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Ikusa aka Samurai Swords Shogun (he who controls the rice controls the ninja)

13468917

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    MrBodyMrBody Registered User regular
    Waiting on a ronin placement PM order. Map update will follow.

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    MrBodyMrBody Registered User regular
    @Musicool error. You only have 1 gunner left in reserve (max 36 spearmen, 9 of each other unit type on board at a time). You can either use the 1 koku to place 1 gunner or levy different units with it, OR save it for next round.

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    PredaPreda Registered User regular
    I read the rules only once (just after signing up) but I seem to remember that koku unspent would be lost and couldn't be saved for the next round...
    It's rice, not money...

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    MusicoolMusicool Registered User regular
    edited September 2014
    Buggeration. And here I thought I checked that.

    Oh well, if I can save the gunner I will. I'm not sure of that, though, but I remember the lack of saving koku, and it seems like saving troops would be a too-easy workaround.

    If I can't save him, ah well, just place the 1 gunner thanks. Too much hold-up with those orders already. In that case, please place 1 gunner in Sanuki and ignore the request for a gunner in Aki.

    Musicool on
    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
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    PredaPreda Registered User regular
    With 1 koku you could buy 1 gunner and 1 swordman instead of 2 gunners.

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    MrBodyMrBody Registered User regular
    Can you really not save koku? I never remember seeing that. Can you point to the page mention?

    @musicool how about a gunner in Sanuki and a swordsman in Aki?

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    PredaPreda Registered User regular
    Page 12 second paragraph in "1 Action: plan" section.

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    MusicoolMusicool Registered User regular
    MrBody wrote: »
    Can you really not save koku? I never remember seeing that. Can you point to the page mention?

    @musicool how about a gunner in Sanuki and a swordsman in Aki?

    Ok that sounds good.

    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
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    MrBodyMrBody Registered User regular
    edited September 2014
    Round 2: Wage War

    uBWwO0D.jpg

    Armies
    7VxVPUc.jpg

    Reserve units
    7 spearmen, 6 archers, 5 swordsmen, 0 gunners
    2 spearmen, 4 archers, 3 swordsmen, 0 gunners
    1 spearmen, 3 archers, 6 swordsmen, 3 gunners
    6 spearmen, 4 archers, 2 swordsmen, 4 gunners

    Hidden ronin
    2 in one providence
    0
    0
    2 in one providence


    Daimyo armies are fair game from now on.

    @NotoriusBEN current turn
    Musicool
    Kirindal
    Preda


    Trying to figure out a way of revealing ronin when their province is attacked. The attacker needs to know before he rolls, but stopping to check every time would really slow down the game. We can do it that way right now since there's so few but later on it might be a problem. Suggestions?

    For now, pause for confirmation when attacking a blue providence with 3 or more units.

    MrBody on
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    NotoriusBENNotoriusBEN Registered User regular
    starting to wish I bought more ronin.

    Army 1 to attack Etchu (purple army 3)
    Army 2 to attack Etchu (purple army 3)


    damn that blue castle. its gonna set my timetable back a little bit in the west.

    @kirindal how do you want to lose troops in the fight? I'd assume losing ranged units to ranged and melee to melee to have the biggest counter attack during those rolls, but I can't mind-take you... yet.
    @mrbody if my first attack on Etchu is a success, can I change target with my army 2 attack plans?

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    MrBodyMrBody Registered User regular
    Yeah everyone should declare their casualty preference order now to expedite the war phase.

    BEN, you must declare all first battles (targets) before combat takes place.

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    MrBodyMrBody Registered User regular
    Yeah everyone should declare their casualty preference order now to expedite the war phase.

    BEN, you must declare all first battles (targets) before combat takes place.

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    KirindalKirindal Registered User regular
    Ukita will be feeding their spearman and their gunner into the grinder if need be first.

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    NotoriusBENNotoriusBEN Registered User regular
    Sorry I haven't responded. I've been super busy with work. I will do my utmost to reply when I get to the hotel tonight

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    NotoriusBENNotoriusBEN Registered User regular
    Ok, finally in a hotel. Time for this shit to go down.

    Battle Plans
    Army 1 to attack Etchu
    Army 2 to attack Kai

    Ok Attack Rolls. Orange Army 1 to attack Purple Army 3
    Range attacks first.
    Unbelievable, everyone missed.
    Melee attacks now.
    Things get bloodysays, blue, meant purple
    Orange army makes 3 hits (Daimyo, Sam, Ronin) Purple army makes a hit (daimyo)
    So, Orange will lose 1 Ronin
    Purple will lose Spearman, Gunner, Samurai (I'm assuming you want to have the bowman for the next attack, I would)

    Round 2 range attacks
    fuck my ranged attacks
    Purple Scores 1 Hit (Orange loses 1 Ronin)
    melee attacks
    disappointed in the army
    Orange scores 1 hit (Purple loses Bowman)

    Round 3 range attacks
    finally something
    Orange Bowman get 1 hit. Purple loses Daimyo. Purple Army 3 is destroyed.

    Orange Army 2 to attack Purple at Kai
    rolled the whole mess in this one
    orange bowman get 1 hit. purple loses spearmen. Provincial force at Kai is destroyed.

    movement phase.
    Orange Army 1 moves into vacant Etchu
    Provincial Force at Echigo moves to Etchu (becomes part of Army 1 if possible)
    1 spearman at Kozuke moves to Echigo to maintain order

    Orange Army 2 moves into vacant Kai. Leaves 1 spearman in Shinano.
    2 Spearman in Totomi move to Suruga.
    2 Spearman in Suruga move to Kai (becomes part of Army 2 if possible)

    that's about it.
    @MrBody i hope this is all in order. I wont be able to correct it until probably Sept 24th when I get off the boat I got to inspect.
    @Musicool you're up I believe.

    my personal preference for losing troops would be:
    -expendables first (castle troops, then ronin)
    -then lose troops based on type of attack.
    -Ranged fight. lose gunners, then bowmen.
    -melee fight. lose spearmen, then swordsmen
    -if there is too much damage, then go to ashigaru, then samurai

    I basically want to maintain the strongest attack possible for the next attack roll. hope that's confusing as fuck for you guys ;p

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • Options
    MrBodyMrBody Registered User regular
    edited September 2014
    An 11 followed by three 12s in a row! Even though your units survive, you should probably order them to do the honorable thing.

    Yes, provincial forces moving into a space with a army may join that army.

    MrBody on
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    MrBodyMrBody Registered User regular
    edited September 2014
    Round 2: Wage War

    dCgmCpe.jpg

    Armies
    kH6JWn9.jpg

    Reserve units
    7 spearmen, 6 archers, 5 swordsmen, 0 gunners
    2 spearmen, 4 archers, 3 swordsmen, 0 gunners
    1 spearmen, 3 archers, 6 swordsmen, 3 gunners
    7 spearmen, 5 archers, 3 swordsmen, 5 gunners

    Hidden ronin
    0
    0
    0
    2 in one providence


    Daimyo armies are fair game from now on.

    NotoriusBEN
    Musicool current turn
    Kirindal
    Preda


    @Musicool

    MrBody on
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    MusicoolMusicool Registered User regular
    Army Movements:

    Army 1: Bizen to Sanuki, leaving a spearman in Bizen, picking up 2 swordsmen and a gunner in Sanuki.
    Army 2: Awaji to Izumi, picking up a spearman in Izumi.
    Army 3: Bingo to Aki, leaving a spearman in Bingo, picking up the swordsman in Aki.

    Attack Movements:

    Army 1attacks Blue Army 1 in Iyo.
    Army 2 attacks Kii.
    Army 3 attacks Suo.

    And I'll wait there for @Preda to confirm if there are ronin in Iyo.

    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
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    MrBodyMrBody Registered User regular
    Both ronin are indeed with army 1.

    I assume you meant pick up 2 spearman and a gunner in sanuki? There are no swords men.

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    PredaPreda Registered User regular
    Since there is no chance in hell to survive this, I'll go for mazimum damage return.
    Gunners will die to fire first, than, for everything else, spearman, ronin, swordman, gunners, bowman, shogun.

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    MrBodyMrBody Registered User regular
    *ahem*

    The general is a daimyo. Most presumptuous to be declaring him shogun already.

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    MusicoolMusicool Registered User regular
    edited September 2014
    Well, now for the dice rolls. Alea eacta est!

    One note: no matter how hard I try, I can't seem to log onto Invisible Castle, so I can't make those fancy notes on the website explaining what each roll in the sequence is for. So I'm going to explain my rolling process up front here.

    For ranged combat, I'll follow NotoriousBEN's cue: my units first (bowmen then gunners) and then their units (bowmen then gunners). No rolling for this or that unit type where applicable. All of this should be in one set of rolls.

    Then for the close combat rolls I'll follow the same process (mine then theirs) in the order of daimyo, swordsmen and ronin in one set of rolls, spearmen.


    Chump battles first.

    Army 3's attack on Suo:

    Ranged combat is my two bowmen and 3 gunners.

    Two hits from the bowmen, 1 from the gunners. Battle over.

    Army 2's attack into Kii:

    Ranged combat is one of my archers and 3 of my gunners.

    1 hit from the bowman, 1 from the gunners.

    Close combat is now my daimyo, 2 swordsmen and 3 spearmen against 1 spearman. I'll roll them all together, with the final roll being Purple's spearmen.

    Two hits from the swordsmen, 1 from my spearmen, no hits by the spearman. Battle over.

    Now for the centrepiece. (Dis gon' hurt.)

    Army 1's attack into @Preda's Army 1. Maeda v Konichi. Ready. Fight.

    Ranged combat: My attacks should be 2 bowmen and 3 gunners (bearing in mind I picked one gunner up on the way). Preda's attacks are 1 bowman 3 gunners.

    Awkward. Our gunners totally show those hoity-toity samurai why their ancient arts are rapidly becoming obsolete. 1 hit by my forces, 2 by Preda's. I'll take 2 hits to my gunners because I still trust in the bow. Meanwhile, Preda takes 1 hit to his gunners.

    Close combat: My attacks are 1 daimyo, 2 swordsmen, 5 spearmen. Preda's attacks are 1 daimyo, 3 swordsmen (of some description), 1 spearman.

    Things got...bloody. 6 hits landed on Preda, 4 hits to my side.

    If I'm not mistaken, that leaves Preda with 1 bowman, 1 daimyo, while on my side I'll take that to my spearmen, leaving me with total casualties so far of 2 gunners, 4 ashigaru.

    I'll try this again.

    Second ranged combat: On my side there is now 2 bowmen, 1 gunner vs 1 bowman.

    One of my bowmen were shamed into finally shooting straight, but that's all anyone manages.

    Second close combat: Preda's daimyo rides out for a glorious death (I'm hoping). Against him is arrayed my daimyo, two swordsmen, 1 spearman.

    He dies, to sword and spear. His final thrust misses a nearby jugular by the barest margin.

    My armies will complete their movements as follows:

    Army 1 will return to Sanuki, leaving behind my last spearman in that army; Army 2 will return to Izumi, leaving behind a spearman in Izumi; Army 3 will retreat to Aki, leaving behind a spearman in Suo.

    And I think that's all she wrote. Please everyone feel free to correct me on any mistakes I may have made here or there. I'll return to the last correct roll and do it again.

    @kirindal - barring any do-overs I have to do and any housekeeping Mr Body wants to do, I think it's up to you. Also, sorry about your men in Kii. I needed the position, and no more. I have no designs on any more of your lands. Nothing personal? (Oh god what have I done.)

    Musicool on
    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
  • Options
    PredaPreda Registered User regular
    MrBody wrote: »
    *ahem*

    The general is a daimyo. Most presumptuous to be declaring him shogun already.

    His presumption got to him, as expected...
    But revenge will follow!

  • Options
    MusicoolMusicool Registered User regular
    Shikoku will run red with Blue blood.

    Wait...

    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
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    MrBodyMrBody Registered User regular
    edited September 2014
    One mistake I saw: Kii had 4 spearmen defending, not 3. 2 survived your ranged attack instead of 1. Purple gets an extra spearman attack against you.

    geth roll 1d12 for Kii spearman

    Hit. Army 2 loses a spearman.

    Kii spearman:
    1d12 3 [1d12=3]

    MrBody on
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    MrBodyMrBody Registered User regular
    @Musicool The way combat movement works is you do not actually move into the province to attack it. After the battle, the province is simply left empty. It is only when you do the final army+provincial force movement do you have the option of moving into the empty province to conquer it.

    Do you wish to change your orders or have all your daimyo armies stay put and not move into the empty provinces? They still get experience for a won battle either way.

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    MrBodyMrBody Registered User regular
    geth recreate the final charge of the blue army daimyo

    https://www.youtube.com/watch?v=mrFmhkTkGao

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    MusicoolMusicool Registered User regular
    edited September 2014
    Goddamit, this is just getting embarrassing now.

    I...uhhh...screw it, CHAAAAAARGE!

    Send forth all armies to take the lands they have so valiantly conquered. Leave behind only the minimum 1 spearman where applicable.

    Musicool on
    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
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    MrBodyMrBody Registered User regular
    That was pretty crazy hitting with 4 out of 5 spearman rolls.

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    MrBodyMrBody Registered User regular
    edited September 2014
    Round 2: Wage War

    JEDY7W7.jpg

    Armies
    a1qGvZq.jpg

    Reserve units
    9 spearmen, 7 archers, 6 swordsmen, 3 gunners
    7 spearmen, 4 archers, 3 swordsmen, 2 gunners
    1 spearmen, 3 archers, 6 swordsmen, 3 gunners
    11 spearmen, 5 archers, 3 swordsmen, 5 gunners

    Hidden ronin
    0
    0
    0
    0


    Daimyo armies are fair game from now on.

    NotoriusBEN
    Musicool
    Kirindal current turn
    Preda


    @Kirindal

    MrBody on
  • Options
    KirindalKirindal Registered User regular
    Army Movements:
    Army 2 (Chosokabe): Mino to Omi, leaving a Spearman behind and picks up 2 Spearmen and a Swordman.

    Attacks:
    Army 1 (Mori): Attacking Mikawa
    Provincial Forces of Ise: Attacking Iga
    Provincial Forces of Sagami: Attacking Izu
    Provincial Forces of Kazusa: Attacking Shimosa

    Deferring to @MrBody‌ for rolling.

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    MrBodyMrBody Registered User regular
    edited September 2014
    Army 2 (Mori) vs Mikawa garrison

    2 ranged hits

    Mikawa garrison wiped out


    Ise force vs Iga garrison

    1 swordsman 2 spearmen vs 1 spearman

    2 hits, 0 hits


    Iga garrison wiped out


    Sagami force vs Izu garrison

    2 spearmen vs 1 spearman

    no hits
    2 hits, 1 hit

    Sagami loses 1 spearman, Izu garrison wiped out


    Kazusa force vs Shimosa garrison

    2 spearmen vs 1 spearman

    1 hit, 0 hits

    Shimosa garrison wiped out


    End combat. Final movement.

    MrBody on
  • Options
    KirindalKirindal Registered User regular
    Final Movements
    Provincial Force of Ise: Move a Swordman into Iga
    Provincial Force of Kazusa: Move a Spearman into Shimosa
    Army 1 (Mori): Move into Mikawa

  • Options
    PredaPreda Registered User regular
    Since nothing of that influences my moves, I'll go on.
    Army movements.
    Army 2 goes to Higo leaving back a spearman and picking up all 3 there.
    Army 3 is exactly where it need to be.

    Attacks.
    Army 2 sieges Chikugo castle (and hopes well...)
    Army 3 attacks Aki.
    Awa Provincial force attacks Sanuki.

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    PredaPreda Registered User regular
    Attacks resolution.

    Let's start with a simple one, Awa provincial army aganist Sanuki.
    Gunner fires first. Miss...
    Nothing done.

    Next 4 spearman aganist one. Green one dies double speared.
    2 hits, nothing.

    Battle finishes with Awa forces win.

    Next, Army 3 aganist Aki.
    Ranged first.
    Archer misses, but gunners nail it.

    And that's done too.

    Next the bloody one.
    Army 2 attacking Chikugo. Since there is a castle, defender got 4 extra spearman who got killed first.
    Let's start with fire, 1 archer and 2 gunners.
    Archer nothing, gunners 1...

    Now to the bloody fight!
    Shogun, 2 swordman and 4 spearman aganist 5 spearman.
    Bloody hell. 2 hits for blue 3 for yellow...

    Blue army loses 3 spearman while yellow still has 1 spearman frm the castle and the regular 2. Next round of fight.

    Fire again.
    Again only 1 gunner shot...

    Fight.
    Shogun, 2 swordman and last spearman aganist last 2 spearman.
    Fail obviously, 1 hit each...
    My last spearman dies with 1 of the regular yellow one.

    No good to stop now, let's go on.
    Fire again.
    A gunner seal it.

    Finally Chikugo, even if covered in blue blood, is taken.



  • Options
    PredaPreda Registered User regular
    Final moves.
    1 Hizen spearman goes to occupy Chikugo castle.
    1 Chikuzen spearman goes to Buzen.
    The 2 Buzen spearman go to Nagato.
    All 3 Nagato spearman go to Iwami and join the army.
    1 of the spearman previously with the army is detached to conquer Aki.
    1 Awa spearman conquer Sanuki.
    Everything else is good to go.


    @MrBody‌ to correct eventual errors and wrap up the turn.

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    NotoriusBENNotoriusBEN Registered User regular
    i had designs for that region. oh well. the castle is in a strategic backwater and trading 5 spearmen for it almost paid for it. but you gotta spend some turns getting that army replenished and back to wherever you wanted it so i think it was a fair trade anyways for this turn.

    a4irovn5uqjp.png
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    NotoriusBENNotoriusBEN Registered User regular
    actually @preda there were six spearmen defending chikugo castle.
    castles give 4 spearmen for defense
    fortresses give 5 ronin for defense. page 22.

    my only problem is that ive inflicted damage on you and dice rolls are dicks when you reroll...
    @mrbody for decisions

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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    PredaPreda Registered User regular
    I rolled for 6 spearman. Really well for you...

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    NotoriusBENNotoriusBEN Registered User regular
    Oh, my mistake. I didn't see that one got hit on the first ranged volley.
    Apologies, carry on

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
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