mAin TAnk
I assume you meant pick up 2 spearman and a gunner in sanuki? There are no swords men.
Gunners will die to fire first, than, for everything else, spearman, ronin, swordman, gunners, bowman, shogun.
The general is a daimyo. Most presumptuous to be declaring him shogun already.
One note: no matter how hard I try, I can't seem to log onto Invisible Castle, so I can't make those fancy notes on the website explaining what each roll in the sequence is for. So I'm going to explain my rolling process up front here.
For ranged combat, I'll follow NotoriousBEN's cue: my units first (bowmen then gunners) and then their units (bowmen then gunners). No rolling for this or that unit type where applicable. All of this should be in one set of rolls.
Then for the close combat rolls I'll follow the same process (mine then theirs) in the order of daimyo, swordsmen and ronin in one set of rolls, spearmen.
Chump battles first.
Army 3's attack on Suo:
Ranged combat is my two bowmen and 3 gunners.
Two hits from the bowmen, 1 from the gunners. Battle over.
Army 2's attack into Kii:
Ranged combat is one of my archers and 3 of my gunners.
1 hit from the bowman, 1 from the gunners.
Close combat is now my daimyo, 2 swordsmen and 3 spearmen against 1 spearman. I'll roll them all together, with the final roll being Purple's spearmen.
Two hits from the swordsmen, 1 from my spearmen, no hits by the spearman. Battle over.
Now for the centrepiece. (Dis gon' hurt.)
Army 1's attack into @Preda's Army 1. Maeda v Konichi. Ready. Fight.
Ranged combat: My attacks should be 2 bowmen and 3 gunners (bearing in mind I picked one gunner up on the way). Preda's attacks are 1 bowman 3 gunners.
Awkward. Our gunners totally show those hoity-toity samurai why their ancient arts are rapidly becoming obsolete. 1 hit by my forces, 2 by Preda's. I'll take 2 hits to my gunners because I still trust in the bow. Meanwhile, Preda takes 1 hit to his gunners.
Close combat: My attacks are 1 daimyo, 2 swordsmen, 5 spearmen. Preda's attacks are 1 daimyo, 3 swordsmen (of some description), 1 spearman.
Things got...bloody. 6 hits landed on Preda, 4 hits to my side.
If I'm not mistaken, that leaves Preda with 1 bowman, 1 daimyo, while on my side I'll take that to my spearmen, leaving me with total casualties so far of 2 gunners, 4 ashigaru.
I'll try this again.
Second ranged combat: On my side there is now 2 bowmen, 1 gunner vs 1 bowman.
One of my bowmen were shamed into finally shooting straight, but that's all anyone manages.
Second close combat: Preda's daimyo rides out for a glorious death (I'm hoping). Against him is arrayed my daimyo, two swordsmen, 1 spearman.
He dies, to sword and spear. His final thrust misses a nearby jugular by the barest margin.
My armies will complete their movements as follows:
Army 1 will return to Sanuki, leaving behind my last spearman in that army; Army 2 will return to Izumi, leaving behind a spearman in Izumi; Army 3 will retreat to Aki, leaving behind a spearman in Suo.
And I think that's all she wrote. Please everyone feel free to correct me on any mistakes I may have made here or there. I'll return to the last correct roll and do it again.
@kirindal - barring any do-overs I have to do and any housekeeping Mr Body wants to do, I think it's up to you. Also, sorry about your men in Kii. I needed the position, and no more. I have no designs on any more of your lands. Nothing personal? (Oh god what have I done.)
hAmmONd IsnT A mAin TAnk
His presumption got to him, as expected...
But revenge will follow!
Wait...
hAmmONd IsnT A mAin TAnk
geth roll 1d12 for Kii spearman
Hit. Army 2 loses a spearman.
Do you wish to change your orders or have all your daimyo armies stay put and not move into the empty provinces? They still get experience for a won battle either way.
https://www.youtube.com/watch?v=mrFmhkTkGao
I...uhhh...screw it, CHAAAAAARGE!
Send forth all armies to take the lands they have so valiantly conquered. Leave behind only the minimum 1 spearman where applicable.
hAmmONd IsnT A mAin TAnk
Armies
Reserve units
7 spearmen, 4 archers, 3 swordsmen, 2 gunners
1 spearmen, 3 archers, 6 swordsmen, 3 gunners
11 spearmen, 5 archers, 3 swordsmen, 5 gunners
Hidden ronin
0
0
0
Daimyo armies are fair game from now on.
NotoriusBEN
Musicool
Kirindal current turn
Preda
@Kirindal
Army 2 (Chosokabe): Mino to Omi, leaving a Spearman behind and picks up 2 Spearmen and a Swordman.
Attacks:
Army 1 (Mori): Attacking Mikawa
Provincial Forces of Ise: Attacking Iga
Provincial Forces of Sagami: Attacking Izu
Provincial Forces of Kazusa: Attacking Shimosa
Deferring to @MrBody for rolling.
2 ranged hits
Mikawa garrison wiped out
Ise force vs Iga garrison
1 swordsman 2 spearmen vs 1 spearman
2 hits, 0 hits
Iga garrison wiped out
Sagami force vs Izu garrison
2 spearmen vs 1 spearman
no hits
2 hits, 1 hit
Sagami loses 1 spearman, Izu garrison wiped out
Kazusa force vs Shimosa garrison
2 spearmen vs 1 spearman
1 hit, 0 hits
Shimosa garrison wiped out
End combat. Final movement.
Provincial Force of Ise: Move a Swordman into Iga
Provincial Force of Kazusa: Move a Spearman into Shimosa
Army 1 (Mori): Move into Mikawa
Army movements.
Army 2 goes to Higo leaving back a spearman and picking up all 3 there.
Army 3 is exactly where it need to be.
Attacks.
Army 2 sieges Chikugo castle (and hopes well...)
Army 3 attacks Aki.
Awa Provincial force attacks Sanuki.
Let's start with a simple one, Awa provincial army aganist Sanuki.
Gunner fires first. Miss...
Nothing done.
Next 4 spearman aganist one. Green one dies double speared.
2 hits, nothing.
Battle finishes with Awa forces win.
Next, Army 3 aganist Aki.
Ranged first.
Archer misses, but gunners nail it.
And that's done too.
Next the bloody one.
Army 2 attacking Chikugo. Since there is a castle, defender got 4 extra spearman who got killed first.
Let's start with fire, 1 archer and 2 gunners.
Archer nothing, gunners 1...
Now to the bloody fight!
Shogun, 2 swordman and 4 spearman aganist 5 spearman.
Bloody hell. 2 hits for blue 3 for yellow...
Blue army loses 3 spearman while yellow still has 1 spearman frm the castle and the regular 2. Next round of fight.
Fire again.
Again only 1 gunner shot...
Fight.
Shogun, 2 swordman and last spearman aganist last 2 spearman.
Fail obviously, 1 hit each...
My last spearman dies with 1 of the regular yellow one.
No good to stop now, let's go on.
Fire again.
A gunner seal it.
Finally Chikugo, even if covered in blue blood, is taken.
1 Hizen spearman goes to occupy Chikugo castle.
1 Chikuzen spearman goes to Buzen.
The 2 Buzen spearman go to Nagato.
All 3 Nagato spearman go to Iwami and join the army.
1 of the spearman previously with the army is detached to conquer Aki.
1 Awa spearman conquer Sanuki.
Everything else is good to go.
@MrBody to correct eventual errors and wrap up the turn.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
castles give 4 spearmen for defense
fortresses give 5 ronin for defense. page 22.
my only problem is that ive inflicted damage on you and dice rolls are dicks when you reroll...
@mrbody for decisions
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Apologies, carry on
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN