I'm playing a physical crit archer in the beta currently, I'm level 77. Here's my current passive tree I could probably drop the mana leech node now, I'll have to try that. The plan for now is to get the duelist life nodes and then get the revenge of the hunted cluster.
It looks like you can spec out of the dex node behind the herbalism cluster.
“Reject your sense of injury and the injury itself disappears.”
― Marcus Aurelius
Path of Exile: themightypuck
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SaldonasSee you space cowboy...Registered Userregular
WarcryI'm getting my shit pushed in here!AustraliaRegistered Userregular
edited June 2015
I have a crit Ice-Shot Ranger in Standard, and it's the tits. I use a Drillneck and Herald of Ash linked to Ele Prolif, and it sets the whole screen on fire. Does the HoA+Prolif combo still work in Beta? Will the 30% damage reduction of the Prolif decrease the damage multiplier on the Herald, or all of my attacks?
Had a 5 link drop last night for my Reave / Dual Strike ranger. Armor/ev so it's subpar but whatever. DS is insane in a 5L . Rares and bosses just melt.
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SummaryJudgmentGrab the hottest iron you can find, stride in the Tower’s front doorRegistered Userregular
I have a 5-link on my ranger in the beta now, I'm really liking innervate as a 5th link. I was skeptical of it at first, but onslaught is up all the time and the movespeed bonus feels amazing. For clearing easy maps quick I think it will be stronger than other options. Critical hit multiplier is probably the strongest choice for higher maps, but I haven't been able to get to any maps over 72. I started chiseling and alching 70 maps to try to get there, but I don't have a lot of currency so it's really frustrating. I hope the map drop rebalance comes before a wipe so I can try it a bit with this character, I really want to see if the changes will help out solo mappers at all.
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SaldonasSee you space cowboy...Registered Userregular
I have a crit Ice-Shot Ranger in Standard, and it's the tits. I use a Drillneck and Herald of Ash linked to Ele Prolif, and it sets the whole screen on fire. Does the HoA+Prolif combo still work in Beta? Will the 30% damage reduction of the Prolif decrease the damage multiplier on the Herald, or all of my attacks?
I haven't checked to actually compare what they did with Ele Prolif but most people are saying it's pretty garbage now in the beta. I think that's why Flameblast has fallen out of style (along with a damage nerf I think?).
I'm playing in the beta, but I'm about 20 levels below Saltycat. We've oddly both ended up playing crit phys archers running lightning arrow.
Everyone seems to be saying how split arrow + chain is so good in the beta, but I'm just not seeing it compared to lightning arrow + gmp. I suppose it's semi-nice to have arrows fly back and hit things in random places but as @mccart has mentioned about lightning arrow, it can obliterate even rares in a decently grouped pack. There's also the added bonus of shocking things.
Next character I try on beta will have to be some kind of melee character. Seems like there are so many goodies that I'm not sure where to start.
Elemental Proliferation is yet another casualty in GGG's war on OP builds. They far too frequently nerf something into the ground to stop a particular style of build from working.
Elemental Proliferation is yet another casualty in GGG's war on OP builds. They far too frequently nerf something into the ground to stop a particular style of build from working.
This greatly annoys me but I try and have faith that GGG knows what they are doing.
“Reject your sense of injury and the injury itself disappears.”
― Marcus Aurelius
I've been playing Path of Interior Decorating.
I made one of those cool discoveries where you combine preexisting items in novel new ways.
Sort of like how you see cool ideas in the Hideout of the Week vids, except this one is my own invention.
It can, it's just not very good since you alternate weapons for your attacks rather than use them simultaneously as you would for Dual Strike. That's not theoretically bad on its own if both your weapons are balls-tits awesome, but you're probably better of with a shield.
Personally, I prefer Reave for that reason. You take a defensive slot and it has in-built AOE that can scale from Concentrated Effect. So you get another dps multiplier on top of your other cornerstone multipliers like crit, Melee Damage, Multistrike and so forth.
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SaldonasSee you space cowboy...Registered Userregular
Man, Wings of Entropy must love me, I just found one in the beta. I might have to make use of them if they don't do a wipe on the next patch.
Man, Wings of Entropy must love me, I just found one in the beta. I might have to make use of them if they don't do a wipe on the next patch.
I have four sitting in my Standard stash, and I'll probably never use them.
I found some during one of the older leagues right after it came out and built a really awesome blender type build with them. I even managed to 6 link them pretty quick and it was just amazing. I really like the idea of them since you get a 6 link option and can make use of axe nodes, dual wield nodes, and two handed nodes if I remember right.
It can, it's just not very good since you alternate weapons for your attacks rather than use them simultaneously as you would for Dual Strike. That's not theoretically bad on its own if both your weapons are balls-tits awesome, but you're probably better of with a shield.
Personally, I prefer Reave for that reason. You take a defensive slot and it has in-built AOE that can scale from Concentrated Effect. So you get another dps multiplier on top of your other cornerstone multipliers like crit, Melee Damage, Multistrike and so forth.
Really the only thing a shield would do is give me some life and maybe evasion. With Acrobatics you lose 30% block chance, and I have a base block of 21% while dual wielding anyway. Double claws with life leech up the yin yang does a decent job keeping me alive.
I've been contemplating Vaal Pact but I'm slightly concerned about losing life regen when using Blood Rage. Any thoughts on that?
Anyway Reave is my 4L for clearing packs, Dual Strike is my 5L for killing rares and bosses. Reave being suboptimal while dual wielding sort of doesnt matter. I could respec into shields fairly easily should I come across a really nice one.
The block penalty isn't really that much. You're still getting 80% of your block and it's multiplicative with your dodge regardless. So all it really does is smooth out the absurd exponentiality of stacking two sources of defense.
I didn't know you had Acrobatics, just more commenting that Dual Strike requires a second good weapon and takes a damage effectiveness to kit AOE, while Reave bypasses both problems.
If a shield would bump you above 50% evasion for around level 80-83, I'd definitely take that, block penalty or not.
Also, Vaal Grace if you haven't already. The pic doesn't show it but each activation is easily 9+ seconds apiece with Increased Duration.
SaldonasSee you space cowboy...Registered Userregular
Up until it got nerfed, Ice Crash was the melee hotness. I'm not really sure where it stands now compared to the other abilities but it still is decently strong.
@Saldonas Despite being relatively underpowered, my most accomplished character is a 2H Mace / Resolute Technique / Glacial Hammer Marauder.
From what I can tell, Glacial Hammer is getting substantially buffed in The Awakening (both the skill gem itself and Melee Splash) so you may enjoy it.
Or you could just use ice crash, which looks superior in every way. Also, holy shit those leech changes. I don't mind the single target LL nerf but holy Christ does mana leech for sustain look fucking useless now. Ugh.
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SaldonasSee you space cowboy...Registered Userregular
I sort of decided I'm going to do a high block chance build and deal with whatever one handers I come across. For now I'm rocking static strike, but I'm not really happy with any of these lower level AOE attacks. I'm going to eventually pick up the Templar radius passives. Molten Strike seems so-so, but maybe I need a better idea of how to make the best of it. I'm rather enjoying reckoning and I'll eventually try out the new Tempest Shield.
I'm already really missing my ranger though, bow (and ranged in general) just seems a lot faster.
the addition of flat elemental damage to spells as a mod on weapons is cool
and Incinerate is back to 30% effectiveness. dual wands with flat damage + 5L echo/chaos/lightning/cold + double herald + wrath incinerate = the deeps, they are brought
totally impractical maybe. but dayum
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SaldonasSee you space cowboy...Registered Userregular
Huh, so I'm kind of digging these counter-attack type gems.
They're useless for damage because of the cool down, it's all about picking the right one for utility. If you're using EV/Acro, don't bother. If you're in close melee, Vengeance usually goes off as soon as the cool down cycles (do you take Unwavering Stance, or wish you could? Go vengeance). If you stacked a lot of block, Reckoning. The reason Blind triggers so rarely is that it's a low % proc and the triggers are all on lengthy cool downs (Vengeance is over a second).
Personally I like a RRBB setup. So many options, from ECoMS/CoH/Enfeeble to Quantity/Rarity/Cull. I'm still leveling though so we'll see how it is mapping.
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It looks like you can spec out of the dex node behind the herbalism cluster.
― Marcus Aurelius
Path of Exile: themightypuck
Switch: SW-1493-0062-4053
I'm waiting for the expansion
Isn't it kind of a weird time to be playing?
I've been playing PoE, but my characters are still low level. I've mostly been playing a 42 summoner.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I haven't checked to actually compare what they did with Ele Prolif but most people are saying it's pretty garbage now in the beta. I think that's why Flameblast has fallen out of style (along with a damage nerf I think?).
I'm playing in the beta, but I'm about 20 levels below Saltycat. We've oddly both ended up playing crit phys archers running lightning arrow.
Everyone seems to be saying how split arrow + chain is so good in the beta, but I'm just not seeing it compared to lightning arrow + gmp. I suppose it's semi-nice to have arrows fly back and hit things in random places but as @mccart has mentioned about lightning arrow, it can obliterate even rares in a decently grouped pack. There's also the added bonus of shocking things.
Next character I try on beta will have to be some kind of melee character. Seems like there are so many goodies that I'm not sure where to start.
Switch: SW-1493-0062-4053
When does act 4 come out? I'll reinstall then
This greatly annoys me but I try and have faith that GGG knows what they are doing.
― Marcus Aurelius
Path of Exile: themightypuck
Stuff dies so fast. I need more survivability though. Almost got one shot by a rare devourer. This is the life of an acrobatics build.
I made one of those cool discoveries where you combine preexisting items in novel new ways.
Sort of like how you see cool ideas in the Hideout of the Week vids, except this one is my own invention.
Personally, I prefer Reave for that reason. You take a defensive slot and it has in-built AOE that can scale from Concentrated Effect. So you get another dps multiplier on top of your other cornerstone multipliers like crit, Melee Damage, Multistrike and so forth.
Switch: SW-1493-0062-4053
I have four sitting in my Standard stash, and I'll probably never use them.
I found some during one of the older leagues right after it came out and built a really awesome blender type build with them. I even managed to 6 link them pretty quick and it was just amazing. I really like the idea of them since you get a 6 link option and can make use of axe nodes, dual wield nodes, and two handed nodes if I remember right.
Switch: SW-1493-0062-4053
Really the only thing a shield would do is give me some life and maybe evasion. With Acrobatics you lose 30% block chance, and I have a base block of 21% while dual wielding anyway. Double claws with life leech up the yin yang does a decent job keeping me alive.
I've been contemplating Vaal Pact but I'm slightly concerned about losing life regen when using Blood Rage. Any thoughts on that?
Anyway Reave is my 4L for clearing packs, Dual Strike is my 5L for killing rares and bosses. Reave being suboptimal while dual wielding sort of doesnt matter. I could respec into shields fairly easily should I come across a really nice one.
Really for melee, I think Static Strike is where it's at right now. Good single target hits and a very solid large AE range.
I didn't know you had Acrobatics, just more commenting that Dual Strike requires a second good weapon and takes a damage effectiveness to kit AOE, while Reave bypasses both problems.
If a shield would bump you above 50% evasion for around level 80-83, I'd definitely take that, block penalty or not.
Also, Vaal Grace if you haven't already. The pic doesn't show it but each activation is easily 9+ seconds apiece with Increased Duration.
Switch: SW-1493-0062-4053
Switch: SW-1493-0062-4053
And my Reave/DS build was just taking off
Ze beta life, et ees suffering
Switch: SW-1493-0062-4053
pathofexile.gamepedia.com/Stun#Stun_threshold
ground slam seems like a natural candidate for this
heavy strike for bosses, maybe?
I've done this. It works, but I just can't stand multistrike groundslam.
pretty much
Anyone have suggestions aside from Havoc's?
From what I can tell, Glacial Hammer is getting substantially buffed in The Awakening (both the skill gem itself and Melee Splash) so you may enjoy it.
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
I'm already really missing my ranger though, bow (and ranged in general) just seems a lot faster.
Switch: SW-1493-0062-4053
and Incinerate is back to 30% effectiveness. dual wands with flat damage + 5L echo/chaos/lightning/cold + double herald + wrath incinerate = the deeps, they are brought
totally impractical maybe. but dayum
Switch: SW-1493-0062-4053
I have no idea how to really use them
Reckoning was great early when it would like crush a bunch of mobs down to half health
but later on the damage is kinda negligible
I put Blind on Vengeance and Riposte but it went off so rarely
Curse on Hit could work, I guess? LGoH maybe?
Personally I like a RRBB setup. So many options, from ECoMS/CoH/Enfeeble to Quantity/Rarity/Cull. I'm still leveling though so we'll see how it is mapping.