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[STO] Star Trek Online: Save the galaxy. Or don't, the battlezone is bugged.

HevachHevach Registered User regular
edited January 29 in MMO Extravaganza
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Star Trek Online is, what else, an MMO based in the Star Trek universe. You fly a space ship, look at other space ships, blow them up, beam down and shoot people.


New expansion coming in October
Delta Rising

Level cap to 60 but sort of not really
The level cap is being increased to 60, but the skill cap is staying where it is currently. Instead, each level up you get one skill point to use in an entirely new specialization tree, whatever that means.

Tier 6 ships
A total of eight new tier 6 ships have been released, and holy cow are some of them ugly.
2b30c3c45d1fb0fae8650ea5f0c314891409699067_656x369.jpg
Just look at that shit.

Tier 6 ships have 13 bridge officer powers (up from 12 at tier 5), and 10 console slots (up from tier 9 or 10 for tier 5)

Tier 5U ships
Most tier 5 ships upgrade to something like tier 6. Upgraded ships gain +1 console slot, are increased to the equivalent of tier 6 hit points and shields (fleet and lockbox ships keep their bonus), but don't gain a bridge officer power. This means that fleet or lockbox ships have more consoles and better hp than the new tier 6 ships thanks to their +10% bonus, but have one less power slot.

For lockbox ships, this is supposed to be free. For other ships, it sounds like this is a zen thing.

Intel boffs
A new type of bridge officer. Intelligence officers are not a new department, but a sub-class. Some Tactical, Engineering, and Science officers are specialized as Intelligence officers, meaning they can learn Intelligence powers in addition to their department powers. There's a wrinkle here, though. When slotted on ships, they must be in special bridge officer stations to use intelligence powers. For example, you have a Tactical Intelligence officer, and your ship has a commander tactical station. Your officer can use all his tactical powers, but his intelligence powers are locked out. You'll need a ship with a Tactical Intelligence station to use his intelligence powers.

Gear Upgrade System
The same way tier 5 ships upgrade to tier 5, most equipment also upgrades to mk XIII and XIV. In fact, by appearances this seems to be the main way players get the top end gear, as reputations and fleet holdings are still providing mk XII end products. This system involves Upgrade Kits, which can be crafted or obtained from various means (some of which will surely be zen based because of course they will).

This is a less randomized version of the common upgrade system seen in free to play MMOs. Each upgrade kit provides a certain amount of tech points and research points. TP is a "level bar" for the item, moving it up as far as mk XIV. RP is a separate value for the item that progressively improves the critical chance of an upgrade, which allows items to be upgraded from their original quality level as high as Epic (gold), a new quality level above Ultra-Rare (the violet color of most fleet items).

Elite Elite
Queue missions currently marked as elite are being renamed Advanced, with a new Elite being added above them. All normal queues are level 50, with players playing at their current level. Advanced queues have increased health and damage (just like current elite ones), and reduce all players to level 50 if they are above it. Elite queues are all level 60 and require level 60 to access, and have further increased damage, greatly increased health, and sometimes new enemies or new abilities.

Missions, bad guys, other stuff
So far we know about all kinds of Voyager bad guys that we get to blow up. There'll be a whole campaign set in the Delta Quadrant, and a number of Voyager actors will be reprising their roles, including Tuvok (cool), Seven of Nine (nice), The Doctor (awesome), Harry Kim (uh...), and Neelix (/ragequit)

Wait, you said bad guys?
Yup, wouldn't be an MMO without bad guys. So far, that we know of, the Voth, Borg, Undine, Hirogen, and Elachi are returning as enemies, and the new enemies include the Vaadwaur, Kazon, Maalon, Hazari, Kobali, Automated Personnel Units, Hierarchy, the Bluegills and somebody called the Octanti (a random unnamed alien-of-the-week that Cryptic slapped a name and backstory onto).

The last time more than one enemy faction was added at once was way back in season 1 when the Fek'ihri and Breen were both added for the Klingon campaign. That's a hell of a lot of kill accolades to fill up, and a hell of a lot of lockbox material.

We don't get to shoot everybody in the Delta Quadrant, though. We also get to be friends with the Benthans, the Borg Cooperative (that society of liberated Borg from Voyager), Kobali (sort of), Ocampa, and Talaxians. No, we don't get to shoot Talaxians. Yes, that is a travesty.

SHIP INFO
Compared to launch, or even just to the last OP, ships have diversified immensely. The classifications are getting blurrier, there are more sub-types within each, and there's a lot of ships that just defy the system, like massive terror weapons with the bulk of a cruiser and the weapons of an escort.


Cruisers: Big heavy engineering ships, built mainly to fight broadside with beam arrays. Battlecruisers can use heavier forward facing weapons, but many still favor the broadside arrangement. Cruisers have special commands that give them a free "aura" buff to themselves and their nearby allies.

Escorts: Faster tactical ships built for heavy forward facing weapons and either hit and run harassment or just vaporizing targets with huge burst damage.

Destroyers: Despite dev insistence that "destroyers are not escorts" destroyers are just escorts. Some of them are slower and heavier, some are lighter and faster, some are exactly the same, all of them are escorts.

Raiders: Mainly a Klingon thing, raiders are very light escorts with universal bridge stations and the ability to cloak while in combat. Raiders have a flanking mechanic where they do increased damage to the rear arc of targets.

Science Vessels: The name is misleading, but these are vessels built for science. Control, support, healing, and other fancy technomagic effects. If it comes out of a deflector and modulates the tachyons, it's probably a science vessel. Science vessels have been scheduled to get their own special bonus "real soon now" since about February, in the form of a secondary deflector slot which accepts special deflectors with significant bonuses to certain kinds of science powers (either additional effects or percentage increases far beyond what a standard deflector offers through skills).

Carriers: Carriers launch pets. These range from the escort carriers and flight deck cruisers, which combine normal ships with some light fighter or shuttlecraft support, up to monster dreadnoughts like the Vo'quv and Scimitar that actually launch other starships. Many fall into other designations, while some are dedicated "pure carriers" with light weapon loadouts, two hangars, and heavy support abilities. Some carve unique ship types for themselves, like the Scimitar, which combines a weird combination of escort, cruiser, and dedicated carrier aspects into a giant, slow, fragile terror weapon.

Warbirds: Romulan ships with singularity cores and fancy battle cloaks that increase mobility. Warbird is something of an arbitrary designation, since they come in escort, cruiser, science, and carrier flavors, but all Warbirds do share some unique mechanics related to their special warp cores. In combat, your singularity core will charge, enabling you to fire a wide variety of unique powers only available to Warbirds.

Intel Ships: These ships are technically escorts, cruisers, science vessels, and so forth, but their commander stations are intelligence specialized, meaning that intelligence officers slotted there can use both their department powers and any intelligence powers they know. Intel ships are generally faster and more fragile than their non-ingelligence counterparts, but also get bumped one step up the stealth scale - Feds get cloaks, Klingons get battle cloaks, and Romulans get battle cloaks they can fire torpedoes through.



NEWBIE INFO

Q:Can I auto shoot on my ship or on ground?

A: Yes! Go to your control settings, and enable auto-attacks on right click. You'll need to do this for space and ground.
After, simply right click on your weapon attack in your ability tray, and a green outline will show around the icon.
Use the attack once and it will begin auto firing after that. To disable, right click again.

Q: How do I go faster in space?

A: Toggle Full Impulse by pressing Shift + R or else click the Up Arrow button on your throttle display. Warning: Going
into full impulse drains all power from shields, weapons, and aux to allow you to go faster. It is unwise to blast straight
into combat from full impulse. A wiser course of action is to drop out of full impulse a short distance outside of combat
range and let your power levels readjust themselves.

Q: How do I make ground combat not be poop from a butt?

A: At this point, you can't. However, you can alleviate this somewhat by turret spamming. Have your away team be 3
engineers and 1 science, for healing. Equip your engineers with as many turret abilities as you can, or want. Then in combat,
sit back and watch, or go make yourself a cup of coffee. Relax. You earned it.

Q: When do I get a promotion and a new ship?

A: You get new ships at levels 10, 20, 30, and 40. This corresponds with your promotion to Lt. Commander, Commander,
Captain, and Rear Admiral. Veterans get a ship at 50, corresponding to Vice Admiral.

It's still unconfirmed how or if we get a tier 6 ship, but if we do it would probably be either level 55 (Admiral) or 60 (Fleet Admiral).


Q: How do I access Fleet controls, PVP Queues, the Bridge, and other options?

A: There is an icon to the right of your mini-map which is a down arrow. Clicking this down arrow will give you a drop-down
menu which has several important features on it. Yeah, its fairly well hidden.


Q: What are all these kinds of PVE maps?

A: Well, first you have your regular episodic missions, those are obvious.
Then you've got patrols, which are missions that pop up the first time you travel near various systems at warp.
Red Alerts pop up in many sectors at random, and if you accept will put you into a timed battle against (usually) Borg.
Then there's queue missions of various types, accessible from the PVP queue button below the minimap. There are all kinds of missions here, ranging from simple "shoot all the things" to more structured "shoot the things while doing things" and "shoot things in order" missions. Some of the more recent ones do weird things like having you sole dialog puzzles and in one case, fight a series of enemy fleets coming down three straight lanes MOBA-style.
Then there are persistent "adventure zones," in which you do your open world missions with other players similar to more traditional MMOs.
Lastly, there are less persistent "battle zones" which keep the shared open world map as adventure zones, but a more structured objective system.



Q: How do I turn-in quests or acquire new ones?

A: On the bottom left of your mini-map is a Starfleet icon. If you click this icon, it opens a window with all of your
available mission contacts. From this window you will be able to turn-in and pick-up new missions. You do not have to fly
back and visit your contact in person between each mission.


Q: How do I adjust my power settings?

A: The button on your power control window that looks like two sheets of paper will bring up a small menu with a 1, 2, and
3 on it. If you click button 3, it will change your window to allow you complete control over your power settings. This is
the only way you can raise your aux.

FEATURED EPISODES - These missions offer special rewards. Some are only for a limited time! However, they come back during
the "Featured Episode Re-runs"
Series 1 - The Breen - 5 episodes
A longtime enemy of the Klingon Empire, the Breen have grown even more aggressive and have taken particular interest in the
planet Defera. It's up to you and your crew to determine what's brought the Breen to Defera and to save the Deferi people.

-The limited time reward was your very own Breen officer! Fancy!
-A few updates ago, a new Breen ship set has been added. This is a permanant reward.

Series 2 - The Devidians - 5 episodes
Thousands of Starfleet officers and KDF warriors have died in the battles in the Neutral Zone. The destruction has drawn
the attention of the Devidians, unseen predators who use chaos as a cover for their kills. This time, however, their plans
involve more than simple survival. You must stop them before they can change the face of the quadrant forever!

-The limited time reward was the Ophidian cane.

Series 3 - Cloaked Intentions - 5 episodes
Battles between former allies threaten to tear the Romulan Star Empire apart. Find the heart of the conflict before it
engulfs the quadrant!

-The limited time reward for this was the Reman officer.
-The Reman Prototype shield from this set is what makes your ship glow green.

Series 4 - Second Wave - 5 episodes
An anti-Borg conference on DS9 is crashed when the wormhole coughs up the Dominion fleet it ate in the episode Sacrifice of Angels.

-Limited time reward: Shard of Possibilities

Since series 4, Feature Episodes have all been one-offs. Most have not had limited time rewards, however Temporal Ambassador did give a free tier 5 Ambassador-class ship. That ship has not returned during rerun events, but has appeared in other promotions. The tier 3 version is still free from the mission, and a fleet version is available from the fleet starbase.

Temporal Ambassador
A follow up to the TNG episode Yesterday's Enterprise. While trying to return to the past, the Enterprise-C ends up in the future. Because the Federation still lost the Klingon War, the Dominion swept through and destroyed the quadrant, and now the galaxy we know is divided between the Dominion and the Tholians.

Sphere of Influence
Explore an Iconian Gateway with THE Worf, son of Mogh, leading to a base hidden subspace. Then do something really stupid that will probably doom the galaxy.

Step Between Stars
Join Tuvok exploring a starbase touching the surface of a star inside a Dyson Sphere, and do something else that will probably doom the galaxy.

Surface Tension
Following Step Between Stars, Tuvok leads a arranges a peace conference in the Dyson Sphere. This time you don't doom the galaxy, but the galaxy is doomed anyway when the Undine show up,

PLAY WITH US!

Penny Arcade has a fleet, the "Arcadian Defense Fleet"

We have a chat channel setup, this is where we Arcadians chat. To join, type the following:
/channel_join "Penny Arcade"
The quotation marks are important, don't forget them.

There is also a PA Klingon Fleet, called the "House of M'rch." Everyone uses the same old Penny Arcade channel no matter
their faction.


Thanks to Just_Bri_Thanks and Basil for the last two OPs, I've kept much of their work intact.

Hevach on
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Posts

  • ElldrenElldren Is a woman dammit I'm a good person yes it's trueRegistered User regular
    So I probably should get a warp core of some description for my vesta since I'm flying around with a default mk X

    of the fleet cores, which do which/which are more useful etc?

    fuck gendered marketing
  • SeriouslySeriously Registered User regular
    Hevach wrote: »
    Romulans get battle cloaks they can fire torpedoes through.

    they are too nice to us


    it's cool though

  • SnicketysnickSnicketysnick The only honest man in WesterosRegistered User regular
    Elldren wrote: »
    So I probably should get a warp core of some description for my vesta since I'm flying around with a default mk X

    of the fleet cores, which do which/which are more useful etc?

    I actually fly with the warp core from Sphere of Influence and Aux at 135. Depending on your power set up, the +AMP cores can be very nice though. If you are running an engineer or plasmonic leech or both you can pretty easily keep all of your power settings above 75 for a pretty tasty bonus.

    onionsig.png
    D3 Steam #TeamTangent STO
    Elldren
  • ElldrenElldren Is a woman dammit I'm a good person yes it's trueRegistered User regular
    Elldren wrote: »
    So I probably should get a warp core of some description for my vesta since I'm flying around with a default mk X

    of the fleet cores, which do which/which are more useful etc?

    I actually fly with the warp core from Sphere of Influence and Aux at 135. Depending on your power set up, the +AMP cores can be very nice though. If you are running an engineer or plasmonic leech or both you can pretty easily keep all of your power settings above 75 for a pretty tasty bonus.

    basically I need to actually go through story missions

    *sigh*

    fuck gendered marketing
  • HevachHevach Registered User regular
    You can always just hit the skip button until you get to the ones you want. Everything from Sphere of Influence forward is really good, though.

    If you use antiproton wapons, the Sphere of Influence core and omnidirectional beam combine into a really nice set.

  • MordrackMordrack Registered User regular
    AMP cores are crazy good.

    steam_sig.png
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    The story missions are overall great and they have been back through them over the years and eliminated a lot of annoying stuff from the old missions (like the missions with extended transit through thrusters only nebulas).

    All the newer missions are good to excellent.

    Elldren
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    Elldren wrote: »
    Elldren wrote: »
    So I probably should get a warp core of some description for my vesta since I'm flying around with a default mk X

    of the fleet cores, which do which/which are more useful etc?

    I actually fly with the warp core from Sphere of Influence and Aux at 135. Depending on your power set up, the +AMP cores can be very nice though. If you are running an engineer or plasmonic leech or both you can pretty easily keep all of your power settings above 75 for a pretty tasty bonus.

    basically I need to actually go through story missions

    *sigh*

    The Dyson's Sphere missions aren't bad. I would have been happier with the exposition that happens around it having a bit more brevity but the space shooting bits are fun and honestly the ground mission stuff is mostly just running around.

    But if you don't want to do that, the Fleet Warp Cores are excellent and you'll probably choose one depending on how you want the power diversion to go. My escort is running A->W.

  • PreacherPreacher Registered User regular
    Yeah I like the fleet cores, especially being able to boost up weapon power when you need it.

    Shameless Link whoring updated Fridays starting 1/26/17
    http://exterminatorsassistant.blogspot.com/
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    I use a fleet core on my wells, I believe I have one that goes Aux to Shields but I would have to patch up the game to check. The end result is that I can run weapons max, and still have shields and aux fairly high and engines at 50ish. I switch to full aux only when dropping a gravity well, the rest of my science abilities run sufficiently at 75 aux without needing to bother to switch.

    I've never found the magic build that lets me run weapons and aux high all the time so I stopped trying. Being in a science ship means accepting that you have to juggle power during combat, though you can minimize the amount of switching you need to do.

  • Mr. PokeylopeMr. Pokeylope Registered User regular
    edited September 2014
    Been using this for my Vesta good Weapon and Aux power. The key to it is the doffs and plasma leech:

    3x Damage Control Engineer - Chance to reduce cool down EptX
    2x Conn Officer - Tac Team cool down reducing
    Warp core Engineer - chance of power boost to all systems when activating Ept X

    Slot a plasma leech. Keep in mind Flow Capacitor skill boost plasma leech engery drain want it maxed. Along with Plasma Intergrated Warp Core [eff] [W->A] [AMP].
    If you have the Embassy Flow Cap w/plasma weapon Bonus also good for extra energy and dps.


    Power levels are at unmod:

    Weapons: 90
    Shields: 15
    Engine: 35
    Aux: 60
    Adjusted so with plasma leech and Boff power buffs Weapons and Aux are at max and Shield and Engines are above 75 for [AMP] bonus
    Make sure you slot the Aux boosting Def&Offense traits from Nukara rep

    LTC TAC: TT, ApB, FAW3
    LT TAC: FAW1, ApB
    LT Eng: EptS, EptW
    En Eng: EngT
    Cdr Sci: HE, SciT, Energy Sipon, GW3

    I use Romulan exp Beam array and Borg cutting beam and 4x Rom PLasm Beam CtDx2 on the ship. Weapon power is near 125 and Aux is maxed pull 10k dps easy on a Sci Toon.


    Mr. Pokeylope on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    Been using this for my Vesta good Weapon and Aux power. The key to it is the doffs and plasma leech:

    3x Damage Control Engineer - Chance to reduce cool down EptX
    2x Conn Officer - Tac Team cool down reducing
    Warp core Engineer - chance of power boost to all systems when activating Ept X

    Slot a plasma leech. Keep in mind Flow Capacitor skill boost plasma leech engery drain want it maxed. Along with Plasma Intergrated Warp Core [eff] [W->A] [AMP].
    If you have the Embassy Flow Cap w/plasma weapon Bonus also good for extra energy and dps.


    Power levels are at unmod:

    Weapons: 90
    Shields: 15
    Engine: 35
    Aux: 60
    Adjusted so with plasma leech and Boff power buffs Weapons and Aux are at max and Shield and Engines are above 75 for [AMP] bonus
    Make sure you slot the Aux boosting Def&Offense traits from Nukara rep

    LTC TAC: TT, ApB, FAW3
    LT TAC: FAW1, ApB
    LT Eng: EptS, EptW
    En Eng: EngT
    Cdr Sci: HE, SciT, Energy Sipon, GW3

    I use Romulan exp Beam array and Borg cutting beam and 4x Rom PLasm Beam CtDx2 on the ship. Weapon power is near 125 and Aux is maxed pull 10k dps easy on a Sci Toon.


    The problem is I couldn't use that doff set-up without seriously reducing the awesomeness of my gravity well. And if I did that, then I wouldn't care that much about aux power, because what's left is mainly heals, and if I'm down to the point where I'm worried about needing a max aux power heal, I probably would just hit temporal backstep and then beat a temporary retreat.

  • ElldrenElldren Is a woman dammit I'm a good person yes it's trueRegistered User regular
    I can't afford a plasmonic leech so builds that rely on them are kind of off the table. Maybe in 6 months, but then again maybe everything will be different then.

    Right now I'm trying to hit tier V omega rep and there is no real way to speed that up so : /

    fuck gendered marketing
  • Mr. PokeylopeMr. Pokeylope Registered User regular
    edited September 2014
    Been using this for my Vesta good Weapon and Aux power. The key to it is the doffs and plasma leech:

    3x Damage Control Engineer - Chance to reduce cool down EptX
    2x Conn Officer - Tac Team cool down reducing
    Warp core Engineer - chance of power boost to all systems when activating Ept X

    Slot a plasma leech. Keep in mind Flow Capacitor skill boost plasma leech engery drain want it maxed. Along with Plasma Intergrated Warp Core [eff] [W->A] [AMP].
    If you have the Embassy Flow Cap w/plasma weapon Bonus also good for extra energy and dps.


    Power levels are at unmod:

    Weapons: 90
    Shields: 15
    Engine: 35
    Aux: 60
    Adjusted so with plasma leech and Boff power buffs Weapons and Aux are at max and Shield and Engines are above 75 for [AMP] bonus
    Make sure you slot the Aux boosting Def&Offense traits from Nukara rep

    LTC TAC: TT, ApB, FAW3
    LT TAC: FAW1, ApB
    LT Eng: EptS, EptW
    En Eng: EngT
    Cdr Sci: HE, SciT, Energy Sipon, GW3

    I use Romulan exp Beam array and Borg cutting beam and 4x Rom PLasm Beam CtDx2 on the ship. Weapon power is near 125 and Aux is maxed pull 10k dps easy on a Sci Toon.


    The problem is I couldn't use that doff set-up without seriously reducing the awesomeness of my gravity well. And if I did that, then I wouldn't care that much about aux power, because what's left is mainly heals, and if I'm down to the point where I'm worried about needing a max aux power heal, I probably would just hit temporal backstep and then beat a temporary retreat.

    You can slot a gravmetric science doff instead of the WCE doff if you want. The high Aux power is more to take advantage of the Nukara rep traits for more dps then for healing.

    Mr. Pokeylope on
  • Mr. PokeylopeMr. Pokeylope Registered User regular
    Elldren wrote: »
    I can't afford a plasmonic leech so builds that rely on them are kind of off the table. Maybe in 6 months, but then again maybe everything will be different then.

    Right now I'm trying to hit tier V omega rep and there is no real way to speed that up so : /

    DCE and the Conn officers are pretty cheap if your trying to make a build on a ship without enough seating for Aux2bat or you don't want to dump aux power.

  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    Been using this for my Vesta good Weapon and Aux power. The key to it is the doffs and plasma leech:

    3x Damage Control Engineer - Chance to reduce cool down EptX
    2x Conn Officer - Tac Team cool down reducing
    Warp core Engineer - chance of power boost to all systems when activating Ept X

    Slot a plasma leech. Keep in mind Flow Capacitor skill boost plasma leech engery drain want it maxed. Along with Plasma Intergrated Warp Core [eff] [W->A] [AMP].
    If you have the Embassy Flow Cap w/plasma weapon Bonus also good for extra energy and dps.


    Power levels are at unmod:

    Weapons: 90
    Shields: 15
    Engine: 35
    Aux: 60
    Adjusted so with plasma leech and Boff power buffs Weapons and Aux are at max and Shield and Engines are above 75 for [AMP] bonus
    Make sure you slot the Aux boosting Def&Offense traits from Nukara rep

    LTC TAC: TT, ApB, FAW3
    LT TAC: FAW1, ApB
    LT Eng: EptS, EptW
    En Eng: EngT
    Cdr Sci: HE, SciT, Energy Sipon, GW3

    I use Romulan exp Beam array and Borg cutting beam and 4x Rom PLasm Beam CtDx2 on the ship. Weapon power is near 125 and Aux is maxed pull 10k dps easy on a Sci Toon.


    The problem is I couldn't use that doff set-up without seriously reducing the awesomeness of my gravity well. And if I did that, then I wouldn't care that much about aux power, because what's left is mainly heals, and if I'm down to the point where I'm worried about needing a max aux power heal, I probably would just hit temporal backstep and then beat a temporary retreat.

    You can slot a gravmetric science doff instead of the WCE doff if you want. The high Aux power is more to take advantage of the Nukara rep traits for more dps then for healing.

    I have one of the doffs who can create additional grav wells and two of the doffs that have a chance to reduce the cooldown on deflector abilities. So many grav wells.

    Also I'm minimal engineering in the wells, using the universal slot for an extra tac. My build is all about control with grav wells and endless chroniton torpedo spread spam.

    I'm sure your build is great, I just happen to like mine (despite the fact that I have to shuffle power settings on it).

  • MordrackMordrack Registered User regular
    edited September 2014
    My Wells setup is all about inverted tractor repulsoring things into big green clouds of warp poop. With enough particle generator consoles you don't even need any other weapons.

    Mordrack on
    steam_sig.png
    SeriouslyElldren
  • AcharenusAcharenus Registered User regular
    I use a spire fleet core, some cool bonus's on them.

  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    Mordrack wrote: »
    My Wells setup is all about inverted tractor repulsoring things into big green clouds of warp poop. With enough particle generator consoles you don't even need any other weapons.

    That sounds delightful.

    I just can't get behind playing a science ship and going for maximum dakka. That's sort of defeating the purpose, and you could have had more dakka in a cruiser or escort anyway.

  • MordrackMordrack Registered User regular
    And for added hilarity, after you've dragged things behind you into your goop, fire a spread gravimetric torpedo salvo into them.

    steam_sig.png
  • HerothHeroth Registered User regular
    edited September 2014
    So... whats with Kits now? how exactly do they all work and combine and what are the best places to find kits/modules? the AH? or have they been rolled into missions now or? i currently have an old-school engineering bunker fabrication kit, if i want to keep the same skills should i just stay with this old kit or can the new kits do this better/better perks or whatever?

    A quick look at the AH shows engineer modules to be... expensive... to say the least, maybe i should just hold off until they increase the level cap? when i assume most of these will be out-dated...

    Heroth on
    heroth-s.png
  • ElldrenElldren Is a woman dammit I'm a good person yes it's trueRegistered User regular
    Mordrack wrote: »
    My Wells setup is all about inverted tractor repulsoring things into big green clouds of warp poop. With enough particle generator consoles you don't even need any other weapons.

    That sounds delightful.

    I just can't get behind playing a science ship and going for maximum dakka. That's sort of defeating the purpose, and you could have had more dakka in a cruiser or escort anyway.

    but but but aux cannons

    fuck gendered marketing
  • ElldrenElldren Is a woman dammit I'm a good person yes it's trueRegistered User regular
    edited September 2014
    here's a build i think i can reasonably aspire to achieving sometime in the forseeable future by eating my borg cubes every morning

    http://skillplanner.stoacademy.com/?build=ellbuildyasp_0

    edit: though the AMACO shield is a ways off and I'm probably not going to be able to swing 6 fleet consoles for a while

    Elldren on
    fuck gendered marketing
  • ElldrenElldren Is a woman dammit I'm a good person yes it's trueRegistered User regular
    edited September 2014
    Heroth wrote: »
    So... whats with Kits now? how exactly do they all work and combine and what are the best places to find kits/modules? the AH? or have they been rolled into missions now or? i currently have an old-school engineering bunker fabrication kit, if i want to keep the same skills should i just stay with this old kit or can the new kits do this better/better perks or whatever?

    A quick look at the AH shows engineer modules to be... expensive... to say the least, maybe i should just hold off until they increase the level cap? when i assume most of these will be out-dated...

    I've personally just stuck with my old medic kit until I figure the new system out properly. It still functions just fine

    Elldren on
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    Snicketysnick
  • SnicketysnickSnicketysnick The only honest man in WesterosRegistered User regular
    Heroth wrote: »
    So... whats with Kits now? how exactly do they all work and combine and what are the best places to find kits/modules? the AH? or have they been rolled into missions now or? i currently have an old-school engineering bunker fabrication kit, if i want to keep the same skills should i just stay with this old kit or can the new kits do this better/better perks or whatever?

    A quick look at the AH shows engineer modules to be... expensive... to say the least, maybe i should just hold off until they increase the level cap? when i assume most of these will be out-dated...

    You can get some kit modules/kits from the embassy and the spire. You can also get a random module (and I think frame) from the Borg story mission "Assimilation". They also drop but...yeah.

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    Heroth
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    Elldren wrote: »
    Mordrack wrote: »
    My Wells setup is all about inverted tractor repulsoring things into big green clouds of warp poop. With enough particle generator consoles you don't even need any other weapons.

    That sounds delightful.

    I just can't get behind playing a science ship and going for maximum dakka. That's sort of defeating the purpose, and you could have had more dakka in a cruiser or escort anyway.

    but but but aux cannons

    Aux cannons are not good and none of the high dps vesta builds that people talk about use them.

    I can't tell if you were joking or not.

    Just to reiterate though (because I tried them, and yes I am sure) aux cannons are not good.

  • AcharenusAcharenus Registered User regular
    There's not really call to min/max at all atm, I wouldn't worry to much about your load out and just play what you enjoy.

  • PreacherPreacher Registered User regular
    Acharenus wrote: »
    There's not really call to min/max at all atm, I wouldn't worry to much about your load out and just play what you enjoy.

    Yeah thats what I enjoy the most about STO, you don't have to worry about some hardcore cutting edge stuff to be useful, though the borg STF definitely leave a lot to be desired.

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  • HevachHevach Registered User regular
    edited September 2014
    The first DR campaign mission is a mindfuck.
    Remember that kinda sorta scary mission in the Devidian arc with the jump scares and the creepy malfunctioning hologram? Also remember the mission in the Romulan campaign where you're being brainwashed and buttons don't do what they're supposed to do?

    Now combine those, and put them in a map full of moving walls and optical illusions. Then put that in an Inception-style dream-in-a-dream. Then shoot Harry Kim in the face. And now you have Mindscape.

    Hevach on
    Seriously
  • IvanIssacsIvanIssacs Skull Leader SDF-1Registered User regular
    How often can we repeat that last part?

  • HevachHevach Registered User regular
    Three times, actually, since it's one of those "drop the forcefield to continue the fight" things.

  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    Hevach wrote: »
    The first DR campaign mission is a mindfuck.
    Remember that kinda sorta scary mission in the Devidian arc with the jump scares and the creepy malfunctioning hologram? Also remember the mission in the Romulan campaign where you're being brainwashed and buttons don't do what they're supposed to do?

    Now combine those, and put them in a map full of moving walls and optical illusions. Then put that in an Inception-style dream-in-a-dream. Then shoot Harry Kim in the face. And now you have Mindscape.
    Does he stay dead when I shoot him? If it's just on stun can I shoot him over and over?

  • HevachHevach Registered User regular
    Thomamelas wrote: »
    Hevach wrote: »
    The first DR campaign mission is a mindfuck.
    Remember that kinda sorta scary mission in the Devidian arc with the jump scares and the creepy malfunctioning hologram? Also remember the mission in the Romulan campaign where you're being brainwashed and buttons don't do what they're supposed to do?

    Now combine those, and put them in a map full of moving walls and optical illusions. Then put that in an Inception-style dream-in-a-dream. Then shoot Harry Kim in the face. And now you have Mindscape.
    Does he stay dead when I shoot him? If it's just on stun can I shoot him over and over?
    It takes place inside a mind meld with Tuvok, so it's not really Harry.

    Sorry to disappoint

  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    Don't toy with us about that shit.

  • HevachHevach Registered User regular
    Oh come on, it's like Tuvok strangling Neelix. Just because it turned out to be a holodeck doesn't mean you don't put that clip on loop forever and just bask in it.

  • ElldrenElldren Is a woman dammit I'm a good person yes it's trueRegistered User regular
    Elldren wrote: »
    Mordrack wrote: »
    My Wells setup is all about inverted tractor repulsoring things into big green clouds of warp poop. With enough particle generator consoles you don't even need any other weapons.

    That sounds delightful.

    I just can't get behind playing a science ship and going for maximum dakka. That's sort of defeating the purpose, and you could have had more dakka in a cruiser or escort anyway.

    but but but aux cannons

    Aux cannons are not good and none of the high dps vesta builds that people talk about use them.

    I can't tell if you were joking or not.

    Just to reiterate though (because I tried them, and yes I am sure) aux cannons are not good.

    but I like them

    fuck gendered marketing
  • HevachHevach Registered User regular
    edited September 2014
    Just going to leave this here.
    Delta Alliance Compression Phaser Rifle Mk XII
    The Compression Phaser Rifles primary fire mode is able to rapid fire bolts of energy at a target.
    While it’s secondary fire mode has a wide beam setting which is very effective at stunning targets.
    The Compression Rifle’s primary fire mode can also Expose targets.
    When targeting an Exposed enemy, the secondary fire mode automatically changes to a Tactical Orbital Strike causing considerable damage to the target after a short charge-up period.

    Hevach on
    ElldrenEvigilantPoketpixieCasual
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    That sounds like a weapon that's both expose and exploit at the same time. I guess I know what I'll be equipping my boffs with.

    Hevach
  • MagicPrimeMagicPrime Designated Wizard Registered User regular
    Can i get an invite to the fleet on my alt engie? Its Jacynth@magicprime

    I haven't seen anyone on to invite me.-

    BNet • magicprime#1430 | PSN • MagicPrime | Steam • MagicPrime | Origin • FireSideWizard
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  • HevachHevach Registered User regular
    edited September 2014
    Shipwank!

    This time it's the intelligence ships again, but alternate skins for them made to follow closer to the classic style than the "black and glowy" stealth style
    731e50658235c53e484165e7023dc9901410804125.jpg

    Escort actually looks pretty nice to me, cruiser still has the weird nacelles I don't care for. The science vessel looks really unfinished, though, with some weird clipping in the nacelles.

    Hevach on
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